Schedule I wastes no time teaching players that cash is the real endgame. Gear upgrades, safehouse expansions, black-market rerolls, and bribes all scale aggressively, and the early-game income curve simply doesn’t keep up. That pressure cooker is exactly why players started digging into the systems, and why the infinite money glitch exploded across sandbox and min-max circles within days of launch.
At its core, this exploit isn’t a random fluke or physics bug. It’s a clean interaction failure between the game’s transaction validation system and how inventory states are cached during vendor refreshes. Once players realized money wasn’t being properly reconciled server-side after certain actions, it was only a matter of time.
What the Money Glitch Actually Does
The glitch allows players to duplicate currency by forcing the economy system to desync during a buy-sell loop. Under specific conditions, the game refunds money without removing the original item or properly updating the wallet value. From the player’s perspective, it looks like the same cash is being reused infinitely, even though the game believes each transaction is legitimate.
This isn’t a visual bug or UI error. The money is real, persists across zones, and can be spent normally on any progression system. That permanence is what makes it so dangerous for balance, and so attractive to exploit hunters.
Why It Works at a Systems Level
Schedule I tracks money, inventory, and vendor stock in separate update passes. When a vendor refresh or instance reload interrupts that process, the game prioritizes item ownership over currency reconciliation. The result is a rollback-style exploit where your wallet snaps back to a previous value while the item state remains updated.
In technical terms, the transaction lacks a hard atomic check. There’s no final verification pass confirming that money was actually removed after the sale completes. That’s the crack players are slipping through.
Why Players Are Exploiting It So Hard
The early-game economy in Schedule I is intentionally punishing. Enemy scaling ramps faster than player income, RNG-based loot can stall builds for hours, and failure states are expensive. For sandbox players, the glitch removes grind and opens the full toy box immediately.
For min-maxers, it’s about testing systems at scale. Infinite money lets players stress-test builds, explore late-game mechanics, and experiment without being gated by cash flow. And for some, it’s simply about beating the system before it beats them.
How Players Are Replicating It Safely
Most players triggering the glitch are doing so in controlled environments: manual saves, offline mode, and isolated vendors that don’t tie into quest flags. The key is minimizing variables that could overwrite the desynced state, such as autosaves, fast travel chains, or mission turn-ins.
Veteran exploiters also avoid stacking the glitch excessively in one session. Smaller bursts reduce the risk of wallet overflow bugs or corrupted save flags, which have already been reported by players who pushed the exploit too far.
Limitations, Risks, and Patch Fallout
This glitch isn’t invincible. It can break if vendor inventories fully reset, if the game forces a global economy refresh, or if a hotfix adds a final transaction check. There’s also a real risk of soft-locking progression by skipping money-gated milestones the game expects you to complete organically.
Using it can absolutely trivialize difficulty, collapse progression pacing, and make future updates feel hollow if your save is already flooded with cash. And when the patch comes, there’s no guarantee exploited money will survive, or that affected saves won’t get flagged. That risk is part of the gamble, and players exploiting it know they’re racing the patch notes as much as the game itself.
Underlying Systems Breakdown: Why Infinite Money Is Possible in Schedule I
At a systems level, this exploit exists because Schedule I treats money as a stateful value rather than a verified transaction outcome. The game assumes vendors, inventories, and wallets stay synchronized, but under specific conditions, they don’t. When those systems fall out of sync, the economy stops behaving like a closed loop and starts leaking value.
This isn’t a single bug. It’s an interaction flaw between multiple subsystems that were never stress-tested together at scale.
Transaction Validation Happens Too Late
The core issue is that Schedule I finalizes sales before confirming that currency was actually removed from the player wallet. The game processes the vendor-side success state first, then attempts to reconcile the player’s money afterward. If that second check fails or is skipped, the sale still completes.
From the engine’s perspective, the item is sold, the vendor inventory updates, and the UI reflects a completed transaction. But the wallet value never decrements, leaving the player effectively paid without cost.
Vendor State Desync and Inventory Rollbacks
Vendors in Schedule I operate on localized state snapshots rather than a persistent global economy. When a vendor inventory refreshes, reloads, or partially resets, it can revert to a pre-transaction state while the player’s inventory does not. That’s where duplication and resale loops start forming.
Once that desync happens, the game no longer knows which side is authoritative. Players can repeatedly sell the same items or trigger value generation without introducing new resources into the system.
Save Timing, Autosaves, and Wallet Persistence
Money is saved on a different timing cycle than inventory changes. Manual saves, autosaves, and checkpoint triggers don’t always align, especially when menus or vendor screens are involved. If a save captures inventory changes but misses the wallet update, the game locks in the exploit permanently.
This is why players report the glitch “sticking” across reloads. The save file believes the transaction already resolved cleanly, even though the math never balanced.
No Hard Caps or Sanity Checks on Currency Growth
Schedule I currently lacks upper-bound sanity checks for currency acquisition in short timeframes. There’s no system asking whether a player should realistically gain that much money that fast. As long as transactions appear valid, the wallet value is accepted.
That’s why excessive use can cause overflow issues, UI bugs, or even corrupted flags. The economy system wasn’t built to handle runaway values, especially early in progression.
Why Patches Are Likely but Risky
Fixing this isn’t as simple as adjusting vendor prices or inventory refresh rates. The devs would need to rework transaction order, add verification layers, or force wallet reconciliation checks after every sale. Any of those changes risk breaking legitimate trades or existing saves.
That’s why exploits like this often survive multiple hotfixes before being fully closed. Until the economy becomes truly transactional instead of state-assumed, infinite money remains possible for players willing to dance between the systems.
Requirements Before Attempting the Glitch (Game Version, Save State, and Setup)
Before you even think about pulling this off, you need to make sure your game state is vulnerable in the first place. The infinite money glitch doesn’t brute-force the economy; it slips through cracks created by specific versions, save timings, and player behavior. Miss one requirement and the systems stay synced, killing the exploit before it starts.
This is where most failed attempts come from. Players rush straight to vendors without prepping the backend conditions that allow wallet persistence to desync from inventory changes.
Supported Game Versions and Patch Sensitivity
This glitch only works on versions where the economy system still assumes transaction success rather than verifying it. Any build released before the first post-launch economy audit patch is viable, including launch and early hotfix versions. If your patch notes mention “vendor transaction validation,” “economy stability,” or “save reconciliation,” assume the window may already be closing.
The exploit is extremely patch-sensitive. Even minor hotfixes can reorder when wallet values commit to the save file, which is enough to hard-lock the exploit without touching vendors directly.
Save File Requirements and Progression State
You need a save file that has not yet crossed certain economy milestones. Early-game saves work best because they rely heavily on autosaves and lack forced reconciliation checks that trigger later in progression. Once the game starts running more frequent integrity checks, the desync window narrows dramatically.
Ideally, use a manual save created before your first major vendor interaction. This gives you a clean rollback point if the wallet fails to persist or, worse, corrupts. Never attempt this on your only save unless you’re ready to lose it.
Autosave Timing and Manual Save Control
Autosaves are the backbone of this exploit, but only when they’re predictable. You want autosaves enabled, but spaced out, so inventory changes can resolve without immediately locking in wallet values. Disabling frequent autosaves or forcing manual saves mid-transaction can completely collapse the glitch.
The safest setup is letting the game autosave naturally after entering a hub or loading a vendor zone, then performing the exploit before the next scheduled save trigger. This timing is what creates the wallet-inventory mismatch that persists across reloads.
Vendor Access and Inventory Behavior
Not all vendors are equal. You need one that refreshes inventory on reload, zone transition, or menu exit rather than on a fixed timer. Vendors tied to static inventories or story progression won’t desync properly and will simply eat the transaction.
High-frequency traders with shallow inventories are ideal. They force the game to rebuild stock data more often, increasing the odds of the vendor reverting to a pre-sale state while your inventory stays intact.
Risk Awareness and Safe Setup Practices
This glitch carries real risk. Pushing the wallet value too high too fast can trigger UI overflows, break shop menus, or flag the save for future patch cleanup. That’s how players end up with negative balances or soft-locked progression after updates.
If you care about long-term stability, cap yourself at reasonable amounts and back up your save externally. The system currently doesn’t question runaway currency, but future patches absolutely will. When they do, saves with extreme values are the first to break.
Step-by-Step Execution: How to Perform the Infinite Money Glitch Safely
With the groundwork in place, this is where execution matters. The glitch isn’t about speedrunning menus or mashing inputs; it’s about controlled desync. Every step below is designed to exploit how Schedule I resolves vendor transactions separately from wallet persistence.
Step 1: Create a Clean Manual Save Before Any Vendor Interaction
Load into your chosen hub and immediately create a manual save before talking to a vendor. This establishes a baseline where your wallet, inventory, and vendor state are perfectly aligned. If anything goes wrong later, this save is your hard reset.
Avoid opening shop menus, selling items, or even hovering vendor prompts before saving. The game quietly caches vendor state the first time you approach them, and you don’t want that cache polluted.
Step 2: Trigger a Natural Autosave, Then Approach the Vendor
Move through the hub until the game triggers an autosave, usually on zone entry or after a short traversal. You’re looking for the subtle stutter or icon that confirms the save has completed. Once that happens, immediately approach your chosen high-frequency vendor.
This autosave locks in your pre-transaction wallet value. From here on, the game will treat money and inventory updates as separate threads until the next save resolves them.
Step 3: Sell a High-Value Item Without Forcing a Save
Sell one or more items that convert cleanly into cash, ideally something with a stable vendor price and no RNG modifiers. Watch your wallet update normally; this part should look completely legitimate. Do not open other menus or force a manual save afterward.
The key here is restraint. Selling too many items at once increases the chance the game reconciles the transaction immediately, collapsing the desync before you can exploit it.
Step 4: Force a Vendor State Refresh Without Saving
Exit the vendor menu and trigger a vendor refresh without causing an autosave. This usually means backing out to the hub, reloading the vendor zone, or briefly transitioning areas that refresh NPC inventories but don’t save.
If done correctly, the vendor will behave as if the sale never happened, while your inventory remains unchanged. Your wallet, however, still reflects the increased value from the sale.
Step 5: Repeat the Sale Loop Until Desired Amount Is Reached
Re-enter the vendor menu and sell the same item again. If the glitch has held, you’ll gain money repeatedly from a single inventory stack. This is the core loop, and it can be repeated as long as no autosave triggers.
Keep an eye on environmental triggers like combat aggro, scripted NPC movement, or entering new hubs. Any of these can silently autosave and lock the wallet, ending the exploit.
Step 6: Lock In the Wallet With a Controlled Autosave
Once you’ve reached a safe amount of money, deliberately trigger an autosave by entering a new hub or waiting for the natural save timer. This commits the inflated wallet value to the save file.
Do not immediately manual save afterward. Let the game run for a minute to ensure the wallet persists across UI refreshes and menu reloads before you create a permanent backup.
Why This Works at a Systems Level
Schedule I processes vendor inventory and wallet values on separate validation passes. When a vendor refresh occurs without a save, the inventory reverts, but the wallet doesn’t roll back. That mismatch is normally resolved on autosave, but you’re exploiting the window before that reconciliation.
Essentially, you’re duplicating value, not items. The game assumes the sale was legitimate and never rechecks the original inventory state unless a full save cycle occurs.
Limitations, Risks, and Patch Exposure
This glitch is fragile. Pushing the wallet into extreme values can overflow UI elements, break shop pricing, or flag your save during future integrity passes. Patches that unify wallet and inventory checks will kill this instantly.
Progression-wise, the game won’t stop you, but balance will evaporate fast. Early-game tension, vendor unlock pacing, and economy-driven decisions lose meaning once money becomes infinite, and future updates may punish saves that abused this window too aggressively.
Why the Glitch Works at a Code & Economy Level (Inventory, Transactions, and Desync)
The exploit doesn’t exist because Schedule I’s economy is “broken.” It exists because multiple systems are doing their jobs independently, then trusting each other to reconcile later. You’re slipping value through the cracks before that reconciliation happens.
Inventory Authority Is Client-Biased, Wallet Authority Is Persistent
Schedule I treats inventory stacks as a soft state until a full save pass occurs. The vendor UI pulls from a cached inventory snapshot, not the authoritative save file, to keep menus snappy and reduce load spikes.
The wallet, however, is treated as a high-priority persistent value. Once money is awarded from a transaction, it’s written forward immediately and flagged as valid unless explicitly rolled back by a save or integrity check.
That split is the foundation of the glitch. Inventory can rewind. Money usually can’t.
Transaction Ordering Favors Speed Over Validation
When you sell an item, the game resolves the transaction in a specific order: credit wallet first, then mark inventory delta, then wait for a save cycle to finalize both. This is common in sim-heavy games to avoid stalling UI or causing vendor lag.
The problem is that if the vendor refreshes before that save, the inventory delta never commits. The game assumes the item is gone, but the inventory cache quietly restores it.
You get paid for an item the game believes was already sold, without ever rechecking the source.
The Desync Window Between UI Refresh and Autosave
That brief gap between selling an item and the next autosave is the danger zone. During this window, the wallet and inventory are technically out of sync, but nothing forces them to reconcile yet.
Vendor menu reloads, camera transitions, or minor NPC state changes can refresh the inventory cache without triggering a save. Each refresh resets the item, while the wallet keeps climbing.
This is why environmental awareness matters. A single autosave collapses the window and resolves the mismatch permanently.
Why the Loop Can Be Repeated Indefinitely
The game never tracks the legitimacy of the value source, only the final wallet number. As long as the inventory stack keeps reappearing, every sale is treated as a fresh, valid transaction.
You’re not duplicating items in the traditional sense. You’re duplicating the economic output of a single item because the system never cross-verifies past transactions against current inventory state.
Until a save occurs, there is no memory of wrongdoing.
Replicating It Safely Without Bricking the Save
The safest approach is controlled repetition. Stop well before hitting extreme wallet values that could overflow UI fields or break vendor price scaling.
Avoid chaining this near scripted events, combat aggro, or hub transitions. Those often trigger silent autosaves that can lock the wallet mid-loop or, worse, partially commit corrupted values.
Once done, force a clean autosave, then let the game idle briefly to ensure all UI layers refresh without reverting the wallet.
Patch Vectors and Long-Term Progression Impact
This glitch dies instantly if the developers unify inventory and wallet validation into a single transactional commit. Even a lightweight checksum on item removal would close the loop.
Future patches may also retroactively flag saves with abnormal wallet growth curves. That doesn’t guarantee punishment, but it does increase the risk of economy soft-locks or vendor behavior bugs later on.
From a progression standpoint, infinite money collapses pacing. Vendor unlocks, risk-reward decisions, and early-game scarcity lose all friction. The game remains playable, but the simulation stops pushing back, and future balance passes won’t be tuned for a player with unlimited capital.
Optimization Tips: Scaling the Glitch for Maximum Profit With Minimal Risk
Once you understand why the glitch works, the real game becomes optimization. This is where min-maxers can stretch the exploit without triggering the systems designed to quietly shut it down. Think of it less like brute-force farming and more like managing aggro in a hostile simulation.
Choose High-Value, Low-Volatility Items
Not all sellable items scale equally when abused. The safest picks are mid-tier goods with stable vendor prices and no dynamic demand modifiers. Ultra-rare or quest-adjacent items often sit on hidden validation hooks that increase the odds of a forced save or backend recalculation.
You want items that sell cleanly, refresh consistently, and don’t spike the wallet too hard in a single transaction. Smaller gains per loop mean more repetitions before you cross suspicious thresholds.
Control Transaction Tempo to Avoid Detection Flags
Rapid-fire selling is how players brick otherwise safe runs. The economy simulation still updates on a tick rate, and flooding it with instant value jumps can desync UI layers or force a reconciliation pass. That’s usually when autosaves sneak in.
Sell, pause for a second, reopen the vendor UI, and repeat. Treat it like animation canceling rather than button mashing. Slower loops dramatically reduce the chance of the system correcting itself mid-glitch.
Exploit Safe Zones With No Background Saves
Location matters more than most players realize. Some interiors and vendor hubs run periodic background saves tied to NPC schedules, ambient events, or time-of-day transitions. Running the glitch there is asking for RNG to betray you.
Isolated vendors with static environments are ideal. If nothing around you changes, nothing asks the game to commit memory. Environmental stillness is effectively your I-frame window.
Cap Your Wallet Intentionally
Infinite doesn’t mean reckless. Wallet values that exceed what the game expects for your progression tier can cause cascading issues, from vendor price inflation to UI overflow bugs. Worse, future patches may normalize economy values and hard-reset anything outside acceptable ranges.
Set a target amount that solves your grind without trivializing every system. Enough to buy gear, upgrades, and safety nets, but not so much that the simulation stops making sense.
Batch the Glitch, Then Lock It In
The cleanest approach is batching. Run the loop in a single session, hit your pre-defined cap, then stop completely. Once you’re done, manually trigger a save in a low-risk area and let the game sit for a few seconds.
This gives the engine time to reconcile UI state, wallet values, and inventory layers without rolling anything back. Think of it as ending a speedrun split cleanly instead of quitting mid-frame.
Plan Around Future Patches, Not Against Them
If this glitch gets patched, it will likely be through transaction validation or delayed inventory commits. That won’t just stop the exploit; it may retroactively break saves that rely on it for progression.
Spend your glitched money on permanent upgrades, unlocks, and assets that persist even if wallet values get normalized later. Liquid cash is volatile. Progression flags are not.
Used carefully, this exploit becomes a tool rather than a nuke. The goal isn’t to delete the game’s economy, but to bend it just enough that the early-game grind stops wasting your time while the simulation keeps functioning.
Known Limitations, Failure States, and How to Avoid Save Corruption
Even when executed cleanly, this glitch isn’t invincible. It exists inside a live simulation with guardrails, fallback checks, and edge cases that can snap shut if you push too hard. Understanding where the exploit breaks is the difference between bending the economy and bricking a 20-hour save.
Transaction Desync Is the Primary Failure State
At a systems level, the glitch works because wallet values update faster than inventory or vendor confirmation flags. If the game forces a reconciliation pass mid-loop, it detects a mismatch and resolves it aggressively. That usually means rolling back your money, your items, or both.
This most often happens when you trigger an autosave, open a system menu, or cause an NPC state change during the loop. The engine prioritizes consistency over generosity. Once it smells desync, it clamps values without mercy.
UI Overflow and Soft Locks Are Real
Schedule I’s UI was never designed for runaway numbers early on. Exceed certain thresholds and you’ll start seeing truncated values, missing digits, or shop menus failing to populate prices. That’s not cosmetic; it’s a sign the front-end layer is no longer reading the economy state correctly.
In worst cases, interacting with a vendor while the UI is bugged can hard-lock the transaction screen. Players report being stuck unable to exit menus or confirm purchases, forcing a reload that often wipes the glitched gains.
Background Saves Can Permanently Poison a File
The most dangerous scenario isn’t losing money. It’s saving bad data. If a background save captures an invalid wallet state, that corruption becomes the new baseline. Subsequent loads won’t fix it because the game believes the data is legitimate.
This usually occurs if the glitch is running while time advances, an NPC path recalculates, or a quest flag updates. That’s why static environments matter. You’re not avoiding danger; you’re avoiding writes to memory.
Patch Interaction Is a Delayed Risk, Not an Immediate One
Even if your save survives today, future patches can retroactively punish glitched states. Economy rebalances often include sanity checks that normalize values on load. If your wallet exceeds expected bounds, the game may zero it out or block transactions entirely.
What patches rarely undo are progression flags. That’s why converting glitched money into permanent unlocks is safer than hoarding cash. Systems respect completed states more than raw numbers.
Safe Execution Rules That Actually Matter
Never run the glitch across sessions. Finish, save manually in a low-activity area, then fully exit. Partial runs increase the odds of desync exponentially.
Avoid quest hubs, time-skipping, and vendor chains. One vendor, one loop, one session. Treat the exploit like a speedrun strat: controlled inputs, no distractions, and a clean reset when you’re done.
Finally, keep backup saves if the platform allows it. The glitch isn’t unstable by accident; it’s unstable because you’re abusing a system that assumes good faith. Respect its limits, and it’ll reward you without burning the file down.
Impact on Progression, Unlocks, and Long-Term Balance (What It Breaks and What It Doesn’t)
Once the money floodgates open, the real question isn’t how rich you are. It’s what that wealth actually touches under the hood. Schedule I’s progression systems are more segmented than they look, and the glitch only nukes specific layers.
Early-Game Economy Is Completely Invalidated
The most obvious casualty is the early-game grind. Starter contracts, low-tier vendors, and incremental upgrades lose all relevance the moment you can brute-force purchases without checking price tags. Any system designed to teach pacing, risk, or budgeting simply collapses.
This doesn’t just speed things up; it skips entire learning loops. Mechanics meant to be mastered through scarcity get bypassed, which can make later systems feel shallower if you don’t already understand them.
Progression Flags and Unlocks Mostly Survive
Here’s the critical distinction: money is not progression. Most major unlocks in Schedule I are tied to flags, not wallet thresholds. You still need to trigger events, complete objectives, and advance quest states to open new content.
That’s why converting glitched cash into unlocks is relatively safe. Once a flag flips, patches almost never roll it back. The game respects completed states far more than inflated numbers.
Difficulty Curves Get Flattened, Not Deleted
Infinite money lets you overgear early, but it doesn’t remove enemy scaling, AI behavior, or scripted difficulty spikes. You’ll out-DPS intended encounters, but you won’t bypass mechanics, aggro patterns, or fail-state triggers.
In practice, this turns difficulty into a gear check instead of a skill check. If you enjoy mastering systems, that tradeoff can feel hollow. If you’re here to sandbox, it’s exactly the point.
What It Doesn’t Touch: Systems Money Can’t Solve
Time-gated progression, reputation thresholds, and narrative locks remain intact. No amount of currency forces NPC schedules to advance or bypass hard-coded wait states. The game still expects you to exist in its timeline.
Likewise, RNG-driven systems don’t become deterministic. You can brute-force rolls, but the underlying probability tables stay the same. You’re buying volume, not certainty.
Long-Term Balance and Patch Fallout
From a balance perspective, your save becomes future-hostile, not immediately broken. As mentioned earlier, patches target out-of-range values far more aggressively than completed progression. Hoarded money is a liability; spent money is history.
If a rebalance lands, expect wallet normalization or transaction locks, not wiped unlocks. The exploit reshapes your journey, but it doesn’t erase the destination. That’s why players who treat this like a permanent state instead of a temporary boost tend to lose the most.
Patch Status, Developer Response, and Whether This Glitch Will Survive Future Updates
Everything up to this point begs the real question: how long does this actually last? Exploits don’t exist in a vacuum, and Schedule I is still actively evolving. To judge the lifespan of this money glitch, you have to look at patch cadence, dev philosophy, and how deeply the exploit is embedded in the simulation layer.
Current Patch Status: Still Live, Still Quiet
As of the latest public build, the infinite money glitch remains functional with no partial fixes or soft caps applied. There are no sanity checks on transaction loops, no wallet ceiling enforcement, and no delayed reconciliation pass on income sources. In short, the system still trusts its own math.
What’s more telling is what hasn’t changed. Recent patches focused on stability, AI routines, and quest logic, not economy validation. That strongly suggests the exploit isn’t yet a top-priority fire.
Why the Glitch Exists at a Systems Level
This exploit works because Schedule I separates economic events from progression validation. Money is awarded through repeatable state changes, not through a centralized ledger that audits intent or frequency. If the system sees a valid trigger, it pays out, every time.
There’s no cooldown enforcement, no diminishing returns curve, and no cross-check between input cost and output reward. From a simulation standpoint, the game is doing exactly what it’s told, just more often than intended.
Developer Response: Silence Is the Signal
So far, the developers haven’t publicly acknowledged the exploit. No patch notes, no Discord callouts, no warning flags. In live-service terms, that silence usually means one of two things: it’s not widely abused yet, or it’s flagged for a future economy pass rather than a hotfix.
Historically, indie sim devs prioritize progression blockers and crashes over economy breaks. Infinite money doesn’t stop players from playing; it just lets them play wrong. That puts this glitch lower on the emergency list.
Will Future Updates Kill It or Just Contain It?
The most likely outcome isn’t a hard removal, but containment. Expect wallet caps, transaction throttles, or retroactive normalization if values exceed a safe range. The devs don’t need to understand how you did it, only that your numbers don’t make sense.
What’s far less likely is a rollback of purchased items or unlocked content. As covered earlier, the game respects completed states. Once money turns into gear, upgrades, or flags, it becomes invisible to future audits.
How to Use It Without Nuking Your Save
If you’re going to exploit, do it like a min-maxer, not a hoarder. Generate what you need, spend it immediately, and keep your wallet looking human. A seven-digit balance is a patch magnet; a fully upgraded loadout is just progress.
Also, keep a manual backup of your save before major updates. If normalization hits, you’ll want a fallback that preserves your unlocks without dragging corrupted values forward.
Final Verdict: Temporary Power, Permanent Consequences
This glitch will not survive forever, but the benefits you extract from it probably will. Used surgically, it’s a way to bypass early-game friction and explore Schedule I’s systems on your terms. Abused recklessly, it turns your save into a liability waiting for a patch note to pull the trigger.
Schedule I is at its best when you understand how its systems bend before they break. Infinite money doesn’t remove the game’s rules; it exposes them. Use that knowledge wisely, and you’ll always stay one update ahead.