Shadow of the Erdtree isn’t just another optional side chapter bolted onto Elden Ring’s map. It’s a full-scale FromSoftware expansion built to challenge players who already understand spacing, stamina discipline, and how quickly a single mistake can cascade into death. If the base game taught you how to survive the Lands Between, this DLC tests whether you actually mastered them.
A DLC in the Tradition of FromSoftware’s Hardest Expansions
FromSoftware expansions have always been where the gloves come off, and Shadow of the Erdtree follows the same philosophy as Artorias of the Abyss, The Old Hunters, and Ringed City. Enemy density is higher, encounter design is tighter, and bosses are built around delayed attacks, roll-catching hitboxes, and aggressive phase transitions that punish panic inputs. This is not content balanced for fresh endgame characters or casual experimentation.
Expect enemies to hit harder than anything short of late-game Elden Ring bosses, with smaller windows for flask usage and far less room to brute-force encounters through raw stats alone. Damage checks matter, but mechanical execution matters more. If your build relies on sloppy trades, overreliance on summons, or spamming one safe attack, Shadow of the Erdtree will expose those habits immediately.
Scope, Scale, and Why Preparation Matters More Than Ever
In terms of scope, Shadow of the Erdtree is closer to a condensed sequel zone than a traditional DLC area. You’re dealing with a large, self-contained world space, multiple legacy-dungeon-style areas, optional side bosses, and deep lore threads tied directly to Miquella and the Erdtree’s shadow. Exploration is rewarding, but also dangerous, with ambush-heavy level design and enemies placed to punish autopilot traversal.
Because of this scale, being underprepared doesn’t just mean harder fights. It can mean getting stuck behind repeated death runs, burning through consumables, or missing optional content simply because progression becomes too exhausting. The DLC assumes you have a solid weapon upgrade path, optimized talismans, and a build that’s already been tested against late-game bosses.
Difficulty Expectations and Design Philosophy Going In
Shadow of the Erdtree is balanced around players who have completed key endgame milestones and understand Elden Ring’s combat rhythm at a high level. Bosses are faster, more reactive, and less forgiving of passive play. You’ll see more combo extensions, delayed mix-ups designed to bait early rolls, and attacks that specifically target common player habits like backpedaling or flask chugging at mid-range.
FromSoftware’s design philosophy here is clear: mastery over convenience. While Spirit Ashes and co-op are still viable, encounters are tuned so that even with help, positioning and timing remain critical. Coming in properly leveled, with fully upgraded gear and a clear understanding of your build’s strengths and weaknesses, isn’t optional. It’s the baseline expectation before you even set foot in the DLC’s opening area.
Exact DLC Access Requirements: Mandatory Bosses, Locations, and Progress Flags
FromSoftware didn’t hide Shadow of the Erdtree behind obscure NPC quest chains or fragile missable flags, but the requirements are still very specific. If you haven’t cleared the correct late-game bosses or reached the right location, the DLC simply won’t trigger. Think of this as a hard progression gate, not a soft recommendation.
Mandatory Boss #1: Starscourge Radahn
Defeating Starscourge Radahn is a non-negotiable requirement. This isn’t about his Great Rune or access to Nokron; Radahn’s death is a global progression flag tied directly to the DLC.
If Radahn is still alive in your world, Shadow of the Erdtree will not activate, even if you’ve beaten every other major boss. You must complete the Radahn Festival in Caelid and land the killing blow, no exceptions.
Mandatory Boss #2: Mohg, Lord of Blood
The second required kill is Mohg, Lord of Blood, found at the bottom of Mohgwyn Palace. This is the more common roadblock, especially for players who skipped Varre’s quest or never revisited the area after farming runes.
Mohg must be defeated in his true boss arena beneath the palace, not the early invasion variant. His death unlocks interaction with Miquella’s cocoon, which is the physical entry point into the DLC.
Mandatory Location: Mohgwyn Palace and Miquella’s Cocoon
After defeating Mohg, return to the boss arena and approach the Cocoon of the Empyrean. Interacting with it triggers the transition into the Shadow of the Erdtree content.
There’s no NPC prompt, no item requirement, and no cutscene flag elsewhere in the world. If the cocoon doesn’t respond, it means one of the mandatory bosses hasn’t been defeated on that character.
Progression Flags That Do Not Matter
Contrary to early speculation, you do not need to defeat the Elden Beast, complete the main ending, or reach New Game Plus. Shadow of the Erdtree is accessible in a standard NG playthrough as long as Radahn and Mohg are dead.
NPC questlines like Ranni, Fia, or Goldmask also have no impact on DLC access. This keeps the entry clean and prevents players from being locked out due to narrative choices made dozens of hours earlier.
Recommended Character Level and Build Readiness
While the DLC will technically activate as soon as the requirements are met, entering underleveled is a fast track to frustration. A practical minimum is around level 120, with most players feeling far more comfortable between 130 and 150 depending on build efficiency.
Weapons should be fully upgraded or one tier off at most, meaning +24 to +25 for standard weapons or +9 to +10 for somber. Talismans should be locked in, flask upgrades maxed or near-maxed, and your build should already function smoothly against late-game enemies without relying on RNG or panic healing.
Common Access Mistakes That Delay Entry
The most frequent issue is killing Radahn on one character and Mohg on another. DLC access is character-specific, not account-wide, so both bosses must be defeated on the same save file.
Another common mistake is reaching Mohgwyn Palace but never finishing Mohg’s fight. Farming Albinaurics doesn’t count. If the cocoon isn’t interactable, double-check your boss kills before assuming something is bugged.
Preparation Tip: Lock This In Before You Respec or NG+
If you plan to respec heavily or move into New Game Plus, unlock DLC access first. Having the cocoon active gives you flexibility and prevents accidental progression resets that force you to re-clear Radahn or Mohg later.
Once access is secured, you can fine-tune your build knowing you’re free to enter the Shadow Realm whenever you’re ready.
Step-by-Step: How to Reach the DLC Entrance Without Missing Prerequisites
Once you’ve locked in both boss kills on the same character, actually reaching the DLC entrance is straightforward, but only if you follow the correct sequence. Shadow of the Erdtree doesn’t unlock through a menu prompt or NPC dialogue. It activates through a physical interaction in the world, and missing even one step will leave you staring at an inert cocoon.
Step 1: Defeat Starscourge Radahn in Caelid
Radahn must be defeated first, as his death is a global progression trigger tied to the DLC flag. It doesn’t matter when you kill him during your playthrough, but it must be done on the same save file you plan to use for the expansion.
The Radahn Festival at Redmane Castle is the intended path, though veteran players can brute-force the castle early. Once Radahn falls and the cutscene plays, you’re clear on this requirement permanently for that character.
Step 2: Defeat Mohg, Lord of Blood
Mohg is the second and final hard requirement, and this is where most access issues happen. You must defeat Mohg, Lord of Blood, not Margit, not Mohg the Omen in the Subterranean Shunning-Grounds.
Mohg resides in Mohgwyn Palace, and the game offers two ways to reach him. Either path works, and neither affects DLC access as long as the boss dies.
Step 3: Reach Mohgwyn Palace (Varre or Portal Route)
The fastest method is White-Faced Varre’s questline. After meeting him at the First Step, advancing through his invasion steps and using the Pureblood Knight’s Medal will teleport you directly to Mohgwyn Palace, even in midgame.
Alternatively, you can use the late-game teleporter in the Consecrated Snowfield, located west of the Yelough Anix Ruins. This route takes longer but bypasses Varre entirely, which is useful if his quest was ignored or broken.
Step 4: Kill Mohg and Approach the Cocoon
After defeating Mohg, Lord of Blood, do not leave immediately. Proceed behind his arena to find Miquella’s cocoon, which is embedded in the wall and surrounded by blood-soaked roots.
If both Radahn and Mohg are dead, the cocoon will be interactable. This interaction point is the actual DLC entrance, not a Site of Grace, NPC, or item trigger.
What to Do If the Cocoon Doesn’t Respond
If the prompt doesn’t appear, double-check that Radahn was defeated on this exact character. This is not shared across saves, even within the same profile.
Also confirm you killed the correct Mohg. Mohg the Omen does not count, and farming in Mohgwyn Palace without finishing the boss fight will not unlock access.
Final Pre-Entry Check Before You Touch the Cocoon
Before interacting, make sure your flasks are upgraded, your build is stable, and you’re not mid-respec experimentation. The DLC assumes late-game readiness immediately, and the opening enemies punish sloppy stat spreads and under-upgraded weapons.
Once you activate the cocoon, you’re free to enter Shadow of the Erdtree at any time from that character. FromSoftware gives no warm-up zone here, so stepping through unprepared is the fastest way to get skill-checked before you’ve even found your footing.
Recommended Character Level, Stats, and Build Readiness Before Entering
By the time you’re standing in front of Miquella’s cocoon, the game assumes you’ve already beaten Elden Ring’s hardest progression checks. Shadow of the Erdtree does not scale gently, and it does not care if you rushed Mohg early. This is endgame-plus content layered on top of an already demanding baseline.
Recommended Character Level Range
The practical entry point for Shadow of the Erdtree is level 120 at the absolute minimum, and that’s only if your build is hyper-optimized and your fundamentals are sharp. Most players will have a significantly smoother experience starting between level 140 and 160, where mistakes don’t immediately snowball into death.
If you finished the base game naturally, explored legacy dungeons, and cleared optional bosses, you’re likely already in this range. Entering below level 120 isn’t impossible, but you’ll feel every missed dodge and every poorly timed heal.
Vigor Is Not Optional Here
If your Vigor is below 50, you are underprepared. Period. Shadow of the Erdtree enemies hit harder than anything outside Malenia-level encounters, and chip damage alone will drain low-HP builds.
For most players, 55 to 60 Vigor is the comfort zone. This gives you enough HP to survive multi-hit combos, delayed AoEs, and grab attacks without relying on perfect I-frames every time.
Damage Stats and Soft Cap Expectations
Your primary damage stat should be at or near its main soft cap. Strength, Dexterity, Intelligence, Faith, or Arcane-focused builds should be sitting around 60 to 80 depending on scaling and weapon choice.
Hybrid builds are viable, but sloppy stat splits are punished immediately. If your damage feels “fine” in Mountaintops but not overwhelming, it will feel weak in the DLC’s opening hours.
Weapon Upgrade and Ash of War Readiness
Normal weapons should be at +25, and somber weapons should be +10. Anything less is leaving damage on the table, and the DLC assumes you’re fully upgraded from the first enemy onward.
Your Ash of War choice matters more here than in most base-game zones. High poise damage, fast recovery, and reliable stagger potential outperform flashy but slow setups. If your Ash regularly gets you hit during recovery frames, reconsider it now.
Flasks, Talismans, and Survival Tools
You should have max Crimson and Cerulean Flask upgrades, with a distribution that matches your build’s actual consumption. Shadow of the Erdtree enemies force frequent healing windows, not marathon FP spam.
Talismans should reinforce survivability and consistency, not just raw DPS. Damage negation, stamina efficiency, and conditional buffs that trigger reliably will outperform greedy glass-cannon setups in extended fights.
Spirit Ashes and Solo Viability
Even if you prefer solo play, having at least one fully upgraded Spirit Ash is smart. Some encounters are designed around multi-target pressure, and summoning can stabilize aggro without trivializing the fight.
Mimic Tear, Black Knife Tiche, and other high-end ashes remain effective, but enemy aggression and damage output are tuned higher. Treat summons as tactical tools, not crutches.
Respec Now, Not Inside the DLC
If you’ve been meaning to clean up your stat spread, this is the moment. Shadow of the Erdtree throws immediate build checks, and respecing after you’re already stuck behind a wall only adds frustration.
Lock in your identity, upgrade your core gear, and walk in confident. The DLC rewards mastery and preparation, and it punishes hesitation faster than almost any content FromSoftware has shipped before.
Essential Gear, Talismans, and Flask Upgrades to Secure Before the DLC
With your build locked and weapons capped, the final layer of preparation is making sure your support gear is doing real work. Shadow of the Erdtree doesn’t just test damage numbers; it pressures stamina management, survivability under burst damage, and how efficiently you recover after mistakes. If these systems aren’t optimized, even “fair” fights will snowball out of control.
Must-Have Talismans for Early DLC Stability
Raw DPS talismans fall off quickly when enemies can delete half your HP through medium armor. Dragoncrest Greatshield Talisman is borderline mandatory, as physical damage remains the most common threat and scaling negation has massive value in extended fights.
Erdtree’s Favor +2 is another near-universal pick, providing HP, stamina, and equip load without any conditional requirements. The DLC frequently chains attacks in ways that drain stamina faster than expected, and having a deeper stamina pool directly improves dodge consistency and punish windows.
For offensive slots, favor reliability over burst. Shard of Alexander is still excellent if your Ash of War is central to your build, while Rotten Winged Sword Insignia or Millicent’s Prosthesis outperform one-shot talismans in fights that last longer than 20 seconds.
Defensive and Utility Talismans Worth Locking In
Status resistance matters more than most players expect. Talismans like the Clarifying Horn Charm +1 or Immunizing Horn Charm +1 can trivialize otherwise oppressive enemy mechanics, especially in zones that layer madness, poison, or rot pressure mid-fight.
Green Turtle Talisman remains quietly elite. Faster stamina recovery translates directly into more I-frames over the course of a fight, and in the DLC’s relentless pacing, stamina regen often saves more runs than raw HP.
Swap talismans deliberately, not reactively. Build a small loadout of situational options now so you’re not fumbling menus after repeated deaths.
Flask Upgrades You Cannot Skip
You should have all Golden Seeds and Sacred Tears available in the base game, giving you maximum flask count and potency. Anything less is a self-imposed handicap, especially when DLC enemies punish healing windows with delayed follow-ups.
Your Crimson to Cerulean split should reflect actual usage, not habit. Many players overinvest in FP only to die with blue flasks unused; Shadow of the Erdtree favors consistent survivability over extended casting.
Wondrous Physick Tears That Actually Matter
The Flask of Wondrous Physick is one of the strongest tools you bring into the DLC, but only if it’s tuned correctly. Crimsonburst Crystal Tear and Crimsonwhorl Bubbletear offer survivability that can stabilize early attempts and prevent panic healing.
For aggressive builds, Opaline Hardtear provides flat damage negation that stacks extremely well with armor and talismans. Avoid gimmick tears unless they directly support your win condition; the DLC rewards consistency, not novelty.
Armor and Poise Benchmarks to Respect
Fashion still matters, but poise thresholds matter more. Medium builds should aim for at least 51 poise to avoid being staggered by common enemy chains, while heavier setups benefit significantly from pushing higher if equip load allows.
Damage negation scales better than raw defense numbers, so mixing armor sets to optimize physical and elemental resistance is often stronger than committing to a full set. If you’re getting stun-locked or chipped to death, your armor is part of the problem.
Every one of these upgrades smooths the DLC’s opening hours without trivializing its challenge. Shadow of the Erdtree is designed to punish players who treated the base game’s endgame as optional, and this is where that design philosophy becomes impossible to ignore.
Progression Checkpoints You Should Complete in the Base Game First (Optional but Strongly Advised)
All the gear optimization in the world won’t save you if your overall world progression is half-finished. Shadow of the Erdtree assumes you’ve seen Elden Ring’s late-game systems in action and internalized their difficulty curve. Think of the DLC less as a side area and more as a continuation tuned for endgame-ready Tarnished.
Mandatory DLC Access Bosses You Should Beat Cleanly
Defeating Mohg, Lord of Blood is non-negotiable, as his arena is the gateway into Shadow of the Erdtree. If Mohg is still a messy DPS race where you’re burning flasks through Nihil ticks, that’s a warning sign you’re underprepared.
Starscourge Radahn is not technically required for DLC entry, but beating him stabilizes your overall progression path. Radahn unlocks Nokron and several high-value upgrades, and his fight teaches positioning discipline that mirrors DLC boss design.
Recommended Character Level and Upgrade Benchmarks
You should realistically be between level 120 and 150 when entering the DLC, depending on build efficiency. Below that range, enemy damage spikes will feel unfair rather than challenging, especially for melee builds relying on trading hits.
Your main weapon should be at +25 for standard or +10 for somber, no exceptions. Shadow of the Erdtree assumes max reinforcement, and entering with anything less will drag fights out long enough for mistakes to snowball.
Legacy Dungeons You Should Clear Before Moving On
Finishing Leyndell, Royal Capital and defeating Maliketh, the Black Blade is strongly advised. These encounters teach delayed attacks, AoE pressure, and arena control, all of which are core to the DLC’s combat language.
Optional endgame zones like Crumbling Farum Azula and the Mountaintops of the Giants aren’t just about difficulty. They reward talismans, bell bearings, and upgrade materials that directly affect your survivability in the DLC.
Bell Bearings, Smithing Access, and Vendor Unlocks
You should have all major Smithing-Stone and Somberstone Bell Bearings turned in. Being able to freely experiment with backup weapons or pivot builds without farming is critical once DLC enemies start hard-countering specific playstyles.
Spirit Ash upgrades matter too, even if you don’t rely on summons. Having access to maxed-out ashes gives you tactical flexibility for specific encounters without trivializing the experience.
Great Runes and Rune Arc Readiness
At least one Great Rune should be fully unlocked and actively usable. Godrick’s Rune remains one of the strongest general-purpose options for DLC entry due to its flat stat boost across the board.
Stockpile Rune Arcs now, not later. Shadow of the Erdtree encourages learning fights through repeated attempts, and having arcs available lets you smooth early clears without permanently leaning on them.
NPC Questlines You May Want to Resolve First
Major questlines tied to Ranni, Fia, or the Haligtree are worth completing before entering the DLC. FromSoftware expansions have a history of advancing world states, and unresolved quests can quietly lock you out of rewards or dialogue.
Even if you don’t care about endings, these quests provide talismans, spells, and ashes that broaden your tactical options. The DLC rewards players with deep inventories more than narrowly optimized builds.
Shadow of the Erdtree doesn’t expect perfection, but it does expect commitment. If these checkpoints feel incomplete, the DLC will expose those gaps immediately, often in ways that no amount of mechanical skill can fully compensate for.
Preparing for Shadow of the Erdtree’s Unique Scaling and Difficulty Curve
Shadow of the Erdtree is not tuned like a standard Elden Ring endgame zone. It uses a bespoke scaling system layered on top of your existing character progression, meaning raw Rune Level alone will not carry you the way it did in Mountaintops or Farum Azula. This is where many returning players get blindsided, assuming NG+ muscle memory will do the work.
The DLC expects a “complete” Tarnished, not just a high-level one. If your build has gaps in survivability, upgrade depth, or combat adaptability, Shadow of the Erdtree will surface those weaknesses almost immediately.
Understanding the DLC’s Separate Power Scaling
Shadow of the Erdtree introduces Scadutree Blessings and Revered Spirit Ash Blessings, which function as localized power progression exclusive to the DLC map. These directly affect damage dealt and damage taken, operating independently from your Rune Level and weapon upgrade tier.
This design mirrors Sekiro-style regional scaling more than traditional Souls leveling. Early DLC enemies will feel overtuned until you actively explore, collect blessings, and invest them, so rushing bosses without engaging the overworld is actively punished.
Recommended Character Level and Stat Benchmarks
While there is no hard level gate, entering Shadow of the Erdtree below Rune Level 120 is asking for unnecessary friction. For most players, RL 130–150 is the comfortable baseline, especially if you want room to experiment without constant respecs.
Vigor should be at least 50, with 60 strongly recommended. DLC enemies hit harder, chain attacks more aggressively, and use delayed timings that punish low HP pools even if your dodging is clean.
Weapon Upgrades and Damage Expectations
Your primary weapon should be fully upgraded before entry: +25 for standard weapons or +10 for somber weapons. Shadow of the Erdtree assumes endgame damage output and balanced DPS windows, not burst-kill setups that rely on stagger cheese.
It’s also wise to bring at least one alternate damage type. Enemies in the DLC are more resistant-aware, and having a strike, fire, or status-based backup can prevent certain encounters from becoming endurance tests.
Armor, Poise, and Defensive Optimization
Fashion Souls still matters, but poise thresholds matter more here than in much of the base game. Many DLC enemies use rapid multi-hit strings that will stagger light builds repeatedly unless you invest in either poise or impeccable spacing.
Damage negation talismans, especially physical and elemental mitigation, pull more weight than raw offense early on. Surviving an extra hit often determines whether you get a heal window or get roll-caught into a death combo.
Spirit Ashes, Aggro Control, and AI Pressure
Even players who avoided summons in the base game should reassess that stance here. DLC encounters are designed with split aggro in mind, and certain enemy patterns become dramatically more manageable once pressure is divided.
Maxed Spirit Ashes benefit from the DLC’s Revered Spirit Ash Blessing system, scaling their survivability and usefulness. This keeps them relevant without turning fights into passive spectating, preserving the intended challenge.
Exact Access Requirements and Why They Matter
To enter Shadow of the Erdtree, you must defeat both Starscourge Radahn and Mohg, Lord of Blood. This is not just a narrative gate; it’s a mechanical filter ensuring players have cleared at least one high-pressure legacy boss and a late-game damage check.
If Mohg feels overwhelming, that’s a sign to pause and reassess before entering the DLC. Shadow of the Erdtree builds directly on his design language: bleed pressure, delayed swings, and punishment for panic rolling.
Mindset Shift: Exploration Before Bossing
The single biggest adjustment is pacing. Shadow of the Erdtree rewards cautious exploration far more than boss rushing, with early blessings acting as soft difficulty sliders for the entire region.
Treat the opening hours like Limgrave, not the Haligtree. Map fragments, side paths, and optional encounters are not filler; they are how the DLC expects you to earn survivability rather than brute-forcing it through stats alone.
Pre-DLC Checklist: Final Things to Do Before You Commit to the Land of Shadow
Before touching Miquella’s cocoon, take a moment to lock in your build, inventory, and world state. Shadow of the Erdtree is not a DLC you casually dip into for an hour; it assumes commitment, mechanical confidence, and a character that’s already been stress-tested by late-game Elden Ring.
This is the final sweep that separates a smooth onboarding from an opening stretch full of avoidable deaths and backtracking.
Confirm All Access Flags Are Cleared
First, double-check that both Starscourge Radahn and Mohg, Lord of Blood are fully defeated on your current playthrough. This sounds obvious, but players returning after long breaks or swapping characters often forget which save file actually cleared Mohg.
You must physically interact with Miquella’s cocoon in Mohgwyn Palace to trigger DLC entry. If the prompt does not appear, you’re missing a prerequisite somewhere, and the game will not warn you what it is.
Lock in a Stable Endgame Build
Aim to enter the DLC around level 120 to 150, not because higher numbers trivialize it, but because stat flexibility matters. Shadow of the Erdtree encourages on-the-fly adjustments, and being locked into a hyper-specialized glass cannon makes early adaptation painful.
Make sure your Vigor is at least 55, preferably 60. Many DLC enemies are tuned to punish anything lower with roll-catch chains that leave no room for recovery, even with perfect I-frames.
Upgrade Weapons and Backup Options Fully
Your primary weapon should be fully upgraded, whether that’s +25 for standard weapons or +10 for somber. More importantly, bring a backup option with a different damage profile, especially if your main setup leans heavily on bleed or holy damage.
Several early enemies resist or punish over-reliance on status procs. Having a secondary weapon ready lets you adapt without needing to fast travel out or respec mid-session.
Audit Talismans and Defensive Tools
This is the moment to reevaluate talismans that looked “boring” in the base game. Dragoncrest Greatshield, elemental mitigation talismans, and stamina-focused options consistently outperform greedy DPS picks during the DLC’s opening hours.
Also stock up on consumables you probably ignored before. Boiled crab, boluses, and resistance-boosting items smooth out early encounters and buy breathing room while you learn new enemy timings and hitboxes.
Max Out Spirit Ashes You Actually Use
If you plan on summoning, commit to it properly. Bring at least one Spirit Ash to +10 so it fully benefits from the Revered Spirit Ash Blessing system once you enter the Land of Shadow.
Avoid spreading upgrades thin across multiple ashes. One durable, reliable summon that can hold aggro for several seconds is infinitely more valuable than a roster of half-upgraded options.
Finish Loose Questlines You Care About
While Shadow of the Erdtree exists in its own space, FromSoftware DLCs historically alter NPC availability and dialogue states. If there are base-game questlines you want to see through, especially those tied to endings or unique rewards, finish them now.
This is less about hard lockouts and more about narrative clarity. Entering the DLC with unresolved threads can create tonal whiplash when you eventually return.
Clear Inventory and Prepare to Explore Slowly
Finally, clean out your inventory, sort your quick items, and set your flask allocation deliberately. The opening region is exploration-heavy, with frequent ambushes and long stretches between Sites of Grace.
Shadow of the Erdtree rewards patience, curiosity, and preparation more than raw aggression. If you enter calm, well-equipped, and mentally ready to explore before you conquer, the DLC meets you on fair terms rather than overwhelming you out of the gate.
Once you step into the Land of Shadow, there’s no tutorial safety net. But with this checklist complete, you’re not just eligible for the DLC, you’re ready for it, the way FromSoftware clearly intended.