Umamusume: Pretty Derby – Vodka Build and Stats Guide

Vodka is one of those Umamusume that looks straightforward on paper and then absolutely punishes sloppy training in practice. She’s aggressive, explosive, and built to win races by brute force acceleration rather than elegant pacing. When optimized, Vodka feels unfair, ripping through the pack with late-race pressure that deletes slower builds before they can react.

Core Strengths

Vodka’s biggest selling point is her absurd Speed and Power scaling, which makes her a natural menace in Mile and Medium races. She thrives in high-tempo races where positioning wars matter, converting raw stats into tangible overtakes rather than praying to RNG for clean lanes. Her unique skill reinforces this identity, rewarding proactive racing lines and letting her snowball momentum once she commits.

She also has excellent synergy with aggressive skill packages. Acceleration boosts, overtaking triggers, and conditional speed buffs all stack cleanly with her stat profile. In PvP environments, this gives Vodka consistent win potential instead of relying on one miracle activation.

Key Weaknesses

Vodka’s biggest flaw is that she is brutally unforgiving if misbuilt. Neglecting Stamina or Wisdom turns her into a glass cannon that spikes early and collapses before the finish line. Unlike endurance-focused runners, she doesn’t get free value from sloppy stat spreads.

Her race plan is also vulnerable to crowding. In dense PvP lobbies, Vodka can get boxed in if positioning skills are ignored, wasting her strongest acceleration windows. This makes skill selection and inheritance not optional, but mandatory.

Competitive Identity

In the meta, Vodka occupies the role of a high-pressure carry rather than a safe all-rounder. She’s designed to bully mid-pack runners and punish defensive builds that lack late-race answers. When piloted correctly, she forces opponents to race around her threat rather than execute their own ideal strategy.

Vodka shines most in competitive modes where stat ceilings are high and skill density matters. She rewards players who understand breakpoints, activation timing, and lane control, making her a favorite among theorycrafters and ladder climbers alike. This is not a beginner-friendly Uma, but for players willing to optimize every decision, Vodka delivers some of the most satisfying wins in the game.

Optimal Race Distances and Preferred Running Style for Vodka

Vodka’s competitive value spikes when her raw Speed and Power are allowed to translate directly into overtakes. That means choosing distances and running styles that let her fight for lane control instead of surviving attrition. If you try to force her into endurance races or passive positioning, you’re actively fighting her kit.

Best Race Distances: Mile and Medium

Mile is where Vodka feels borderline oppressive when built correctly. The shorter distance compresses positioning windows, and her high Power lets her muscle through traffic without bleeding speed. Acceleration skills trigger reliably here, giving her explosive mid-to-late race surges that decide PvP matches.

Medium races are her most consistent competitive environment. The extra distance gives more time for overtaking skills to stack, while still staying within a stamina budget that doesn’t require extreme concessions. This is where optimized Vodka builds dominate tournaments and Champion Meeting formats.

Suboptimal Distances: Sprint and Long

Sprint races are a trap for Vodka. Even if you brute-force Speed, her kit doesn’t leverage the early burst meta that defines top-tier Sprint runners. You’ll often lose before her strongest skills even have time to matter.

Long-distance races expose her weakest stat dependencies. Stamina tax is brutal, and investing enough to keep her alive past the final corner cuts directly into the Speed and Power thresholds she needs to function. You can clear PvE with heavy inheritance, but in PvP it’s an uphill battle.

Preferred Running Style: Betweener (Sashi)

Betweener is Vodka’s natural habitat and the style her entire design quietly pushes you toward. Sitting mid-pack lets her avoid early aggro while setting up clean overtakes, which is exactly where her speed buffs and acceleration triggers shine. This positioning also minimizes RNG deaths from boxed lanes when supported by proper positioning skills.

Most of Vodka’s best skill synergies activate during overtakes or mid-race advances. Betweener maximizes activation uptime, letting her convert stat advantages into actual placements rather than theoretical DPS. If you’re playing Vodka seriously, this is the default.

Alternative Option: Leader (Senko)

Leader Vodka can work, but it’s a specialized tech choice rather than a baseline recommendation. You’ll need stronger Wisdom and early speed control to avoid getting swallowed by true front-runners. When it works, it pressures defensive builds by forcing them to respond earlier than they want.

This style shines in smaller lobbies or formats with fewer dedicated Runners. In stacked PvP fields, however, Leader Vodka is more vulnerable to getting sandwiched and losing momentum before her strongest windows.

Styles to Avoid: Runner and Chaser

Runner asks Vodka to win the race before her kit fully comes online. Without top-tier start acceleration and lane control, she burns resources early and fades late. That’s the opposite of how her stats are meant to scale.

Chaser looks tempting on paper, but in practice it’s too RNG-heavy. Vodka wants reliable mid-race interactions, not last-second lane prayers. Chaser builds also demand extreme stat thresholds that are better spent optimizing her strengths elsewhere.

Stat Priority Breakdown: Speed, Power, Guts, Wisdom, and Stamina Benchmarks

With running style locked to Betweener, Vodka’s stat profile becomes far more defined. You’re not brute-forcing races with raw Speed alone; you’re building a layered stat spread that converts mid-race positioning into lethal overtake pressure. Every stat point has to justify itself in PvP, where wasted investment is effectively dead DPS.

Speed: The Non-Negotiable Core

Speed is Vodka’s primary win condition, full stop. For Mile and Medium races, 1200 is the functional minimum in competitive PvP, with 1300+ being the realistic target if you want consistent podiums. Anything lower turns her overtakes into cosmetic movement instead of actual placement gains.

Support-wise, double Speed is mandatory unless you’re running a hyper-optimized inheritance setup. Cards with mid-race speed procs and Betweener-friendly skills outperform raw stat sticks, because Vodka scales harder off timing than flat numbers. Inheritance should prioritize Speed first, even if it means accepting slightly weaker secondary stats.

Power: Acceleration Is How Speed Actually Wins

Power is what lets Vodka turn Speed into real overtakes instead of getting lane-locked. Aim for 900 to 1000 Power for Mile, and closer to 1000+ for Medium where corner acceleration checks are harsher. Below that, you’ll feel her stall during the exact windows where her skills want to fire.

Power cards that offer corner acceleration or overtake-related skills are premium here. Inheritance Power is highly efficient because it scales multiplicatively with Speed during mid-race pushes. This is the stat that separates “fast” Vodka from “unstoppable” Vodka.

Wisdom: Positioning, Skill Uptime, and RNG Control

Wisdom is Vodka’s hidden MVP stat. 800 is the baseline for stable Betweener positioning, but 900+ dramatically improves lane selection and reduces bad RNG during crowded mid-race phases. This directly increases skill activation consistency, which is where Vodka actually generates value.

Leader builds demand even more Wisdom, often pushing 1000+, to avoid early aggro and pace mismanagement. Support cards with position-based skills and vision effects punch well above their stat totals. Inheritance Wisdom is underrated and often the difference between clean overtakes and getting boxed into irrelevance.

Stamina: Pay the Tax, Don’t Overpay

Stamina is Vodka’s most painful investment, but it can’t be ignored. For Mile, 500 to 600 with one gold recovery or equivalent is enough to survive without tanking your core stats. Medium races push that requirement closer to 700, especially in PvP where stamina checks are unforgiving.

Avoid raw Stamina stacking unless the race format absolutely demands it. Recovery skills, especially mid-race or corner-based ones, are far more efficient. Inheritance should cover Stamina only after Speed and Power benchmarks are secured.

Guts: Minimal, but Not Zero

Guts is Vodka’s lowest priority, but dumping it entirely is a mistake. Around 300 to 400 Guts helps stabilize late-race speed retention and reduces collapse when stamina runs thin. This matters more in Medium races where the final stretch is longer and more punishing.

Never run dedicated Guts supports on Vodka. If it comes from inheritance or incidental training, that’s enough. Treat Guts as insurance, not a scaling stat.

Ideal PvP Stat Benchmarks by Distance

For Mile PvP, you’re aiming for roughly 1200 to 1300 Speed, 900+ Power, 800 to 900 Wisdom, 500 to 600 Stamina with recovery, and 300 Guts. Medium races shift the load upward, pushing Speed and Power higher while demanding smarter Stamina management through skills rather than raw stats.

If you can’t hit these numbers simultaneously, Speed and Power always win the tiebreaker. Vodka doesn’t win by surviving; she wins by converting mid-race momentum into decisive overtakes. Everything else exists to make that happen consistently.

Skill Selection Strategy: Core Gold Skills, Triggers, and Anti-Meta Picks

Once your stats are locked in, skills are where Vodka stops being “stat-correct” and starts being dangerous. Her kit thrives on mid-race acceleration into late-race dominance, so every skill slot should reinforce that timing. Random procs and early-game fluff actively dilute her win condition, especially in PvP where pacing errors get punished instantly.

Core Gold Skills: Non-Negotiables for Consistency

Vodka lives and dies by acceleration, not raw top speed. Gold skills like 鋭い眼光 (Sharp Focus) and 乗り換え上手 (Smooth Switcher) are mandatory for Mile and Medium because they directly support lane changes and overtakes without forcing her into bad positioning. These skills trigger when Vodka is already doing what she wants to do, which keeps RNG low and value high.

For finishers, 終盤加速系 golds like 豪脚 or equivalents outperform generic speed boosts. Late acceleration lets Vodka convert stored Power into real DPS during the final stretch, especially when other runners are stamina-taxed. Pure speed golds only shine if your stat ceiling is already cracked, which is rarely the case outside whales or perfect RNG runs.

Trigger Discipline: Why Conditional Skills Matter More Than Quantity

Vodka hates dead skills. Anything that triggers from “front position only” or requires clean early pacing is a trap unless you’re running Leader with extreme Wisdom investment. Mid-pack or position-agnostic triggers are vastly superior, because Vodka naturally drifts before surging.

Corner-based and mid-race activation windows are ideal. They stack cleanly, avoid overlap waste, and line up with her natural acceleration curve. If a skill can’t reliably activate by the final corner, it’s probably stealing resources from something better.

Inherited Skills: Cheap Power, Smart Scaling

Inheritance is where Vodka quietly wins builds. Blue Speed and Power are obvious, but white skills like straight acceleration, corner acceleration, and overtake boosts are insane value per point. They scale with her stat profile and don’t require gold investment, making them perfect filler.

Avoid inheriting recovery unless the race distance absolutely demands it. You want your gold slots doing heavy lifting, not patching stat mistakes. Think of inheritance as sharpening Vodka’s knife, not padding her armor.

Anti-Meta Picks: Beating the Popular Builds

PvP Vodka shines when she punishes predictable front-runners. Skills that debuff vision, increase lane pressure, or disrupt pacing hit Leaders especially hard, forcing them into early stamina bleed or bad lines. These aren’t flashy, but they win races by breaking enemy AI logic.

Consider niche picks that trigger on crowd density or overtake attempts. In lobbies stacked with Speed-stacked Leaders, these skills create artificial gaps that Vodka can exploit with her superior Power. Anti-meta isn’t about gimmicks; it’s about forcing opponents off-script.

What to Skip: Skills That Look Good but Kill Runs

Early acceleration and start dash skills are bait. They pull Vodka forward before her stats and positioning are ready, leading to aggro spikes and stamina waste. Similarly, pure stamina recovery golds are overkill unless you’ve already failed the stat check.

If a skill doesn’t directly support mid-to-late race control, cut it. Vodka doesn’t need more buttons; she needs the right ones. Every skill choice should answer a single question: does this help her overtake cleanly when it matters most?

Recommended Support Card Lineups and Deck Archetypes

Once your skill philosophy is locked in, the support deck is what actually makes the build real. Vodka doesn’t win by brute-forcing stats; she wins by hitting very specific thresholds while keeping training efficiency high enough to afford premium mid-race skills. The goal here is clean Speed growth, reliable Power scaling, and just enough Stamina and Wisdom to keep her AI stable in PvP chaos.

Speed-Centric Aggro Deck (Standard Competitive Build)

This is the bread-and-butter Vodka setup and the one most players should default to. Run 3 Speed, 2 Power, and 1 Flex slot, usually Wisdom or Stamina depending on distance. The triple Speed core is non-negotiable; Vodka needs to hit Speed caps early so her mid-race pressure actually converts into overtakes.

Top-tier Speed cards with corner acceleration, overtake bonuses, or mid-race speed ups are ideal. You’re not chasing raw training value alone, but skill density that aligns with her timing windows. Power cards should prioritize acceleration or lane control skills, not late-race burst that overlaps with her unique skill.

High-Consistency PvP Deck (Stability Over Peak Stats)

If you’re tired of RNG nuking your runs, this archetype trades some ceiling for consistency. Go 2 Speed, 2 Power, 1 Wisdom, and 1 Flex, usually Speed if your cards are strong enough. The added Wisdom smooths AI decisions, reduces bad lane swaps, and makes her mid-pack positioning far more reliable in Champion Meets.

Wisdom support cards that offer corner awareness, pacing control, or debuff resistance are especially valuable here. You’ll feel the difference in how often Vodka waits for clean overtake angles instead of slamming into traffic. This deck shines in stacked lobbies where micro-decisions matter more than raw stat flexing.

Distance-Tuned Hybrid Deck (Mile vs Medium Optimization)

Vodka’s support lineup should shift slightly based on distance, and this is where theorycrafters can squeeze out extra win rate. For Mile races, lean harder into Speed with a 3 Speed, 2 Power, 1 Wisdom setup and aggressively cut Stamina. Mile Vodka lives or dies by mid-race dominance, not endurance.

For Medium distance, swap one Speed for Stamina or run a Speed-Stamina hybrid card if you have it. This isn’t about surviving the race; it’s about preventing late-race deceleration that kills her overtake momentum. A small Stamina buffer keeps her Power scaling relevant into the final corner.

Skill-Farming Deck (Inheritance and Gold Skill Setup)

When you’re farming parents or chasing specific gold skills, efficiency matters more than final stats. Run 2 Speed, 2 Power, 1 Wisdom, and 1 Friend or Utility card to maximize hint rates and event value. This deck isn’t meant to win Champion Meets, but it’s perfect for building future Vodka lines.

Prioritize support cards with cheap, high-impact white skills and golds that convert well through inheritance. Even if the run’s stats are scuffed, the skill pool can be god-tier. Think of this as long-term account investment rather than a one-off racer.

What Support Cards Actively Hurt Vodka

Pure Stamina decks are a trap and actively dilute Vodka’s identity. Overloading recovery skills or Stamina training kills her mid-race pressure and forces her into late-game coin flips she’s not designed to win. Similarly, support cards focused on start dash or early positioning tend to break her race flow.

Avoid cards that bloat the skill pool with conditional or early-race effects. Vodka thrives on clean, repeatable activation windows, and bad card choices introduce RNG you can’t outplay. If a support card doesn’t help her overtake cleaner or faster, it doesn’t belong in the deck.

Inheritance Planning: Parent Selection, Factor Targets, and Skill Inheritance

Once your support deck is locked in, inheritance becomes the real skill check. This is where Vodka stops being “well-built” and starts becoming oppressive in competitive lobbies. Clean inheritance smooths out stat gaps, frontloads her strongest skill timings, and reduces RNG variance in the final 600 meters.

Think of inheritance as pre-loading power before training even starts. If your parents are sloppy, no amount of god-tier support cards will fully save the run.

Ideal Parent Archetypes for Vodka

Vodka wants parents that already understand her race flow. Front-running or pure late-closing parents introduce conflicting skill pools that dilute her mid-to-late overtake identity. Your best options are strong Betweener or flexible Pace Chaser parents with clean, distance-appropriate builds.

Oguri Cap, Taiki Shuttle, and Symboli Rudolf lines are consistently strong because they offer raw stat inheritance plus universally good race control skills. These parents don’t force awkward positioning shifts and scale cleanly into Vodka’s preferred activation windows.

Avoid niche specialists unless you’re targeting a very specific Champion Meet rule set. A parent with perfect Mile skills but zero Medium coverage will hurt you more than help in mixed-distance formats.

Stat Factor Targets and Why They Matter

Speed factors are non-negotiable. Triple Speed inheritance across parents dramatically stabilizes Vodka’s training curve and lets you cut Speed training earlier without falling behind the lobby. This frees turns for Power and Wisdom, where Vodka gains real race-winning value.

Power is your second priority, especially for Mile and tighter Medium tracks. Power inheritance directly improves overtakes, corner acceleration, and lane contesting, all of which Vodka relies on to break packs. Two to three Power factors across parents is the sweet spot.

Stamina factors should be minimal and intentional. One Stamina factor is enough for Medium races if your deck supports it; Mile Vodka often wants zero. Wisdom inheritance is a luxury pick, but one factor can smooth consistency in high-skill-density builds.

Skill Inheritance: What Actually Converts

Not all gold skills inherit equally, and Vodka punishes lazy choices hard. Skills that trigger mid-race to late-race with simple conditions convert best and stay relevant across distances. Think straight-line speed boosts, corner acceleration, and generic overtake enhancers.

White skills with low activation thresholds are often more valuable than flashy golds. Stacking multiple clean white skills increases proc density and reduces reliance on one big roll in the final stretch. Vodka wins through pressure, not lottery tickets.

Avoid inheritance pools bloated with start dash, early lead, or stamina recovery skills. These don’t align with Vodka’s tempo and actively lower the odds of drawing her best effects during the critical mid-race surge.

Distance and Track-Specific Skill Planning

For Mile-focused Vodka, prioritize skills that activate between the first and second corners. Early-mid acceleration lets her establish position without overcommitting stamina, setting up devastating late overtakes. Mile inheritance should feel aggressive but controlled.

Medium distance inheritance shifts slightly later. You want skills that trigger after halfway to maintain momentum through the final corner. This prevents the common Medium-distance failure state where Vodka stalls just as the leaders start accelerating.

Track type matters more than most players admit. Tokyo and wide tracks reward sustained speed boosts, while tighter tracks favor burst acceleration. Build inheritance lines that respect these differences instead of chasing one-size-fits-all parents.

Building Long-Term Vodka Lines

The smartest Vodka players think in generations, not single runs. Even if a parent doesn’t win its race, a clean factor spread and skill pool can carry your account forward for months. This is especially important for Champion Meets with rotating distance rules.

Use skill-farming runs to intentionally sculpt inheritance pools. Cut dead skills early, accept suboptimal stats, and focus on long-term value. A slightly weaker Vodka now is worth it if it creates a monster parent for the next cycle.

Inheritance is where theorycraft turns into win rate. Get this right, and Vodka stops feeling like a high-maintenance character and starts feeling like a precision weapon built to punish mistakes.

Mode-Specific Builds: Champion Meeting vs Team Stadium Optimization

Once your inheritance lines are clean, the real decision begins: are you building Vodka to spike one race, or to farm points across dozens? Champion Meeting and Team Stadium reward completely different philosophies, and treating them the same is one of the fastest ways to tank results. Vodka can dominate both, but only if you respect how each mode stresses her kit.

Champion Meeting: High-Risk, High-Precision Vodka

Champion Meeting is about winning one race under a fixed rule set, not posting consistent averages. Here, Vodka leans fully into her assassin role: late acceleration, mid-race pressure, and explosive final stretch damage. Every stat point and skill slot should serve that single win condition.

Stat-wise, Speed is non-negotiable. For Mile Champion Meetings, aim for 1200+ Speed after bonuses, with Power closely trailing around 1000–1100 to guarantee clean overtakes through traffic. Stamina can sit lower than comfort, often 700–800 with one light recovery, because finishing first matters more than finishing clean.

Skill selection in Champion Meeting should favor gold accelerations and condition-based bursts over generic speed. Skills that trigger after the halfway point or entering the final corner dramatically increase Vodka’s kill potential. This is where taking one or two high-impact golds is justified, even if they’re RNG-dependent.

Support cards should reflect this spike-focused mindset. Speed and Power SSRs with strong mid-to-late race gold skills are king, while consistency cards lose value. You’re not farming points here; you’re engineering a single lethal run that punishes even slight positioning mistakes from the field.

Team Stadium: Consistency-Driven Vodka Farming

Team Stadium flips the script. Winning still matters, but consistency across repeated runs is the real DPS check. Vodka’s job here is to reliably place high and farm score, not gamble on a perfect activation window.

Stat distribution smooths out significantly. Speed still leads, but 1100–1150 is often enough, allowing you to invest more heavily in Power and a safer Stamina buffer. A Vodka that finishes third every race scores better long-term than one that alternates between first and seventh.

Skill strategy shifts hard toward white skills and passive speed. Proc density is everything, and stacking multiple low-cost speed boosts dramatically stabilizes her performance. Avoid narrow condition golds unless they have extremely forgiving activation windows.

Support decks for Team Stadium favor training efficiency and consistency tools. Cards that provide stamina safety, race bonuses, or flexible white skills outperform flashy but volatile options. You want Vodka to feel boring here, because boring wins points.

Inheritance Adjustments Between Modes

Inheritance planning should always start with mode selection. For Champion Meeting, inheritance can afford to be sharp and narrow, stacking distance-specific speed factors and late acceleration skills that won’t always fire. The payoff is massive when they do.

For Team Stadium, inheritance should be broader and cleaner. Prioritize raw stat factors, generic speed skills, and flexible positioning effects that activate in most race states. Dead skills hurt more here because they dilute consistency across dozens of runs.

This is why long-term Vodka lines matter so much. A Champion Meeting parent may be unusable for Team Stadium, and that’s fine. Treat them as separate weapons in your arsenal, each tuned to exploit the mode’s scoring logic rather than fighting it.

Master this split, and Vodka stops being a character you force into content. She becomes a tool you deploy with intent, whether you’re chasing trophies or grinding leaderboard points.

Common Build Pitfalls, Fine-Tuning, and Endgame Optimization Tips

Even with the right stat targets and inheritance plans, Vodka builds still fail for predictable reasons. These mistakes usually don’t show up in single showcase runs, but they absolutely nuke consistency in Champion Meeting and long-term Team Stadium scoring. Cleaning these up is what separates a “good” Vodka from one that quietly farms results every race.

Overcapping Speed at the Expense of Power

The most common mistake is blindly pushing Speed past practical thresholds while leaving Power underdeveloped. Vodka already has strong natural speed growth, and overinvesting here gives diminishing returns once you’re consistently hitting your positional checks.

Low Power shows up as late-race fade, poor lane changes, and lost momentum out of corners. In PvP, this often looks like Vodka leading early, then getting swallowed in the final stretch despite “perfect” Speed. Power is not optional for mile and medium builds; it’s part of her DPS package.

Gold Skill Greed and Proc Volatility

Gold skills are seductive, but Vodka suffers more than most when players stack narrow-condition golds. Skills that require specific race states, exact positions, or late-only windows create RNG-heavy outcomes that kill consistency.

White skills are your stabilizers. Multiple small speed boosts with wide activation windows outperform a single flashy gold in aggregate performance. Think proc density over peak value, especially in Team Stadium where dead skills actively lower score efficiency.

Stamina Buffer Mismanagement

Another frequent pitfall is treating stamina as a binary pass-or-fail stat. Vodka players often aim for the bare minimum, assuming good RNG or recovery skills will cover the gap.

This backfires in competitive settings. Slight stamina shortages cause subtle deceleration that doesn’t look like a “bonk” but still loses placements. A small stamina buffer, especially when paired with Power, dramatically improves end-race stability and placement consistency.

Support Decks That Fight the Build

Endgame Vodka optimization starts in the support deck, not the training screen. Mixing too many stat-specialized cards without synergy leads to uneven growth and missed training value.

Vodka prefers decks that reinforce Speed and Power while quietly supporting Stamina through bonuses, race rewards, or passive recovery access. Cards that offer flexible white skills, training efficiency, and consistency tools will outperform high-ceiling but narrow supports over dozens of runs.

Inheritance That’s Too Generic or Too Cute

Inheritance mistakes usually swing in two directions. Either the build is so generic that it adds nothing meaningful, or it’s overloaded with hyper-specific skills that rarely activate.

For endgame optimization, inheritance should reinforce the build’s core identity. Distance-appropriate speed factors, broad acceleration options, and raw stat bonuses keep Vodka reliable. If a skill doesn’t activate in most races, it doesn’t belong in a consistency-focused line.

Micro-Optimizations That Actually Matter

At the top end, small adjustments create real gains. Managing mood stability, securing early race bonuses, and prioritizing training turns that align multiple stat needs all add up over a full career.

Skill point efficiency is another hidden lever. Avoid overspending on low-impact skills early, and leave room to react to what the run gives you. Flexibility beats rigid shopping lists when RNG inevitably pushes back.

Final Optimization Mindset

Vodka shines when she’s treated like a precision tool, not a slot machine. Build for repeatable performance, smooth stat curves, and skills that fire often rather than loudly.

When optimized correctly, Vodka doesn’t rely on miracle finishes or perfect timing. She simply shows up, runs her race, and places high more often than not. In Umamusume’s endgame, that kind of reliability is the real win condition.

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