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Epic Brawlers sit at the exact pressure point where Brawl Stars stops being forgiving and starts rewarding mastery. In the mid-to-high trophy range, raw stats alone don’t cut it anymore, and that’s where Epics thrive with layered kits, flexible win conditions, and match-altering gadgets. They’re affordable enough to realistically max, yet complex enough to outplay Mythics and Legendaries in the right hands. If you care about climbing consistently instead of gambling on matchmaking, this rarity quietly defines the meta.

Power Curves That Spike When Skill Matters

Unlike Rares or Super Rares, Epic Brawlers are designed with deliberate power spikes tied to mechanics, not just damage numbers. Their effectiveness scales hard with positioning, cooldown management, and matchup knowledge, which is exactly what separates 600 trophies from 900+. On the current patch, that means Epics often feel “average” early, then oppressive once you understand when to hold aggro, when to disengage, and how to chain value off supers. In competitive play, that reliability is priceless.

Versatility Across Ranked and Power League Drafts

Draft flexibility is king in Power League, and Epic Brawlers consistently offer it. Many of them slot cleanly into multiple modes like Brawl Ball, Gem Grab, and Knockout without needing a perfect comp to function. They usually have at least one gadget or star power that patches a weakness, letting them adapt mid-draft instead of getting hard-countered. That versatility makes Epics some of the safest early picks when bans are unpredictable.

Balance Sweet Spot in the Current Patch

This patch continues Supercell’s trend of keeping Epic Brawlers strong but not game-breaking. They’re rarely emergency-nerfed, which means investing resources into them is low risk compared to volatile Legendaries. Their hitboxes, DPS thresholds, and survivability are tuned to reward clean play rather than RNG or burst cheese. At high trophies, consistency beats flash every time, and Epics deliver that consistency better than almost any other rarity.

Optimal Resource Investment for Competitive Players

Coins, Power Points, and Hypercharge progression matter more than ever, and Epic Brawlers hit the best cost-to-impact ratio in the game. Maxing one Epic often unlocks a brawler that can anchor multiple comps instead of being mode-locked. For players pushing ranked seriously, this means faster returns on upgrades and fewer regrets when the meta shifts. Choosing the right Epic isn’t just a gameplay decision, it’s an economy one.

Ranking Methodology: How Versatility, Draft Value, and Power League Impact Are Measured

To rank Epic Brawlers accurately, we go beyond raw win rates and ladder feel. The focus is on how these brawlers perform when stakes are high, drafts are intentional, and mistakes are punished instantly. Every placement reflects real Power League impact, not casual matchmaking momentum or low-trophy farming.

Versatility Across Game Modes and Maps

Versatility is measured by how often an Epic can be drafted without locking your team into a single win condition. Brawlers that function in multiple modes like Gem Grab, Brawl Ball, and Knockout score significantly higher than those tied to one map pool. We also factor in how well a brawler transitions between open lanes, choke-heavy maps, and split-pressure layouts.

A versatile Epic doesn’t just survive bad maps, it still creates pressure. That means consistent DPS uptime, flexible range, or survivability tools that aren’t mode-dependent. If a brawler feels playable even on its “B-tier” maps, that’s a major ranking boost.

Draft Value and Counterplay Resilience

Draft value is about how safe a brawler is when picked early or mid-draft. Epics that demand a hard counter to shut down, or that can pivot builds based on enemy picks, rank higher than ones that fold to a single matchup. Gadget and star power flexibility plays a massive role here, especially in best-of-three sets.

We also evaluate how punishable a brawler is when misplayed. If one positioning error deletes all momentum, that brawler drops in ranking. High-value Epics allow controlled aggression without instantly losing lane priority or objective pressure.

Power League Impact at High Trophies

This ranking heavily weights performance at 750+ trophies and Mythic+ Power League. At that level, players understand spacing, ammo tracking, and super cycling, so only brawlers with reliable value truly shine. Flashy burst means nothing if it can’t be replicated consistently across games.

We prioritize Epics that influence objectives even when they’re not top fragging. Zone control, denial supers, and tempo-shifting gadgets often matter more than raw KOs. If a brawler helps your team win rounds even while playing weak side, it scores extremely high.

Synergy, Scaling, and Resource Efficiency

Finally, we consider how well each Epic scales with upgrades and team synergy. Brawlers that unlock game-changing interactions at Power 9 and above, without needing perfect teammates, are ranked favorably. Strong synergy with common meta picks also matters, especially in coordinated drafts.

Resource efficiency ties it all together. If an Epic rewards investment with long-term meta relevance and doesn’t fall off after one balance patch, that’s elite value. These rankings are built to help you upgrade with confidence, not chase short-lived ladder trends.

S-Tier Epic Brawlers: Meta-Defining Picks That Dominate Competitive Play

These Epics aren’t just strong picks; they actively shape drafts, ban priorities, and lane assignments at high trophies. They deliver consistent value across multiple modes, punish positioning errors instantly, and remain effective even when opponents know exactly what’s coming. If you’re looking for Epics worth maxing for long-term competitive play, this is the top of the food chain.

Piper

Piper remains the gold standard for long-range control, and at high trophies, her ceiling only gets higher. Her damage scaling rewards disciplined spacing, and with proper ammo management, she forces enemy teams to burn gadgets or supers just to cross mid. That kind of pressure is invaluable in Bounty, Knockout, and open Gem Grab maps.

What pushes Piper into true S-tier is her defensive flexibility. Auto-Aimer and Homemade Recipe let her adapt to dive-heavy drafts without sacrificing kill pressure. Even when focused, she trades tempo efficiently, which is exactly what elite Power League teams want from a first-pick sniper.

Bea

Bea is one of the most oppressive Epics in coordinated play because her threat is constant, not burst-reliant. Charged shots force enemies to respect lane space at all times, and her super creates long-lasting zone denial that’s brutal in Hot Zone and control-focused maps. She doesn’t need to overextend to generate value.

Her low reload punishment and high accuracy ceiling make her extremely forgiving in extended fights. In drafts where consistent poke and objective control matter more than flashy eliminations, Bea often outperforms higher-risk damage dealers. She’s a nightmare to outmaneuver when played patiently.

Nani

Nani’s strength at high trophies comes from precision and tempo swings. Her raw DPS deletes tanks and mid-range brawlers alike if her shots connect, and experienced players can reliably land that damage. On maps with tight lanes or predictable movement, she can lock down entire angles solo.

Peep is what elevates her from strong to meta-defining. It forces instant repositioning, breaks defensive setups, and enables guaranteed follow-up plays for teammates. In Power League, a well-timed Peep often decides rounds before the first knockout even happens.

Sam

Sam thrives in aggressive drafts where momentum matters more than raw survivability. His ability to cycle supers quickly lets him constantly pressure lanes, force retreats, and win space without committing fully. When played correctly, he’s incredibly difficult to punish despite his melee range.

What makes Sam S-tier is how well he functions as a weak-side brawler. He can absorb attention, trade cooldowns, and still threaten backline carries if ignored. In coordinated teams, that pressure creates openings that no stat sheet can fully capture.

Maisie

Maisie is a tempo controller disguised as a damage dealer. Her main attack rewards timing and prediction, and once mastered, it dominates mid-range skirmishes. She excels at denying pushes rather than chasing kills, which is exactly what wins rounds at Mythic and above.

Her super is one of the strongest anti-aggro tools in the Epic pool. It shuts down coordinated dives, resets fights, and swings control-heavy modes instantly. When teams play around her cooldowns, Maisie becomes the backbone of incredibly stable compositions.

Angelo

Angelo’s mobility and sustained pressure make him one of the most frustrating Epics to face in the current meta. His ability to control sightlines while staying evasive gives him exceptional survivability without sacrificing DPS. On open maps, he dictates engagements from start to finish.

At high trophies, Angelo’s real value is consistency. He doesn’t rely on surprise factor or gimmicks, and his kit scales perfectly with mechanical skill. That reliability makes him a premium pick in drafts where minimizing risk is just as important as maximizing damage.

A-Tier Epic Brawlers: Highly Reliable Choices With Strong Mode Coverage

If S-tier Epics warp drafts and force respect bans, A-tier Epics win by being dependable. These brawlers thrive across multiple modes, slot cleanly into most team comps, and rarely feel like a liability even into soft counters. In Power League and high-trophy ladder, that consistency is often more valuable than raw ceiling.

Piper

Piper remains one of the most reliable long-range carries in the Epic category, especially on open and semi-open maps. Her damage scaling punishes poor positioning harder than almost any other marksman, forcing enemies to either burn mobility or concede space. When Piper has sightline control, she dictates the pace of the entire match.

What keeps her out of S-tier is matchup dependency. Aggro-heavy comps and fast wall-break can limit her impact if she’s left unsupported. That said, in Bounty, Knockout, and open Gem Grab maps, Piper is still a premium pick that rewards precision and patience.

Bibi

Bibi excels as a tempo brawler who thrives in scrappy, control-oriented modes. Her knockback and movement speed let her bully lanes, deny pickups, and disrupt enemy formations without overcommitting. In tight maps, she can single-handedly stall pushes and flip momentum.

Her weakness is predictable engagement windows. Skilled opponents will bait her swing or punish her on cooldown. Even so, in Hot Zone and Gem Grab, Bibi’s ability to hold space makes her a rock-solid A-tier option.

Edgar

Edgar sits firmly in A-tier thanks to how draft-dependent Power League has become. When picked into low-burst or immobile backlines, he snowballs rounds instantly. His I-frames on super allow him to bypass choke points and delete priority targets before teams can react.

However, Edgar is no longer a blind-pick menace. Vision control, knockbacks, and proper peel shut him down hard. Used as a counterpick rather than a carry, Edgar remains one of the most efficient ways to punish poor drafts.

Grom

Grom offers some of the best zone denial among Epic throwers, especially on maps with predictable choke points. His attack pattern forces constant movement, breaking aim discipline and delaying coordinated pushes. In modes like Knockout and Bounty, that disruption is invaluable.

The trade-off is consistency under pressure. Grom struggles when flanked or rushed, and missed shots are heavily punished at high trophies. Still, in structured team play with proper peel, he’s a safe and effective control pick.

Frank

Frank’s value skyrockets in coordinated environments where teammates understand how to play around his wind-up. His sheer HP pool and stun potential make him a terrifying frontline presence in Hot Zone and Brawl Ball. When he controls an area, enemies are forced to respect every swing.

His glaring weakness is telegraphed aggression. Cancel mechanics and chain CC can neutralize him if played poorly. Despite that, Frank remains an excellent A-tier choice when drafted with support and clear win conditions in mind.

Nani

Nani rewards mechanical precision more than almost any Epic brawler. Her burst damage deletes squishies instantly, and Peep gives her unmatched pick potential on open maps. In skilled hands, she can swing rounds off a single clean engagement.

What holds Nani back from S-tier is execution difficulty. Missed shots drastically lower her impact, and poor Peep usage can waste entire rotations. For players with confident aim, though, Nani is one of the most lethal A-tier investments available.

B-Tier Epic Brawlers: Situational Powerhouses and Counter-Pick Specialists

Not every Epic brawler needs to dominate every mode to be valuable. The B-tier is where you’ll find picks that shine in very specific drafts, maps, or win conditions, but fall apart when forced into neutral or unfavorable matchups. These brawlers reward players who understand the meta, not those looking for autopilot ladder wins.

Pam

Pam remains one of the most misunderstood Epic brawlers in high-level play. Her sustained DPS and turret-based healing can hard-carry drawn-out fights, especially in Hot Zone and Gem Grab where area control matters more than burst. When teams lack consistent damage, Pam quietly outvalues them over time.

Her weakness is tempo. Pam struggles against high-burst comps and aggressive assassins that ignore her healing and delete backliners instantly. She’s strongest as a stabilizer pick, not a comeback tool, which keeps her firmly in B-tier for ranked versatility.

Bea

Bea is the definition of a counter-pick sniper. Her charged shots punish tanks brutally, and her super provides some of the best soft CC in open maps. Against predictable frontlines, she feels oppressive and incredibly efficient.

The problem is reliability. Missed shots gut her pressure, and fast dive comps can overwhelm her before she generates value. In a meta that favors tempo and aggression, Bea excels only when the draft slows down in her favor.

Bibi

Bibi’s mobility and knockback utility give her unique playmaking potential in Brawl Ball and certain control maps. A well-timed Home Run swing can completely reset enemy positioning and flip objectives instantly. When she has space to kite, she feels unstoppable.

That power disappears quickly against burst damage and hard CC. Bibi needs rhythm and room to breathe, both of which are luxuries in coordinated Power League drafts. She’s impactful, but rarely optimal without the right map and matchup.

Griff

Griff brings raw damage and anti-tank pressure, especially when enemies stack or play close angles. His super melts objectives and punishes greedy positioning, making him a strong answer to heal-heavy or HP-stacking comps.

Outside those scenarios, his lack of mobility is a real liability. Griff struggles to reposition and gets farmed by long-range poke or assassins. He’s effective as a problem-solver pick, not a foundation brawler for consistent climbing.

Mandy

Mandy’s long-range pressure and super threat give her value on static, lane-focused maps. When set up properly, she controls space better than most snipers and forces enemies to respect every angle she holds. In Knockout, that alone can win rounds.

Her issue is flexibility. Mandy is heavily position-dependent and offers little when forced to rotate or play reactively. In a fast-paced meta, she’s powerful only when the map and comp allow her to stay planted.

Hank

Hank is one of the most polarizing Epics in the game. His area denial and burst potential can completely lock down tight corridors and Hot Zone objectives. When enemies lack interrupts, Hank can feel impossible to push into.

Unfortunately, that’s a big “when.” Knockbacks, stuns, and coordinated focus shut him down hard, and many drafts naturally counter his playstyle. Hank is devastating in the right lobby, but too fragile in the wrong one to climb higher than B-tier.

C-Tier Epic Brawlers: Outclassed or Meta-Dependent Picks at High Trophies

After the B-tier, the drop-off becomes more about meta pressure than raw power. These Epics aren’t unplayable, but they demand specific drafts, maps, or enemy mistakes to justify the pick. At high trophies and Power League, that level of dependency is a real liability.

Edgar

Edgar is the textbook example of a pub-stomper who collapses under coordination. His jump threat still punishes isolated or low-DPS targets, but experienced teams track his super cycle and hold counters effortlessly. Gadget usage and I-frames can only carry him so far.

In competitive drafts, Edgar is often a win-more or desperation pick. Too many brawlers shut him down with knockbacks, stuns, or raw burst, making him unreliable for consistent ranked progress.

Frank

Frank’s health pool and stun super look intimidating, but modern Brawl Stars is brutal to immobile tanks. CC chains, slows, and percent-based damage delete his value before he ever gets a clean engage. Even one mistimed wind-up can cost an entire lane.

He can still work on ultra-tight maps with limited interrupts, but those situations are increasingly rare. Most teams would rather run faster, more flexible frontline options that don’t telegraph every move.

Pam

Pam offers sustain and lane stability, yet that identity has been power-crept hard. Healing alone no longer wins games when burst damage and tempo decide fights in seconds. Her turret is valuable, but often too slow to influence fast rotations.

At high trophies, Pam struggles to pressure space or force plays. She’s safe, but safe doesn’t cut it when other Epics bring damage, utility, or map control more efficiently.

Bea

Bea’s single-shot burst still threatens tanks and careless peeks. On open maps, her charged shot forces respect and can swing lanes with smart positioning. The problem is how easily she’s outpaced.

Assassins, wall-breakers, and aggressive mids exploit her low HP and limited escape tools. In a meta that rewards constant movement and pressure, Bea feels stuck playing a slower game than everyone else.

Gale

Gale is pure utility, and utility lives or dies by the meta. His knockbacks and slows are excellent into specific comps, especially against tanks or short-range brawlers trying to force objectives. When those conditions line up, he feels oppressive.

Outside of that, Gale lacks damage and carry potential. He’s often drafted as a counterpick rather than a proactive choice, which limits his value for players trying to climb consistently.

Nani

Nani has one of the highest skill ceilings among Epic brawlers, but execution alone doesn’t guarantee results. Her damage is absurd if all shots connect, and Peep can decide rounds instantly. The margin for error, however, is razor-thin.

At high trophies, missed shots mean lost lanes, and enemy movement is too disciplined to rely on raw aim alone. Nani rewards specialists, but for most players, she’s a high-risk investment with inconsistent returns.

Best Game Modes for Each Epic Brawler (Gem Grab, Brawl Ball, Heist, KO, Hot Zone)

With Epic brawlers varying wildly in tempo, range, and win conditions, mode fit matters just as much as raw stats. A brawler that feels mid in one playlist can become oppressive in another when maps, objectives, and rotations align. Here’s where each Epic actually shines when trophies and Power League drafts start getting serious.

Piper

Piper is at her best in Knockout and open Gem Grab maps where lane control wins games before objectives even matter. Her long-range pressure forces enemy teams to play slow, and one clean pick can end an entire round. She struggles in Hot Zone and Brawl Ball, where sustained presence and close-range scrapping are mandatory.

Pam

Pam’s strongest mode remains Hot Zone, where her turret can anchor a point and punish teams that lack burst. She can function in Gem Grab as a passive mid, but only on slower maps that reward holding space over aggression. Brawl Ball and Knockout expose her lack of mobility and playmaking too quickly.

Bea

Bea thrives in Knockout and select Gem Grab maps with long sightlines. Her charged shot creates constant threat, forcing tanks and mids to respect positioning. She falls off hard in Brawl Ball and Hot Zone, where frequent skirmishes overwhelm her single-shot tempo.

Gale

Gale is a situational monster in Brawl Ball, especially on maps with chokepoints where his Super can reset pushes or secure goals. He also has niche value in Hot Zone against tank-heavy comps. In Gem Grab and Knockout, his low damage ceiling limits his ability to carry lanes alone.

Nani

Nani’s best mode is Knockout, where Peep can instantly flip rounds and her burst punishes predictable movement. She can work in Gem Grab on open maps, but missed shots are brutally unforgiving. Objective-heavy modes like Hot Zone expose her lack of sustained control.

Frank

Frank still finds relevance in Brawl Ball, where coordinated pushes and wall-heavy maps let him threaten game-ending Supers. He can also work in Hot Zone with proper support. Knockout and Gem Grab are far less forgiving, as stuns and interrupts shut him down instantly.

Bibi

Bibi excels in Brawl Ball thanks to her speed, knockback, and ability to force chaotic engagements. She’s also solid in Gem Grab as a lane bully who can displace gem carriers. Heist and Knockout are riskier, as mistimed aggression often leads to instant punishment.

Edgar

Edgar’s strongest mode remains Knockout, where isolated targets and Super timing decide rounds. He can cheese wins in Gem Grab against low-control comps. In organized Brawl Ball and Hot Zone, coordinated focus fire makes his all-in playstyle far less reliable.

Griff

Griff is a top-tier pick for Heist, where his Super deletes safes faster than most Epics can react. He’s also strong in Hot Zone, using sustained damage to control space. Knockout is his weakest mode, as his lack of burst mobility makes him easy to outmaneuver.

Grom

Grom dominates Knockout and defensive Gem Grab maps where prediction-based zoning shines. His ability to deny choke points forces enemies into bad engagements. Fast-paced modes like Brawl Ball expose his vulnerability once walls disappear.

Bonnie

Bonnie is one of the most versatile Epics, excelling in Gem Grab and Knockout with her long-range cannon form. Her jump allows sudden tempo swings that win rounds outright. She’s riskier in Hot Zone, where overcommitting can leave teams undermanned.

Hank

Hank finds his best value in Hot Zone, where charged pressure and zoning punish clustered enemies. He can also function in Brawl Ball as a space-creating frontline. Knockout highlights his weaknesses, as predictable charging is easy to counter.

Pearl

Pearl thrives in Hot Zone and Heist, where her heat-based damage scales perfectly with sustained fights. When fully ramped, she melts objectives and zones enemies off points. Knockout gives her less time to build value, making her far less threatening.

Maisie

Maisie performs best in Brawl Ball and Hot Zone, where her Super can flip teamfights and punish grouped enemies. Her mid-range control suits chaotic engagements. She’s less consistent in Knockout, where missed shots carry heavier consequences.

Colette

Colette is a Heist specialist, shredding safes and high-HP targets with unmatched efficiency. She’s also effective in Hot Zone, where repeated Supers disrupt enemy control. Knockout limits her impact, as percentage-based damage loses value against cautious play.

Upgrade & Resource Priority Guide: Which Epic Brawlers Are Worth Maxing First

With Epic Brawlers covering such a wide range of roles, dumping coins and Power Points blindly is one of the fastest ways to stall your ranked climb. The goal here isn’t just raw strength, but how much value a maxed kit gives you across Power League drafts, map rotations, and team comps. If an Epic doesn’t scale hard with Gadgets, Star Powers, and gears, they’re rarely worth rushing.

Top Priority: Meta-Defining and Mode-Proof

If you’re looking for the safest return on investment, Bonnie, Griff, and Colette should be at the top of your list. These Brawlers scale incredibly well with full kits, gaining matchup flexibility that directly impacts draft strength. A maxed Bonnie turns from a strong pick into a round-winning win condition thanks to survivability gears and jump pressure.

Griff and Colette are Heist kings, and Heist remains one of the most draft-warping modes in Power League. Maxing them ensures you always have a reliable answer to safe-focused comps. Their Star Powers and Gadgets dramatically increase DPS uptime, making underleveled versions feel incomplete.

High Priority: Strong Specialists With Competitive Longevity

Grom, Maisie, and Pearl fall just below the absolute top but are still excellent upgrade targets. These Brawlers become significantly more consistent once maxed, especially in modes where control and zoning decide games. Grom’s projectile speed Star Power and Maisie’s Super cycling turn them from risky picks into calculated threats.

Pearl, in particular, scales hard with gears due to her heat mechanic. Extra survivability lets her stay ramped longer, which is where her damage becomes oppressive. If Hot Zone or Heist are common in your ranked pool, she’s a smart long-term investment.

Situational Priority: Draft-Dependent Powerhouses

Hank and Maisie sit in a tricky spot where maxing them is valuable only if you understand when to draft them. Hank benefits greatly from higher stats, but his counterplay remains obvious at higher trophies. He’s strong on specific Hot Zone maps, but that limits how often he justifies early draft picks.

These Brawlers reward game sense more than raw stats. If you enjoy slower, control-heavy gameplay and understand spacing, upgrading them makes sense. Otherwise, they can feel underwhelming compared to more flexible Epics.

Lower Priority: Niche or High-Risk Investments

Some Epic Brawlers simply don’t gain enough from maxing early to justify the cost unless you’re a specialist. Their Gadgets and Star Powers smooth weaknesses rather than redefining matchups. In Power League, these picks often rely on surprise value, which disappears once opponents adapt.

That doesn’t mean they’re bad, but in a resource-limited economy, flexibility wins. Maxing Brawlers that perform across multiple modes and drafts will always outperform niche comfort picks when trophies and rank are on the line.

Final Meta Takeaways and Patch-Proof Picks for Ranked and Power League

At the end of the day, ranked success in Brawl Stars isn’t about chasing whatever looks broken this month. It’s about investing in Epic Brawlers who stay relevant across balance patches, map rotations, and draft metas. When resources are limited, versatility and consistency always beat short-term power spikes.

What Actually Makes an Epic Brawler Patch-Proof

Patch-proof Epics share a few key traits: flexible range, reliable damage output, and Supers that impact space rather than just stats. Brawlers who control lanes, deny angles, or force repositioning tend to survive nerfs far better than pure DPS checks. Even when their numbers get hit, their core utility still wins games.

This is why control-focused Epics consistently outperform feast-or-famine picks at high trophies. They don’t need perfect matchups or aggressive drafts to function. In Power League, that reliability is everything.

The Safest Epic Upgrades for Ranked Climbs

If you want Epics that justify every coin and Power Point, prioritize Brawlers that slot into multiple modes without feeling forced. Picks like Grom, Pearl, and Maisie remain valuable because they pressure objectives, punish clumping, and scale hard with proper positioning. Their kits reward fundamentals rather than gimmicks.

These are the Epics you can blind-pick early in a draft without instantly losing tempo. Even into soft counters, smart spacing and Super management keep them relevant. That’s the hallmark of a true ranked staple.

Draft Smarter, Not Harder

One of the biggest mistakes players make is overvaluing raw power while ignoring draft context. Some Epics look dominant on ladder but crumble once bans, counterpicks, and coordinated play enter the equation. High-level ranked is less about highlight moments and more about minimizing risk.

Before upgrading an Epic, ask a simple question: can this Brawler still contribute when things go wrong? If the answer is yes, it’s probably worth the investment. If not, it’s better saved for niche maps or comfort play.

In a constantly shifting meta, smart players don’t chase every patch note. They build a roster that adapts, survives, and wins over time. Upgrade with intention, draft with purpose, and you’ll find that climbing in Ranked and Power League becomes far more consistent, no matter how the meta shifts next season.

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