Seekers of the Storm doesn’t just add more items to Risk of Rain 2’s already bloated loot pool—it fundamentally shifts how runs scale, stabilize, and spiral out of control. The DLC’s new items are clearly designed with late-game pacing in mind, smoothing early RNG while giving high-skill players more levers to pull as difficulty ramps. Instead of pure stat sticks, many of these additions introduce conditional power spikes, reactive defenses, and synergy-driven multipliers that reward deliberate build paths.
What immediately stands out is how aggressively the new item pool targets run consistency. Seekers of the Storm adds multiple tools that reduce the “dead run” problem where early stages brick due to bad drops. Players now have more ways to convert survivability into damage, downtime into burst windows, and mobility into offense, which dramatically alters how safe it feels to push stages faster or loop earlier.
From Raw Stats to Conditional Power
Classic Risk of Rain 2 items often boil down to simple math: more damage, more attack speed, more healing. The Seekers of the Storm items lean harder into conditional triggers like status effects, positioning, or timing-based bonuses. This means DPS is less about stacking one item infinitely and more about assembling interactions that activate reliably under pressure.
For high-level players, this is a massive shift. Survivors with strong kit synergy—like Commando’s proc chains or Railgunner’s precision windows—benefit disproportionately because they can consistently activate these conditions. The result is a meta where mechanical execution and build awareness matter more than pure RNG volume.
New Answers to Late-Game Scaling
One of the DLC’s biggest impacts is how it tackles late-game survivability without trivializing difficulty. Several new items offer reactive defense rather than passive tankiness, rewarding players for managing cooldowns, positioning, or enemy aggro correctly. This creates more I-frame-adjacent moments where skillful play keeps you alive instead of raw HP stacking.
At the same time, the item pool introduces new forms of exponential scaling that don’t rely solely on on-hit effects. This is huge for survivors who traditionally fell off in long runs, giving them alternative paths to remain relevant even as enemy health numbers get absurd.
Build Diversity Without Diluting the Meta
Despite adding more RNG to an already crowded item ecosystem, Seekers of the Storm somehow sharpens the meta instead of muddying it. Many of the new items act as keystones rather than filler, clearly pushing builds toward specific identities like burst damage, sustained pressure, or hit-and-run mobility. When these items show up, they meaningfully change how you pilot your survivor for the rest of the run.
This makes decision-making at printers, scrappers, and multishops more interesting than ever. Instead of defaulting to the same safe pickups every run, players are incentivized to commit to a direction early, knowing the new item pool actually supports those choices deep into the game.
Evaluation Criteria – What Makes a New Item Meta-Defining vs. Run-Filler
With the DLC pushing harder into conditional power and execution-based scaling, evaluating new items can’t stop at raw stats. The difference between a meta-defining pickup and something you scrap on sight comes down to how reliably it influences decision-making, survivor performance, and late-game consistency under real pressure.
Consistency Over Peak Power
A meta item doesn’t need the highest theoretical DPS; it needs to work when things go wrong. Items that trigger off realistic combat patterns—common status effects, frequent movement, or baseline skill usage—outperform flashy effects that require perfect conditions or rare enemy setups.
Run-fillers often look strong in isolation but fall apart once the screen is full of elites and projectiles. If an item only shines during clean fights or early loops, it won’t survive the transition into high-scaled chaos.
Synergy Density With Existing Builds
The strongest Seekers of the Storm items slot cleanly into multiple archetypes rather than forcing a niche gimmick. When an item amplifies proc chains, cooldown loops, or crit-based scaling, it immediately gains value across survivors like Commando, Huntress, and Loader.
By contrast, filler items tend to demand the run warp around them. If an item only functions with one survivor or requires several other specific pickups to matter, it becomes a liability in an RNG-driven ecosystem.
Impact on Player Decision-Making
Meta-defining items change how you pilot your survivor. They alter positioning, skill timing, target priority, or even route choices between stages. When picking up an item forces you to think differently during combat, it’s doing real work.
Run-fillers don’t ask anything of the player. They quietly exist in the background, adding marginal value without influencing moment-to-moment gameplay or strategic planning at shops and scrappers.
Late-Game Scaling and Failure Protection
Seekers of the Storm excels when items remain relevant past loop two. The best additions scale with enemy density, time, or player execution, instead of flat numbers that get outpaced by health inflation.
Equally important is failure protection. Items that provide reactive defense, emergency mobility, or clutch damage windows help stabilize runs that would otherwise spiral. If an item only helps when you’re already winning, it’s not shaping the meta—it’s padding it.
Opportunity Cost in a Crowded Item Pool
Every pickup competes with printers, scrappers, and limited inventory slots. A meta item justifies its slot by outperforming alternatives at similar rarity, or by enabling strategies that weren’t viable before the DLC.
If an item doesn’t make you hesitate before scrapping it, that’s the clearest sign it’s run-filler. In a game where every decision compounds, true power is measured by what you’re willing to give up to keep it.
S-Tier Items – Run-Warping Picks That Redefine Scaling and Late-Game Power
These are the items that immediately justify their inventory slot the moment they drop. Seekers of the Storm doesn’t just add sidegrades here; it introduces picks that fundamentally change how runs scale, how aggressively you can path stages, and how much margin for error you’re allowed in the late game.
Every item below alters decision-making in a way that’s felt minute-to-minute. They amplify proc chains, compress damage windows, or stabilize runs that would otherwise collapse once enemy health starts snowballing.
Stormcaller’s Sigil
Stormcaller’s Sigil turns sustained combat into exponential damage by chaining lightning strikes based on hit frequency rather than raw damage. The faster you attack, the harder it scales, which instantly elevates survivors with multi-hit primaries like Commando, Huntress, and MUL-T.
What makes it S-tier is how cleanly it plugs into existing proc builds. Ukelele, ATG, and Plasma Shrimp all benefit from the added hit instances, creating dense proc storms that shred elite packs and bosses alike. It doesn’t ask for a specific setup; it rewards you for already playing optimally.
In the late game, Stormcaller’s Sigil remains relevant because enemy density becomes its fuel. More targets means more chains, which means your DPS scales alongside the stage instead of falling behind it.
Eye of the Maelstrom
Eye of the Maelstrom introduces controlled chaos by granting stacking damage and cooldown reduction while you remain in combat, resetting when you disengage. This item pushes players toward aggressive routing and constant pressure, rewarding clean execution and smart positioning.
Cooldown-based survivors like Acrid, Artificer, and Railgunner benefit massively, as ability uptime becomes the backbone of their damage profile. When paired with Backup Magazines or Alien Head, Eye of the Maelstrom enables near-permanent skill loops that trivialize traditional downtime.
Its real strength shows during boss fights and teleporter events, where sustained engagement is unavoidable. Instead of punishing long encounters, the item flips the script and turns them into power spikes.
Tempest Core
Tempest Core adds a reactive defensive layer that converts incoming damage into a brief window of amplified offense rather than simply mitigating it. When you take a hit, you gain a short burst of bonus damage and movement speed, encouraging counterplay instead of retreat.
This item excels as failure protection without promoting sloppy play. Survivors with tight hitboxes or close-range kits like Loader, Mercenary, and Void Fiend can intentionally trade hits to maintain tempo, especially in crowded late-game arenas.
Tempest Core scales because enemy damage scales. As threats become deadlier, the offensive payoff increases, keeping the item relevant well past loop two where traditional defensive pickups start to feel anemic.
Chrono-Spine Relic
Chrono-Spine Relic manipulates time by briefly slowing enemies you critically hit, stacking up to a hard cap before triggering a short global slow. It doesn’t just boost survivability; it reshapes how fights play out.
Crit-focused builds explode in value here. Lens-Maker’s Glasses, Harvester’s Scythe, and Predatory Instincts all feed into the relic, turning crit chance into soft crowd control that scales with enemy count rather than raw stats.
In late-game swarms, Chrono-Spine Relic creates breathing room where none should exist. It buys time to reposition, line up priority targets, and maintain DPS uptime without relying on hard stuns or freezes, which makes it one of the most consistent run stabilizers in the DLC.
A-Tier Items – High-Consistency Powerhouses With Strong Build Synergy
While S-tier items define entire runs, A-tier picks are what quietly carry you through bad RNG, awkward stages, and rough early teleporter fights. These items don’t always scream power on pickup, but they slot cleanly into existing builds and smooth out the game’s sharpest edges. In Seekers of the Storm, several new additions land squarely in this sweet spot.
Stormcaller’s Sigil
Stormcaller’s Sigil rewards consistent damage by periodically calling down chain lightning on marked enemies, scaling with attack speed rather than raw proc chance. This makes it deceptively strong on survivors who already want to stack Soldier’s Syringes, Predatory Instincts, or Warbanner effects.
The real value is reliability. Unlike high-RNG proc items, Stormcaller’s Sigil triggers predictably in extended fights, making it excellent for teleporter events and boss phases where sustained DPS matters more than burst. Survivors like Commando, MUL-T, and Huntress extract maximum value with minimal build distortion.
Aegis of Convergence
Aegis of Convergence converts excess healing into a temporary damage shield that decays slowly instead of instantly dropping off. This dramatically improves the value of passive sustain, especially in the midgame where incoming damage starts to spike but healing items are still manageable.
It pairs absurdly well with Leeching Seed, Harvester’s Scythe, and any on-hit healing source. Survivors who attack frequently rather than hard, like Engineer turrets or Rex’s primary fire, can maintain near-constant shielding, turning chip damage into a non-issue without relying on I-frames or perfect movement.
Graviton Anchor
Graviton Anchor creates localized pull zones when you deal heavy burst damage, subtly grouping enemies without fully hard-locking them. It’s not a replacement for hard crowd control, but it’s incredible at setting up follow-up damage.
This item shines on survivors with AoE payoffs like Artificer, Railgunner, and Void Fiend in corrupted form. By clustering elites and trash mobs just enough, Graviton Anchor increases effective DPS without disrupting enemy AI, keeping fights readable while still giving you positional control.
Echo of Momentum
Echo of Momentum grants stacking bonus movement speed and damage after chaining kills within a short window, resetting if you fall out of combat. It encourages aggressive routing and rewards players who keep pressure on the map instead of playing passively.
This item feels tailor-made for survivors like Mercenary, Loader, and Huntress, who already thrive on tempo and repositioning. While it falls off slightly in single-target boss phases, its value during stage clears and multi-spawn events makes it one of the most consistent run accelerators introduced in the DLC.
Static Bloom
Static Bloom causes enemies to release a small shockwave on death that applies a brief damage vulnerability debuff to nearby targets. On its own, the effect is subtle, but in dense encounters it snowballs rapidly.
This is a sleeper hit for on-kill builds and AoE-heavy loadouts. Gasoline, Will-o’-the-Wisp, and even Ukulele chains feed directly into Static Bloom, turning mob density into a damage multiplier rather than a threat. It doesn’t trivialize content, but it makes late-game swarms far more manageable without relying on perfect item luck.
B-Tier & Niche Items – Situational Picks, Survivor-Specific Value, and Trap Avoidance
Not every new item in Seekers of the Storm is meant to define a run, and that’s a good thing. This tier is about conditional power, survivor-specific spikes, and knowing when an item is quietly excellent versus when it actively sabotages your build. Used correctly, these picks smooth out weaknesses or enable niche synergies, but they demand intention rather than blind stacking.
Stormbound Aegis
Stormbound Aegis converts a portion of excess movement speed into temporary barrier after sprinting uninterrupted. On paper, it sounds like free survivability, but in practice it’s highly dependent on survivor mobility and map flow.
This item is strong on Huntress, Mercenary, and Acrid, who naturally weave sprinting into combat loops. On stationary or turret-based survivors like Engineer, it’s borderline dead weight, and even on mobile survivors it loses value in tight arenas or boss phases where sprint uptime is inconsistent.
Seeker’s Hourglass
Seeker’s Hourglass occasionally slows enemies you hit repeatedly, scaling with attack frequency rather than raw damage. The slow is noticeable but not fight-winning, making it more of a control enhancer than a DPS tool.
It shines on high-attack-speed survivors like Commando, MUL-T in dual-nailgun mode, and Void Fiend uncorrupted. However, it competes with stronger on-hit items, and stacking it too heavily can dilute your damage curve without meaningfully improving kill speed.
Tempest Feather
Tempest Feather grants bonus jump height and a brief hover window after using a utility skill. It’s a mobility item first and foremost, with indirect survivability through positioning rather than raw stats.
This is excellent for survivors who lack vertical control, such as Bandit or Captain, letting them abuse terrain and avoid ground-based threats. For characters already swimming in mobility like Loader or Mercenary, it’s redundant and often worse than simple movement speed stacking.
Conductive Carapace
Conductive Carapace reduces incoming damage after you apply a debuff to enemies, refreshing frequently but never fully eliminating burst. It’s reliable, but unexciting, and its value scales with how often you’re applying status effects.
Acrid, Rex, and Artificer can maintain near-constant uptime, turning it into a passive damage tax on enemies. On survivors with minimal debuff access, it’s inconsistent and easily overshadowed by barrier or healing-based defenses.
Whispering Lens
Whispering Lens increases critical chance against isolated enemies but loses effectiveness when targets are clustered. This makes it inherently anti-synergistic with AoE-heavy builds and crowd-control setups.
Railgunner and Bandit can extract real value from it during elite hunts and boss fights. Everyone else risks turning a pickup slot into a conditional stat stick that disappears the moment the screen fills with enemies, making it one of the easiest trap items if you’re not paying attention to your build direction.
These items won’t carry a run on their own, but they reward players who understand their survivor’s combat rhythm and the realities of late-game pacing. In Seekers of the Storm, knowledge is power, and B-tier items are where that knowledge matters most.
Survivor Synergy Breakdown – Who Benefits Most From Each Top-Tier New Item
Where the previous items reward precision and restraint, the true standouts in Seekers of the Storm are the ones that actively reshape how certain survivors scale into the mid and late game. These aren’t just strong pickups; they’re run-defining when matched with the right kit. Understanding who can exploit them best is the difference between a clean Monsoon clear and a run that collapses under its own RNG.
Stormcaller’s Sigil
Stormcaller’s Sigil triggers a chain lightning burst whenever you deal sustained damage to a single target, scaling aggressively with attack speed rather than raw proc chance. This immediately pushes it into top-tier territory for survivors who can maintain constant uptime on bosses.
Commando and MUL-T (especially dual Nailgun builds) turn this item into a screen-clearing engine during teleporter events. On-hit loops stack fast, elites melt, and the lightning helps compensate for their traditionally weaker burst, smoothing out late-stage DPS checks.
Galeheart Prism
Galeheart Prism converts excess movement speed into bonus damage after using a mobility skill, rewarding aggressive repositioning and constant motion. The damage window is short, but the multiplier is high enough to matter even into late loops.
Mercenary and Huntress abuse this better than anyone else, weaving damage spikes directly into their I-frame rotations. Loader can use it too, but her already absurd base damage means the relative gain is lower compared to how hard it spikes Merc’s single-target pressure.
Eye of the Tempest
Eye of the Tempest grants stacking crit damage and barrier when you land consecutive critical hits, resetting if you go too long without critting. It’s a classic “win-more” item, but in the right hands, it stabilizes runs that would otherwise crumble to chip damage.
Railgunner is the obvious monster here, turning consistent crit windows into both offense and survivability. Bandit also benefits heavily, as backstab crits let him maintain stacks during chaotic fights without needing perfect positioning.
Vortex Beacon
Vortex Beacon periodically pulls nearby enemies toward the last location you used a special skill, creating forced clumps that bypass natural enemy spacing. This completely changes how crowd control functions, especially on survivors who normally struggle with AoE consistency.
Acrid and Artificer gain absurd value, converting scattered threats into reliable poison spreads or elemental nukes. Even Engineer benefits, as grouped enemies wander straight into turret kill zones, reducing pressure during high-intensity teleporter waves.
Tempest Engine Core
Tempest Engine Core ramps global cooldown reduction and bonus damage the longer you stay in combat without taking a hit. It’s deceptively powerful, scaling survivability through tempo rather than raw defense.
Void Fiend (uncorrupted) and Captain extract the most value, as their ranged pressure and area denial tools let them maintain uptime safely. Melee survivors can use it, but the risk of losing stacks to stray hits makes it far less consistent without heavy defensive investment.
These top-tier items don’t just increase numbers; they amplify a survivor’s core identity. When drafted intentionally, they flatten difficulty spikes, accelerate scaling, and turn clean execution into overwhelming momentum.
Build Archetypes Enabled by Seekers of the Storm Items (Proc Chains, Defense Loops, On-Kill Scaling)
What really separates Seekers of the Storm from a standard item expansion is how cleanly its additions slot into full build identities. These items don’t just buff damage or defense in isolation; they create repeatable gameplay loops that reward specific decisions, survivors, and routing choices. If you draft around them correctly, entire runs start to feel scripted in your favor.
Proc Chain Engines That Never Drop
Seekers of the Storm heavily reinforces sustained proc builds by rewarding consistency instead of burst windows. Eye of the Tempest is the centerpiece here, turning high crit uptime into both damage amplification and effective shielding, which means your proc chains are less likely to collapse from random chip hits.
This synergizes brutally well with traditional on-hit staples like Ukulele, ATG Missile, and Polylute, especially on survivors who can maintain constant contact. Commando, Railgunner, and MUL-T can keep chains alive through sheer hit volume, while Vortex Beacon ensures enemies stay grouped long enough for procs to cascade instead of fizzling out.
The result is a build that doesn’t spike and dip, but ramps smoothly and stays lethal across entire stages. Once online, these setups erase teleporter waves through momentum alone, making late-loop scaling far more reliable than classic burst-focused RNG stacks.
Defense Loops That Reward Aggression
Several Seekers of the Storm items flip traditional Risk of Rain 2 defense on its head by tying survivability to action rather than passivity. Tempest Engine Core exemplifies this philosophy, offering cooldown reduction and damage scaling as long as you stay engaged and avoid taking hits.
When combined with barrier-generating effects like Eye of the Tempest or existing tools such as Topaz Brooch, you end up with a self-sustaining defense loop. Kill enemies, gain barrier, avoid damage, and your kit becomes faster and deadlier, which in turn helps you keep avoiding damage.
Survivors with strong spacing tools thrive here. Captain, Void Fiend, and even Huntress can convert clean positioning into pseudo-invulnerability without ever stacking traditional healing, freeing item slots for more offensive scaling.
On-Kill Scaling and Snowball Builds
Seekers of the Storm also leans hard into on-kill mechanics, especially when paired with forced enemy clustering. Vortex Beacon dramatically increases kill density, which directly feeds items that trigger on death, barrier generation, or cooldown refunds.
Acrid is a standout, as poison spreads soften entire packs before kills chain-react through on-kill effects. Engineer benefits just as much, since turret kill credit turns clustered waves into rapid-fire resource generators that stabilize even shaky early-game runs.
These builds shine in high enemy count scenarios where traditional single-target DPS falls off. Once the snowball starts, every kill accelerates the next, turning teleporter events into controlled detonations rather than endurance tests.
Seekers of the Storm doesn’t just add powerful items; it adds structure. Whether you’re chasing infinite proc chains, aggressive defense loops, or explosive on-kill scaling, the DLC gives you the tools to commit fully and be rewarded for playing to a clear, intentional archetype.
Meta Impact Analysis – How the DLC Shifts Item Priority, Scrapping Decisions, and Loop Strategy
Seekers of the Storm doesn’t just introduce strong items; it rewires how experienced players evaluate value at every stage of a run. Items that once felt “good later” now justify early commitment, while traditional comfort picks lose priority if they don’t feed into the new action-driven loops. The result is a meta where intention matters more than raw rarity.
Early-Game Item Priority Becomes Archetype-Driven
One of the biggest shifts is how quickly you’re expected to lock into a build identity. Items like Tempest Engine Core or Eye of the Tempest immediately signal a direction, rewarding players who lean in rather than hedge their bets. Grabbing one of these early pushes aggressive play, making damage uptime and positioning more valuable than passive safety.
This changes chest evaluation dramatically. Instead of defaulting to generalist staples, players are incentivized to prioritize items that reinforce their emerging loop, even if they’re weaker in isolation. A run with early cooldown acceleration or barrier-on-kill scaling can outpace traditional “safe” starts by the first teleporter.
Scrapping Meta Shifts From Rarity-Based to Synergy-Based
Seekers of the Storm quietly makes scrapping more important than ever. Because so many new items scale multiplicatively with specific behaviors, off-theme items actively dilute your power curve. Scrapping is no longer about cleaning up bad commons; it’s about protecting your core engine.
Green and red items that don’t contribute to your loop become prime scrap targets, even if they’re traditionally strong. A player running a kill-chain or no-hit engine gains more from converting those items into focused printers than from hoarding raw stats. This is especially true in multiplayer, where diluted item pools punish indecision.
Looping Earlier and More Intentionally
Loop strategy also evolves under the DLC’s design philosophy. With on-kill scaling and action-based defense ramping so aggressively, looping early becomes a power spike rather than a desperation play. Once your engine is online, additional stages amplify kill density and reward consistency instead of exposing weaknesses.
Vortex Beacon is a major catalyst here, compressing enemy waves and accelerating proc and kill-based triggers. Instead of fearing late-loop chaos, optimized builds thrive in it, turning increased spawn rates into fuel. This encourages confident players to loop as soon as their core pieces are assembled, rather than waiting for perfect item saturation.
Late-Game Consistency Over Burst RNG
Perhaps the most meaningful meta impact is how Seekers of the Storm smooths late-game volatility. Builds centered around sustained engagement, cooldown flow, and barrier loops are less reliant on lucky procs to survive. That consistency makes Eclipse runs and long loops feel more skill-expressive and less coin-flip dependent.
As a result, item priority shifts toward reliability and feedback loops rather than peak damage spikes. The strongest runs aren’t the ones that occasionally explode bosses, but the ones that never lose control of the fight. Seekers of the Storm rewards players who understand their build’s rhythm and commit to it without compromise.
Final Verdict – The Best New Items to Target for Consistent Wins and Eclipse Clears
When everything from enemy density to elite modifiers is tuned to punish mistakes, the best new Seekers of the Storm items are the ones that remove variance from your run. Raw damage still matters, but consistency, control, and loop stability matter more. If your goal is reliable clears and repeatable Eclipse success, these are the items that should shape every decision you make from Stage 2 onward.
Top-Tier Engine Items That Define Winning Runs
At the top of the priority list are the new action-based engine items that reward staying active rather than gambling on procs. Any item that converts kills, movement, or skill usage into barrier, cooldown refund, or stacking damage is effectively run insurance. These pieces don’t spike randomly; they scale exactly as well as you play.
Items like the new on-kill barrier generators and cooldown-loop enablers are especially dominant in Eclipse. They flatten incoming damage curves, keep defensive uptime high, and let skilled players brute-force bad RNG through execution alone. If you see one early, it’s often worth warping your entire build around it.
High-Value Damage Items That Scale Without RNG
The DLC’s strongest offensive additions aren’t burst relics, but damage amplifiers that grow through repetition. New stacking effects tied to consecutive hits, sustained fire, or uninterrupted combat favor survivors who can stay engaged without disengaging for safety. That makes them ideal for Eclipse, where stopping often means dying.
These items shine on survivors like Commando, MUL-T, Railgunner, and Acrid, but even slower kits benefit once aggro control and positioning are mastered. Because their damage ramps predictably, they outperform classic proc-based reds in long fights and boss encounters. If you’re choosing between random explosions and guaranteed scaling, guaranteed scaling wins every time.
Defensive Items That Enable Aggression, Not Passivity
Seekers of the Storm fundamentally redefines defense. The best new defensive items don’t reward hiding; they reward momentum. Barrier-on-action, temporary damage conversion, and threat-based mitigation all allow you to stay in combat longer without relying on I-frames or panic movement.
These items pair brutally well with Vortex Beacon and looping strategies. When enemies are forced into tight clusters, defensive triggers activate constantly, turning chaos into controlled pressure. In Eclipse, where chip damage is often more dangerous than bursts, these items quietly do more work than any healing relic ever could.
Items to Skip, Scrap, or Printer-Bait
Not every new item deserves a slot, even if it looks flashy. One-off burst items, low-frequency procs, and conditional effects that require awkward positioning actively weaken consistent builds. They inflate your item count without contributing to your core loop.
If an item doesn’t feed your engine, sustain your tempo, or scale with player input, it’s scrap. This mindset is critical in multiplayer, where diluted builds fall apart faster and printers are shared resources. Discipline here is often the difference between a clean loop and a slow collapse.
The Core Philosophy That Wins Eclipse
The biggest takeaway from Seekers of the Storm is that itemization is no longer about chasing power spikes. It’s about building systems that reward correct play every second of the run. The strongest new items amplify fundamentals: positioning, target priority, cooldown management, and flow.
Target items that make you stronger the longer you stay in control, not the ones that occasionally bail you out. If your build can survive bad RNG, it will dominate good RNG. That’s the mindset that clears Eclipse, ends loops on your terms, and proves that in Risk of Rain 2, consistency is the real endgame.