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Disco Elysium Critic Reviews: Scores, Consensus, and The Final Cut

Critics have rated the original Disco Elysium exceptionally highly. Here are the Metacritic and OpenCritic results, what review excerpts emphasize, and why The Final Cut’s platform listings should be treated separately.
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Disco Elysium has an exceptionally strong critical reception: Metacritic lists the 2019 original at 91/100, based on 64 critic reviews, while OpenCritic places it in the 100th percentile of games it scores. Those are different kinds of aggregate measures, and scores for The Final Cut are tracked separately by platform.

What critics think of Disco Elysium

Metacritic’s listing for the original Disco Elysium, released October 15, 2019, gives it a 91 Metascore from 64 critic reviews. Its critic-review page shows 63 positive reviews (98%), one mixed review (2%), and no negative reviews. Together, those figures indicate unusually strong critical consensus, though the review counts shown on the pages are not identical: the overview’s Metascore is based on 64 reviews, while the critic page displays 70 reviews across platforms. Metacritic’s overview and critic-review listing provide the respective figures.

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OpenCritic ranks the game in the 100th percentile of titles it scores. This is a comparative ranking, not a 100/100 review score, and should not be treated as interchangeable with Metacritic’s score. OpenCritic’s listing reports that position.

What the reviews praise—and what to expect

Visible critic excerpts emphasize the game’s writing, fictional setting, characters, detective role-playing, and choice-driven story. One OpenCritic excerpt describes progress as coming through engaging with the world and its characters rather than repeatedly defeating enemies. Metacritic’s overview frames the experience around a detective, a distinctive skill system, and choices about how to move through the city. These are illustrative excerpts, not a systematic summary of every review.

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The excerpts also make a practical caveat clear: this is a reading-heavy role-playing game. Dialogue and engagement with the setting are central to progression, so players looking for frequent action or combat may find its pace and format a poor fit. Metacritic’s overview describes it as an open-world role-playing game about a detective investigating in a distinctive city setting.

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Original game and The Final Cut are separate listings

Disco Elysium: The Final Cut is separately listed, with an initial release date of March 30, 2021. Metacritic maintains critic pages for it by platform, and the aggregate results differ between those platform listings. Do not quote a score for the original as if it were the score for The Final Cut, or combine platform-specific results into a single figure without explaining the scope. See The Final Cut listing and its critic-review pages.

How to read the review scores

  • Check the edition: distinguish the 2019 original from the 2021 The Final Cut.
  • Check the platform: The Final Cut aggregates are listed separately by platform, and they differ.
  • Check the aggregator and measure: Metacritic’s 91 is a Metascore; OpenCritic’s 100th-percentile ranking is a separate comparative measure.
  • Check the review count: Metacritic’s original-game overview says its 91 Metascore uses 64 critic reviews, while its critic page displays 70 across platforms.
  • Keep critic and user scores apart: Metacritic’s overview separately reports a user score based on 2,118 ratings; that is not a critic score.

These are live aggregator listings accessed October 8, 2026. Scores, review counts, and platform pages can change, so cite the edition, platform, aggregator, and count when quoting a figure.

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