Memory Lockets are one of Silksong’s most deceptively important collectible systems, and they sit right at the intersection of lore, progression, and true 100% completion. On the surface, they look like optional story items, but treating them that way is the fastest route to an incomplete save file. If you care about full map clears, hidden upgrades, and unlocking every late-game interaction, Memory Lockets are mandatory.
Each locket is tied to Pharloom’s fractured history, acting as a physical echo of past figures, fallen kingdoms, and unfinished conflicts. They aren’t handed to you through critical path gameplay either. Most are tucked behind optional traversal checks, guarded by elite enemies, or hidden in rooms you’ll only reach if you’re aggressively exploring vertical space and off-map corridors.
What Memory Lockets Actually Do
Memory Lockets function as persistent collectibles that unlock deeper narrative layers and mechanical rewards as you turn them in. Collecting one doesn’t immediately boost DPS or survivability, which is why many players underestimate them early on. Their real value kicks in once you’ve accumulated several and start triggering backend progression flags.
As you deliver Memory Lockets to the appropriate NPCs, you’ll unlock new dialogue trees, map annotations, and access to content that is otherwise completely invisible. This includes sealed rooms, alternate routes through major regions, and late-game interactions that affect how certain boss encounters and endings play out.
Rewards You Actually Care About
While Silksong avoids handing out raw stat buffs too freely, Memory Lockets still tie directly into meaningful rewards. These can include new tools that expand traversal options, crafting components used for high-tier upgrades, and access to advanced challenges designed for endgame builds. In other words, this is not flavor-only content.
Several lockets are also tied to progression gates that quietly block full completion. Without them, you’ll notice missing entries in your journal, incomplete NPC questlines, and unexplored sections of the map that never quite explain why they’re inaccessible. That’s not a bug, it’s the game checking whether you did the work.
Why Memory Lockets Matter for 100% Completion
If you’re aiming for true completion, Memory Lockets are non-negotiable. They count toward overall completion tracking and directly influence whether certain endgame conditions can even trigger. Missing a single one can lock you out of final encounters, alternate endings, or completion percentages that cap frustratingly below 100%.
What makes them especially dangerous is that some Memory Lockets are functionally missable if you progress too far without exploring thoroughly. NPC movement, environmental shifts, and region state changes can permanently alter access to certain areas. That’s why a structured, region-by-region approach is essential, and why this guide breaks down every location with access requirements, landmarks, and red flags to watch for before you move on.
Memory Lockets are Silksong’s way of rewarding players who respect the genre’s core philosophy: explore everything, question every dead end, and never assume a path is purely optional.
Global Rules for Memory Lockets: Missables, Backtracking, and Story Progression Triggers
Before diving into individual regions, it’s critical to understand how Silksong treats Memory Lockets at a systems level. These items follow a consistent internal logic that governs when they appear, when they disappear, and how the game expects you to interact with them. Ignore these rules, and even a meticulous map sweep can still leave you short of 100%.
Are Any Memory Lockets Truly Missable?
Yes, but not in the traditional “one chance only” sense you might expect from linear RPGs. Memory Lockets become missable when world states change, usually after major story beats, boss defeats, or NPC relocations. The item itself doesn’t vanish randomly; the path to it does.
Common triggers include environmental collapses, flooded sub-areas, sealed elevators, or hostile takeovers by enemy factions. If you push the main story without fully exploring a region, you can permanently lose access to side chambers that once housed a locket. This is especially common in mid-game regions that evolve narratively after their area boss is defeated.
NPC Movement Is the Biggest Risk Factor
Several Memory Lockets are tied to NPC presence rather than static map geometry. If an NPC relocates, dies, or completes their personal arc, the opportunity to obtain their associated locket can close with no warning. The game rarely flags these moments explicitly, assuming players are paying attention to dialogue tone and repetition.
As a rule, if an NPC starts talking about “moving on,” “finishing their work,” or “heading deeper,” stop and check your journal. If their questline includes a Memory Locket, you should prioritize completing it before advancing the main objective tied to that region.
Backtracking Is Mandatory, Not Optional
Silksong is designed around delayed access, and Memory Lockets fully embrace that philosophy. A significant portion of them require traversal tools you simply won’t have on your first visit. Vertical chain swings, silk-based wall tension, extended air dashes, and hazard-resistant movement all gate locket locations.
The critical rule here is to mark suspicious dead ends early. Narrow shafts, unreachable ledges, and sealed silk doors almost always mean “come back later.” If you’re playing clean, revisit each major region at least once after acquiring a new traversal ability, even if the map looks “complete.”
Story Progression Quietly Toggles Locket Availability
Some Memory Lockets only spawn after specific narrative triggers, even if you can physically reach their location earlier. These are often tied to regional stabilization events, cleared infestations, or completed boss encounters. Reaching the spot too early will show an empty room, misleading players into thinking they’ve already looted it.
The inverse is also true. Advancing too far can overwrite these states, replacing calm exploration zones with hostile variants that block access entirely. This creates a narrow window where certain lockets are available, making timing just as important as map knowledge.
No Lockets Are Locked Behind RNG or Combat Skill Checks
Unlike certain drops or challenge rewards, Memory Lockets are never RNG-dependent. You will not need to farm enemies, manipulate spawn tables, or execute no-hit boss runs to obtain them. If a locket is inaccessible, it’s always due to progression, abilities, or world state.
That said, some are guarded by optional elite enemies or environmental hazards tuned for endgame builds. These encounters test positioning, I-frame management, and crowd control, but they’re consistent and learnable. If you can survive the region, you can secure the locket.
Completion Tracking Has Zero Tolerance
Silksong’s completion logic treats Memory Lockets as binary flags. Partial progress does not count, and the game does not auto-correct missed content at the end. If even one locket is missing, certain journal entries, encounters, and endings simply will not trigger.
This is why every region in this guide includes missable warnings and optimal timing notes. Follow them closely, and you can move through the world confidently, knowing you’re not quietly locking yourself out of content that the game expects dedicated explorers to uncover.
Traversal & Ability Requirements: When Each Memory Locket Becomes Obtainable
With progression gates, world-state flags, and zero RNG involved, Memory Lockets live and die by traversal unlocks. The moment you gain a new movement or environmental tool, entire pockets of the map quietly flip from decorative to collectible. Understanding when each locket becomes obtainable is less about raw map coverage and more about knowing which abilities silently unlock hidden verticals, sealed side paths, or conditional rooms.
Baseline Exploration: Lockets Available Before Major Movement Tools
A small but important subset of Memory Lockets can be collected with Hornet’s default kit. These are typically placed along critical path detours, low-risk side chambers, or behind simple environmental interactions like breakable walls and basic levers. If you’re pushing story progression without backtracking, these are the easiest to accidentally skip.
Most early lockets sit near fast travel bells or NPC hubs, clearly signaling their presence through visual framing. If you can reach the region at all, you can reach these lockets. The only failure point is leaving the area after a major story beat that shifts the region’s state.
Wall Cling and Vertical Control: The First Major Locket Expansion
Once Hornet gains consistent wall cling or wall ascent control, vertical dead ends across multiple regions suddenly become valid routes. Many Memory Lockets are deliberately placed above what looks like a hard ceiling, baiting players into assuming the path is decorative. These are some of the most commonly missed lockets on blind playthroughs.
Several regions contain stacked vertical shafts where the locket sits midway up, not at the top. If you climb straight through without checking alcoves, you’ll overshoot it. Always scan both sides of long climbs, especially in areas that previously felt like one-way ascents.
Silk Grapple and Mid-Air Redirection Lockets
The silk grapple unlock is a massive turning point for Memory Locket cleanup. Lockets tied to this ability are almost always positioned across broken gaps, suspended over lethal terrain, or tucked into ceilings that are unreachable through raw jump height. If you see anchor points or silk-reactive nodes earlier in the game, mentally tag them.
These lockets frequently sit near environmental hazards rather than enemies. The challenge is spatial control, not combat. Missable cases here usually stem from advancing the story and triggering hazard escalation, which can permanently block grapple anchors with environmental corruption.
Dash, Air Dash, and Momentum-Gated Lockets
Several Memory Lockets are momentum checks disguised as optional routes. Dash and air dash unlocks allow Hornet to clear extended horizontal gaps or chain movement across collapsing platforms. Without these tools, the route looks almost possible, encouraging wasted attempts that end just short of success.
These lockets are often placed near platforming gauntlets rather than hidden rooms. If you’re bouncing off invisible walls or landing consistently one tile short, it’s a clear signal that you’re early. Return immediately after upgrading mobility, before any regional escalation introduces enemy pressure into the sequence.
Environmental Immunities and Hazard Traversal
Late-midgame lockets commonly require immunity to environmental damage like spore clouds, silk corrosion, or crushing wind zones. These are not DPS checks and cannot be brute-forced with healing. If your health is draining passively, the game is telling you to leave.
The critical detail is that some of these areas are reachable long before they’re survivable. Entering early can flag the room as visited without granting the locket, making it easy to forget later. Always re-enter hazard-heavy zones after gaining immunity, even if your map shows no unexplored tiles.
Late-Game Ability Combos and Endgame Timing
The final batch of Memory Lockets requires layered traversal: grapple into dash, wall cling into aerial redirection, or chained momentum through hostile space. These are placed in regions that assume full mechanical literacy and are often guarded by elite enemies to punish sloppy movement.
Timing matters here. Several endgame story triggers permanently alter these zones, either sealing off routes or converting traversal puzzles into combat arenas. The safest window to collect these lockets is immediately after unlocking your final movement ability but before pushing the final narrative arc forward.
Checklist Mentality: Knowing When to Backtrack
Every new traversal unlock should trigger a full-region sweep, not just targeted backtracking. Memory Lockets are deliberately spread across old and new spaces to reward players who revisit familiar ground with fresh movement options. If you’re unsure whether a locket is obtainable yet, the rule is simple: if your movement feels constrained, you’re early.
Treat traversal abilities as global keys, not region-specific solutions. When one unlocks, multiple lockets across entirely different areas quietly become available at the same time. That awareness is what separates a clean 100% run from a late-game panic checklist.
Moss Grotto & Early Frontier Lockets (Early-Game Acquisition Window)
With late-game routing logic established, it’s time to rewind to where Memory Locket discipline actually begins. Moss Grotto and the surrounding Early Frontier zones introduce lockets that are technically optional, but strategically foundational. These are the collectibles that teach you how Silksong expects you to read terrain, enemy placement, and traversal intent long before the map opens up.
None of these lockets require advanced movement chains, but they absolutely punish impatience. If you rush through the early game chasing story momentum, it’s easy to miss them and forget they exist until your checklist screams at 98 percent completion.
Moss Grotto – Lower Bloom Tunnel Locket
This Memory Locket sits in the Lower Bloom Tunnel, directly beneath the first major Moss Grotto bench. From the bench, drop two screens down and move left through the spore-lit corridor with passive fungal enemies. The locket is embedded in a dead-end alcove behind a breakable moss wall.
The wall blends aggressively with the background, but the giveaway is a cluster of non-hostile spores drifting in a tighter pattern than the surrounding area. A single basic attack breaks it; no upgrades required. This is an early lesson in visual language, and missing it usually means you’re sprinting instead of reading the room.
Missable considerations are minimal here. The area remains accessible permanently, but many players mentally write off Moss Grotto after unlocking the Frontier Gate, making this an easy backtrack oversight.
Moss Grotto – Overgrown Canopy Ledge Locket
The second Moss Grotto locket is vertical and teaches spatial awareness. From the central vertical shaft, climb to the highest natural ledge before the exit leading toward the Early Frontier. Look for a narrow platform on the right side, partially obscured by hanging moss and foreground leaves.
You’ll need the basic wall cling, but no dash or grapple. The jump is tight, and enemy aggro from flying mosslings can knock you off if you rush it. Clear the enemies first, then take the climb deliberately to avoid unnecessary resets.
This locket becomes significantly harder later if you return with higher enemy density triggered by story progression. Early acquisition keeps it clean and stress-free.
Early Frontier – Windworn Path Locket
Crossing into the Early Frontier, the Windworn Path locket sits along the first open-air stretch where light gusts affect jump arcs. From the region entrance, move right until you encounter a broken signpost and a shallow drop. The locket is above you, tucked into a narrow ceiling pocket.
The intended solution is to use the wind-assisted jump to gain extra height, then wall cling briefly to reach the pocket. No dash is required, but mistiming the gust will leave you just short. Watch the wind animation cycles and jump at peak push for consistency.
This locket is technically obtainable on your first visit, but many players lack the patience to read environmental timing this early. If you brute-force it and fail repeatedly, you’re likely jumping against the wind instead of with it.
Early Frontier – Buried Scout Camp Locket
The final early-game locket hides in the Buried Scout Camp, a small side area marked by torn silk banners and a collapsed shelter. It’s located below the main path, accessed by dropping through a brittle floor panel that cracks when you stand still for a second.
Inside, you’ll face a compact combat room with two shielded scouts. Their hitboxes overlap aggressively, making reckless DPS trading a bad idea this early. Bait attacks, use I-frames from clean jumps, and clear them before collecting the locket from the back wall.
This room does not lock permanently, but the floor panel does not visually reset once broken. Players often forget to drop in again if they flee mid-fight, assuming they already looted it. If your map shows a hollow square here, double-check it.
Early-Game Completion Checklist Mindset
By the time you leave the Early Frontier for deeper regions, you should have four Memory Lockets secured from this section. None require advanced abilities, but all of them demand attentiveness, environmental reading, and controlled movement. These are the habits that make late-game locket hunting manageable instead of exhausting.
If you’re missing even one of these before unlocking your first major traversal upgrade, stop and backtrack now. Early-game zones are at their cleanest and most readable before enemy upgrades and narrative shifts complicate navigation. This is the window Silksong quietly expects completionists to capitalize on.
Coral Forest & Greymoor Lockets (Mid-Game Exploration and Vertical Challenges)
Once you push past the Early Frontier, Silksong’s level design shifts hard toward vertical mastery and layered traversal. Coral Forest and Greymoor are where the game starts stress-testing your movement literacy, asking you to chain wall jumps, manage fall momentum, and read hostile terrain while under pressure.
You should enter this stretch with wall cling, air dash, and a basic comfort level managing aerial aggro. If you’re still brute-forcing jumps instead of flowing through rooms, expect a few lockets to feel “impossible” until you slow down and read the space properly.
Coral Forest – Sunken Canopy Locket
The Sunken Canopy locket sits above the main Coral Forest thoroughfare, directly over a bioluminescent bloom cluster that pulses in slow intervals. From the central vertical shaft, climb the left wall until you hit a narrow overhang partially obscured by coral fronds.
You’ll need to bait a floating spore enemy into firing, then use the recoil plus a mid-air dash to gain just enough height to reach the hidden ledge. The timing window is generous, but the spore’s hitbox lingers longer than expected, so dash after the projectile begins to fade.
This locket is missable only in the sense that most players never look up here. If your map shows a thin unexplored sliver above the main shaft, you’re in the right place.
Coral Forest – Reefbound Guardian Locket
Deeper into Coral Forest, you’ll encounter a vertical arena guarded by a Reefbound Sentinel, a heavy enemy with slow swings and massive knockback. The locket is embedded in the upper-right wall, visible but unreachable until the fight is resolved.
The arena seals once you drop in, forcing a clean kill. Focus on baiting the overhead slam, then punish during recovery frames with upward strikes to avoid getting launched into the spikes lining the walls.
Once the Sentinel falls, coral platforms rise from the walls, forming a temporary path upward. Move quickly, as the platforms dissolve after about five seconds, and claim the locket before the room resets.
Greymoor – Bell Tower Exterior Locket
Greymoor immediately pivots toward height, and the Bell Tower Exterior locket is your first real vertical stress test here. From the main bell tower entrance, head outside and climb the exposed scaffolding on the right side, ignoring the interior route entirely.
Halfway up, you’ll see a break in the structure with a cracked stone wall. Use a wall jump into an air dash, then cling briefly before leaping backward to a narrow ledge hidden just off-screen.
Wind gusts here are subtle but directional, pushing you outward. Jumping too late will carry you past the ledge, so commit early and trust the dash distance rather than overcorrecting mid-air.
Greymoor – Lower Catacombs Locket
Beneath Greymoor’s main plaza lies the Lower Catacombs, accessed through a cracked floor near the central save bell. Drop down and follow the left passage until the lighting shifts from blue-gray to deep amber.
The locket sits behind a vertical spike corridor that requires controlled descent rather than speed. Slide down the left wall, pausing between spike clusters, and use short hops to reset your fall without triggering unnecessary damage.
Enemy pressure is minimal here, but panic kills runs. If you take a hit and lose rhythm, climb back up and reset instead of forcing the descent with low health.
Mid-Game Completion Checklist Mindset
By the time you clear Coral Forest and Greymoor, you should walk away with four additional Memory Lockets from this section. None of these are locked behind late-game abilities, but all of them demand deliberate movement and spatial awareness under pressure.
If you’re missing any of these before pushing into the next major region, stop and audit your map coverage. These zones are designed to reward vertical curiosity, and any unexplored shafts or exterior walls are almost always hiding something valuable.
Deep Docks & Industrial Depths Lockets (Environmental Hazards and Timed Routes)
After Greymoor’s vertical gauntlets, the Deep Docks shift the pressure from height to tempo. This entire stretch is built around environmental damage, moving machinery, and routes that punish hesitation more than bad combat. If Greymoor tested your nerves, the Industrial Depths test your execution.
Expect corrosive water, steam vents with inconsistent cycles, and enemies that exist solely to knock you off rhythm. Every Memory Locket here is technically reachable the moment you enter the region, but only if you respect timing windows and commit cleanly to your movement.
Deep Docks – Flooded Crane Shaft Locket
This locket is tucked inside a vertical crane shaft just off the main dockyard tram line. Look for a massive suspended hook swaying slowly above a pool of corrosive water; the shaft is hidden behind a breakable panel on the left wall.
You’ll need airdash and wall cling, but the real threat is the water. It ticks damage fast enough to kill sloppy routes, so the goal is to never fully submerge. Drop from the entry ledge, dash to the right wall, climb two segments, then leap left to a narrow platform barely visible through steam.
The crane hook’s swing acts as both hazard and timer. If it hits you mid-jump, you’ll lose I-frames before touching water and likely die. Wait for the hook to reach its far-left arc, then commit immediately; hesitation here is the most common failure point.
Deep Docks – Pressure Valve Corridor Locket
From the central Deep Docks bench, head downward into the maintenance corridors marked by red valve wheels. The locket is sealed behind a long horizontal tunnel filled with alternating steam bursts that activate on a fixed rhythm.
This is a pure timing check with zero RNG. Watch one full cycle before entering, then move as a single flow: dash through the first vent, short-hop the second, and cling briefly to the ceiling piping to let the third vent fire below you.
Enemies here are intentionally weak but positioned to disrupt timing. Ignore them entirely. Taking a hit desyncs your route and forces you to tank steam damage, which will outpace any mid-game health pool.
Industrial Depths – Conveyor Furnace Locket
The Industrial Depths proper introduce conveyor belts that actively fight your movement. This locket sits above a furnace chamber accessed from the lower right of the zone, identifiable by the constant orange glow and low industrial hum.
Ride the left-moving conveyor until you reach a vertical lift shaft, then climb aggressively. Halfway up, jump right against the conveyor flow and dash diagonally upward to a hidden alcove containing the locket.
The furnace below periodically releases heat waves that expand upward. If you’re too slow on the climb, you’ll take unavoidable chip damage. This is a route where speed matters more than precision; overcorrecting jumps will get you cooked.
Industrial Depths – Collapsing Platform Gauntlet Locket
This is the most missable locket in the region due to how the room resets. From the Industrial Depths elevator hub, head left into a room with rusted platforms suspended over a bottomless shaft.
Each platform collapses roughly one second after contact. The intended route is counterintuitive: drop first, then climb. Fall to the lowest safe platform, immediately wall jump up the right side, dash left mid-air, and chain wall jumps back upward before the lower platforms vanish.
The locket sits at the top-left corner, just off-screen. If you try to approach from above, the platforms won’t exist yet, making the locket appear unreachable. Commit to the drop, trust the reset logic, and move decisively.
Deep Docks & Industrial Depths Completion Checklist
You should leave this region with four Memory Lockets, all obtainable without late-game traversal upgrades. If you’re missing one, recheck any rooms with moving machinery or environmental damage; these lockets are never hidden behind fake walls without a hazard telegraph nearby.
Before advancing, confirm you’ve fully mapped the lower conveyor tunnels and the crane shaft sub-areas. These zones are designed to feel hostile, but every hazard is deliberate, learnable, and consistent. If something feels random, you’re likely rushing the route instead of reading it.
Citadel, Bellhart, and Late-Game Lockets (High-Skill Traversal and Enemy Density)
By the time you reach the Citadel and Bellhart, Silksong stops testing whether you understand movement and starts testing whether you can execute it under pressure. Enemy density spikes, traversal windows shrink, and most Memory Lockets here assume mastery of air dashes, chained wall jumps, and momentum preservation.
These are not optional challenge rooms. Every locket in this section sits along the critical path or just off it, daring you to deviate while enemies actively punish hesitation.
Citadel of Ash – Upper Battlement Wind Vault Locket
This locket is located in the upper battlements, shortly after the first Citadel Bell checkpoint. From the bell, head right into the exterior ramparts where constant updrafts interfere with standard jump arcs.
The locket sits inside a recessed stone vault above a spear-throwing sentinel formation. You’ll need to bait the sentinels into attacking, then use the brief I-frame window from their projectile impact to dash upward through the wind stream.
Do not try to brute-force the climb. The wind scales your vertical velocity non-linearly, and mistimed jumps will stall you mid-air. Chain jump, dash, wall cling, then immediate release to slip into the vault before the wind pushes you out.
Citadel of Ash – Bell Chamber Gauntlet Locket
After ringing the second Citadel Bell, drop down into the newly unlocked chamber beneath it. This room fills with ash specters that aggro on sound, not sight, making reckless movement a liability.
The locket rests on a narrow ledge above a rotating bell hammer mechanism. Trigger the hammer once, retreat to reset enemy aggro, then sprint and wall jump during the hammer’s cooldown to reach the ledge safely.
If you linger too long, additional specters spawn from the ash vents below, turning the room into a DPS check you don’t need to take. Speed and route knowledge are safer than combat here.
Bellhart – Flooded Basilica Precision Locket
Bellhart’s flooded basilica introduces delayed input physics, and this locket exploits that fully. From the central basilica save bell, head left and drop into the submerged nave where bell resonators pulse rhythmically.
The locket is suspended above the waterline between two resonators. Drain the chamber using the nearby lever, but don’t rush; the water refills after roughly ten seconds.
You must jump as the water drains, dash at peak height, then wall jump off the right resonator as the water refills to gain the extra lift. Miss the timing and you’ll be forced to reset the room.
Bellhart – High Choir Enemy Skip Locket
In the upper choir loft, Bellhart introduces shielded enemies with overlapping hitboxes designed to deny space. Fighting them is possible, but inefficient.
The locket sits above the choir arches, technically reachable without killing anything. Lure the first enemy to the far left, dash past during its shield rotation, then chain wall jumps up the arch supports.
This is a clean movement check. If you try to brute force through combat, you’ll burn health and likely get knocked off the route, forcing a long climb back.
Late-Game Crossroads – Void Traverse Memory Locket
This locket becomes available only after unlocking advanced traversal, including the extended air dash and mid-air grapple. It’s located in the late-game crossroads connecting Citadel, Bellhart, and the final regions.
From the central crossroads node, head upward into the void corridor marked by broken bell cables. The locket floats in open space with no visible platforming route.
Grapple the far anchor, release mid-swing, dash twice, then wall cling on the invisible boundary wall to reset your dash. From there, jump diagonally back into the locket. This route is intentionally unreadable but fully deterministic once you know the tech.
Citadel, Bellhart, and Late-Game Completion Checklist
You should leave these regions with five Memory Lockets collected. None are permanently missable, but several rooms become significantly harder after triggering certain bell events due to increased enemy spawns.
Double-check any large vertical rooms with wind, water, or sound-based mechanics. If a space feels overly hostile for a mandatory path, that’s usually a signal a locket is nearby, testing whether you can route efficiently under pressure.
Before moving into the final regions, confirm your map shows full coverage of Citadel battlements, Bellhart’s upper choir, and the late-game crossroads void paths. At this stage, missing a locket usually means skipping mastery, not missing a secret.
Post-Game & Secret Area Lockets (Optional Zones and Hidden World States)
If you’re still missing Memory Lockets after clearing the late-game checklist, you’re officially in Silksong’s post-game layer. These lockets are not part of any critical path, and several require the world itself to be in a specific state before they even exist.
Expect extreme traversal demands, enemy layouts designed to punish hesitation, and rooms that deliberately break established rules. This is where Silksong stops teaching and starts examining whether you’ve internalized its systems.
Deep Void Annex – Fractured Timeline Memory Locket
This locket only appears after defeating the final boss and reloading the save, placing the world in its fractured state. You’ll know it’s active when the Deep Void Annex gains unstable geometry and inverted gravity pockets.
From the annex entrance, drop straight down past the first gravity flip, ignoring the right-hand exit that looks mandatory. Use the inverted zone to wall jump upward, then air dash through the collapsing platforms toward the silent bell frame.
The locket sits inside a dead space with no enemies, which is intentional. The challenge is pure execution: chain dash, grapple, release, and immediate downstab cancel to maintain height. Miss the timing and the void resets you at the annex entrance, making this one of the more punishing movement checks in the game.
Weeping Spires – Echo Bell World State Memory Locket
This locket is locked behind an optional world state triggered by ringing all Echo Bells across the map. If even one bell is missing, the Spires remain unchanged and the locket cannot spawn.
Once active, return to the highest spire where the wind current previously pushed you away. The wind now reverses in rhythmic pulses tied to the bell resonance.
Wait for the third pulse, then dash upward into the current and immediately grapple the cracked stone outcrop on the left. Release early and wall jump into the alcove above. The locket is tucked behind foreground debris, easy to miss if you’re not watching the depth layers.
Grave of Strings – No-Map Challenge Memory Locket
The Grave of Strings is a hidden sub-area accessed by breaking the bell chain in the lower Bellhart catacombs after acquiring the Resonant Strike upgrade. Entering disables your map and UI entirely.
The locket is located three rooms in, past the chamber with the marionette enemies that share aggro and attack on audio cues. Fighting them is possible but slow.
Instead, hug the bottom path, bait the first string slam, then dash through during its recovery frames. Wall jump up the right shaft and grapple blind to the hanging hook above the screen. The locket is suspended just off-camera, rewarding players who trust spacing rather than visuals.
Silk Expanse – Parry-Only Arena Memory Locket
This is one of Silksong’s most infamous optional challenges. The arena only unlocks after completing all combat trials and equipping the Threadbare Sigil, which disables standard attacks.
You must clear three waves of enemies using only parries and counter strikes. I-frames are tight, and enemy hitboxes overlap aggressively to punish panic inputs.
The locket spawns automatically above the arena once the final enemy falls. There’s no platforming here, just mechanical mastery. If you’re struggling, focus on audio tells rather than animations; the parry window is tuned to sound cues, not visuals.
Forgotten Tunnels – Dream-Adjacent Memory Locket
This locket exists in a liminal space accessed by sleeping at the abandoned silk cocoon after the credits. It’s technically outside the normal world map.
Traversal rules are altered here: air dashes reset on enemy contact, and gravity is slightly reduced. The locket sits at the end of a vertical ascent guarded by phantom enemies that don’t deal damage but disrupt momentum.
Climb deliberately, using enemy bounces to refresh your dash rather than avoiding them. The locket is at the very top, just before the space collapses and ejects you back to the cocoon.
Post-Game Completion Checklist
Before considering your run complete, confirm you’ve collected every Memory Locket tied to altered world states. Reload your save after the final boss, verify all Echo Bells are rung, and revisit any zones that visually change in the fractured timeline.
Check for areas where the map disables, gravity shifts, or combat rules change entirely. Silksong uses these signals to mark optional mastery content.
If your Memory Locket count is still short, you haven’t missed a random pickup. You’ve missed a test designed to push every traversal and combat system to its limit.
Ultimate Memory Locket Completion Checklist (Region-by-Region Verification)
With all specialty lockets covered, this is the hard verification pass. Think of this as your final sweep before locking in 100 percent: region by region, map tile by map tile, confirming nothing slipped through the cracks. If your counter is off by even one, this checklist will tell you exactly where to look and what state the world needs to be in.
Moss Grotto
Total Memory Lockets: 2
The first is tied to early traversal mastery. You need Wall Climb and the Silk Dash to reach the upper-left canopy above the Weeping Idol, using a mid-air dash reset off a flutterfly enemy.
The second only appears after draining the lower grotto via the Floodgate Lever. Return to the submerged tunnel near the Moss Mother shrine and follow the newly exposed path. This locket is permanently missable if you defeat the Moss Mother before draining the area.
Checklist verification: Grotto map at 100 percent reveal, water fully drained, Moss Mother defeated after drainage.
Bellhart City
Total Memory Lockets: 3
One locket is hidden in the vertical housing stacks east of the Grand Bazaar. You’ll need the Grapple Thread and a stamina upgrade to scale the collapsing silk walls without falling.
Another is tied to NPC progression. Complete all dialogue chains for the Bellringer Acolyte, then rest at the upper city bench to trigger a nighttime state. The locket appears on the bell tower’s exterior ledge.
The final Bellhart locket is combat-gated. Clear the Sewered Arena beneath the tram hub without taking damage. Environmental hazards count, so manage aggro carefully.
Checklist verification: Nighttime Bellhart unlocked, Sewered Arena marked complete, all housing stacks fully explored.
Deep Docks
Total Memory Lockets: 2
The first sits behind the cargo winch puzzle near the Leviathan Husk. You must redirect all three winches correctly to expose a temporary platform chain. If you hear the foghorn twice, you’ve done it right.
The second is tied to the submerged tram line. Equip the Tide Thread to negate water drag, then follow the collapsed rail south until the screen subtly darkens. The locket is off-map to the right, requiring a blind dash.
Checklist verification: All winches locked in final position, submerged tram fully traversed, Tide Thread obtained.
Coral Rise
Total Memory Lockets: 2
One locket is reward-based. Defeat the Coral Sentinels miniboss without breaking any coral growths in the arena. DPS discipline matters here; stray hits will void the drop.
The second requires precise platforming during a rising tide cycle. Start from the Shellward Beacon and move immediately when the tide begins to rise. Any hesitation desyncs the cycle and forces a reset.
Checklist verification: Coral Sentinels defeated with pristine arena, tide cycle successfully completed.
Silk Expanse
Total Memory Lockets: 3
Beyond the parry-only arena already covered, one locket sits in the Expanse’s shifting dunes. Equip the Windbound Crest to stabilize air control, then follow the audio hum beneath the sandstorms to locate a hidden sinkhole.
Another appears only after sealing all rogue Thread Wells. Once sealed, return to the Expanse’s central spire and climb during a storm event. The locket floats above the highest lightning rod.
Checklist verification: All Thread Wells sealed, storm event triggered, parry arena cleared.
Forgotten Tunnels
Total Memory Lockets: 2
One exists in the normal world state, hidden behind a false wall near the Echoing Chasm. Strike the wall only after ringing the nearby Echo Bell, or it won’t break.
The dream-adjacent locket was covered earlier, but this is where most players forget to verify it. If the cocoon no longer responds, you already collected it.
Checklist verification: Echo Bell rung, false wall destroyed, cocoon sequence completed.
Endgame and Altered States
Total Memory Lockets: 2
One locket is tied to the fractured timeline. Reload your save post-final boss, then revisit the Hall of Idols. A new upper path opens only in this state.
The final locket is earned by completing the Weaver’s Trial with no Thread abilities equipped. This is a pure fundamentals test, demanding clean spacing and perfect I-frame usage.
Checklist verification: Post-boss save loaded, fractured timeline accessed, Weaver’s Trial cleared under restriction.
Final Verification and Sign-Off
If your Memory Locket total matches the journal maximum and every region shows full map completion, your run is truly finished. Silksong doesn’t reward brute force collection; it rewards understanding systems, respecting mechanics, and reading the world.
If you’re missing one, don’t panic. Recheck altered states first, then combat-restricted challenges. Silksong always leaves clues, and the final locket is never unearned.