Roblox: Realm Rampage – Best Combos

Realm Rampage doesn’t reward button-mashing. Every top-tier combo is built around understanding how the game’s combat flow actually works under the hood, especially how stuns chain, how I-frames interrupt pressure, and how combo scaling quietly kills bad routes. If you’ve ever landed five clean hits just to watch your opponent roll out and delete you, this is why.

Stuns, Hitstun, and Why Timing Beats Raw Damage

At its core, Realm Rampage combat revolves around hitstun windows rather than pure knockback. Light attacks and most mobility skills apply short, stackable stuns that let you confirm follow-ups, but only if you respect their decay. Repeating the same stun type back-to-back causes diminishing returns, which is why optimized combos alternate between light strings, ability-based crowd control, and launchers.

The strongest players abuse hitstun refresh points. Abilities that cause slight displacement, like uppercuts or ground pops, reset stun decay just enough to keep opponents locked. This is why meta combos rarely spam M1s and instead weave abilities mid-string to preserve control.

I-Frames: The Invisible Wall That Ends Bad Combos

Every dodge, emergency skill, and certain ult activations grant I-frames, and recognizing when they trigger is mandatory for PvP dominance. Most players lose pressure because they overcommit right as an opponent exits hitstun and gains dodge priority. Smart combo routing always baits the I-frame first, usually with a low-commit poke or delayed hit.

High-level play revolves around forcing defensive cooldowns. Once an opponent burns their I-frame dodge, you have a short but lethal window to unleash full damage routes. This is why top combos feel patient at the start and explosive at the end.

Combo Scaling and Why Shorter Routes Win Fights

Realm Rampage heavily penalizes long, flashy strings through aggressive combo scaling. Every consecutive hit reduces damage, with abilities suffering even harsher decay after extended chains. Past a certain point, you’re just feeding the opponent meter while doing negligible DPS.

The meta favors efficient, front-loaded combos that end in either a knockdown or a reset into neutral. Landing a clean 60 percent combo that leaves you safe is far more valuable than a 90 percent route that hands your opponent I-frames and momentum. Mastering this balance is what separates consistent winners from highlight chasers.

Core Combo Fundamentals: Openers, Extenders, and Finishers Explained

With hitstun decay, I-frame baiting, and combo scaling in mind, every high-damage route in Realm Rampage boils down to three parts. Openers create guaranteed contact, extenders preserve control without triggering decay too early, and finishers convert advantage into damage or positioning. If any one of these pieces is sloppy, the entire combo collapses.

Understanding these roles is what turns random button presses into repeatable, tournament-level pressure.

Openers: Winning Neutral Without Overcommitting

An opener’s job is simple: land first hit safely while minimizing risk if it whiffs. In the current meta, the best openers are fast, low-recovery abilities or M1 strings with forward momentum that clip dodges and force block or hitstun.

Dash-in lights, short-range projectiles with stagger, and quick gap-closers like blink strikes dominate PvP because they don’t hard-lock you into long animations. If the opponent dodges, you’re usually safe. If they get clipped, you immediately gain combo priority.

In PvE, openers shift slightly toward wide hitboxes and aggro pull. Abilities that tag multiple enemies and apply light stun let you start group combos without eating random hits from off-screen mobs.

Extenders: Maintaining Hitstun Without Triggering Decay

Once you’ve confirmed the opener, extenders are what keep the opponent locked in place. The key here is alternating stun sources. Light attacks alone decay too fast, while chaining heavy crowd control back-to-back hands out I-frames.

The strongest extenders are displacement tools. Launchers, ground pops, short lifts, and vacuum pulls all refresh hitstun just enough to continue the string. A common meta pattern is light string into launcher, micro-delay, then an ability with vertical tracking to re-catch before the opponent can dodge.

In PvP, timing matters more than speed. Rushing extenders often causes hitstun overlap, which accelerates decay. Delaying by a fraction of a second actually increases combo stability and keeps dodge windows sealed.

Finishers: Cashing Out Without Losing Momentum

Finishers are where most players throw games. Because of scaling, your final hits should either hit extremely hard or force a favorable reset. Raw damage ultimates, knockdown slams, and wall-splat abilities all excel here.

In competitive PvP, the best finishers end combos on your terms. Hard knockdowns deny immediate retaliation, while knockbacks that reset to neutral let you reposition and bait panic dodges. Overextending for extra hits usually gives the opponent I-frames and reverses pressure.

PvE finishers are more damage-focused. High-scaling abilities and ultimates shine against bosses, especially when timed at the end of a short combo to avoid decay penalties. The goal is to front-load damage, disengage, and repeat once cooldowns cycle.

Why This Structure Wins in the Current Meta

Realm Rampage’s balance rewards clarity and restraint. Openers win neutral, extenders manage hitstun decay, and finishers respect scaling and I-frames. When these pieces are clean, your combos feel effortless and oppressive.

This structure also adapts across weapons and abilities. Whether you’re running melee rushdown or ability-heavy zoning builds, the same fundamentals apply. Mastering these roles is the foundation every top-tier combo in the game is built on.

S-Tier PvP Combos: Meta-Dominating Chains for Ranked and High-Level Duels

With the structure locked in, these are the chains that fully exploit it. Every combo below is tournament-proven, low-RNG, and designed to win neutral, manage decay, and end on advantage rather than desperation. They’re not flashy for the sake of it — they’re oppressive because they’re consistent.

Launcher Lockdown: Light String → Rising Break → Air Catch → Slam Finisher

This is the gold standard S-tier combo because it abuses vertical hitstun without overloading decay. Start with a basic light string to confirm, then cancel into Rising Break or any fast launcher with upward displacement. The key is the micro-delay before the air catch ability, letting hitstun refresh instead of overlap.

Once re-caught, use a downward slam or spike finisher to force a hard knockdown. This ends the combo safely, denies wake-up mashing, and gives you time to reposition or reset pressure. It dominates ranked play because it works off almost any clean hit and doesn’t rely on tight latency windows.

Vacuum Trap Chain: Dash Engage → Pull Ability → Heavy String → Wall Splat

This combo shines on smaller maps and against dodge-happy players. Open with a dash engage or fast gap-closer, then immediately vacuum pull to shut down sidesteps and backdashes. Vacuum effects reset hitstun decay just enough to allow a full heavy string without triggering I-frames.

End with a wall-splat ability or knockback that pins the opponent briefly. Even if damage scaling kicks in, the positional advantage is massive. You either secure a reset or force a panic dodge, which you can punish on reaction.

Stagger Loop: Light Confirm → Stun Skill → Micro-Walk → Re-Stun → Burst Finisher

This chain is why stun abilities are still meta despite recent balance passes. After a light confirm, land a short-duration stun, then physically walk a step before reapplying a second stagger or stun source. That tiny movement is what prevents decay from spiking and keeps the opponent grounded.

Once the second stun lands, cash out with a high-scaling burst finisher or ultimate. This combo deletes health bars in ranked because it bypasses traditional combo rules and forces players to burn defensive cooldowns early. If they don’t, they’re eating the full burst.

Aerial Denial Combo: Anti-Air → Lift → Tracking Strike → Knockback Reset

Against jump-heavy or air-dodge-focused players, this is the most reliable shutdown tool in the game. Start with a dedicated anti-air or upward hitbox, then chain into a lift that suspends rather than launches. Suspension maintains control without triggering airborne I-frames.

Follow with a tracking strike that auto-corrects vertically, then finish with a knockback reset instead of a slam. You give up a bit of damage, but you win neutral again with cooldown advantage. At high level, that trade wins matches.

Why These Combos Rule High-Level PvP

Every S-tier chain here respects hitstun decay, avoids I-frame traps, and ends with advantage instead of greed. They’re flexible across weapons and ability kits, which is why you see them repeated by top-ranked players regardless of build. Execution matters, but decision-making matters more.

These combos don’t just deal damage — they control tempo. In Realm Rampage’s current meta, controlling tempo is what separates consistent climbers from players stuck blaming balance.

Weapon-Specific Combo Routes: Sword, Fist, and Hybrid Loadout Synergies

Once you understand universal combo theory, the real damage comes from tailoring routes to your weapon. Sword, Fist, and Hybrid loadouts all manipulate hitstun, spacing, and cooldown flow differently. If you’re running the wrong route for your weapon, you’re leaving DPS and control on the table.

Sword Combo Routes: Spacing Control Into Guaranteed Cash-Out

Sword builds dominate mid-range and thrive on controlled confirms rather than raw speed. Your bread-and-butter opener is a light slash confirm into a forward-advancing skill that pushes the opponent slightly but doesn’t hard launch. That micro displacement keeps them in range without triggering early hitstun decay.

From there, cancel into a multi-hit sword art or bleed-inflicting ability, then immediately micro-walk before chaining a vertical or diagonal strike. That pause resets spacing and keeps your hitbox aligned, especially against shorter characters. End with a knockback finisher or wall-splat if terrain allows.

In PvP, sword routes excel at punishing whiffs and bad dodges. In PvE, you can greed a bit more by looping multi-hit skills before cashing out, since bosses don’t panic dodge or counterburst. The reason sword stays meta is consistency — you always know where the opponent will be.

Fist Combo Routes: Frame Traps, Re-Staggers, and Burst Loops

Fist weapons are all about speed and oppression. Your goal isn’t long strings; it’s forcing defensive cooldowns and deleting health during short stun windows. Start with a fast jab or dash-in strike, then immediately cancel into a stun or crumple effect.

Once the stun lands, walk forward a fraction and reapply pressure with another light or low-commitment skill. This creates a frame trap that beats mash, dodge, and panic jump. When decay starts to spike, instantly cash out with a high-scaling burst or grab-type finisher.

In PvP, fists punish hesitation harder than any other weapon. In PvE, they shred elite mobs but require cleaner execution on bosses due to shorter stun windows. Fist mains win because they never give the opponent time to breathe.

Hybrid Loadout Synergies: Sword Control Into Fist Execution

Hybrid builds are where high-level players separate themselves from everyone else. The core idea is simple: use sword abilities to establish spacing and hitstun, then swap to fists for the actual kill. Sword confirms are safer and longer, which makes them ideal openers.

A standard route starts with a sword light chain into a lift or stagger, followed by a weapon swap during hitstun. From there, fists take over with a stun reapplication, micro-walk, and burst finisher. Because each weapon uses different decay rules, the combo lasts longer than it should.

In PvP, this loadout is brutal against defensive players who rely on dodge timing. In PvE, it lets you control mobs with sword AoE before melting priority targets with fist burst. Hybrid builds outperform single-weapon setups because they abuse system mechanics, not just raw numbers.

Ability Weaving & Cooldown Manipulation: How to Loop Damage Without Gaps

Once you understand hybrid routing, the next skill ceiling is weaving abilities so cleanly that cooldowns stop mattering. Top Realm Rampage players aren’t pressing skills on cooldown; they’re staggering them to create artificial uptime. This is how you keep DPS rolling while your opponent feels permanently locked down.

The meta right now heavily rewards players who can chain hitstun, movement, and recovery frames into a seamless loop. Done correctly, your opponent never sees a neutral state, and you never waste a second waiting on a timer.

Global Cooldowns Are a Lie If You Stagger Inputs

Most abilities share a global cooldown, but not all recovery frames are equal. Light attacks, micro-dashes, and short movement cancels can be buffered during cooldown downtime without breaking pressure. This lets you “fill the gaps” while your next ability comes back online.

A common example is weaving a light chain or dash hit between two medium cooldown skills. The light doesn’t hit hard, but it preserves hitstun and keeps aggro locked. In PvP, this forces panic dodges; in PvE, it prevents bosses from resetting patterns.

Cooldown Cycling Through Weapon Swaps

Weapon swapping is the most abusable cooldown mechanic in the game right now. Sword and fist abilities track cooldowns independently, which means swapping effectively gives you access to a second action bar mid-combo. High-level players plan their routes around this.

Open with sword control, swap to fists for burst, then swap back once sword cooldowns have ticked down. If timed correctly, your opener is already available again by the time your fist finisher ends. This is why hybrid builds feel oppressive — they never truly reset.

Animation Canceling Without Dropping Hitstun

Not all animation cancels are about speed; some are about preserving frame advantage. Many Realm Rampage abilities allow movement input or light attacks during late recovery frames. Cancel too early and you lose damage, cancel too late and the opponent escapes.

The sweet spot is canceling during hit-confirmed recovery. You get full damage, maintain hitstun, and reposition slightly for the next ability’s hitbox. This is critical in PvP where bad spacing can cause whiffs and instant punishment.

Looping Damage Safely vs Greeding Damage

There’s a difference between looping damage and overextending. Looping means you always have a low-commitment option ready if something goes wrong. Greeding means dumping everything and praying they don’t dodge.

In PvP, prioritize loops that end in a fast recovery or dodge-cancelable skill. In PvE, you can greed harder by stacking multi-hit abilities before the loop resets. The best players know exactly when to switch from safe weaving to full cash-out.

Why This Technique Defines the Current Meta

Raw damage numbers don’t win fights anymore; uptime does. Ability weaving turns average kits into monsters by eliminating dead time. That’s why the strongest players look untouchable even with “normal” gear.

If you ever feel like your combos are strong but inconsistent, cooldown manipulation is the missing piece. Master this, and Realm Rampage stops being about landing hits — it becomes about never letting the opponent play.

PvP vs PvE Combo Optimization: When to Burst, When to Reset

What separates good Realm Rampage players from dominant ones is knowing when a combo should end. PvP and PvE reward completely different risk profiles, and using the same routing for both is a fast way to lose fights or waste damage windows.

Bursting is about commitment. Resetting is about control. The meta right now heavily favors players who can fluidly switch between the two based on target behavior, not just cooldown availability.

PvP Combos: Short Bursts, Forced Resets

In PvP, every combo exists under the threat of dodges, I-frames, and counter-ults. Your goal isn’t maximum DPS on paper; it’s guaranteed damage before the opponent regains agency. That’s why the strongest PvP combos end early, usually right after a hard knockback, wall splat, or forced tech.

Sword openers into fist burst are still king, but only if you cut the combo the moment hitstun becomes unreliable. Once dodge cooldowns are likely back, you should already be disengaging or repositioning. Resetting neutral with cooldown advantage is more valuable than squeezing in one extra hit that gets you punished.

PvE Combos: Full Cash-Out Damage Routes

PvE flips the priority entirely. Bosses and elite mobs don’t punish overextension the way players do, which means you can greed damage far harder. Multi-hit abilities, long animations, and delayed finishers become optimal because uptime is predictable.

This is where extended sword loops into full fist dumps shine. You want to stack every damage-over-time, multi-hit, and amplification window before resetting. In PvE, a reset isn’t defensive — it’s a damage cycle, timed around enrage phases or stagger windows.

Recognizing Burst Windows vs Reset Signals

The key skill is reading when a burst window is real. In PvP, a true burst window usually comes after a dodge bait, failed parry, or whiffed ultimate. If you didn’t force one of those, you’re probably not safe to commit fully.

In PvE, burst windows are telegraphed by boss behavior. Staggers, immobilizations, or long attack recoveries are your green light to unload. Outside of those moments, maintain loops that keep damage ticking without locking you into recovery frames.

Why Top Players Look Unkillable in PvP and Explosive in PvE

High-level players aren’t doing different combos; they’re ending them at smarter points. In PvP, they cash out early and reset with momentum, forcing opponents to play reactively. In PvE, they recognize when nothing can interrupt them and dump everything without hesitation.

Mastering this distinction is what makes hybrid builds feel overwhelming. You’re not just optimizing damage — you’re controlling the pace of the fight. And once you control the pace, Realm Rampage stops being a brawl and starts feeling like a script you wrote yourself.

Advanced Tech & Execution Tricks: Animation Cancels, Hit Confirms, and Bait Combos

Once you understand when to burst and when to reset, the next step is execution tech. This is where Realm Rampage stops being about loadouts and starts being about hands. Animation control, reaction-based confirms, and psychological baiting are what separate high-elo players from everyone else using the same meta builds.

Animation Cancels: Turning Unsafe Damage Into Free Pressure

Animation cancels are the backbone of top-tier PvP because they let you extract damage without paying full recovery costs. Most melee basics and mid-tier abilities can be canceled into dashes, stance swaps, or instant-cast skills the moment damage frames connect. If you’re waiting for the animation to finish, you’re already late.

Sword into dash-cancel is the most common example. You land the third hit, immediately dash sideways or backward, and either reset neutral or chain into a fast projectile. This keeps your DPS high while denying your opponent a punish window.

In PvE, cancels are about uptime instead of safety. Cancel long end-lag into buffs or summons so your damage-over-time keeps ticking while you reposition. Bosses don’t care about mix-ups, but they absolutely punish dead time.

Hit Confirms: Only Commit When the Game Says Yes

Hit confirming is the discipline of reacting to contact instead of autopiloting a full combo. In Realm Rampage, hitstun scaling and latency mean that not every starter deserves a full cash-out. You should be watching for damage numbers, hit sparks, or sound cues before committing to anything with long recovery.

A common high-level pattern is light starter into micro-delay. If the hit connects, you flow into your launcher or stun. If it whiffs or gets blocked, you immediately disengage or pivot into a safe poke. This single habit drastically reduces deaths at high ranks.

In PvE, hit confirms matter most against elites with armor phases. You don’t want to dump ultimates into damage reduction or invulnerability. Confirm the stagger or break first, then unload everything while the window is guaranteed.

Bait Combos: Winning Fights Before the Real Combo Starts

Bait combos are about forcing defensive options, not dealing damage immediately. Short, incomplete strings are used to trigger dodges, parries, or panic ultimates. Once those cooldowns are gone, your real combo becomes unavoidable.

One of the strongest bait patterns in the current meta is two-hit pressure into pause. Many players dodge on rhythm, not reaction. When they dodge into nothing, you punish the recovery with a launcher or hard CC and finally commit to your burst.

In PvE, baiting looks different but still matters. You can intentionally trigger boss mechanics early with low-commitment skills, then punish the recovery with full rotations. This is especially strong in co-op, where coordinated baiting creates massive shared burst windows.

Linking It All Together in Live Matches

The best players aren’t consciously thinking about cancels, confirms, and baits as separate tools. They flow between them based on opponent behavior and cooldown awareness. A canceled poke becomes a hit confirm, which turns into a bait, which finally opens a true burst window.

This is why high-level Realm Rampage feels oppressive to play against. You’re never sure when the real combo is coming, and by the time you realize it, your defensive options are already gone. That uncertainty is not accidental — it’s engineered through execution mastery.

Counterplay and Anti-Combo Awareness: Breaking Enemy Chains and Turning Fights

Everything discussed so far cuts both ways. If you understand how combos are built, you also understand exactly where they break. High-level PvP in Realm Rampage isn’t about never getting hit — it’s about denying the opponent their full damage cycle.

Most players lose fights because they panic during the first stun instead of planning for the second. Anti-combo awareness is about identifying the moment the enemy overcommits, then flipping the tempo instantly.

Recognizing the Real Threat Window

Not every hit is dangerous. Most meta combos only become lethal after a launcher, wall splat, or hard stun that locks movement. Your job is to recognize when the enemy has actually confirmed that state.

If you burn a dodge or escape on a light starter, you’re doing their work for them. Save defensive tools for the point where gravity, camera lock, or hitstun removes your options. That’s the real combo, not the poke that started it.

Breaking Combos with I-Frames and Directional Escapes

Realm Rampage heavily rewards directional dodges and I-frame timing. Dodging sideways or forward during launch follow-ups often causes whiffs due to vertical hitbox gaps. Dodging backward, on the other hand, gets clipped far more often by tracking skills.

Some weapons and abilities have built-in I-frames during activation. These are combo breakers, not panic buttons. Activating them during predictable follow-ups — especially auto-chains — lets you punish instead of just resetting neutral.

Resource Tracking: Cooldowns Are the Real Health Bar

High-rank fights are decided by cooldown economy. If an enemy commits their extender or stun and fails to convert, they are exposed for several seconds. That window is where fights swing.

Track enemy dodges, burst escapes, and ultimates the same way you track your own. Once their combo glue is gone, they’re forced into unsafe strings. That’s when you stop respecting pressure and start contesting space aggressively.

Spacing to Desync Enemy Combo Flow

Most optimized combos assume perfect spacing. Even a half-step drift can cause launchers to drop or stuns to connect late. This is especially true against weapons with narrow hitboxes or fixed trajectories.

Micro-movement between hits matters. Jump buffering, slight camera turns, and diagonal movement all mess with combo consistency. You’re not escaping immediately — you’re creating RNG in your favor until the chain collapses.

Turning Defense into Immediate Punish

The biggest mistake after breaking a combo is disengaging for too long. If you escape cleanly, the opponent is usually mid-animation or landing with recovery. That’s your turn, and it’s often guaranteed.

Fast starters, instant CC, or armor-breaking skills are ideal here. You don’t need a full combo — just enough to force their dodge or lock them down long enough to flip momentum completely.

Anti-Combo Awareness in PvE and Co-Op

In PvE, elites and bosses use combo-like sequences with fixed patterns. Recognizing when a chain is fake versus lethal prevents wasted defensive cooldowns. Many boss “combos” can be sidestepped instead of dodged.

In co-op, breaking an enemy chain often saves teammates. Interrupts, knockbacks, and taunts can reset aggro mid-combo. Teams that rotate anti-combo tools survive longer and create cleaner burst phases without burning revives.

Mind Games: When Not to Break the Combo

Advanced players sometimes eat partial combos on purpose. If the damage is low and the enemy is burning high-value cooldowns, holding your escape can bait overextension. Once they commit fully, your break becomes devastating.

This is risky, but it wins games at high ranks. You’re not just surviving combos — you’re letting the opponent defeat themselves by overcommitting into nothing.

Patch Meta Considerations: Recently Buffed Combos and What to Avoid

All that combo theory only matters if it survives the current patch. Realm Rampage’s balance changes don’t just tweak numbers — they quietly reshape which combo chains are actually worth committing to in high-level play. Understanding what got buffed, what got stealth-nerfed, and what’s now a trap separates ladder climbers from hardstuck grinders.

Recently Buffed Combos Worth Abusing

Patch 1.9.4 quietly shifted power toward mid-string flexibility instead of raw opener damage. Combos that reset neutral or re-launch mid-chain are thriving because recovery frames were trimmed across several mobility skills.

The biggest winner is the Dash Cancel Launcher into Aerial Lock route. Reduced stamina cost on dash cancels means you can now extend airborne strings without burning your escape. This combo excels in PvP skirmishes where you need damage plus positioning, not just raw DPS.

Weapon-wise, Spear and Dual Blades saw hitbox normalization buffs that make previously inconsistent juggles far more reliable. Spear’s Rising Thrust into Ground Spike now connects at slightly off-axis angles, letting you punish side dodges that used to slip free.

In PvE, buffed stagger values turned Shield Breaker chains into top-tier boss shredders. Running Armor Crack into Heavy Burst during stagger windows melts elites faster than pure damage builds, especially in co-op where stagger uptime is higher.

Combos That Fell Out of the Meta

If your combo relies on long, unbroken CC, it’s probably worse now. Recent changes increased diminishing returns on stun stacking, making extended lockdown strings unreliable against competent opponents.

The classic Freeze Loop into Full Burst combo looks good on paper but fails in real matches. Freeze durations were reduced just enough that latency or micro-movement causes drops, and once it breaks, you’re left animation-locked and vulnerable.

High-commitment ult-based combos are also riskier. Ultimate cooldown increases mean failed executions are far more punishing, especially in ranked PvP where one wasted ult can lose an entire round.

In PvE, pure glass-cannon air combos struggle against updated enemy tracking. Many bosses now auto-correct mid-animation, punishing players who stay airborne too long without defensive layers.

Patch-Induced Playstyle Shifts

The meta now rewards modular combos over scripted ones. You want chains that can end early, branch mid-string, or disengage safely if the opponent burns a defensive cooldown.

This is why quick launch into soft knockdown is outperforming full juggles. You trade theoretical max damage for guaranteed pressure, cooldown baiting, and safer resets — all crucial in a patch where escapes are more available.

Movement-based combos are also stronger than ever. Skills that reposition you during damage, like sliding strikes or directional finishers, synergize with the current emphasis on spacing control rather than pure lockdown.

What to Avoid When Building Combos This Patch

Avoid combos that assume perfect hitbox alignment. Even with buffs, server desync and player drift still exist, and unreliable chains lose games.

Don’t build around single-cooldown win conditions. If your combo only works when one ability is up, experienced players will track it and play around you easily.

Finally, stop over-investing in flashy max-damage routes. The patch favors consistency, pressure, and survivability. A combo that lands every time for 70 percent damage is infinitely better than a 100 percent combo that drops once and gets you killed.

As the meta continues to evolve, the best players aren’t the ones chasing patch notes — they’re the ones adapting their combos to real match conditions. Build flexible chains, respect cooldown economy, and always leave yourself an exit. Realm Rampage rewards control just as much as aggression, and mastering that balance is how you stay on top.

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