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Hideo Kojima says he is deliberately keeping OD under wraps: unlike his usual run of teasers, he wants to reveal little and release the game quietly. He also says the lack of publicity does not mean the game has not been made. The comments were reported from episode 36 of his Koji10 radio show by GamesRadar+ on October 5, 2026.
Why is Kojima keeping OD quiet?
His stated reason is that he wants to keep the game a mystery until release. Kojima said, “I want to keep quiet and release it,” adding: “I normally put out teaser after teaser. This time I don’t want to reveal much.” The remarks are attributed to Kojima in GamesRadar+’s report on Koji10 episode 36; the episode recording is linked in that coverage.
That makes the silence a communications choice, not evidence of a cancellation. Kojima acknowledged that the limited updates are unusual for him, but did not give another explanation for the approach.
Is OD still being made?
Kojima said, “This doesn’t mean we haven’t made the game.” He also described development and filming happening at the same time, indicating that work was underway even as the project remained largely out of public view.
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According to GamesRadar+’s October 2026 report, Kojima said the SAG-AFTRA strikes affected development. Filming had been underway since June and was expected to continue through the end of that year; automated dialogue replacement work was expected to carry into 2027. These are production details attributed to Kojima, not a release schedule.
Why filming adds work
The report says the team used stand-ins for temporary performances, and replacing those with performances from the actors involved substantial work. That helps explain why filming and other production tasks can continue without corresponding public reveals, but Kojima did not present it as the reason he wants to keep the game quiet.
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When will Kojima reveal more about OD?
Kojima’s comments set no date for another reveal. The GamesRadar+ report also supplies no confirmed release date or specific platform list, so the reported filming and dialogue-replacement timelines should not be treated as clues to a launch window.
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