Count Geonor is one of those early Path of Exile 2 bosses designed to test whether you’ve actually been paying attention to the game’s fundamentals. He’s not just a DPS check or a random spike in difficulty; he’s a deliberate wall meant to punish sloppy positioning, poor movement discipline, and underdeveloped defenses. For many players, this is the first fight where the campaign stops being forgiving and starts demanding respect.
Lore-wise, Geonor is a corrupted noble whose obsession with control and power bleeds directly into his combat style. Everything about the fight reinforces that theme, from the way he pressures space to how he forces you to react instead of mindlessly attacking. If you’ve been coasting through zones relying on raw damage, this is where that approach starts to crack.
Count Geonor’s Role in the Campaign
Geonor sits at a pivotal point in the early campaign, acting as a mechanical skill check rather than a gear gate. You’re expected to have a functional build by now, but not a refined one, which makes this encounter feel brutally fair. He exposes weak flasks, poor movement speed, and players who haven’t learned how to read telegraphed attacks.
What makes him especially dangerous is how consistently he applies pressure. There’s very little downtime in the fight, meaning you’re almost always making decisions under threat. This is intentional, teaching you how PoE 2 bosses will escalate tension rather than taking turns.
The Arena and Why It Matters
You fight Count Geonor in a confined, purpose-built arena that emphasizes spatial awareness over raw survivability. There are limited safe zones, and the layout subtly encourages lateral movement rather than backpedaling. If your instinct is to kite in straight lines, the arena quickly turns against you.
The environment also amplifies his attacks, making certain abilities feel unavoidable if you position poorly. Corners are traps, not shelters, and standing still for even a second too long can get you clipped by overlapping hitboxes. Understanding the arena is just as important as understanding Geonor himself.
Why This Fight Feels So Punishing
Count Geonor deals mixed damage types and layers his attacks in ways that punish panic responses. Even early on, the fight introduces mechanics that demand controlled movement and flask timing instead of spam healing. This is where players learn that mitigation, evasion, and positioning all matter long before endgame systems come online.
Most deaths here don’t happen because Geonor is unfair, but because players don’t yet realize what the fight is teaching them. Once you understand who he is and how the arena shapes the encounter, the entire battle starts to make sense, and that’s where preparation and strategy truly begin.
Recommended Level, Resistances, and Pre-Fight Gear Checks
Once you understand how Geonor pressures you and how the arena limits sloppy movement, the fight becomes less about reaction speed and more about preparation. This is the point in the campaign where small gear mistakes start getting punished hard. You don’t need perfect items, but you do need to show up with intention.
Recommended Level and Passive Readiness
You should be at or slightly above the area’s intended level before pulling Count Geonor. Being even two levels under can snowball into missed hits, lower ailment application, and weaker sustain, all of which matter in a fight with minimal downtime. This isn’t an overlevel check, but PoE 2 expects your passive tree to be online in a meaningful way here.
Make sure your build has already committed to its core identity. Whether that’s early minions, melee uptime, ranged kiting, or spell cycling, Geonor is where half-finished builds fall apart. If you’re still “testing things,” this boss will expose it fast.
Resistances and Damage Expectations
Count Geonor deals layered damage, combining physical hits with elemental pressure that stacks quickly if you mismanage positioning. You don’t need capped resistances yet, but having at least moderate elemental resistance across the board dramatically smooths the fight. If one element is noticeably negative, Geonor will find it.
Physical mitigation also matters more than players expect at this stage. Even basic armor, evasion, or early block values reduce how punishing clipped hits feel. This is one of the first bosses where relying purely on flasks without mitigation starts to feel unreliable.
Flasks, Movement Speed, and Survivability Checks
Your flasks should be intentional, not leftovers from Act One. At least one life flask should have decent recovery speed, and utility flasks should be slotted with a purpose, whether that’s mobility, mitigation, or panic coverage. Spamming weak flasks is a common reason players feel overwhelmed here.
Movement speed is non-negotiable in this fight. Geonor’s attack patterns assume you can reposition quickly, and low movement speed turns avoidable damage into guaranteed hits. If your boots don’t offer any mobility, this is the time to fix that before pulling the boss.
Weapon, Skill Links, and Damage Reality Check
This fight quietly checks whether your damage is real or just passable for trash mobs. You don’t need endgame DPS, but you do need to kill Geonor fast enough that mistakes don’t stack. Long fights amplify pressure, flask drain, and mental fatigue.
Make sure your main skill is properly supported and that your weapon or spell scaling actually matches it. A mismatched weapon base or missing support interaction can easily double the fight length without you realizing why. If Geonor feels immortal, it’s usually a setup issue, not a mechanical one.
Final Pre-Fight Mental Checklist
Before entering the arena, ask yourself a few simple questions. Can you reposition quickly without burning every flask? Can you survive a mistake without instantly dying? Does your build do consistent damage while moving?
If the answer to any of those is no, take five minutes to adjust. Count Geonor is designed to punish rushed attempts, but he’s also incredibly fair if you respect the preparation phase. This is where Path of Exile 2 starts teaching you that winning begins before the boss even spawns.
Arena Layout and Environmental Hazards You Must Respect
Count Geonor’s arena looks simple at first glance, but it’s engineered to punish tunnel vision. The space is tight, visibility can get messy during high-action moments, and poor positioning snowballs into unavoidable damage. If you treat this like an open-field DPS race, the arena itself will end your run.
Understanding where you can safely stand, where you can kite, and where you will get trapped is just as important as learning Geonor’s attack animations.
Confined Space and Why Overcommitting Gets You Killed
The arena is intentionally compact, leaving very little room to disengage once you’re pressured. There are no wide escape corridors or safe zones to reset aggro, which means every movement decision matters. If you back yourself into a corner chasing damage, Geonor’s lunges and area attacks become effectively unavoidable.
Always keep at least one clear lateral escape path in mind. Side-stepping beats backpedaling here, especially for melee or short-range builds that need to dip in and out. Treat the arena like a rotating circle rather than a straight line.
Edges, Corners, and Hitbox Traps
Arena edges are deceptively dangerous in this fight. Geonor’s hitboxes are large enough that cornering yourself can result in getting clipped even when the animation looks avoidable. This is where players often feel like they died “randomly,” when it’s really a spacing issue.
Avoid hugging walls unless you’re deliberately baiting an attack and immediately moving out. Corners eliminate your ability to dodge diagonally, which is critical for escaping overlapping attacks. Staying slightly off-center gives you more reaction time and cleaner dodge angles.
Visual Noise and Animation Overlap
As the fight escalates, the arena fills with overlapping effects, weapon swings, and environmental cues that can obscure timing. This visual noise is part of the difficulty, especially for players relying on reaction rather than anticipation. If you’re only responding once you clearly see an attack, you’re already late.
Position yourself where you can see Geonor’s full model and attack wind-ups clearly. Don’t let environmental clutter pull your camera into awkward angles. Clear visibility is a defensive layer in this arena, not a luxury.
Why Movement Patterns Matter More Than Raw Speed
Movement speed helps, but predictable movement is what keeps you alive. Zig-zagging without purpose often puts you into worse positions, especially near edges. Smooth, deliberate strafing lets you dodge attacks while keeping your damage uptime consistent.
Think in short reposition bursts rather than constant motion. Step in, deal damage, step out, reset your angle, and repeat. The arena rewards players who control space, not those who panic-roll on cooldown.
Environmental Pressure as a Skill Check
Nothing in this arena is accidental. Its size, layout, and visual density are all designed to expose weak positioning habits developed earlier in the campaign. If you’ve been face-tanking or ignoring spacing until now, Geonor’s arena forces you to unlearn that fast.
Once you respect the space and stop fighting the arena itself, the encounter becomes dramatically more manageable. From here on, surviving Count Geonor is about reading patterns, not wrestling with the environment.
Count Geonor’s Core Damage Types and Why This Fight Kills Unprepared Builds
Once you stop fighting the arena, the real killer reveals itself: Count Geonor’s damage profile is deliberately layered to punish one-dimensional defenses. This is not a boss you out-gear through raw life or energy shield alone. If your build has blind spots, this fight will find them fast.
Geonor doesn’t rely on a single damage type or a single delivery method. He blends burst, sustained pressure, and positional punishment in a way that overwhelms builds that coasted through earlier acts on DPS alone.
Physical Burst Damage and Why Armor Alone Isn’t Enough
At the core of Geonor’s kit is heavy physical damage delivered through wide, sweeping melee attacks. These hits are front-loaded, meaning they spike hard and fast, often during short windows where players think they’re safe. If you’re standing still or mid-animation when one connects, it can chunk or outright kill you.
Pure armor helps, but it’s not a silver bullet. Without additional mitigation like Fortify-style effects, guard skills, or reliable avoidance, these attacks still hit too hard for comfort. Builds that leaned on “I’ll just out-leech it” tend to crumble once Geonor chains attacks without giving you a clean damage window.
Elemental and Hybrid Damage That Punishes Resistance Gaps
Layered on top of his physical pressure is elemental damage that catches players off guard, especially those still undercapped from campaign gearing. These attacks often come from secondary effects or follow-ups, meaning you’re eating elemental damage right after surviving a physical hit. That combo is what deletes health bars.
This is where unprepared builds feel the fight is unfair. It’s not. It’s exposing resistance neglect. Even being 10–20 percent under cap dramatically increases the chance that a mistake turns fatal, especially when combined with physical burst.
Damage Over Time Zones That Kill “Safe” Positioning
Geonor also controls space with lingering damage zones that punish passive play. Standing still to channel, turret, or wait for cooldowns is exactly what these effects are designed to counter. The damage may not look lethal at first, but it stacks with chip damage and limits your escape options.
This is why players die after “doing everything right” for several seconds. The fight quietly drains your margin for error. If your build lacks sustain, recovery on hit, or a way to disengage cleanly, these zones turn small mistakes into inevitable deaths.
Why Glass Cannons and Pure Tanks Both Struggle Here
High-DPS glass cannons often die because they assume the fight will end before Geonor ramps up pressure. When the boss survives longer than expected, their lack of mitigation or recovery gets exposed immediately. One missed dodge is all it takes.
On the other end, pure tanks struggle because Geonor doesn’t let you stand still and absorb hits indefinitely. His attack patterns force movement, and every reposition taxes your sustain. Without enough damage to shorten phases, even tanky builds get worn down and run out of options.
The Real Lesson: Layered Defense Is Mandatory, Not Optional
This fight is a campaign checkpoint for defensive literacy. You need some form of physical mitigation, capped or near-capped elemental resistances, and a way to recover health consistently while moving. None of this requires endgame gear, but it does require intention.
Count Geonor kills unprepared builds because the campaign finally demands balance. If your character only does one thing well, this boss makes sure that one thing isn’t enough.
Phase One Breakdown: Blood Slashes, Charges, and Safe Positioning
Phase One is where Count Geonor tests whether you actually understood the defensive lesson from the opener. The damage here is front-loaded, readable, and brutally honest. If you learn this phase cleanly, the rest of the fight becomes about execution instead of panic.
Geonor’s early moveset revolves around physical burst layered with bleed pressure. None of it is random, and none of it requires perfect reflexes. What it does require is respecting his hitboxes and never assuming a position is safe just because it worked once.
Blood Slash Patterns and How to Read Them
The blood slashes are Geonor’s primary zoning tool in Phase One. He winds up with a distinct shoulder pull-back, then releases a wide, arcing slash that hits harder the closer you are to the center of the swing. Getting clipped at max range hurts, but eating the full arc can delete half your life pool.
The key is lateral movement, not backpedaling. Moving sideways shortens the amount of time your hitbox stays inside the slash arc. This is especially important for melee, where stepping through the boss instead of away from him often avoids damage entirely.
Why Standing Directly in Front of Geonor Is a Trap
Many players instinctively square up in front of Geonor to maximize DPS uptime. Phase One punishes that habit immediately. His frontal cone attacks overlap more than they appear, and the hitboxes linger just long enough to catch greedy follow-ups.
Position slightly off-center, ideally near his shoulder. This angle still allows consistent damage but gives you an escape route when he chains slashes or transitions into a charge. If you’re directly in front, your only option is a reaction dodge, and that’s where mistakes happen.
Charge Attacks and Predictable Aggro Windows
Geonor’s charge is fast, but it’s not reactive. He locks direction early, telegraphs with a brief crouch, then commits fully. If you’re already moving when the animation starts, you’re safe more often than not.
Do not panic-roll backward. The charge travels farther than you expect and frequently ends in a follow-up swing. Side-step, let him overshoot, then punish the recovery window. This is one of the safest DPS opportunities in Phase One if you stay disciplined.
Safe Positioning Is About Movement, Not Distance
Backing into the edge of the arena feels safe, but it removes your angles. Phase One rewards controlled circling more than raw spacing. Staying mid-range keeps your dodge options open and prevents the boss from cornering you with overlapping attacks.
Ranged builds should stutter-step between casts, not turret. Melee builds should hit in short bursts, then reposition even if Geonor hasn’t started an animation yet. The goal is to always be moving before the damage starts, not reacting after it lands.
Damage Types to Respect in Phase One
Most of the incoming damage here is physical with bleed application. If you’re dying faster than expected, it’s usually a lack of physical mitigation or bleed management, not low life. Armour, physical damage reduction, and consistent recovery matter more here than raw HP.
This is also where flask discipline begins. Don’t wait until you’re panicking at low life. Preemptive flask use after a slash or charge keeps you out of one-shot range and smooths the entire phase.
Phase Transition and Escalation: What Changes and Why Players Panic Here
The shift out of Phase One is subtle, and that’s exactly why it kills people. There’s no hard arena reset, no cinematic pause, just a brief lull followed by faster chains and tighter timing. Players who were comfortable reacting now get punished because Geonor stops waiting for you to finish animations.
This is where muscle memory from the opening minutes works against you. The boss hasn’t learned new tricks yet, but he starts layering them, and the windows you relied on quietly disappear.
Animation Speed Increases and Recovery Windows Shrink
Geonor’s biggest change is tempo. Slashes come out faster, follow-ups chain more reliably, and his recovery frames shorten just enough to bait over-commits. If you were getting in three hits before, you now only get one or two.
This is why DPS-focused players suddenly feel underpowered. Your damage didn’t drop, but your uptime did. The fight shifts from maximizing output to minimizing exposure, and players who don’t adjust start trading hits they can’t afford.
Overlapping Attacks and Lingering Hitboxes
In this phase, Geonor begins overlapping his abilities instead of spacing them cleanly. A charge can end in a near-instant slash, or a wide swing can clip you while you’re dodging what looks like a separate attack. The hitboxes linger just long enough to catch late dodges.
This is where I-frames matter, but relying on them alone is risky. Dodging early and repositioning is safer than trying to reaction-roll through every animation. If you’re dodging on visual impact instead of anticipation, you’re already behind.
Increased Bleed Pressure and Attrition Damage
The damage profile doesn’t change dramatically, but the frequency does. More hits mean more bleed stacks, and bleed is what silently drains players between flasks. This phase exposes anyone who treated bleed as a minor annoyance instead of a core threat.
If your life is constantly ticking down, it’s not bad RNG. You’re taking too many partial hits and letting the damage-over-time do the work for him. Consistent mitigation and timely flask usage matter more here than panic healing after a spike.
Why Positioning Mistakes Spiral Out of Control
Poor positioning becomes fatal during the transition because Geonor’s aggression ramps up while the arena stays the same size. Getting clipped near the edge limits your escape routes, and the boss is far more likely to chain you into the wall with a follow-up.
Staying near his shoulder is still correct, but your margin for error shrinks. You need to pre-move before attacks start, not after you recognize them. Players panic here because the fight stops feeling reactive and starts demanding intent.
The Mental Trap: Playing Faster Instead of Smarter
The most common mistake in this phase is trying to match Geonor’s speed. Players spam dodges, empty flasks, and overextend to “end the phase” instead of stabilizing. That only feeds into the boss’s increased pressure.
The correct response is to slow your inputs, not your movement. Shorter attack windows, cleaner repositioning, and disciplined flask timing turn this escalation into a controlled grind instead of a scramble. Once you accept that the fight has changed, the panic fades—and the boss becomes predictable again.
Final Phase Mechanics: Managing Pressure, Adds, and Burst Windows
By the time Geonor hits his final health threshold, the fight stops being about learning patterns and starts testing execution. He compresses his attack cadence, overlaps mechanics, and forces you to manage multiple threats without giving you breathing room. This phase punishes players who try to brute-force DPS instead of respecting the tempo shift.
You’re no longer reacting to individual moves. You’re managing pressure as a system, where positioning, add control, and burst timing all feed into whether the fight stays stable or collapses.
Add Spawns: The Real Check on Fight Control
The adds in the final phase aren’t there to kill you directly; they exist to break your rhythm. Left alive, they clog movement paths, steal flask charges, and turn safe repositioning into a gamble. The longer they persist, the more likely you are to eat a stray hit while dodging Geonor himself.
Clear adds quickly, but deliberately. One or two efficient skills, then back to boss focus. Tunneling on them for too long creates the exact opening Geonor needs to punish you with a gap-closing strike.
Pressure Over Time: Why Standing Still Is No Longer an Option
Geonor’s final phase attacks are designed to overlap zones of denial rather than single-hit checks. Ground effects, bleed application, and fast follow-ups mean that staying in one spot compounds damage fast. Even if your defenses are solid, attrition will win if you try to tank through it.
Constant micro-movement is the solution. Short steps between attacks keep bleed stacks manageable and preserve your escape routes. Think of movement here as maintenance, not panic—if you stop repositioning, the damage ramps up invisibly until it’s too late.
Identifying Safe Burst Windows Without Greeding
Burst windows still exist, but they’re narrower and less forgiving. The safest openings come immediately after long recovery animations, not during partial pauses that look tempting but reset into faster chains. If you’re unsure, assume the window is shorter than it appears.
Commit to damage only when you know your exit. Two or three clean hits with a planned disengage outperform extended combos that force emergency dodges. This is where disciplined DPS beats raw damage numbers.
Managing Flasks and Cooldowns Under Sustained Pressure
Flask mismanagement is the silent killer of this phase. Using flasks reactively after large hits drains your safety net and leaves you exposed to bleed and chip damage. Instead, treat flasks as preventative tools, topping off before pressure spikes rather than after them.
Cooldowns follow the same logic. Defensive skills should stabilize bad positions, not compensate for overextension. When you align flask usage with repositioning, the phase stops feeling overwhelming and starts feeling paced.
Winning the Phase by Reducing Variables
The final phase isn’t about playing faster—it’s about playing cleaner. Kill adds before they stack, move before zones overlap, and only burst when you control the space. Every variable you remove lowers the chance of a cascade failure.
Once you simplify the fight, Geonor runs out of tricks. His aggression becomes predictable, his pressure manageable, and his health bar finally starts moving on your terms—not his.
Movement, Positioning, and Flask Discipline for a Clean Kill
If the earlier phases taught you how Geonor applies pressure, this is where you prove you can manage it. Movement, positioning, and flask usage aren’t separate skills in this fight—they’re one system. When any part breaks down, the boss snowballs quickly and forces mistakes.
The goal isn’t to play hyper-aggressively or overly safe. It’s to maintain control of space while preserving resources so Geonor never dictates the pace.
Micro-Movement Beats Panic Dodging
Geonor punishes stationary players harder than reckless ones. His cleaves, lunges, and ground effects are tuned to catch lingering hitboxes, not full disengages. Short, intentional sidesteps between attacks keep you off-script and prevent bleed stacks from quietly stacking out of control.
Avoid long backpedals unless you’re resetting the arena. Staying within mid-range keeps his attack patterns readable and prevents him from chaining gap-closers that eat stamina and flask charges. Think small corrections, not full retreats.
Controlling Arena Space and Boss Angles
Positioning is about shaping Geonor’s options, not just dodging damage. Pull him toward the edges of the arena so frontal cones and ground effects project away from your escape routes. Fighting near the center increases the odds of overlapping hazards and limits your exits.
Always keep one clear lane behind you. If you can’t see where you’ll move next, you’re already out of position. This mindset turns movement from reaction into planning, which dramatically lowers incoming damage over time.
Reading Attack Recoveries for Safe Repositioning
Not every dodge is a damage window. Some of Geonor’s longest recovery frames are best used to reset positioning rather than force DPS. Re-centering the camera, reestablishing distance, or circling to his flank during these moments sets up cleaner damage later.
If you’re attacking while unsure of his next animation, you’re gambling. Use recovery frames to regain control first, then re-engage when you’ve restored visual clarity and space.
Flask Discipline: Prevention Over Recovery
Flasks should smooth damage intake, not rescue you from it. Pre-flasking before expected pressure—especially bleed-heavy sequences—keeps you from entering lethal ranges where a single mistake ends the attempt. Waiting until you’re low invites panic usage and empty charges.
Stagger flask usage instead of dumping charges. One charge at the right moment preserves uptime and keeps your buffer intact for unexpected hits. This discipline is what separates consistent kills from messy wins.
Syncing Movement With Resource Management
The cleanest kills happen when movement creates flask value. Reposition after using a flask so the healing or mitigation actually stabilizes you instead of being burned through immediately. Standing still after drinking is how charges disappear without impact.
When movement, positioning, and flask usage align, Geonor stops feeling oppressive. You’re no longer reacting to damage—you’re controlling how and when it’s allowed to happen.
Common Causes of Death and How to Adjust on the Fly
Even players who understand Geonor’s moveset still die to him, often for the same handful of reasons. The fight punishes autopilot play, not raw DPS checks. If you’re wiping repeatedly, it’s usually because one system slipped out of sync, not because your build is bad.
Here’s how most deaths actually happen—and how to correct them mid-attempt without restarting or re-gearing.
Tunnel Vision During “Safe” Windows
One of the most common mistakes is overcommitting after a clean dodge. Geonor’s attack chains look finished before they actually are, especially during sweeping or multi-hit sequences. Players see a recovery frame and assume it’s a DPS window, only to get clipped by a delayed follow-up or residual ground effect.
The adjustment is mental, not mechanical. Treat every punish window as conditional. If your camera isn’t stable or your escape lane isn’t clear, land one or two hits and reset. Short bursts of damage keep you alive far longer than greedy rotations.
Bleed and Physical Damage Stacking Too High
Geonor kills many characters without a single massive hit. Instead, it’s the slow bleed-out from layered physical damage, especially if you eat multiple light hits in quick succession. Players often don’t notice how low they’ve drifted until movement speed drops or flasks can’t keep up.
If you feel your health declining faster than expected, stop attacking immediately. Create distance, pre-flask, and move until the bleed pressure stabilizes. Surviving this fight is about preventing damage stacks, not tanking through them.
Fighting in a Dirty Arena
Deaths spike when the arena becomes cluttered. Ground effects, overlapping attack paths, and poor camera angles turn manageable mechanics into unavoidable damage. This usually happens because Geonor has been allowed to drift freely while the player backs into hazards.
The fix is aggressive repositioning. Pull him toward a clean edge, then rotate around him instead of retreating straight back. If the arena looks bad, stop thinking about damage and focus entirely on resetting space. A clean arena is worth more than any DPS uptime.
Running Out of Movement Options
Many deaths come from spending movement skills reactively instead of proactively. Dodging once too often leaves you without stamina or cooldowns when the real threat lands. Geonor is designed to bait early movement and punish empty toolkits.
Adjust by holding movement skills until you’ve identified the attack, not the animation start. Walking small distances and saving bursts for true danger keeps your mobility available when you actually need it. If you’re out of movement, you’re effectively already dead.
Panic Flask Usage
Flask panic is a silent killer. Chugging multiple charges at low life often does nothing because you’re still standing in danger. The healing gets erased instantly, leaving you dry for the next hit.
If you catch yourself spamming flasks, disengage first. Move, create space, then drink. Even a half-second of safety dramatically increases flask value. Calm flask usage mid-fight is one of the biggest skill checks Geonor enforces.
Losing Visual Clarity
Geonor’s size, effects, and arena angles can obscure critical tells. Many deaths happen simply because the player loses track of his position or facing. Attacks that are easy to dodge when clearly seen become lethal when they come from off-screen or behind visual clutter.
Re-center the camera whenever you feel disoriented. Stop attacking if needed. Regaining visual clarity is not wasted time—it’s survival. If you can’t clearly see Geonor’s shoulders and weapon, you’re gambling.
Trying to “Outbuild” the Fight
Early-campaign characters don’t need perfect gear to beat Geonor, but they do need respect for mechanics. Players who assume raw stats will carry them often ignore positioning, recovery frames, and damage pacing. That mindset collapses fast in this encounter.
The on-the-fly adjustment is humility. Slow the fight down. Play it like a mechanics check, not a DPS race. Once you do, Geonor stops feeling unfair and starts feeling readable.
In the end, Count Geonor is a filter, not a wall. He exposes rushed play, poor spacing, and undisciplined resource usage—but he also rewards adaptation faster than almost any early Path of Exile 2 boss. Make small corrections mid-attempt, stay calm under pressure, and the kill will come naturally. When it does, you’ll feel the game click in a way that carries you far beyond this fight.