Dragon Ball Super: Every Main Character’s Ages And Heights

Time in Dragon Ball Super is less like a clean speedrun timer and more like a save file that’s been overwritten, reloaded, and occasionally corrupted by divine admin commands. If you’ve ever wondered why Goku can look the same across decades while Bulma visibly ages, the answer isn’t a mistake—it’s baked into the franchise’s mechanics. Understanding how Super tracks years, eras, and canon sources is the only way to get accurate ages and heights without tripping over retcons.

Dragon Ball operates on a calendar system that seems simple on paper but gets wild once time travel, gods, and wish-based rewrites enter the meta. Super inherits all of this, meaning every stat we list later depends on which timeline you’re standing in and which source you treat as authoritative. Think of it like checking patch notes before blaming the hitbox.

The Dragon Ball Calendar and Era System

Dragon Ball uses the Age calendar, abbreviated as “Age,” which starts long before Goku’s birth and continues consistently through Dragon Ball, Z, and Super. Goku is born in Age 737, and Dragon Ball Super primarily takes place between Age 778 and Age 780. That window matters, because Super is technically locked into the ten-year gap between Majin Buu’s defeat and the final episode of Z.

For gamers, this is a mid-campaign expansion wedged between two main story checkpoints. No matter how insane the power scaling gets, character ages can’t move past certain caps without breaking endgame continuity. That constraint explains why Super sometimes feels like it’s stalling the clock.

Manga vs Anime: Which Timeline Has Aggro?

Dragon Ball Super has two primary canon lanes: the manga supervised by Akira Toriyama and the anime that often expands, rearranges, or straight-up remixes events. While major beats line up, exact dates, durations, and even character designs can differ. When calculating ages and heights, manga statements and official guidebooks take priority, with anime-only material treated like optional side quests.

This matters because anime filler can stretch arcs over months that the manga implies took weeks. If you don’t account for that, your age math will desync fast. For this article, we stick to the highest-authority sources to avoid RNG-based assumptions.

Saiyan Aging, Divine Status, and Stat Scaling

Saiyans don’t age like humans, and that’s not flavor text—it’s a core passive ability. They stay in their physical prime until around age 80, then age rapidly, which is why Goku and Vegeta can tank universe-ending bosses while being chronologically middle-aged. Height, however, stabilizes early, meaning most Saiyans hit their final model long before their power ceiling.

Gods and immortals break the system even harder. Characters like Beerus and Whis exist outside the standard age economy entirely, operating on a timescale that ignores mortal calendars. When listing their ages later, we’re dealing with lore-confirmed estimates rather than hard numbers, similar to hidden stats in a JRPG.

Retcons, Wishes, and Timeline Interference

Dragon Balls themselves are the ultimate retcon engine. Wishes can reverse aging, restore bodies, or erase consequences that would normally lock in a character’s timeline. Future Trunks’ arcs add another layer, introducing parallel timelines that share origins but diverge wildly in outcome.

For a clean reference, this article focuses strictly on the main Super timeline unless explicitly stated otherwise. No alternate futures, no “what-if” branches, just the primary save file that most players recognize as canon.

How Aging Works in Dragon Ball: Saiyans, Humans, Hybrids, and Divine Beings Explained

Once you lock down which timeline you’re playing on, the next hurdle is understanding Dragon Ball’s wildly asymmetrical aging system. Characters don’t scale uniformly, and treating everyone like they follow real-world biology is how canon debates wipe entire comment sections. Think of aging in Dragon Ball like character classes with hidden passives that radically affect longevity, appearance, and combat readiness.

Saiyan Aging: Built for Late-Game Content

Pure-blooded Saiyans are designed for extended endgame viability. According to Toriyama, they stay in peak physical condition until roughly age 80, then hit a sudden stat drop instead of a gradual decline. That’s why Goku and Vegeta look almost unchanged throughout Dragon Ball Super despite being older than most of the human cast by decades.

Height is a separate stat entirely. Saiyans reach their final height early, usually by their late teens, meaning no amount of training, transformations, or god ki will change their hitbox. Power scales infinitely, but the character model stays locked, like an RPG avatar with capped physical dimensions.

Human Aging: Real-Time Progression, No Buffs

Humans play by standard mortal rules, with no hidden modifiers unless Dragon Balls or ki techniques get involved. Characters like Krillin, Yamcha, and Tien visibly age over time, even if their combat effectiveness doesn’t always drop at the same rate. Ki control slows decline slightly, but it doesn’t pause the clock.

Height for humans is entirely mundane. Once they’re adults, what you see is what you get, and any discrepancies usually come from art style shifts rather than lore. When listing human ages later in this article, the math is refreshingly clean compared to Saiyan calculus.

Hybrid Saiyans: Broken Early, Nerfed Later

Saiyan-human hybrids like Gohan, Goten, and Trunks are canonically overpowered early-game characters. They grow faster, unlock massive power spikes with less training, and mature physically quicker than pure Saiyans. However, their aging curve leans closer to humans once adulthood hits.

This is why adult Gohan looks his age while Goku doesn’t. Hybrids trade long-term physical stasis for explosive early DPS, making their ages and heights easier to track but their power scaling harder to predict. From a lore perspective, they’re high-risk, high-reward builds.

Divine Beings: Outside the Aging System Entirely

Gods, angels, and other divine entities don’t just ignore aging—they bypass the mechanic altogether. Beerus, Whis, and the Kaioshin exist on timescales so large that mortal years barely register. Their “ages” are usually estimates based on historical events rather than birth dates.

Height for divine beings is similarly static and symbolic rather than biological. Whis doesn’t grow because growth isn’t part of his design; his form is a fixed asset. When this article lists divine ages, treat them like lore tooltips rather than measurable stats.

Wishes, Time Skips, and Soft Retcons

Even within these rules, Dragon Ball loves to bend its own systems. Wishes can de-age characters, restore prime bodies, or freeze physical development entirely, as seen with characters like Mai and other long-running side cast members. Time chambers and training dimensions further complicate perceived age versus lived experience.

That’s why this guide separates chronological age from physical appearance and combat viability. A character might be decades old on paper but functionally in their prime, or visually young with years of lived experience under their belt. Understanding that distinction is key before diving into the exact ages and heights of Dragon Ball Super’s main roster.

Earth-Born Main Characters: Canon Ages and Heights (Goku, Vegeta, Gohan, Piccolo, and Allies)

With the divine edge cases out of the way, it’s time to lock back into the core roster. These are the characters whose ages fans argue about the most, largely because Dragon Ball Super runs on layered timelines, Saiyan biology exploits, and a few extremely convenient soft retcons. Think of this section as your clean stat screen: canonical numbers, lore context, and why each character still “plays” the way they do.

Goku: Chronologically Middle-Aged, Physically Endgame

By the main events of Dragon Ball Super, Goku is approximately 43 years old chronologically, having been born in Age 737 and operating mostly around Age 780. Thanks to Saiyan aging mechanics, his physical appearance and combat efficiency sit closer to a man in his late 20s. This is why he still has peak stamina, absurd recovery frames, and no visible stat decay.

Goku’s canonical height is 175 cm, or about 5’9”. He’s not tall by anime standards, but his compact frame keeps his hitbox tight and his movement speed deceptively high. In gameplay terms, Goku is the ultimate high-skill ceiling character who never falls off due to age scaling.

Vegeta: Older Than Goku, Built Like a Burst DPS

Vegeta is chronologically older than Goku, born in Age 732, making him roughly 48 years old during Dragon Ball Super. Like all pure-blooded Saiyans, his physical prime is effectively frozen until extreme old age. That’s why he still hits like a truck and stacks Zenkai-adjacent growth through training alone.

At 164 cm, or roughly 5’4”, Vegeta is noticeably shorter than Goku, but that stockier frame works in his favor. He’s all burst damage and aggression, with a lower center of gravity that sells his relentless, forward-pressure fighting style. Age has zero impact on his combat viability, and lore-wise, it never will.

Gohan: The Hybrid Aging Curve in Real Time

Gohan is where the hybrid Saiyan rules finally become visible. Born in Age 757, he’s around 23 years old during Dragon Ball Super, and unlike his father, he actually looks it. His adult face, broader build, and calmer presence reflect a character whose physical growth now follows human rules.

Standing at approximately 176 cm, Gohan is slightly taller than Goku and carries more visual mass. When he trains, his power spikes are immediate and dramatic, but when he slacks, the nerfs hit fast. Gohan’s age and height are straightforward, but his performance stats fluctuate wildly depending on player input, making him the definition of a high-maintenance build.

Piccolo: Reincarnation Makes the Math Weird

Piccolo’s age is one of Dragon Ball’s most misunderstood stats. Technically, he was born in Age 753 as the reincarnation of King Piccolo, making him about 27 years old during Super. Functionally, though, he carries inherited memories, instincts, and combat IQ that push his effective experience far beyond that number.

Piccolo is massive, standing around 226 cm, or 7’5”. His size gives him an enormous reach advantage, zone control, and battlefield presence, offset by Namekian regeneration that smooths out mistakes. Age doesn’t slow Piccolo down because Namekians don’t age like humans, making him a pure utility tank who scales with strategy, not time.

Krillin, Bulma, and the Human Allies: Aging on Hard Mode

Krillin, born in Age 736, is roughly 44 years old in Dragon Ball Super, and unlike the Saiyans, he looks it. At 153 cm, he’s the shortest of the main cast, but his experience, tactical awareness, and clutch plays keep him relevant. He’s the classic support character who survives on positioning and decision-making rather than raw stats.

Bulma, also born in Age 733, is about 47 years old during Super, though advanced tech and later wish-based cosmetic tweaks blur the visual truth. At roughly 165 cm tall, she’s physically average but intellectually unmatched, effectively serving as the party’s systems engineer. Tien and Yamcha, both born in Age 733 and standing around 187 cm and 183 cm respectively, show the clearest signs of human aging, reinforcing just how brutal the power gap becomes without alien biology or divine shortcuts.

Together, these Earth-born characters ground Dragon Ball Super’s timeline. Their ages and heights follow consistent rules, and when they bend, the story always tells you why.

Next Generation Fighters: Ages and Heights of Goten, Trunks, Pan, and Uub

With the human and legacy fighters mapped out, Dragon Ball Super pivots hard into its next-gen roster. These characters sit at the intersection of canon math, Saiyan biology, and long-running shonen time compression, which makes their ages and heights deceptively tricky. Think of this section as your clean patch notes for the future of the franchise.

Goten: The Broken Early-Game Saiyan

Goten was born in Age 767, right at the end of the Cell Games era, making him about 12 to 13 years old during most of Dragon Ball Super. Thanks to hybrid Saiyan genetics, he’s stuck in a prolonged child model despite having absurd power output for his level. It’s the classic shonen problem of a character whose DPS far outpaces his visual progression.

Height-wise, Goten sits at roughly 123 cm, or just over 4 feet, throughout Super. His small hitbox and youthful frame make his strength feel even more unbalanced, especially when he casually accesses Super Saiyan. Saiyan slow-aging kicks in early, meaning his growth is intentionally throttled for long-term narrative scaling.

Kid Trunks: Power Creep with a Short Reach

Trunks was born one year earlier in Age 766, putting him around 13 to 14 years old during Dragon Ball Super. Despite technically being older than Goten, he shares the same stalled growth curve, reinforcing that this is a Saiyan trait, not a continuity mistake. Mentally and emotionally, he still plays like a reckless rushdown character.

Trunks stands slightly taller than Goten at around 130 cm, or 4’3”. That extra height doesn’t translate to maturity or discipline, but it does subtly affect his combat presence and posture. Like Goten, his real growth is clearly being saved for a future meta shift.

Pan: The Timeline Anchor

Pan is born in Age 779, making her an infant during the later arcs of Dragon Ball Super. At this point, she’s under one year old, which finally gives the timeline a fixed reference point after years of flexible aging. Her existence confirms that Super is still well before the End of Z epilogue.

As a baby, Pan’s height is roughly 55 to 60 cm, depending on the scene. While she’s not playable yet in any meaningful sense, her early displays of flight and ki control signal an absurdly high potential ceiling. From a lore perspective, she’s a future S-tier unit waiting in the wings.

Uub: The Endgame Character Arriving Early

Uub was born in Age 774, making him around 10 years old during his first proper appearances connected to Dragon Ball Super’s timeline. This lines up cleanly with the End of Z, where Goku leaves to train him, confirming Super’s long-term narrative endpoint. Unlike the Saiyan kids, Uub’s age actually matters to the plot.

Uub stands at approximately 138 to 150 cm, depending on interpretation, placing him taller than Goten and Trunks despite being younger than them. His lean build and human proportions contrast sharply with his god-tier latent energy, inherited from Kid Buu. In gaming terms, Uub is a late-game unlock with endgame stats, introduced early to foreshadow a massive meta shift.

Gods, Angels, and Immortals: Beerus, Whis, Supreme Kais, and the Problem of Timeless Age

Once Dragon Ball Super moves past mortals, traditional age and height scaling starts to break down hard. Gods, Angels, and Kaiōshin don’t follow human or Saiyan growth curves, and the series intentionally treats their existence like a paused EXP bar. They don’t age in real time, they don’t physically mature, and they rarely change models unless the plot demands it.

From a canon perspective, this creates a “timeless age” problem where numbers exist, but don’t function the way players expect. The trick is understanding which stats are cosmetic, which are lore-only, and which actually matter to continuity.

Beerus: The God of Destruction with a Frozen Character Model

Beerus is over 75 million years old, with multiple confirmations placing his activity long before the rise and fall of ancient civilizations. Despite that, he appears physically identical throughout Dragon Ball Super, with zero signs of aging or degradation. His body is effectively locked, like a boss with infinite durability outside scripted events.

In terms of height, Beerus stands at roughly 175 cm, or about 5’9”. He’s lean, compact, and deceptively small for a top-tier threat, which fits his hitbox design perfectly. In gameplay terms, Beerus is a glass cannon with absurd DPS and invincibility frames tied to divine authority, not muscle mass.

Whis: An Angel Outside the Timeline Entirely

Whis is even harder to quantify because Angels don’t just age slowly, they exist outside normal time flow. He is estimated to be tens of millions of years old, potentially far older than Beerus, and shows absolutely no physical variation across eras. Aging simply does not apply to his character class.

Whis stands around 185 to 190 cm, putting him noticeably taller than Beerus and most mortals. His tall, slender build reinforces his role as a support unit with perfect execution, zero stamina loss, and reality-level reaction speed. When Whis dodges, it’s not skill, it’s system-level priority.

The Supreme Kais: Immortal, But Not Equal

The Supreme Kais are immortal in the sense that they don’t die from age, but they are not ageless in experience or hierarchy. Shin, the Supreme Kai of Universe 7, is actually quite young by Kai standards, estimated to be around 75,000 years old. This explains his inexperience compared to older Kais who were wiped out by Majin Buu.

Shin stands at approximately 160 cm, or 5’3”, making him shorter than most adult humans. His small stature and youthful appearance often undermine his authority, especially when standing next to Gods of Destruction. Lore-wise, Shin is a support mage forced into a raid leader role without the stats to back it up.

Zamasu and Immortality as a Broken Mechanic

Zamasu highlights the biggest flaw in Dragon Ball’s divine aging logic. As a Kai apprentice, his age is never clearly defined, but it’s assumed to be tens of thousands of years. Once he uses the Super Dragon Balls, age becomes irrelevant entirely.

Physically, Zamasu remains around 170 cm, with no changes even after becoming immortal. His body stops obeying damage rules, turning immortality into a hard exploit rather than a balanced mechanic. From a design standpoint, Zamasu is what happens when lore-granted invincibility ignores hitbox integrity and regeneration caps.

Why Divine Ages Exist But Don’t Function

The key thing to understand is that divine ages in Dragon Ball Super are narrative anchors, not growth metrics. They establish authority, hierarchy, and cosmic scale, but they don’t translate into visual change or power decay. Once a character enters the god tier, their model is effectively finalized.

For players and lore fans, this means height is often the only reliable physical stat left. Age becomes flavor text, useful for context but irrelevant to performance. In Super’s meta, gods don’t grow, they persist, and that permanence is exactly what makes mortals like Goku and Uub so disruptive to the system.

Villains and Rivals of Dragon Ball Super: Canon Age and Height Breakdowns (Frieza, Broly, Hit, Jiren)

Once you step away from gods and back into mortal territory, Dragon Ball Super’s age logic starts behaving like a competitive meta again. Villains and rivals still break the rules, but they do so with clearer stat sheets and fewer divine exemptions. These characters function as boss fights, DPS checks, and rival builds designed to pressure Goku and Vegeta at every stage of the Super timeline.

Frieza: Tyrant With Perfect Stat Preservation

Frieza’s exact birth year is never officially locked, but canon material places him in his late 70s during Dragon Ball Super. He was already an established galactic emperor decades before Planet Vegeta’s destruction, and unlike Saiyans, his race shows almost zero physical aging. Death, resurrection, and training arcs do more to change Frieza than time ever could.

In terms of height, Frieza’s final form stands at roughly 158 cm, or 5’2”. That compact frame is deceptive, giving him a small hitbox paired with absurd burst damage. From a gameplay lens, Frieza is the definition of an optimized glass cannon who never had to respec his build.

Broly (Dragon Ball Super): The Overscaled Raid Boss

Broly was born in Age 732, making him about five years older than Goku. During the events of Dragon Ball Super: Broly, that puts him in his late 40s, which lines up with Saiyan aging still being close to human norms. The difference is that Broly never stopped scaling, because his environment forced permanent combat adaptation.

Broly’s height is where things get ridiculous. Official material lists him at approximately 290 cm, or 9’6”, making him one of the largest humanoid fighters in canon. His massive frame gives him a huge hitbox, but his raw durability and damage output turn that drawback into irrelevant flavor text.

Hit: Time Manipulation Over Stat Growth

Hit is confirmed to be over 1,000 years old, placing him firmly outside mortal aging curves. Unlike gods, though, he still operates under assassin logic, improving technique rather than raw power. His growth comes from mastery, not transformations, making him feel like a veteran player who learned every system exploit the hard way.

Physically, Hit stands around 185 cm, or 6’1”. His build is lean and efficient, designed for precision rather than spectacle. In combat terms, Hit is pure frame advantage, abusing I-frames and cooldown manipulation instead of overwhelming stats.

Jiren: Power Without a Timeline

Jiren’s exact age has never been canonically confirmed, but he’s portrayed as a fully matured adult, likely equivalent to someone in their early to mid-30s by human standards. His backstory focuses on trauma and isolation, not longevity, which keeps his character grounded despite his absurd power ceiling.

Jiren stands at approximately 199 cm, or 6’6”, giving him a towering presence without reaching Broly-tier extremes. His physique is all efficient muscle, with zero wasted motion. Jiren isn’t broken because of age or race mechanics; he’s broken because he maxed every stat through sheer discipline and never relied on RNG.

Timeline Complications and Retcons: Reconciling Z, Super, and Future Trunks’ Timeline

Dragon Ball Super doesn’t just add new characters and forms; it rewires how the entire timeline functions. Ages and heights look simple on paper, but once time travel, divine calendars, and post-Z retcons enter the match, the UI gets cluttered fast. Think of Super as a live-service patch layered on top of Dragon Ball Z, not a clean sequel.

To make sense of character ages, you have to understand where Super actually sits on the timeline. Most of Super takes place between Age 779 and Age 780, after Majin Buu’s defeat but before the End of Z epilogue in Age 784. That single decision is responsible for most of the confusion.

Super’s Placement: The Pre-End of Z Soft Retcon

In original Dragon Ball Z canon, Goku meets Uub at the World Tournament when he’s about 47 years old. Super quietly stretches the years leading up to that moment, inserting gods, multiverses, and several planet-ending arcs into what used to be narrative downtime. This means characters like Goku, Vegeta, and Bulma appear older in Super than fans expected, even though the End of Z hasn’t technically happened yet.

From a mechanics standpoint, this is timeline compression. The devs added high-level endgame content without increasing the level cap. Ages advance logically, but character models barely change, which is why height stays consistent while age numbers climb.

Saiyan Aging: Why Goku and Vegeta Look Perma-Capped

Saiyan aging is the franchise’s built-in balance modifier. Saiyans age normally until their physical prime, then slow dramatically, maintaining peak performance for decades. That’s why Goku and Vegeta can be pushing 40 to 50 years old in Super while still looking like they’re in their early 30s.

This matters when tracking ages across Z and Super. Goku is born in Age 737, Vegeta in Age 732, and by Super they’re objectively middle-aged. Visually, though, they’re locked into their optimal stat window, like characters who hit a soft cap and never fall off.

Future Trunks: Parallel Saves, Separate Stats

Future Trunks is where things truly split. His timeline branches the moment he travels back to warn Goku about the Androids, creating a new continuity rather than overwriting the original. Every trip is effectively a new save file, not a rewind.

In Trunks’ original future, he’s born in Age 766 and grows up in a ruined world with accelerated trauma and constant combat XP. By the time he appears in Dragon Ball Super’s Goku Black arc, he’s physically comparable to his present-timeline counterpart but chronologically older due to extended warfare. Same height, similar build, radically different lived time.

The Goku Black Arc: Timeline Mechanics on Hard Mode

Super escalates its time travel rules during the Goku Black arc by introducing divine time rings. These don’t just allow travel; they hard-lock timelines so changes can’t overwrite their origin points. Zamasu exploiting this system explains why fixing the future isn’t as simple as winning a boss fight.

For age tracking, this confirms that Future Trunks’ timeline continues aging independently even when erased and restored. His physical stats remain stable, but his chronological age keeps ticking, making him one of the most temporally complicated characters in the franchise.

Gods, Kais, and Why Height Barely Changes

Divine characters further muddy the waters because they don’t age on human or Saiyan curves. Supreme Kais age slowly, Angels are effectively ageless, and Gods of Destruction operate outside mortal time entirely. This is why Beerus can sleep for decades and wake up with identical stats.

Heights, however, remain static across timelines because they’re tied to character design, not chronology. Time travel can inflate age numbers, but it doesn’t rescale character models unless the story explicitly demands it. In gaming terms, age is a hidden stat, while height is locked to the character’s hitbox and animation rig.

Why Canon Ages Still Matter Despite the Chaos

Even with retcons and branching timelines, official ages provide a reliable baseline for understanding character progression. They tell you who’s seasoned, who’s still scaling, and who’s coasting on god-tier modifiers. When viewed through Super’s timeline logic, the numbers finally line up without breaking immersion.

Dragon Ball Super doesn’t erase Z; it layers complexity on top of it. Once you treat timelines like parallel instances instead of a single linear run, the ages and heights stop conflicting and start making sense as intentional design choices rather than lore mistakes.

Definitive Canon Reference Tables: Official Ages, Heights, and Notes for Every Main Character

Now that Super’s timeline mechanics are locked in, this is where the numbers finally get grounded. Think of this section as the pause menu reference screen: no speculation builds, no what-if timelines, just clean canon data pulled from manga statements, guidebooks, and Super’s established chronology.

All ages listed are based around the Tournament of Power era unless otherwise noted. Heights are canonical design specs, meaning they stay consistent regardless of time travel, divine stasis, or off-screen training arcs.

Earth’s Core Fighters (Z-Warriors)

Character | Canon Age | Height | Canon Notes
— | — | — | —
Goku | Physically late 30s, chronologically mid-40s | 5’9″ (175 cm) | Multiple deaths and afterlife time mean his biological age lags behind the calendar. Saiyan aging keeps his combat stats in peak range.
Vegeta | Early 40s | 5’5″ (164 cm) | No extended afterlife gaps, so his age tracks closer to real time. Saiyan prime keeps him functionally equal to Goku.
Gohan | Mid-20s | 5’9″ (176 cm) | Hybrid Saiyan aging slowed after adolescence. Power spikes fluctuate based on training uptime rather than age.
Piccolo | Chronologically 30s, biologically ageless | 7’5″ (226 cm) | Namekian lifespan and fusion resets make his age more lore than stat. Height has remained unchanged since Z.
Krillin | Early 40s | 5’0″ (153 cm) | Full human aging curve. Retired from frontline DPS but remains a high-IQ support fighter.
Bulma | Mid-to-late 40s | 5’5″ (165 cm) | Uses Dragon Balls to soft-reset physical aging. Chronological age is high, visible age is not.

These fighters anchor Super’s power scaling because their stats evolve without timeline shenanigans. When they change, it’s because of training choices, not narrative loopholes.

Next Generation Saiyans

Character | Canon Age | Height | Canon Notes
— | — | — | —
Goten | Early teens | 4’1″ (123 cm) | Saiyan growth delay mirrors Goku’s childhood. Expect a sudden height spike later rather than gradual scaling.
Trunks (Present) | Early teens | 4’1″ (123 cm) | Matches Goten’s growth curve almost exactly. Height stagnation is intentional, not an animation oversight.
Trunks (Future) | Early 30s | 5’7″ (170 cm) | Timeline divergence keeps his age climbing even when timelines reset. One of the cleanest examples of parallel instance aging.

Future Trunks is the outlier that proves Super’s rules work. His physical model stabilizes, but his age stat keeps incrementing no matter how often reality gets wiped.

Androids and Artificial Life

Character | Canon Age | Height | Canon Notes
— | — | — | —
Android 17 | Physically late teens | 5’7″ (170 cm) | Infinite energy model halts aging. Chronological age is irrelevant to combat viability.
Android 18 | Physically late teens | 5’6″ (168 cm) | Same aging freeze as 17. Still operates at near-peak efficiency decades later.

Androids are the ultimate example of fixed builds. No stat decay, no age penalties, and no hitbox changes across arcs.

Gods, Emperors, and Divine Outliers

Character | Canon Age | Height | Canon Notes
— | — | — | —
Beerus | Over 75 million years | 5’9″ (175 cm) | Age is flavor text only. Divine status locks physical stats permanently.
Whis | Effectively ageless | 8’0″ (244 cm) | Angels exist outside mortal time. No aging, no degradation, no power ceiling shown.
Frieza | Chronologically 40s | 5’2″ (158 cm) | Short lifespan species, but absurd growth potential. Height remains constant across all forms.

These characters operate on different rule sets entirely. Their ages explain narrative authority, not power balance, which is why they consistently break scaling expectations.

How to Read These Tables Without Breaking Immersion

If the numbers feel inconsistent, that’s because Dragon Ball Super treats age like a background stat. It informs character history and mindset, but rarely affects combat readiness unless the story explicitly calls it out.

For players and lore fans alike, the takeaway is simple. Heights define hitboxes, ages define experience, and power is still dictated by training, transformations, and narrative aggro. Treat this table like a canonical loadout screen, and Super’s timeline chaos suddenly plays fair.

Final tip: when in doubt, trust physical design over dialogue. If a character looks the same and fights the same, their effective stats haven’t changed, no matter how wild the timeline gets.

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