Clea Boss Guide In Expedition 33 (How To Find And Beat)

Clea is the first boss in Expedition 33 that makes it painfully clear the game is done holding your hand. This isn’t a simple DPS check or a flashy story encounter meant to be steamrolled. Clea is a deliberate wall, designed to test whether you actually understand the game’s hybrid combat flow, timing windows, and party synergy.

Most players hit Clea thinking they’re underleveled or missing gear, when the real issue is fundamentals. If you brute-force this fight, Clea will punish every bad habit you’ve picked up so far. If you respect the mechanics, she becomes one of the most satisfying victories in the early-to-mid game.

Who Clea Is in the World of Expedition 33

From a narrative standpoint, Clea represents the first true enforcer of Expedition 33’s themes: inevitability, decay, and control. She’s not just another elite enemy guarding loot. Her presence ties directly into the larger mystery surrounding the expedition zones and why so many attempts have failed before yours.

The fight also subtly introduces how the game blends lore with mechanics. Clea’s abilities aren’t random; they mirror her role as a gatekeeper, shutting down sloppy aggression and forcing players to adapt. Pay attention here, because later bosses build on these same ideas in far more punishing ways.

Why Clea Is a Major Skill Check

Clea is where Expedition 33 starts demanding mastery of turn order manipulation, stamina management, and I-frame awareness. She punishes overextending DPS, ignores careless aggro generation, and heavily rewards players who can read telegraphs instead of reacting late. This is often the first fight where improper party composition actively works against you.

Her encounter is structured to expose common mistakes: hoarding cooldowns, ignoring debuffs, and tunneling on damage instead of survival. If you beat Clea cleanly, you’re ready for the game’s harder optional encounters. If you barely scrape by, later bosses will feel brutal.

Why Beating Clea Sets the Tone for the Rest of the Game

Clea isn’t just a roadblock; she’s a tutorial in disguise for how Expedition 33 expects you to play moving forward. Understanding her patterns prepares you for multi-phase bosses, overlapping attack windows, and encounters where positioning matters as much as raw stats.

This guide will break down exactly where to find Clea, how each phase of her fight works, and the optimal strategies to shut her down efficiently. By the time you’re done, Clea should feel less like an unfair spike and more like the moment Expedition 33 finally clicks.

Exact Location: How to Unlock and Find the Clea Boss Encounter

Before Clea ever tests your mechanics, Expedition 33 tests your awareness. Her encounter is not marked as a straightforward main-path boss, and many players miss the trigger entirely on their first pass through the region. Understanding how the game gates her appearance is critical, especially if you want to face her on-level instead of backtracking later undergeared or overleveled.

Prerequisite Progression: What You Must Do First

Clea only becomes available after completing the primary objective in the Ashen Verge zone and triggering the zone’s environmental shift. This happens once you restore power to the collapsed relay tower and survive the ambush event that follows. If the skybox hasn’t shifted to its darker, overcast state, Clea will not spawn.

You also need to speak with the Silent Cartographer NPC at the Expedition camp immediately after that event. This interaction flags Clea’s arena internally, even though the game never explicitly tells you this. Skipping this dialogue is the most common reason players swear Clea “isn’t there.”

Exact Map Location: Where Clea Is Hiding

Once the prerequisites are met, fast travel back to the Ashen Verge: Lower Basin checkpoint. From there, head east toward the broken aqueduct instead of following the main road north. You’re looking for a narrow, partially collapsed stone path that drops downward, marked by flickering blue expedition beacons.

Follow this path until you reach a sealed gate covered in sigils. Interacting with the gate triggers a short, unskippable cutscene, confirming you’ve found Clea’s arena. If enemies are still respawning in this corridor, you’re in the wrong instance state and need to recheck the prerequisites.

How the Encounter Is Locked and Why You Can’t Leave Easily

Clea’s fight is a hard-commit encounter. Once you pass through the sigil gate, fast travel is disabled and retreating is impossible until the fight ends. This is deliberate, as the game expects you to have learned resource management by this point.

Make sure you rest at the nearby expedition campfire before entering. You won’t get another chance to swap party members, adjust loadouts, or respec abilities once the arena seals behind you.

Recommended Prep Before Triggering the Fight

While this section isn’t about Clea’s mechanics yet, it’s worth stressing that finding her unprepared is a mistake. Bring stamina restoration items, at least one source of debuff cleansing, and a party member capable of manipulating turn order. Clea is tuned to punish “all DPS, no control” setups.

If you’re discovering her earlier than intended due to exploration-heavy play, consider backing out and finishing one or two side contracts first. Clea scales aggressively with player mistakes, not raw stats, and going in cold is how most players hit a wall here.

Once you step through that gate, Expedition 33 stops being forgiving. And Clea makes sure you understand that immediately.

Recommended Level, Gear, and Party Setup Before Fighting Clea

Now that you know you’re locked in once the sigil gate closes, this is the point where preparation stops being optional. Clea is less about raw damage checks and more about whether your build can handle pressure, disruption, and sustained combat without collapsing. If your party is even slightly under-tuned, her mechanics will snowball fast.

Recommended Party Level

You should be at least level 38 before attempting Clea, with level 40 being the comfortable breakpoint most successful clears hit. Below that, you’ll feel the stat gap immediately through longer cooldowns, weaker shields, and tighter stamina windows. This fight assumes you’ve unlocked your second-tier passives and at least one advanced skill per character.

If you’re level-appropriate but still struggling, the issue isn’t XP. It’s almost always gear synergy or party role overlap.

Gear Priorities and What Actually Matters

Defense stats matter more here than pure DPS, especially resistance to Arcane and Bleed-type effects. Clea’s kit heavily favors chip damage and stacking pressure, so gear with debuff resistance, shield amplification, or stamina-on-hit bonuses outperforms crit-focused builds.

Weapon-wise, prioritize consistency over burst. Weapons with multi-hit chains, turn-meter manipulation, or on-guard effects shine because they let you recover tempo when Clea starts disrupting the turn order. Glass-cannon relics are a trap in this fight unless you’re executing perfectly.

Optimal Party Composition

The ideal setup is a three-role core: a durable frontliner who can maintain aggro, a control-focused support, and a flexible DPS who can pivot between damage and utility. You do not want two pure damage dealers here, as Clea punishes overextension and predictable rotations.

Your tank should have reliable taunt uptime and access to damage smoothing rather than raw mitigation. The support slot is non-negotiable and should bring cleanse, turn delay, or action-point manipulation. For DPS, favor characters who can deal damage without consuming their entire stamina bar every turn.

Abilities You Should Have Unlocked

At least one party member needs a debuff cleanse that can be used reactively, not as a long-cooldown panic button. Turn-order manipulation abilities are borderline mandatory, as they let you interrupt Clea’s tempo spikes before they spiral out of control.

Avoid overly long wind-up skills unless they provide invulnerability frames or guaranteed payoff. Clea’s AI aggressively targets characters stuck in recovery animations, and wasted turns are often fatal here.

Consumables and Loadout Checks

Bring stamina restoratives, not just healing items. Most wipes happen because players can’t act when they need to, not because they ran out of HP. One emergency revive item is strongly recommended, but if you’re relying on it regularly, your setup is already flawed.

Before stepping through the gate, double-check passive toggles, accessory synergies, and formation bonuses. Once the arena seals, there’s no fixing a misclick. Clea doesn’t forgive sloppy loadouts, and the game fully expects you to respect that.

Clea Boss Overview: Core Mechanics, Damage Types, and Status Threats

Before diving into phase-specific tactics, it’s critical to understand what Clea is actually testing. This fight isn’t about raw DPS checks or stat inflation. Clea is a tempo boss that weaponizes turn order, stamina pressure, and status layering to force mistakes.

Where to Find Clea

Clea is located in the sealed lower stratum of the Shattered Annex, accessible only after completing the Expedition 33 side objectives tied to the Chronolock terminals. Once the final terminal is stabilized, a one-way gate opens behind the collapsed observatory. Crossing it immediately locks you into the arena, with no chance to swap gear or party members.

This is not a random optional encounter. The game expects you to understand advanced turn manipulation by this point, and Clea is deliberately placed to punish players who brute-forced earlier content.

Core Combat Loop and AI Behavior

At a baseline level, Clea operates on a disruption loop. She alternates between multi-hit pressure turns and control turns that delay, steal, or reshuffle your action order. If you let her complete this loop uninterrupted, your party quickly loses agency.

Clea’s AI heavily prioritizes targets who have already acted or are stamina-starved. Characters stuck in recovery frames or sitting at low action points are far more likely to eat her high-damage follow-ups. This is why turn efficiency matters more here than raw numbers.

Damage Types and Elemental Profile

Clea primarily deals hybrid arcane and true damage. Arcane hits can be mitigated with resistances and shields, but her true damage components ignore most defensive scaling. This makes traditional turtle builds far less effective than damage smoothing and avoidance.

Elementally, Clea has high resistance to void and shadow-based attacks, moderate resistance to arcane, and noticeably lower resistance to kinetic and lightning damage. Physical DPS with multi-hit chains consistently outperform slow, elemental nukes in this fight.

Status Effects You Must Respect

The real danger in this encounter comes from status stacking. Clea applies Fracture, which increases stamina costs per action, and Desync, which pushes a character’s next turn further down the timeline. Left uncleansed, these effects snowball into full turn denial.

Later in the fight, she adds Silence variants that selectively lock movement or skill usage rather than shutting down the entire kit. This is why reactive cleanses are mandatory; waiting a full turn cycle often means losing a character before you can respond.

Arena Effects and Hidden Pressure

The arena itself amplifies Clea’s strengths. Every few rounds, ambient pulses reduce all turn meters slightly, disproportionately hurting parties already behind in tempo. This mechanic is subtle, but it’s the reason passive turn regen and delay immunity feel so strong here.

There are no environmental hazards to exploit, no line-of-sight tricks, and no positional safe zones. The arena is intentionally neutral, forcing you to win purely through system mastery rather than gimmicks.

Phase One Breakdown: Clea’s Opening Patterns and How to Control the Fight

Phase One is where Clea tests whether your party understands tempo management at a mechanical level. Nothing here is meant to instantly wipe you, but every mistake compounds into a losing position by the time Phase Two begins. If you exit this opener behind on turn economy or cleanses, you are already on borrowed time.

Clea’s Guaranteed Opener and Early AI Logic

Clea always opens with a multi-target arcane sweep followed by a single-target punish aimed at the lowest stamina character. This is not RNG; it is scripted behavior designed to immediately stress your action economy. If you burn all your stamina on turn one, she will capitalize without hesitation.

After the opener, her AI shifts into priority targeting. Characters who have already acted, are recovering from long animations, or are sitting below 30 percent stamina are far more likely to be focused. This is why overextending on your first rotation is the fastest way to lose control of the fight.

Recognizing Her Phase One Attack Loops

Clea cycles between three core patterns in Phase One: pressure sweep, delay application, and punishment strike. The pressure sweep applies Fracture stacks, the delay ability applies Desync, and the punishment strike hits whoever is least able to respond. She will almost never repeat the same action twice unless your party is already staggered.

The key tell is her animation pacing. When Clea floats backward and her casting animation slows, she is about to apply Desync. When she leans forward with a sharp animation snap, expect a stamina-punishing hit. Learning these visual cues lets you preemptively guard or cleanse instead of reacting too late.

How to Control Tempo Instead of Racing DPS

The biggest mistake players make in Phase One is trying to brute-force damage before Clea ramps up. This backfires because her resistances are still high and her retaliation is strongest when you are stamina-starved. Your goal here is control, not speed.

Use low-cost abilities, basic attack chains, and passive procs to maintain pressure without draining action points. Save burst windows for after you’ve stabilized turn order and cleansed early Fracture stacks. If your party ends Phase One with full stamina bars and clean timelines, you are winning even if her HP hasn’t dropped dramatically.

Essential Phase One Utility and Party Roles

At least one party member should be dedicated to reactive cleansing with priority turn access. Delayed cleanses often fail here because Desync pushes your healer out of position. Characters with instant or off-turn cleanse triggers shine in this phase.

Your tank or bruiser should not hard-taunt unless they have stamina refunds or damage smoothing. Clea punishes static aggro holders with repeated true damage strikes. Flexible aggro control, such as soft taunts or threat spikes, keeps her targeting predictable without locking you into bad trades.

Common Phase One Mistakes That Snowball the Fight

Blowing cooldowns on turn one is the most common error. Players see a long fight ahead and panic, not realizing Phase One is about setup, not output. Those wasted resources are exactly what you need once Clea starts layering Silence variants later.

Another frequent mistake is ignoring Fracture because the damage feels manageable. Fracture is not a damage threat; it is a stamina tax that quietly destroys your ability to respond. If you let stacks linger, Clea’s mid-fight patterns become functionally unavoidable.

Master Phase One, and Clea stops feeling oppressive. You are not trying to beat her here; you are trying to deny her momentum and force the fight onto your terms before she escalates.

Phase Two Breakdown: Enrage Mechanics, New Abilities, and Survival Checks

Once Clea drops past her Phase One threshold, the fight stops being about control and becomes a straight execution check. This is where players who managed resources cleanly feel rewarded, and those who scraped through Phase One start collapsing. Her kit expands, her turn manipulation spikes, and every mistake now carries compounding punishment.

Phase Two Trigger and Immediate Threat Spike

Phase Two begins the moment Clea crosses roughly the mid-HP mark, and she does not wait for a clean turn cycle. She instantly refreshes her timeline position and gains Enrage stacks that amplify both damage and debuff duration. If your party is mid-animation or stamina-dry when this happens, you are already behind.

The most important thing to understand is that Clea’s Enrage is not a soft DPS check. It is a tempo check. If you cannot respond to her first Phase Two action with either mitigation, cleanse, or interruption, the fight can spiral in two turns.

New Ability: Ruptured Continuum

Ruptured Continuum is Clea’s defining Phase Two ability and the reason many attempts fail instantly. It’s a multi-hit AoE that applies upgraded Fracture and a Silence variant that locks active abilities but still allows basic attacks. The damage is manageable on its own, but the debuffs are what kill runs.

This ability has a deceptive wind-up. The visual tell is short, but the hitbox lingers, meaning mistimed dodges or late mitigation will still get clipped. Treat it as unavoidable unless you have guaranteed I-frames or a hard interrupt ready.

Enrage Scaling and Why Stalling No Longer Works

In Phase Two, Clea gains stacking Enrage every full round, not per action. Each stack increases her damage and reduces the stamina cost of her abilities, allowing her to chain more aggressively. This is why passive, defensive play that worked earlier now fails catastrophically.

You must actively shorten the phase. Controlled DPS is still important, but this is where you spend cooldowns with purpose. Holding bursts too long only gives her more Enrage stacks, and at three stacks, even tanks start taking lethal chip damage.

Survival Checks: Cleanse Priority and Turn Order Discipline

Phase Two introduces hard survival checks every two to three turns. If Fracture and Silence overlap on your support characters, you lose access to recovery tools and fall into a death loop. Cleanse priority shifts here: Silence effects come first, Fracture second, damage last.

Turn order manipulation becomes mandatory. Abilities that delay Clea, advance allies, or refund stamina after cleanses are worth more than raw healing. If your healer acts after Clea during Enrage turns, you are gambling with RNG instead of playing the fight.

Common Phase Two Mistakes That End Runs

The biggest mistake is panic bursting immediately after Phase Two starts. Players see the damage spike and dump everything, only to get locked out by Silence on the next cycle. Burst windows should be timed after Ruptured Continuum, not before it.

Another fatal error is leaving aggro static. Clea gains a Phase Two passive that increases damage against the last character she hit. Rotating soft aggro or using decoy effects prevents her from deleting one party member and cascading into a wipe.

What Winning Phase Two Actually Looks Like

A clean Phase Two doesn’t feel fast; it feels controlled under pressure. Your party is cleansing proactively, spending stamina deliberately, and pushing damage only when Clea’s Enrage timer is about to tick again. When done correctly, her HP drops steadily without sudden deaths.

If Phase One was about denying momentum, Phase Two is about proving you earned that denial. This is where preparation, party synergy, and mechanical discipline finally pay off.

Optimal Strategy to Defeat Clea: Turn Order, Skill Rotation, and Positioning

At this point in the fight, survival and damage are no longer separate goals. Clea punishes hesitation, but she punishes sloppy aggression even harder. The winning strategy is about forcing predictable turns, cycling cleanses and mitigation with intent, and only bursting when her toolkit is temporarily offline.

Ideal Turn Order: Who Acts, and Why It Matters

Your ideal turn order starts with a cleanser or tempo controller, followed by your primary DPS, with your tank acting last. This sequencing ensures debuffs are removed before damage is committed and allows the tank to react to Clea’s targeting instead of guessing it. If your healer is acting after Clea during Enrage cycles, you need speed tuning or turn-advance skills immediately.

Abilities that delay Clea’s turn or advance allies are effectively damage reduction tools here. Pushing her back even one slot can break her Fracture into Silence combo and buy you a full rotation of stability. Treat turn order as a resource, not a background stat.

Skill Rotation: Cleanse First, Pressure Second, Burst Last

Every rotation should begin with debuff management, even if HP looks stable. Silence shuts down recovery, and Fracture turns routine hits into lethal chip, so both must be cleared before committing stamina. Healing without removing these effects is a trap that drains resources without fixing the problem.

Once the party is clean, apply controlled pressure through consistent DPS skills rather than high-cost nukes. Save your burst abilities for windows immediately after Ruptured Continuum, when Clea’s damage amplification briefly drops and her follow-up patterns are limited. Bursting outside this window only accelerates her Enrage stacks and shortens the fight in the wrong direction.

Managing Aggro and Damage Spikes

Clea’s Phase Two passive makes static aggro a death sentence. The last character she hits becomes her priority target, and repeated hits will overwhelm even optimized tanks. Soft aggro tools, taunts with cooldown gaps, or decoy summons should be rotated every two turns to keep damage spread.

If you see Clea targeting the same character twice in a row, intervene immediately. Defensive cooldowns should be used preemptively, not as panic buttons after a crit lands. A clean run rarely features clutch saves; it’s built on preventing those moments entirely.

Positioning: Respect the Hitboxes or Lose the Run

Clea’s arena attacks in Phase Two have deceptive hitboxes that punish tight formations. Keep your backline slightly offset rather than stacked to avoid multi-target cleaves during Enrage turns. Frontliners should stay centered to control Clea’s facing and reduce the chance of splash damage clipping supports.

When Clea teleports or shifts lanes, reposition immediately, even if it costs stamina. Eating a reposition penalty is always cheaper than taking an overlapping AoE plus Fracture. Clean positioning keeps your rotation intact and preserves your margin for error.

Closing the Fight Without Throwing It

As Clea drops below the final third of her HP, resist the urge to tunnel vision on damage. This is where most wipes happen, because players abandon cleanse discipline and get locked out by a single Silence. Maintain the same rotation, shorten it slightly, and only chain bursts if her Enrage counter is about to reset.

Winning this fight isn’t about overwhelming Clea. It’s about never giving her the opening she’s designed to exploit. If your turns are clean, your positioning disciplined, and your bursts intentional, the kill becomes inevitable rather than lucky.

Common Player Mistakes That Cause Wipes Against Clea

Even with solid damage and clean positioning, Clea punishes small lapses harder than almost any boss in Expedition 33. Most wipes don’t come from bad builds, but from repeatable execution errors that compound over time. If the fight feels unfair, odds are one of the mistakes below is quietly sabotaging your run.

Overcommitting Burst During Enrage Windows

The most common wipe happens when players see Clea stagger or dip below a health threshold and dump every cooldown at once. This spikes her Enrage stacks faster than the party can stabilize, turning a winning position into an unrecoverable damage spiral. The fight is tuned to punish impatience, not low DPS.

Controlled bursts inside her vulnerability windows are safe. Full-send rotations outside them accelerate the clock against you. If Clea survives your burst with Enrage active, the run is already on borrowed time.

Ignoring Cleanse Timing Until It’s Too Late

Clea’s debuffs aren’t lethal individually, which tricks players into delaying cleanses. The problem is how quickly Fracture, Silence, and vulnerability effects stack once Phase Two starts rolling. One missed cleanse often leads to a turn where your healer can’t act or your tank can’t mitigate.

Cleanse should be treated as a rotation pillar, not a reactive tool. If your party only cleanses when someone is already in danger, you’re playing from behind. Proactive cleansing keeps your action economy intact, which is the real win condition in this fight.

Letting Aggro Stick to One Character

Many wipes start when Clea locks onto a single target and never lets go. Players often assume their tank can muscle through it, but Clea’s scaling damage invalidates static mitigation after a few turns. Even the best-geared frontliner will fold under repeated priority targeting.

Aggro must be actively rotated. If Clea hits the same character twice, that’s your warning shot. Failure to intervene here almost always leads to a sudden death that feels random but isn’t.

Stacking the Party to “Simplify” Healing

Grouping up feels safe, especially for players relying on AoE heals or barriers. Against Clea, this is a trap. Her cleaves and delayed blasts have wide, misleading hitboxes that punish stacked formations during teleport chains.

Spacing slightly costs nothing and prevents catastrophic overlap damage. If two characters get clipped by the same attack, the mistake happened before the animation even started. Clean formations are invisible when done right and painfully obvious when done wrong.

Misreading Phase Transitions as DPS Checks

Clea’s phase shifts feel like damage races, but they’re actually mechanical resets with added pressure. Players who treat them like hard DPS checks often break their own rotation, desync cooldowns, and enter the next phase without defensive tools ready. That’s when wipes snowball.

The correct play is stabilization first, damage second. Entering a new phase with cleanses available and aggro control established is far more important than shaving a few extra percent off her HP.

Chasing Greedy Repositions Instead of Safe Ones

When Clea relocates, players often try to optimize movement by cutting corners or delaying repositioning for one more attack. This almost always results in eating a splash hit, stamina break, or follow-up strike. Clea’s movement patterns are designed to punish hesitation.

Immediate, conservative repositioning wins more fights than perfect DPS uptime. Losing a turn to move is survivable. Losing a character to a greedy cast is not.

Tunnel Vision in the Final Third

The last stretch of the fight causes more wipes than the opening two phases combined. Players abandon discipline, skip cleanses, and stop tracking Enrage because the finish feels close. Clea capitalizes on this with tighter patterns and less forgiving punish windows.

The winning runs don’t change strategy at low HP. They execute the same plan slightly faster and with even fewer mistakes. If the final third feels chaotic, something earlier in your decision-making broke down.

Rewards, Unlocks, and What Beating Clea Enables Next

If you survived Clea without cutting corners in the final third, the game finally exhales. Her defeat isn’t just a power spike, it’s a systems-level unlock that changes how Expedition 33 approaches its late-game content. This is the point where optimized builds stop being theoretical and start becoming mandatory.

Clea’s Core Drops and Unique Rewards

Clea drops the Fractured Halo, a late-game relic that directly modifies phase-based combat interactions. When equipped, it reduces cooldown desync after enemy phase shifts, letting your party re-enter rotations faster instead of spending turns stabilizing. For teams built around timed bursts or stagger windows, this relic is borderline transformative.

You’ll also receive a large infusion of Phase Shards, enough to fully unlock at least one advanced passive tree if you’ve been saving them. This is not filler loot. The intent is to immediately reward disciplined play by pushing your build into its final form.

Character-Specific Unlocks and Skill Evolution

Beating Clea triggers several character evolutions that do not unlock anywhere else. Support-oriented characters gain access to upgraded cleanse variants that remove layered debuffs instead of just the most recent one. This directly counters the stacking status effects found in upcoming boss chains.

DPS characters unlock conditional passives that activate after teleport events or enemy relocations. This is a clear design signal that Clea is training you for fights where movement and reaction matter more than raw stat scaling.

New Endgame Zones and Optional Boss Paths

Clea’s defeat permanently opens the Shattered Meridian, a high-risk zone packed with multi-enemy encounters that chain mechanics instead of resetting between fights. These battles punish sloppy cooldown usage and reward the exact stabilization-first mindset Clea forced you to learn.

Several optional bosses also become available, including two that reuse Clea-style delayed AoEs and phase resets in combination with adds. If Clea felt overwhelming, these fights would have been impossible beforehand. After her, they feel demanding but readable.

System-Level Changes to Combat Flow

One of the most overlooked rewards is how the game itself changes after Clea. Enemy phase transitions from this point forward become faster, with less telegraph time but clearer audio cues. Players who learned to watch animations instead of UI bars will feel immediately comfortable.

The game also starts tracking efficiency metrics more aggressively, subtly pushing you toward cleaner clears. Overhealing, wasted buffs, and unnecessary repositioning begin to matter in scoring and reward scaling.

Why Clea Is the Real Gatekeeper of Expedition 33

Clea isn’t just a boss, she’s a curriculum. Every mistake she punishes becomes lethal in the content she unlocks. Every habit she rewards becomes the baseline expectation moving forward.

If beating her felt controlled rather than frantic, you’re ready for what comes next. If it felt lucky, now is the time to revisit your builds, refine your rotations, and internalize what the fight was actually teaching you. Expedition 33 doesn’t get easier after Clea, but it does get honest.

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