Internal Dispute is one of those trophies that looks straightforward on paper, then quietly punishes you if you play like a normal human being. It’s tied to a very specific story encounter where Capcom expects you to think like a survival horror veteran instead of defaulting to raw DPS. If you brute-force the situation, the game lets you progress, but the trophy is gone for the entire save file.
At its core, the trophy requires you to manipulate enemy aggro and AI behavior so that two hostile factions eliminate each other during a mandatory story sequence. You are not rewarded for landing the killing blow, dealing the most damage, or even surviving cleanly. You’re rewarded for restraint, positioning, and understanding how RE9’s enemy logic actually works under the hood.
What the Trophy Actually Requires
The Internal Dispute Trophy unlocks when you successfully provoke an internal conflict between two specific enemies during a story-locked encounter and allow that conflict to resolve without directly killing either target yourself. The game tracks this via hidden flags tied to enemy damage sources, not just who dies first. If your weapon damage registers as the final contributing factor, the trophy fails silently.
This is where a lot of players get tripped up. Chip damage, stray AoE splash, or even environmental hazards you trigger can count as player-caused DPS. You need to let the enemies’ own hitboxes, animations, and attack cycles do the work while you stay alive and out of their way.
Why It’s Permanently Missable
This trophy is missable because the encounter only happens once, during a linear section with no chapter select or rewind option until after the area is cleared. Once you exit the zone or trigger the next cutscene, the game autosaves and locks the state. Reloading a checkpoint does not reset the internal flags tied to the trophy condition.
Compounding the issue, the game never tells you that this is a trophy moment. There’s no on-screen prompt, no file note, and no NPC hinting that letting the enemies fight is even possible. Most players instinctively unload ammo, trigger finishers, or use high-damage gear they’ve been saving, which instantly disqualifies the run.
Common Player Mistakes That Lock You Out
The biggest mistake is over-preparation. Equipping high-DPS weapons, using status effects, or deploying companions or devices that auto-target enemies will almost always tag the kill as player-assisted. Even a single panic shot can invalidate the condition, especially on higher difficulties where enemy health pools are tighter.
Another frequent error is misunderstanding aggro range. If you kite too aggressively or break line of sight at the wrong time, the enemies reset their behavior and stop attacking each other. Once that happens, the internal dispute never triggers again, and you’re forced to finish the fight normally, permanently losing the trophy on that save.
This is the kind of achievement that defines Resident Evil trophy hunting. It demands patience, mechanical knowledge, and the discipline to not play the game the “correct” way. In the next section, we’ll break down exactly how to set this encounter up, control the chaos, and walk away with the trophy without burning your entire run.
Prerequisites and Global Requirements (Difficulty, Progression Flags, and Save Setup)
Before you even step into the encounter that triggers Internal Dispute, you need to lock in the correct global conditions. This trophy isn’t about execution alone; it’s about arriving at the moment with the game’s invisible systems aligned in your favor. Difficulty, progression flags, and how you manage saves all directly affect whether the trophy can even fire.
Difficulty Requirements: What Actually Works
Internal Dispute can be earned on any difficulty, including Assisted and Hardcore, but difficulty dramatically changes how forgiving the encounter is. On higher difficulties, enemy damage output is higher and their aggro windows are shorter, which increases the risk of accidental resets or forced player intervention. Hardcore is doable, but it leaves almost zero margin for error.
For most trophy hunters, Standard is the sweet spot. Enemies survive long enough to meaningfully damage each other, but their AI remains predictable and less prone to disengaging. Assisted can work, but lower enemy aggression sometimes delays or breaks the internal dispute state entirely, forcing awkward repositioning that increases failure risk.
Mandatory Story Progression Flags
You must reach the encounter during the intended first pass through the area. The game checks a one-time progression flag tied to this specific room state, not the enemies themselves. If you backtrack after clearing adjacent objectives or trigger alternate routes, the internal dispute flag never initializes.
Do not complete optional side interactions tied to this zone beforehand. Certain environmental triggers, including loot caches and scripted scares, subtly alter enemy spawn timing. If the enemies don’t spawn in their default formation, the game won’t register their hostility toward each other, and the trophy becomes impossible on that save.
Equipment and Loadout Restrictions
This trophy doesn’t require unequipping weapons, but practically speaking, you should treat it as a no-DPS loadout. Avoid weapons with passive effects, lingering AoE, or reactive perks that trigger on proximity. Even defensive tools that “push” enemies can register as player-caused interaction.
Unequip charms, attachments, or upgrades that trigger counterattacks, stagger bursts, or automatic retaliation. The game’s backend doesn’t differentiate intent; if your gear causes a hitbox interaction, the kill is tainted. Go in clean, even if that means feeling underpowered.
Save Setup: Your Only Safety Net
Manual saving before entering the zone is non-negotiable. You want a hard save outside the transition point, not an autosave inside the area. Once the encounter starts, internal flags begin tracking damage sources, and reloading a checkpoint will not reset them.
If you mess up, you must reload the manual save from before entering the area. Do not rely on retry prompts or death reloads, as those preserve the invalid state. Treat this like a one-shot puzzle, not a combat arena, and protect your save accordingly.
What You Cannot Fix Once Inside
Once the enemies are active, you cannot change difficulty, re-equip gear, or reset AI behavior without invalidating the attempt. Any menu-based changes after crossing the threshold lock in the current state. Even pausing during certain animation windows can desync aggro timing.
This is why preparation matters more than reflexes here. If the setup is wrong, no amount of mechanical skill will save the run. With these prerequisites locked down, you’re finally ready to manipulate the encounter itself, which is where Internal Dispute is truly won or lost.
Critical Story Branches That Govern the Trophy Outcome
Everything you’ve done so far only matters if the correct narrative flags are active. Internal Dispute is not a freeform AI sandbox moment; it’s a tightly controlled story branch where enemy hostility is conditional. Miss the wrong dialogue beat or resolve a prior objective too cleanly, and the enemies will never turn on each other, no matter how perfectly you play the encounter.
The Refuge Choice: Mediate or Escalate
The first major fork happens during the Refuge standoff earlier in the chapter. When given the option to calm both factions or subtly escalate tensions, you must choose the escalation path without initiating violence yourself. This primes the hostility variable that later allows the enemies to recognize each other as valid targets.
If you successfully de-escalate or neutralize one side early, the game flags the factions as allied for the remainder of the chapter. That single “peaceful” resolution permanently locks you out of Internal Dispute on that save. Trophy hunters should think narratively hostile, mechanically passive.
Dialogue Timing and Interrupt Windows
Several conversations leading into the encounter have hidden interrupt windows that matter. You need to let specific lines finish without skipping, especially those where blame is assigned between groups. Skipping or rushing these can prevent the aggro transfer flag from triggering, even if you chose the correct dialogue option initially.
This is classic Resident Evil scripting behavior. The game often sets backend variables on line completion, not selection. Let the dialogue breathe, even if you’ve heard it before.
Optional Objective: Do Not “Fix” the Generator
One optional objective just before the encounter asks you to restore power to stabilize the area. Completing it improves visibility and enemy pathing, but it also unifies their aggro logic. For Internal Dispute, you must leave the generator untouched.
Darkness isn’t just atmosphere here; it’s a mechanical requirement. The uneven lighting causes patrol desyncs, which is what allows the enemies’ threat detection cones to overlap incorrectly. Fixing the generator makes them too efficient, and they’ll prioritize you instead of each other.
Companion Presence and AI Authority
If you’re traveling with a companion during this chapter, their presence can override the dispute entirely. Certain story choices determine whether they follow you into the zone or split off earlier. You need them absent for the trophy attempt.
Companion AI carries hidden authority in RE9’s hierarchy. Enemies will often defer aggro toward companions as higher-priority threats, which prevents inter-enemy hostility from ever registering. If your partner is with you, reload and adjust the earlier story choice that sends them away.
The Point of No Return Flag
There is a hard narrative lock when you cross into the disputed zone after a specific cutscene trigger. If all prior conditions aren’t met before this moment, the game finalizes the encounter parameters. No mid-mission decisions will correct it.
This is why Internal Dispute is so easy to miss on blind playthroughs. The trophy isn’t failed by bad combat; it’s failed hours earlier by story decisions that seem harmless at the time. Nail these branches, and the encounter will finally behave the way the trophy demands.
Key Player Choices and Dialogue Decisions That Trigger the Internal Dispute Path
Once you understand how fragile the backend flags are, the Internal Dispute path stops feeling random and starts feeling surgical. This trophy is less about what you do in combat and more about what you say, when you say it, and which systems you intentionally refuse to engage with. The game is quietly tracking your intent long before the enemies ever turn on each other.
Choose Confrontation, Not Compliance
Throughout the chapter leading into the disputed zone, you’ll be presented with dialogue that frames obedience versus skepticism. Any option that signals cooperation, de-escalation, or trust pushes you toward the stable encounter variant and hard-locks Internal Dispute out. You must consistently select confrontational or doubtful responses, even when they seem needlessly hostile.
This isn’t about roleplaying a jerk. These lines increment a hidden instability variable that primes enemy factions to view each other as threats. Miss even one of these exchanges, and the AI hierarchy resolves cleanly instead of fracturing.
Never Ask for Clarification During Briefings
Several dialogue trees allow you to ask follow-up questions during mission briefings or radio calls. These feel harmless, but mechanically they flag the player as seeking alignment and shared understanding. That single flag is enough to suppress inter-enemy aggression later.
Always take the shortest, most dismissive option. If a line advances the conversation without expanding it, that’s the correct choice. Let the NPC talk, don’t probe, and don’t reassure them you’re “on the same page.”
Refuse Mediation and “Peaceful” Resolutions
One especially easy-to-miss moment occurs when you’re prompted to intervene verbally between two hostile groups. The game frames this as a moral choice, but for trophy hunters it’s a trap. Attempting mediation stabilizes faction logic and permanently disables the Internal Dispute path.
You must either stay silent or choose the option that escalates tension. Even backing out of the conversation entirely is preferable to trying to calm the situation. Silence, in RE9 terms, is still a decision.
Do Not Reveal Your Full Intentions
Later conversations give you the option to explain your objective in detail or keep your motivations vague. Full disclosure improves NPC support and resource drops, but it also aligns enemy threat evaluation against you. Vague or evasive responses preserve ambiguity in the AI’s aggro table.
This ambiguity is critical. When enemies lack a clear player-priority target, they begin evaluating each other based on proximity and faction bias. That’s the exact crack Internal Dispute exploits.
Let Conversations End Naturally
As mentioned earlier, never skip or mash through dialogue once you’ve made the correct choice. Several of these decisions only register after the NPC finishes speaking, not when the option is selected. Interrupting, skipping, or triggering movement can nullify the flag entirely.
Treat every conversation like a QTE you can fail by being impatient. Let the camera settle, wait for the audio to finish, and only move once control is fully returned. It’s tedious, but it’s mandatory.
Common Dialogue Mistakes That Lock the Trophy
The most common failure is mixing one “correct” aggressive choice with a later conciliatory one, assuming it balances out. It doesn’t. RE9 tracks these decisions cumulatively, not contextually. One compliance flag outweighs multiple confrontational ones.
Another frequent issue is reloading checkpoints after dialogue. If the game auto-saves after a conversation, reloading will not reset the variable. You must reload to a save before the dialogue occurs or restart the chapter entirely to correct it.
Handled correctly, these choices ensure the encounter spawns in a volatile state instead of a controlled one. With the narrative groundwork laid and the AI primed for infighting, the Internal Dispute conditions are finally able to manifest when the enemies enter the same space.
Mandatory Combat or Encounter Conditions (Who Must Live, Die, or Be Defeated by You)
Once the narrative flags are set, the trophy stops being about dialogue and becomes brutally mechanical. Internal Dispute only unlocks if the game confirms that hostile factions resolve the encounter themselves, not with your DPS finishing the job. Think of this section as damage control rather than damage output.
You are not here to win the fight. You are here to manage aggro, positioning, and survival while the AI collapses in on itself.
Enemy Factions That Must Engage Each Other
The trophy-triggering encounter requires at least two hostile factions to remain alive long enough to establish mutual aggro. In this section of RE9, that specifically means the Wardens and the Converted must both be present when combat begins.
If you kill too many enemies before the factions lock onto each other, the game flags the encounter as player-resolved. Light chip damage is allowed, but hard focus DPS is not. Let their proximity, not your gunfire, determine their targets.
Enemies You Are Allowed to Damage (But Not Kill)
You are permitted to stagger enemies to redirect aggro or break a grab. Leg shots, low-caliber rounds, and single melee interrupts are safe as long as you do not deliver a killing blow.
Avoid headshots, explosives, or high-crit weapons entirely. If the final hitbox interaction that drops an enemy’s HP to zero comes from you, even accidentally, the Internal Dispute flag fails silently.
Enemies That Must Die Without Player Credit
At least one elite-tier enemy must be killed by another faction for the trophy to register. In most runs, this is the Warden Enforcer, identifiable by its heavier armor and slower wind-up attacks.
You can weaken it to speed things up, but the death animation must be triggered by enemy damage, not environmental hazards or DOT effects you applied. Fire and bleed damage count as player-owned even after you disengage, so do not use them.
NPCs That Must Survive the Encounter
Any allied or neutral NPC present during the encounter must remain alive. If an NPC dies, the game assumes player failure to control the situation and locks the trophy for that save file.
This is where positioning matters. Keep NPCs behind geometry, shut doors when possible, and draw loose enemies away with sound triggers rather than bullets.
Boss or Mini-Boss Conditions
If the encounter spawns with a mini-boss variant, you must not land the final hit. The mini-boss can be brought to critical HP, but another enemy must finish it during an active combat state.
Backing off at the right moment is key. Once the mini-boss enters its stagger loop, holster your weapon and reposition so another faction is forced into melee range.
What Immediately Voids the Trophy
Using explosives, environmental traps, or scripted hazards to kill enemies counts as player intervention. So does executing a downed enemy, even if another faction caused the knockdown.
Reloading a checkpoint after the encounter begins also invalidates the condition. The game snapshots combat ownership at encounter start, not completion, so commit once enemies are active.
Optimal Player Behavior During the Fight
Play defensively and think like a systems designer, not a speedrunner. Control line of sight, break pursuit with door slams, and let sound-based aggro do the heavy lifting.
If you feel useless, you’re doing it right. Internal Dispute is less about skill expression and more about resisting every instinct RE9 has trained into you.
Puzzle or Investigation Steps Tied to Internal Conflict Resolution
After managing the combat side correctly, the trophy still won’t pop unless you resolve the investigation layer that frames the encounter. Internal Dispute is flagged as a narrative-driven achievement, meaning the game checks your prior deductions before it ever evaluates enemy-on-enemy kills. This is where most completionists accidentally soft-lock the trophy without realizing it.
Required Case Files and Environmental Clues
Before triggering the faction encounter, you must collect three specific investigation items tied to the conflict between the groups. These are the Warden Disciplinary Log, the Smuggler’s Ledger Page, and the Bloodstained Orders pinned inside the lower barracks office. Missing even one causes the encounter to default into a standard combat resolution, removing the internal conflict flag entirely.
Read each document fully in the inventory screen. Skipping the text or backing out early does not register the clue, even if the item is collected. The game tracks “analysis complete,” not possession.
Dialogue Choices That Enable the Internal Dispute State
During the pre-encounter conversation, you must select neutral or probing dialogue options that escalate distrust between the factions. Avoid any lines that side with authority or offer to intervene directly, as those hard-flag the encounter as player-resolved. The correct dialogue path always frames you as an observer gathering information, not a problem-solver.
If you hear the line about “settling this ourselves,” you’re on the right track. That line confirms the internal conflict state is active and the trophy is still in play.
Investigation Puzzle: Power Routing and Door Control
The final prerequisite is the power routing puzzle in the security annex. You must reroute power to isolate the factions without sealing the main combat space entirely. Fully locking either group behind blast doors cancels their ability to engage each other, which fails the trophy condition.
Set power to Surveillance and Auxiliary Doors, not Containment. This keeps sightlines open while restricting player access, forcing the AI to path into conflict organically.
Timing the Encounter Trigger
Only initiate the encounter after all investigation steps are complete and the puzzle is correctly set. Crossing the central threshold too early hard-locks the scene into a standard combat encounter, even if you backtrack afterward. The game does not retroactively apply investigation flags.
A reliable indicator you’re safe is the ambient audio shift to overlapping faction chatter. If you hear both sides arguing before combat begins, the Internal Dispute logic is active and the trophy conditions can now be satisfied.
Common Investigation Mistakes That Lock the Trophy
The biggest mistake is solving the puzzle “too cleanly.” Veteran RE players are conditioned to optimize routes and seal threats, but here that instinct works against you. Over-controlling the environment removes the chaos the trophy demands.
Also avoid using investigation hints from accessibility assists. These can auto-complete deductions and silently bypass the internal conflict state, even though the UI suggests everything is correct. If you’re trophy hunting, manual investigation is non-negotiable.
Optimal Step-by-Step Route to Secure the Trophy in a Single Playthrough
With all investigation flags properly set and the environment primed for chaos, this is where execution matters. The Internal Dispute Trophy is not about skillful combat, but controlled restraint and understanding how RE9’s AI prioritization works under stress. Follow this route precisely and you can secure the trophy without reloading or branching saves.
Step 1: Prep Your Loadout Without Overcommitting
Before crossing the central threshold, strip your loadout down to mid-tier crowd control. A handgun with standard ammo and a single flash or stun tool is ideal. High DPS weapons like magnums or late-game shotguns can accidentally steal kills from the AI factions, which invalidates the trophy.
Do not equip charm modifiers or accessories that trigger passive damage, counters, or environmental hazards. Even indirect damage, like proximity mines or elemental DoT, can tag enemies as player-resolved.
Step 2: Trigger the Encounter, Then Immediately De-Aggro
Cross the threshold just far enough to trigger the cut-in dialogue, then immediately backpedal to the edge of the arena. You want both factions to acquire line-of-sight on each other before they fully aggro you. This is where the earlier power routing pays off, keeping sightlines open without trapping either side.
If done correctly, enemy aggro will split within three to five seconds. You should hear overlapping combat barks and see targeting reticles snap away from your position.
Step 3: Control Positioning, Not Damage
Your role here is spatial manipulation, not combat. Kite along the outer ring of the arena to keep enemies moving without clustering on you. Use vault points and narrow cover to force pathing recalculations, which increases the chance the factions collide mid-route.
Only fire your weapon if you need to break aggro or stagger an enemy about to reach you. Aim for legs or armor plates to avoid lethal damage and keep hitbox interactions minimal.
Step 4: Let the AI Resolve the Conflict Naturally
Once the factions fully engage each other, stop interfering. This phase can take longer than a standard encounter because the AI is not optimized for clean DPS trades. Resist the urge to speed things up, as finishing off weakened enemies yourself will hard-fail the trophy.
A good visual cue is when enemies begin using faction-specific executions on each other. That animation confirms the internal dispute state is progressing correctly.
Step 5: Clean-Up Only After the Game Signals Resolution
You’ll know the internal conflict has resolved when ambient combat audio drops and the surviving enemies enter a search state instead of active pursuit. Only then is it safe to eliminate any remaining threats. At this point, the trophy conditions are already locked in.
If the trophy doesn’t pop immediately, don’t panic. It triggers on the next autosave or room transition, not on the final kill itself.
Critical Fail States to Avoid During This Route
Do not use grenades, environmental traps, or scripted hazards during the conflict phase. These override AI-to-AI kill credit even if you don’t directly hit an enemy. Also avoid healing animations in the center of the arena, as this can pull universal aggro back onto you.
Finally, never reload a checkpoint mid-encounter. Reloading resets AI hostility tables while preserving investigation flags, creating a bugged state where the conflict appears active but no longer counts toward the trophy.
Common Lockout Scenarios and How Players Accidentally Fail the Trophy
Even players who understand the core concept of the Internal Dispute Trophy lose it to small, invisible systems working against them. These failures rarely feel dramatic in the moment, which is why so many completionists don’t realize they’ve been locked out until the trophy never pops. Below are the most common scenarios where runs quietly die.
Killing an Enemy During the “Non-Lethal” Setup Phase
The biggest accidental failure comes from overcorrecting during aggro setup. A single headshot, critical stagger into a wall, or bleed proc ticking during a dodge can award you the kill credit. Even if 95 percent of the damage came from the opposing faction, the game flags the encounter as player-resolved.
This is especially common with upgraded pistols and crit-focused builds. If you’re running bonus weak-point damage or limb break perks, unequip them before attempting the trophy.
Using Environmental Hazards Without Realizing They Count as Player Damage
Explosive barrels, collapsing scaffolds, electrical floors, and scripted fire vents all count as player-instigated damage if you trigger them. The game doesn’t care that enemies die to the environment; it only checks who caused the interaction.
Many players fail the trophy by “helping” the fight along with a single barrel pop. Even one environmental kill overrides the internal dispute state entirely.
Breaking Line of Sight Too Early
If you disengage and leave the arena space before both factions fully commit to each other, the AI can de-escalate instead of fight. This looks like a successful setup at first, but the conflict never reaches the internal resolution phase.
You must stay close enough to keep both groups in a shared combat state. If enemies switch to patrol or search behavior, the trophy is already dead.
Reloading, Dying, or Checkpoint Manipulation Mid-Conflict
Reloading a checkpoint after the factions begin fighting is one of the most dangerous mistakes. The game reloads enemy positions but does not always reset kill-credit logic or hostility flags cleanly.
This creates a false-positive scenario where enemies fight each other, but the backend no longer tracks it as a valid internal dispute. If you die during the setup or conflict phase, restart from an earlier save, not the autosave.
Letting Status Effects Finish Enemies
Fire, poison, acid, and bleed damage applied earlier in the encounter can tick after factions engage. If a status effect you applied delivers the killing blow, it counts as your kill even if the enemy is mid-animation fighting another unit.
This is why melee counters and elemental ammo are high-risk choices here. Stick to neutral crowd control tools that don’t leave lingering damage in the system.
Advancing the Story Before the Trophy Check Registers
Some players clear the encounter correctly but immediately sprint into the next objective trigger. If the game hasn’t resolved the internal conflict flag at an autosave or room transition, advancing too fast can skip the check entirely.
Pause for a moment after clean-up. Let the ambient audio settle, confirm enemies are in search mode, then move on deliberately to ensure the trophy condition finalizes.
Attempting the Trophy Outside Its Valid Story Window
The Internal Dispute Trophy is tied to a specific chapter state where multiple hostile factions coexist naturally. Trying to force it earlier or later, even in similar-looking encounters, will never work.
If the area has already been altered by story progression, enemy spawns are no longer eligible. This is a hard lockout that requires a new playthrough or chapter-select reset.
Cleanup Strategies: Can This Trophy Be Recovered via Chapter Select or NG+?
By this point, it should be clear that Internal Dispute is less about raw combat skill and more about respecting the game’s invisible logic. If you missed it, the big question becomes whether RE9 gives you a safety net, or if you’re staring down a full restart.
Using Chapter Select: Yes, But Only Under Strict Conditions
Chapter Select can recover the trophy, but only if you load into the chapter before any irreversible story flags are set. That means selecting the chapter at its very first entry point, not a mid-chapter autosave where enemy states may already be altered.
Once loaded, you must replay the chapter cleanly. Do not skip cutscenes, do not rush triggers, and do not reload checkpoints during the setup. The game treats Chapter Select as a soft reset, but only if you let the encounter unfold naturally from the start.
If you enter the chapter and notice missing enemy types, altered patrol routes, or fewer spawns, abort immediately. Those are red flags that the internal dispute window is already closed for that save state.
New Game Plus: The Safest Cleanup Method
If Chapter Select feels inconsistent, NG+ is the most reliable way to clean this up. Enemy factions, hostility tables, and kill-credit tracking all reset properly, removing the backend contamination that can happen from repeated reloads.
The upside is that NG+ gear trivializes the setup phase. You can control aggro precisely, reposition faster, and survive mistakes without accidentally killing targets, as long as you avoid high-DPS or elemental weapons.
Just remember: stronger weapons also increase the risk of stray kills. Swap to low-damage firearms or utility tools for this chapter, even in NG+, to keep the dispute clean.
Difficulty Changes and Trophy Eligibility
You are free to lower the difficulty when cleaning up this trophy. Internal Dispute is not difficulty-locked, and enemy AI still follows the same faction hostility rules on Assisted or Standard.
Lower difficulty actually helps because enemies stay alive longer when fighting each other, giving the system more time to register the internal conflict without interference. Fewer one-shot deaths means fewer accidental failures.
The only thing difficulty won’t fix is bad timing. If the story state is wrong, no difficulty tweak will make the trophy pop.
Hard Lock Scenarios to Watch For
If you have already completed the chapter, advanced the main objective, and overwritten all earlier saves, Chapter Select may not be enough. The game remembers certain world-state changes that persist across reloads.
Likewise, if you experimented heavily with reloads during the encounter, the hostility flags may be permanently desynced. In those cases, NG+ is not optional; it’s the reset button you need.
As a final tip, treat Internal Dispute like a puzzle, not a fight. Set the pieces, step back, and let the systems do the work. When RE9’s combat sandbox clicks into place, watching the trophy pop feels just as satisfying as surviving the horror itself.