Best Springtrap Build in Dead by Daylight: FNAF Perks and Add-Ons

Springtrap isn’t a traditional M1 killer, and that’s exactly why he’s so dangerous in capable hands. His power is built around sustained pressure, psychological denial, and forcing survivors into mistakes rather than winning chases through raw speed alone. When played correctly, Springtrap turns the map into a hostile space where survivors are constantly second-guessing loops, pathing, and even their own safety between tiles. Understanding how his kit layers chase control and macro pressure is the foundation for every optimal perk and add-on choice that follows.

The Fear Gauge: Turning Time Into a Weapon

Springtrap’s defining mechanic is the Fear Gauge, a hidden meter that builds as survivors remain in his terror radius, witness his manifestations, or are chased repeatedly without breaking line of sight. Once Fear reaches critical levels, survivors suffer escalating debuffs like slower vaults, delayed fast actions, and reduced information clarity, making mindgames far more lethal. This is why Springtrap thrives in extended chases rather than quick hits and resets. The longer you keep a survivor engaged, the more the power starts playing the game for you.

Phantom Manifestation and Loop Control

Springtrap can deploy Phantom manifestations that briefly occupy space, block windows, or force survivors to path awkwardly around pallets. These aren’t traditional traps, but soft zoning tools that excel at mid-loop pressure rather than pre-placed setups. Survivors who greed tiles or rely on muscle memory will constantly misjudge distances and timings, handing you free hits. At high MMR, this turns safe loops into 50/50s heavily skewed in Springtrap’s favor.

Vent Network and Map Pressure

The vent system is where Springtrap separates himself from other chase-focused killers. By repositioning through vents, he can cut off rotations, re-enter chases from unexpected angles, or instantly threaten gens survivors thought were safe. This isn’t a pure teleport for downs, but a pressure tool that punishes predictable macro play. Good Springtrap players don’t spam vents; they use them to collapse survivor options and maintain Fear across multiple targets.

Why Springtrap Snowballs Hard

Once Fear is spread across the team, Springtrap’s power compounds brutally. Survivors take longer to reset, misplay tiles they normally respect, and struggle to coordinate safe unhooks under pressure. Every chase becomes faster not because Springtrap gets stronger, but because survivors get worse. This is why his best builds lean into information denial, chase extension, and terror radius value rather than raw lethality.

Core Build Philosophy: What Springtrap Needs to Dominate High-MMR Matches

At high MMR, Springtrap doesn’t win by brute force or raw down speed. He wins by dragging survivors into long, uncomfortable interactions where Fear quietly sabotages their fundamentals. Your build should never aim to end chases instantly; it should aim to make every second of contact increasingly lethal. The philosophy is simple: extend engagement, deny clarity, and punish predictable survivor decision-making.

Chase Extension Over Burst Damage

Springtrap’s power only snowballs if survivors stay in his orbit. Perks that prematurely end chases work against his kit, especially in coordinated lobbies where resets are clean and efficient. What you want instead are tools that force survivors to commit to tiles longer than they want, take extra loops, or second-guess pathing under pressure.

Extended chases aren’t a liability for Springtrap; they’re the win condition. Fear stacks faster, Phantom zoning becomes more oppressive, and survivors start failing muscle-memory vaults they’d normally hit. When your build supports sustained pressure rather than instant downs, Springtrap’s power does the rest.

Information Denial Is Fear’s Best Friend

Once Fear starts to build, survivors already struggle with clarity and reaction timing. Layering information denial on top of that turns manageable pressure into chaos. High-MMR survivors rely heavily on perfect info to plan rotations, pre-run strong tiles, and coordinate saves.

Springtrap thrives when survivors don’t know where he is, which gen is safe, or whether a chase is actually over. Builds that obscure aura reads, scramble survivor comms, or punish overconfidence force survivors to guess. And guessing against Phantom manifestations and vent repositioning is how survivors lose health states for free.

Terror Radius Value Over Stealth Gimmicks

Springtrap isn’t a stealth killer, and trying to force him into that role wastes his strongest advantage. His terror radius is a weapon, actively feeding Fear and passively pressuring survivors off objectives. Perks that scale with terror radius presence or reward proximity amplify what Springtrap already wants to be doing.

At high MMR, survivors expect stealth plays and pre-run accordingly. What they don’t handle well is constant proximity pressure that never fully disengages. The goal isn’t to disappear; it’s to stay close enough that Fear keeps ticking while survivors feel unsafe committing to anything.

Macro Pressure That Feeds Micro Wins

Springtrap’s vent network gives him unmatched control over how chases begin and end. Your build should support rapid re-engagement, forced target swaps, and punishing survivors who assume you’ve left an area. This keeps Fear distributed across the team instead of isolated on one unlucky survivor.

High-level Springtrap play is about turning macro pressure into micro mistakes. You don’t need to tunnel relentlessly or hard-commit every chase. By constantly threatening gens, cutting rotations, and reappearing at awkward angles, you force survivors into inefficient play that compounds over time.

Add-Ons That Enhance Control, Not Crutches

The best Springtrap add-ons don’t fix weaknesses; they enhance inevitability. Add-ons that increase Phantom effectiveness, improve vent flexibility, or accelerate Fear application all reinforce the same loop of pressure and attrition. Anything that only helps in niche scenarios or requires survivors to misplay severely is unreliable at high MMR.

Think of add-ons as force multipliers, not win buttons. When your base build already extends chases and denies information, the right add-ons push survivors past their breaking point. That’s where Springtrap stops feeling fair and starts feeling unstoppable.

Best Perk Loadout for Springtrap (FNAF Synergies Explained)

Springtrap’s perk loadout should feel like an extension of his power, not a safety net. Every perk here either amplifies Fear generation, rewards terror radius presence, or converts map pressure into tangible slowdown. This isn’t about gimmicks or surprise value; it’s about forcing survivors into bad decisions over and over until the game collapses.

Core Meta Loadout (High-MMR Optimal)

Pain Resonance is non-negotiable on Springtrap. His vent mobility and Phantom pressure make it easy to rotate hooks across the map, and each Scourge proc punishes survivors for trying to brute-force gens through Fear. The scream information also feeds perfectly into re-engagements, letting you chain pressure instead of resetting.

Deadlock pairs with Pain Resonance to smooth out RNG. Springtrap thrives when survivors are forced to wait, hesitate, and reposition, and Deadlock creates artificial downtime that keeps Fear ticking. Even strong gen teams lose momentum when their “free” gen suddenly becomes untouchable.

Ultimate Weapon is where the build really locks in. Springtrap wants to be inside his terror radius constantly, and Ultimate Weapon turns that presence into raw intel and Fear spikes. Survivors screaming while you’re mid-rotation lets you immediately decide whether to commit, vent, or cut them off before they can reset.

Save the Best for Last turns Springtrap into a chase monster without overcommitting. His kit already encourages spreading pressure instead of tunneling, and STBFL rewards that mindset with brutal recovery times. Once stacked, survivors stop trading hits safely, which snowballs Fear and downs faster than expected.

Why This Loadout Feeds Springtrap’s Power Loop

This perk set reinforces a single loop: appear, threaten, punish, vanish, repeat. Pain Resonance and Deadlock stall the macro game, while Ultimate Weapon and STBFL dominate the micro. Survivors never get clean information, and every scream or blocked gen forces them to second-guess their next move.

More importantly, none of these perks require survivors to misplay badly. They trigger naturally as you play Springtrap correctly, staying aggressive, rotating often, and refusing to fully disengage. That consistency is what makes the build oppressive at high MMR.

Alternative Swaps Based on Playstyle

If you prefer heavier chase commitment, Sloppy Butcher can replace Deadlock. Springtrap’s ability to reappear mid-chase makes healing inefficient, and prolonged injuries keep Fear application rolling without direct interaction. This is especially effective against coordinated teams that rely on fast resets.

For information-heavy control, Infectious Fright can replace Ultimate Weapon. Springtrap’s terror radius presence makes Infectious reliable, and chaining downs into immediate pressure prevents survivors from stabilizing. This variant excels on smaller maps where vent routes overlap heavily.

How to Pilot the Build Correctly

Don’t treat these perks as passive value. Hook with intent, rotate immediately after Pain Resonance procs, and use screams to dictate your next move instead of chasing blindly. Springtrap wins by never giving survivors breathing room, and this loadout ensures every action feeds into that philosophy.

When played correctly, this perk setup doesn’t just slow the game down. It suffocates it, forcing survivors to play on your terms from the first hook onward.

Best Add-Ons for Springtrap: Optimal Pairings and When to Swap Them

With perks locking down the macro game, add-ons are where Springtrap truly becomes oppressive. The right pair doesn’t just buff his power, it tightens the entire appear–punish–vanish loop so survivors never regain tempo. At high MMR, add-on selection is the difference between steady pressure and outright suffocation.

Core Add-On Pairing: Fear Acceleration + Vent Control

Your default loadout should always include one add-on that accelerates Fear gain and one that improves vent uptime or exit speed. Faster Fear accumulation shortens the time between soft pressure and actual downs, especially against teams that pre-run. Vent cooldown or exit speed ensures you can immediately capitalize on that Fear instead of losing momentum.

This pairing is universally strong because it doesn’t rely on survivor mistakes. Every chase, scream, or forced rotation feeds Fear, and every vent becomes a real threat instead of a reposition tool. If you’re unsure what to bring, start here.

Snowball Add-Ons: Punishing Grouped Survivors

Add-ons that apply Fear to nearby survivors when you exit a vent or land a hit are lethal against altruistic teams. These shine when paired with Ultimate Weapon or Infectious Fright, turning one down into map-wide pressure. Survivors trying to bodyblock or trade hooks end up accelerating your win condition instead.

Swap into these when you notice survivors stacking gens or hovering around hooks. On coordinated teams, this forces them to spread out or risk cascading downs. Either choice benefits Springtrap.

Chase-Focused Add-Ons: Winning Tiles Faster

Add-ons that shorten post-teleport recovery or boost movement briefly after exiting a vent are ideal for tile-heavy maps. They let you challenge strong loops without overcommitting, especially when survivors expect you to fully disengage. The sudden burst often denies pallets or forces early drops.

Use these when survivors are playing tight, efficient chases and respecting your teleport too much. The goal isn’t raw speed, it’s breaking their rhythm and removing safe options earlier than expected.

Information Add-Ons: Forcing Bad Decisions

Some add-ons reveal survivor auras or trigger killer instinct when Fear thresholds are reached. These pair perfectly with aggressive rotation play, letting you immediately choose the next target instead of guessing. Information like this turns venting into a proactive hunt rather than a reset.

Bring these on larger maps where raw mobility isn’t enough. Knowing exactly where to reappear keeps pressure constant and prevents survivors from sneaking safe heals or gens.

When to Swap Based on Map and Team

On small, dense maps with overlapping vents, prioritize Fear spread and snowball add-ons. Survivors have fewer safe zones, and compounding pressure ends games fast. On wide maps, lean into cooldown reduction and information to maintain relevance across the map.

If survivors are cleansing, pre-running, and playing slow, Fear acceleration becomes mandatory. If they’re greedy, grouped, or overly confident in loops, chase or snowball add-ons will punish them harder. Springtrap’s strength is flexibility, and your add-ons should always reflect what survivors are showing you, not what you queued in with.

How the Build Plays: Chase Flow, Map Control, and Snowball Potential

This build turns Springtrap into a tempo killer. You’re not committing to marathon chases or coin-flip mindgames. Instead, you’re constantly forcing survivors to react to pressure that feels unpredictable but is actually tightly controlled by your perk and add-on synergy.

Opening Pressure: Establishing Fear and Tempo

Your first goal is spreading Fear, not tunneling a single down at all costs. Early vent usage should cut off common generator routes and push survivors into awkward pathing. Even if you don’t get a hit immediately, raising Fear thresholds primes the rest of the build to activate faster.

Resist the urge to hard commit at the first strong tile. Springtrap wins by making survivors feel unsafe everywhere, not by brute-forcing shack at full resources. If they pre-drop, you already won the exchange.

Chase Flow: Forcing Mistakes, Not 50/50s

Once Fear is online, chases become about rhythm disruption. Vent exits combined with chase-focused add-ons let you deny expected spacing, especially at jungle gyms and filler pallets. Survivors often misjudge your post-teleport recovery and either greed a vault or panic-drop early.

The key is knowing when to disengage. If a survivor reaches a tile that will cost you too much time, vent out and immediately pressure another target. Your perks ensure that abandoning a chase still advances your win condition through Fear, info, or slowdown.

Map Control: Turning Vents Into Soft Lockdowns

This build treats the map like a rotating threat zone. With information add-ons and Fear-based triggers, every vent becomes a surveillance point rather than just mobility. You’re not guessing where to apply pressure; you’re choosing the most punishing option available.

Survivors trying to heal or reset get caught in bad timing windows. Venting back into those areas forces interrupted actions or unsafe heals, which either gives you free hits or forces more Fear buildup. Over time, entire sections of the map become functionally dead zones for survivors.

Snowball Potential: When One Down Becomes Three

The real power spike hits after your first hook or down with Fear already stacked. Hook trades, bodyblocks, and altruistic plays are heavily punished because your build converts survivor proximity into momentum. What starts as a single chase often cascades into multiple injured or downed survivors.

At this stage, aggression is rewarded. You can slug selectively, rotate hooks quickly, and vent to cut off rescues before they stabilize. Survivors feel like they’re always one step behind, and that’s when Springtrap closes games fast.

Early, Mid, and Late Game Strategy with the Optimal Springtrap Build

Early Game: Establishing Fear and Tempo

Your opening minute is about information and positioning, not downs at all costs. Use vents aggressively to identify spawn patterns and force survivors off generators before they can settle into efficient repair lines. Even a brief chase that ends in a pallet drop or a forced vault is value, because Fear generation is the real objective.

Avoid overcommitting to god pallets or main buildings early. Springtrap’s power thrives when survivors feel watched, so rotating through vents near high-traffic generators keeps pressure global instead of localized. If a survivor pre-drops to stay safe, break it or leave immediately and let Fear do the long-term work.

This is also where your perk synergies quietly start carrying. Information triggers paired with Fear buildup let you predict resets, heals, and greedy split pressure plays. You’re not racing gens yet; you’re poisoning the map.

Mid Game: Weaponizing Map Pressure and Fear Thresholds

Once Fear hits its first meaningful breakpoint, the match pace tilts sharply in your favor. Survivors start misplaying loops, second-guessing vaults, and hesitating on rescues because they don’t know where you’ll vent next. This is when you lean into rapid target switching rather than tunneling a single survivor.

Hook someone, vent immediately, and pressure the nearest Fear-affected survivor. Even if you don’t get a down, you’re forcing injured states, interrupted heals, or unsafe pallet usage. Your slowdown perks activate naturally here, not because you’re camping gens, but because survivors can’t stabilize.

Mid game is also where you punish altruism hard. Bodyblocks, flashlight saves, and hook trades are risky when Springtrap can reappear instantly and capitalize on clustered survivors. One mistake here often snowballs into two hooks or a slugged survivor bleeding out pressure.

Late Game: Closing the Trap and Forcing Endgame Errors

By late game, large sections of the map should feel unusable to survivors. Fear stacks combined with broken pallet zones and vent coverage mean survivors are constantly rotating into unsafe space. This is where you play surgically, not recklessly.

Defend hook states by controlling approach angles with vents rather than facecamping. A quick teleport forces rescuers to hesitate, and that hesitation is often enough to secure a trade or a grab. If gens are nearly done, prioritize eliminating strong tiles instead of chasing kills immediately.

In endgame collapse scenarios, Springtrap excels at denial. Exit gates, injured survivors, and Fear-triggered info create perfect ambush windows. Survivors trying to brute-force an escape often panic, and Springtrap thrives on panic more than any killer in the roster.

Advanced Techniques: Mindgames, Power Optimization, and Survivor Counterplay

At this stage, you’re no longer just reacting to survivor decisions. You’re actively scripting them. Springtrap’s strength isn’t raw chase speed; it’s forcing survivors to play scared, make assumptions, and walk straight into bad outcomes they think they chose.

Vent Mindgames: Winning Chases Without Committing

The most common mistake Springtrap players make is overusing vents mid-chase. Venting isn’t an escape button; it’s a threat generator. Fake a vent entry at strong tiles to force early pallet drops, then immediately cut the survivor off on foot.

Against experienced survivors, hold your vent longer than expected. Good players pre-drop or fake windows to bait teleports, so delay just enough to punish the read. When done correctly, you’re shortening chases without ever swinging.

Power Optimization: Fear Stacking and Teleport Discipline

Fear is not a passive bonus; it’s a resource you manage. Optimize it by rotating pressure instead of tunneling, especially early to mid game. Each Fear threshold amplifies survivor errors, which means your power scales harder the longer the match drags.

Teleport with intent, not impulse. Venting after every hook is strong, but venting into dead zones or low-Fear survivors wastes tempo. Prioritize teleports that either interrupt actions, force unsafe rotations, or convert Fear into guaranteed hits.

Loop Control: Turning Safe Tiles into Liability Zones

Springtrap doesn’t brute-force loops; he invalidates them psychologically. Approach strong tiles slowly, show your red stain, then vent out of sight to remove directional information. Survivors panic when they lose visual confirmation, especially under high Fear.

At jungle gyms and long walls, venting behind a survivor mid-loop is often stronger than mindgaming windows. You’re not chasing pathing; you’re collapsing space. This turns otherwise safe structures into coin-flip scenarios that heavily favor you.

Survivor Counterplay: What They’ll Try and How You Punish It

High-level survivors will split gens aggressively to dilute your pressure. Counter this by targeting Fear-heavy survivors first, even if they aren’t the optimal chase target. Breaking the mental stability of one player often destabilizes the entire team.

Expect coordinated teams to pre-run and call vent locations. Punish this by walking into tiles you don’t intend to chase, then venting to cut off escape routes. Survivors who think they’re ahead of your power usually overcommit and give you free hits.

Flashlights, Bodyblocks, and Altruism Traps

Springtrap farms altruism better than almost any killer. Survivors grouping for flashlight saves or bodyblocks create perfect Fear snowball opportunities. Down one, fake a pickup, vent, and punish the rescuer who thinks you left.

Slugging is situational but devastating here. Leaving a survivor down forces teammates into predictable rescue paths, which you can collapse on instantly. This isn’t about being cruel; it’s about converting survivor confidence into structural pressure.

Adapting When Survivors Play Perfect

When survivors stop making obvious mistakes, slow the game down. Break pallets methodically, force unsafe zones, and let Fear do the heavy lifting. Springtrap thrives in matches that go long, where survivors can’t reset mentally or mechanically.

Perfect survivors still crack under uncertainty. Vary your teleport timings, delay swings, and change chase targets unpredictably. The moment survivors feel like they’ve lost control of the match, Springtrap takes it back permanently.

Common Mistakes Springtrap Players Make (and How This Build Fixes Them)

Even strong mechanical killers lose matches on Springtrap because they play him like a standard M1 killer. His power isn’t about raw chase speed; it’s about fear-driven misplays and spatial collapse. The build outlined earlier exists to patch these exact leaks, turning common errors into pressure points.

Overcommitting to Long Chases

The biggest mistake Springtrap players make is tunneling a single survivor through safe tiles for too long. Every second spent hard-committing is a second Fear decays across the rest of the team. You’re not Nurse or Blight; winning one chase slowly often loses the macro game.

This build fixes that by rewarding chase swaps. Fear-scaling perks and information tools make it optimal to drop a chase once value dips, then instantly reapply pressure elsewhere. Venting into a new target keeps Fear high globally, which matters more than securing one early hook.

Using Vents as a Taxi Instead of a Threat

New Springtrap players treat vents like fast travel. They vent to move across the map, pop out, and start a normal chase. That wastes the psychological spike and positional advantage his power creates.

The add-ons and perks in this build turn venting into an ambush mechanic, not transportation. Information perks ensure you vent with intent, while Fear amplification means every unexpected appearance actively weakens survivor decision-making. You’re not arriving faster; you’re arriving when survivors are least ready.

Ignoring Fear Economy

Many players fixate on hooks and downs while completely ignoring Fear levels. That leads to matches where Springtrap feels weak, inconsistent, or overly RNG-dependent. If Fear isn’t being managed, his kit collapses into a worse version of a basic killer.

This build constantly feeds Fear through passive pressure, failed rescues, and interrupted objectives. Slowdown perks stretch the match length, giving Fear time to compound. By mid-game, survivors aren’t just slower; they’re panicking, missing skill checks, and pre-dropping pallets they shouldn’t.

Playing Too Fair at Pallets and Windows

Trying to out-mindgame survivors at standard loops is another trap. Survivors expect respect at windows and pallets, and Springtrap players who give it bleed tempo. Even successful hits often cost too much time.

This build encourages collapsing loops instead of playing them straight. Vent positioning, combined with perks that punish pre-runs and vault spam, turns safe structures into liabilities. Survivors either drop resources early or eat hits, both of which accelerate the win condition.

Overvaluing Hooks and Undervaluing Chaos

Springtrap isn’t a killer who needs clean, orderly hook states. Players who refuse to slug, fake pickups, or pressure rescues leave massive value on the table. Against coordinated teams, this is often the difference between a 2K and a wipe.

The build leans into controlled chaos. Perks that punish altruism and reveal survivor positioning make slugging and baiting rescues not just viable, but optimal. Every greedy save attempt spikes Fear, fractures comms, and creates snowball opportunities that clean hooks never would.

Failing to Slow Down When Ahead

One of the most subtle mistakes is playing faster when you’re already winning. Springtrap dominates late-game scenarios, but only if survivors are forced to sit in uncertainty. Rushing hooks and ending chases too quickly can actually stabilize the team.

This build rewards patience. Regression perks, Fear scaling, and vent mindgames all get stronger as the match drags on. When you’re ahead, slowing the game isn’t mercy; it’s how Springtrap turns pressure into inevitability.

Alternative Meta Variations and Flex Picks for Competitive Environments

Once you understand how Springtrap wins by stretching time and manufacturing chaos, flexing the build becomes less about comfort and more about reading the lobby. Competitive environments demand adaptation. Scrims, high-MMR solo queue, and coordinated SWFs all stress different parts of Springtrap’s kit, and smart perk swaps let you stay oppressive no matter the matchup.

Anti-Rush Variant for Hyper-Efficient Gen Teams

When survivors load in with toolboxes, split spawns, and zero fear of early chases, raw slowdown becomes mandatory. Swapping into Corrupt Intervention and Deadlock buys Springtrap the breathing room he needs to seed Fear across the map. These perks don’t win chases, but they delay the moment survivors can safely reset and stabilize.

Pair this variant with add-ons that reduce vent cooldown or extend post-teleport pressure. The goal isn’t immediate downs; it’s forcing survivors to rotate blindly while Fear ticks up in the background. By the time Corrupt falls, the map already feels unsafe, which is exactly where Springtrap thrives.

Aggression-First Build for Snowballing Early Downs

Against solo queue or mechanically weaker teams, you can cut some slowdown and lean into tempo. Infectious Fright, Forced Hesitation, or even Lethal Pursuer amplify Springtrap’s ability to chain pressure after the first hit. One down often becomes two injured survivors and a third who panics off a gen.

This variation rewards decisive play. Slug aggressively, vent immediately after downs, and deny resets before Fear decays. Add-ons that boost Fear on hits or punish healing turn early mistakes into irreversible momentum.

Information Control for Coordinated SWFs

Top-end teams don’t die because they misplay chases; they die because their information collapses. Swapping in Ultimate Weapon, Nowhere to Hide, or Darkness Revealed turns Springtrap into a walking radar, especially when paired with vent mobility. Survivors can’t comm what they can’t predict.

This setup is about denying safe space. Every gen kick becomes a threat, every locker a liability. When survivors stop trusting callouts, Fear spikes naturally, and Springtrap’s mid-game becomes nearly impossible to stabilize against.

Endgame Lockdown When You Expect Long Matches

Some lobbies won’t crack early, and that’s fine. No Way Out, Blood Warden, or even Remember Me convert Springtrap’s late-game dominance into guaranteed kills. Survivors already rattled by Fear make disastrous endgame decisions, especially when exits are delayed or blocked.

This variant shines on larger maps where gens are spread and hooks take time. Play patient, trade hooks for pressure, and let the endgame perks finish what Fear started. Springtrap doesn’t need a fast win; he needs inevitability.

Flex Add-Ons That Always Stay Relevant

If you’re unsure what you’re facing, default to consistency. Vent cooldown reduction, Fear amplification, and action-speed penalties scale in every phase of the match. Avoid niche add-ons that only matter in perfect scenarios; competitive play punishes inconsistency.

The best Springtrap players treat add-ons like insurance. They don’t win the game alone, but they ensure your power is always online when survivors try to take control.

At the highest level, Springtrap isn’t about rigid builds. He’s about understanding when to slow the game, when to explode with pressure, and when to let Fear do the work for you. Adapt your perks, trust the chaos, and remember: survivors don’t lose because they get outplayed once. They lose because Springtrap never lets them feel safe again.

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