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Was Hollow Knight: Silksong Stuck in Development? What Team Cherry Says

Team Cherry says Silksong was never stuck: the small studio’s Hornet DLC grew into a full sequel, with scope and creative additions shaping the wait.
WorldDevelopment? What Team Cherry Says Length3 min Posted Quest giverVGSources Team
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No, according to Team Cherry: the developers said Hollow Knight: Silksong kept progressing and was not held up by a major controversial interruption. They point instead to a small team, a project that grew from planned DLC into a full sequel, and a creative process that kept adding ideas. That is the studio’s account, not an independently audited record of every development issue. The game launched on September 4, 2025, so the wait is now a completed chapter in its development history.

Why did Silksong take so long?

The clearest explanation is that the game’s scope changed early. Team Cherry first planned Hornet’s adventure as downloadable content for Hollow Knight. As development continued, the team concluded the project had become too large and distinct to remain an expansion.

In its February 2019 announcement, co-founder Ari Gibson explained: “Almost from the very start, Hornet’s adventure was intended to take place in a new land, but as we dove in, it quickly became too large and too unique to stay a DLC, as initially planned.” The studio announced the project as a full-scale sequel, set in a new land.

Team Cherry said the first pieces of Hornet’s adventure came together after the original Hollow Knight launched on PC on February 24, 2017. By the 2019 announcement, the studio said the adventure had been growing for well over a year. ABC News later described the development period as seven years; that is a rounded description of the interval from early work in 2017 to the September 2025 release.

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Was Silksong stuck in development?

Team Cherry co-founder Ari Gibson said it was not. In an interview with Bloomberg, reported by GameSpot in August 2025, he said: “It was never stuck or anything. It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.” ABC News also reported Gibson’s account that the game was always progressing.

Those remarks answer the question of how the developers characterized the work, but they do not provide outside access to every internal production detail. A long timeline by itself does not establish that a game was troubled; equally, the studio’s account should not be mistaken for an independent audit.

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How did the project’s scope and creative process grow?

The shift from DLC to a standalone sequel accounts for a significant change in the project’s scale. Gibson also described a creative process in which ideas could become game content quickly. He told Bloomberg, as reported by GameSpot, that he eventually had to stop sketching because continued additions would extend the work further.

ABC News reported Gibson’s explanation that expanding content led the team toward a new world suited to Hornet’s identity and scale. These descriptions point to scope growth and ongoing creative work—not a single production crisis—as the developers’ explanation for the duration.

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Why did Team Cherry say so little during the wait?

The team’s quiet stretches left players with little public information, which made uncertainty understandable. But Gibson said the developers often had little to report beyond the fact that they were still working. Co-founder William Pellen said their responsibility was to focus on the game rather than post updates merely to be visible: “Instead of popping up and bugging people for the sake of it, it felt like our actual responsibility was just to work on the game.”

Silence can make it harder for an audience to know what is happening; it is not, on its own, evidence that development has stopped or gone wrong. Team Cherry’s stated reason for sparse updates was that it preferred to spend its time making the game.

When did Silksong release?

Hollow Knight: Silksong launched on September 4, 2025. Team Cherry’s launch notice said it was available on all platforms and included in Xbox Game Pass on day one. The release ended the wait that had prompted questions about the project’s progress.

What the long wait does—and does not—show

  • What Team Cherry said: development continued, the team was small, and there was no major controversial interruption behind the timeline.
  • What changed: Hornet’s planned DLC adventure grew into a distinct, full-scale sequel with a new setting.
  • What silence meant to players: there were few updates to assess, leaving room for uncertainty, but silence alone cannot establish a troubled production.
  • What remains unverified publicly here: the developers’ account is not a complete independent record of internal development.

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