How Long is Poppy Playtime: Chapter 5? (All Levels List)

If you’re jumping into Chapter 5 wondering whether it’s a quick lore drop or a full-night horror marathon, the answer lands squarely in between. This chapter is designed to feel denser and more deliberate than earlier entries, with longer traversal stretches, puzzle chains that punish sloppy routing, and enemy encounters that test your timing rather than raw speed. Your total playtime will swing hard depending on how aggressively you push the main path versus how much you poke at the factory’s edges.

Story-Only Playthrough

A straight shot through Chapter 5’s critical path clocks in at roughly 3 to 4 hours for most players. This assumes you’re focused on objectives, don’t get stuck long on environmental puzzles, and can read enemy patterns without excessive trial-and-error deaths. Boss encounters are more about spatial awareness and pressure management than DPS checks, so once you understand their aggro triggers and safe zones, progress is fairly brisk.

Players familiar with Poppy Playtime’s grab-pack physics and puzzle language may even shave this down closer to the lower end. First-time players should expect a few hard stops where the game deliberately withholds clarity, especially during multi-room puzzle sequences that require backtracking and timing.

100% Completion Run

Going for full completion pushes Chapter 5 into the 6 to 8 hour range, sometimes longer if you’re methodical. Optional areas are larger and more layered than before, often hiding collectibles behind fake walls, vertical traversal challenges, or stealth-heavy enemy patrols with tight hitboxes. You’ll spend significant time re-clearing zones once new tools or mechanics come online.

Completionists should also factor in deaths from experimentation, missed I-frame windows during chase segments, and lore hunts that demand full environmental scans. Chapter 5 clearly expects players to slow down here, rewarding patience and curiosity with story context and mechanical depth rather than just jump scares.

What Affects Chapter 5 Length? (Difficulty, Puzzle Complexity, Exploration, Deaths)

Even with a rough hour estimate in mind, Chapter 5’s actual runtime can vary wildly from player to player. The chapter is built with flexible pacing, meaning your decisions, skill level, and curiosity directly stretch or compress the experience. Below are the biggest factors that determine whether Chapter 5 feels like a tight horror sprint or an extended descent into the factory’s worst corners.

Difficulty Settings and Enemy Pressure

Chapter 5 doesn’t radically change enemy AI across difficulty settings, but higher difficulties dramatically tighten your margin for error. Enemies hit harder, recover faster, and punish poor positioning, especially during chase-heavy sequences where misreading a hitbox or mistiming a slide can mean instant death. On higher settings, players often lose time reattempting sections that would be trivial on standard difficulty.

Boss encounters scale particularly hard with difficulty. While they aren’t traditional DPS races, managing aggro states, environmental hazards, and limited safe zones becomes far less forgiving. Expect repeat attempts if you struggle with spatial awareness or panic under pressure.

Puzzle Complexity and Chained Objectives

Puzzle design is the single biggest contributor to Chapter 5’s variable length. Many puzzles are no longer isolated rooms but multi-step chains spanning several areas, requiring you to remember layouts, reroute power, and physically traverse back and forth through hostile spaces. Missing a single interaction can send you retracing your steps for several minutes.

The game also leans heavily into misdirection here. Visual noise, fake pathways, and partial solutions are common, especially in late-chapter sections. Players who rush interactions without fully reading the environment will burn significant time troubleshooting mistakes rather than progressing cleanly.

Exploration vs. Critical Path Play

How much you explore fundamentally changes Chapter 5’s scope. Sticking to the main objectives keeps traversal relatively focused, but optional areas sprawl outward with vertical layers, hidden crawlspaces, and side rooms that are easy to miss on a first pass. These spaces often contain lore tapes, collectibles, or mechanical upgrades that aren’t required but deepen the experience.

Exploration also increases risk. Optional routes frequently introduce tighter enemy patrols, stealth checks, or environmental hazards with minimal checkpoints. Curious players should expect extra deaths and backtracking, which can easily add hours to a completionist run.

Deaths, Checkpoints, and Learning Curve

Chapter 5 is generous with checkpoints, but deaths still cost time due to repositioning and re-clearing short segments. Chase sequences are the biggest offenders here, as they rely on memorization and timing rather than reaction speed. Learning when to vault, slide, or use the grab-pack defensively often takes several failed attempts.

Deaths also stack when experimenting. Testing alternate routes, interacting with suspicious props, or intentionally baiting enemies to understand their aggro behavior is valuable, but it slows momentum. Players who play cautiously and learn patterns early will finish far faster than those who brute-force their way through unfamiliar mechanics.

Full Chapter 5 Level & Major Section List (In Story Order)

Chapter 5 is structured less like a straight hallway and more like a looping facility crawl. Each major section feeds mechanically into the next, often forcing you to revisit earlier spaces with new tools, altered enemy spawns, or higher stakes. Below is the full Chapter 5 progression in narrative order, with notes on pacing and how long each segment typically takes depending on your playstyle.

Abandoned Intake Wing

Chapter 5 opens with a slow-burn traversal through the Intake Wing, a largely unpowered sector that functions as both a tone-setter and a mechanical refresher. Expect environmental storytelling, light grab-pack interactions, and minimal enemy pressure early on. Story-focused players usually clear this in 20–30 minutes, while explorers can double that by combing side rooms and ventilation paths.

This section teaches you how Chapter 5 wants you to think: observe first, interact second, and never assume a room is safe just because it’s quiet.

Power Redistribution Hub

Once the facility opens up, the game introduces its first major puzzle cluster. The Power Redistribution Hub is a multi-floor zone built around rerouting energy between locked wings, elevators, and security systems. Backtracking is mandatory here, and the game deliberately obscures optimal routes with false leads and incomplete power chains.

On a clean run, this area takes roughly 45 minutes. Players who misroute power or miss a single interaction can easily spend over an hour troubleshooting and retracing steps.

Manufacturing Floor Sublevels

This is where Chapter 5 begins applying pressure. The Manufacturing Floor introduces denser enemy patrols, tighter corridors, and limited safe zones that punish hesitation. Stealth becomes more important than speed, and understanding enemy aggro ranges saves significant time and deaths.

Most players spend 60–90 minutes here, depending on how aggressively they push forward versus scouting routes. Optional side bays add lore and collectibles but significantly raise the risk-reward curve.

Containment Transit Shafts

The Transit Shafts act as a connective tissue between major locations, but they are anything but downtime. Vertical traversal, moving platforms, and timing-based hazards dominate this stretch, capped off by one of the chapter’s first extended chase sequences.

Because this section relies heavily on memorization rather than raw execution, deaths are common on a first attempt. Expect 30–45 minutes if you learn quickly, or longer if checkpoints force repeated runs.

Research Observation Wing

Narratively, this is Chapter 5’s centerpiece. The Observation Wing slows the pace and leans heavily into environmental lore, audio logs, and unsettling visual reveals. Mechanically, it mixes puzzle-solving with sudden enemy encounters designed to catch complacent players off guard.

Story-only players can move through in about 40 minutes. Completionists, however, often spend over an hour here uncovering hidden rooms and optional interactions that contextualize the chapter’s events.

Security Lockdown Sequence

Midway through the chapter, the game shifts gears with a facility-wide lockdown. This sequence chains multiple objectives across previously visited zones, remixing enemy spawns and altering safe routes. Familiar areas suddenly become hostile, forcing you to rethink navigation under pressure.

This is one of the biggest time sinks in Chapter 5. Efficient players clear it in around 45 minutes, while exploratory or experimental runs can stretch past 90 minutes due to repeated deaths and rerouting.

Final Descent and Chase Corridor

The chapter’s climax begins with a linear descent into restricted territory, immediately followed by its longest and most punishing chase. Precision movement, correct use of grab-pack mechanics, and route memorization are mandatory here. There’s very little RNG; success comes from learning the layout and executing cleanly.

Most players need multiple attempts. Expect 20–30 minutes if you nail it quickly, or up to an hour if repeated failures force relearning segments.

End-Section Narrative Encounter

Chapter 5 closes with a controlled narrative-heavy segment that blends light interaction with story delivery. There’s minimal danger, but the game uses this space to reframe earlier events and set up what comes next.

This final stretch takes about 15–20 minutes and serves as a breather after the intensity of the previous sections, especially for players who pushed hard through the chase without exploring optional content earlier.

Level-by-Level Time Breakdown (Shortest vs Longest Sections Explained)

Taken as a whole, Chapter 5 is structured around escalating tension rather than raw length. Some sections are designed to be breezed through on a clean run, while others deliberately punish hesitation, poor routing, or missed mechanics. Below is a clear breakdown of every major level and how long each typically takes, highlighting where time is gained or lost.

Prologue Intake & Initial Access Hall

This is the shortest section in the chapter and functions as a controlled onboarding phase. You’re reintroduced to movement, basic grab-pack interactions, and low-threat environmental hazards without any real combat pressure.

Most players clear this in 10–15 minutes. Even completionists won’t linger long here, since secrets are minimal and largely cosmetic.

Maintenance Tunnels

The Maintenance Tunnels are the first real pacing check. Tight corridors, limited visibility, and audio-based enemy cues force slower, more deliberate movement, especially on a first playthrough.

Story-focused runs usually clock in around 20–25 minutes. Players who struggle with enemy aggro management or miss optimal paths can easily push this closer to 35 minutes.

Production Floor Puzzle Complex

This section is where Chapter 5 starts stretching its legs. Multi-room power routing puzzles, timed switches, and enemy patrols overlap, meaning mistakes compound quickly.

Efficient puzzle solvers finish in roughly 30 minutes. Exploratory players or those learning puzzle logic through trial and error often spend 45–50 minutes here, making it one of the longer mid-chapter segments.

Observation Wing

As mentioned earlier, the Observation Wing is a deliberate slowdown. The game trades mechanical difficulty for atmosphere, lore density, and environmental storytelling that rewards curiosity.

A direct run takes about 40 minutes. Completionists regularly exceed 60 minutes due to hidden rooms, optional logs, and contextual visual storytelling tucked off the critical path.

Security Lockdown Sequence

This is the longest and most variable section in Chapter 5. Backtracking, altered enemy spawns, and rerouted safe zones turn familiar spaces into high-risk gauntlets where deaths cost real time.

Highly optimized runs land around 45 minutes. Less efficient or first-time players can spend well over 90 minutes here, especially if they repeatedly misread enemy patterns or choose unsafe routes.

Final Descent and Chase Corridor

Pure execution defines this segment. There’s no puzzle padding or exploration to dilute the challenge, just sustained pressure and precision movement under threat.

Players who adapt quickly can clear it in 20–30 minutes. Those who struggle with timing, grab-pack usage, or route memory may spend up to an hour retrying failed sections.

End-Section Narrative Encounter

The final stretch is mechanically light but emotionally dense. It’s designed to decompress players while delivering critical story beats and recontextualizing earlier events.

Expect 15–20 minutes here regardless of playstyle. There’s little opportunity to extend or shorten this section, making it one of the most consistent time blocks in the chapter.

Total Chapter 5 Playtime Perspective

When you stack these sections together, Chapter 5 typically runs 3.5 to 4 hours for story-only players who move confidently and avoid unnecessary deaths. Completionists aiming to see everything, uncover all optional content, and survive the lockdown cleanly should expect closer to 5.5 to 6 hours.

The biggest swing factors are the Security Lockdown and Observation Wing. Master those, and Chapter 5 feels tightly paced; stumble there, and it becomes the longest chapter in Poppy Playtime so far.

Story-Only Run: How Fast Can You Finish Chapter 5?

If you strip Chapter 5 down to its critical path, the pacing tightens dramatically. A story-only run ignores optional rooms, side logs, and environmental breadcrumbs, focusing purely on mandatory puzzles, combat encounters, and scripted sequences.

For players comfortable with Poppy Playtime’s movement tech and enemy behaviors, Chapter 5 is surprisingly lean. The chapter’s length isn’t inflated by filler, but by how punishing mistakes can be when pressure ramps up.

Minimum Completion Time for Experienced Players

On a clean, low-death run, Chapter 5 can be cleared in roughly 3 to 3.5 hours. This assumes confident routing, minimal backtracking, and a solid grasp of grab-pack timing during chase segments.

Veterans who read enemy aggro ranges correctly and avoid panic movement can shave minutes off each major section. Most time losses come from deaths, not puzzles, since puzzle logic is usually solved within seconds once you’ve seen it before.

What Slows Story-Only Runs Down

Even when ignoring exploration, Chapter 5 has two built-in time sinks: enemy density and checkpoint spacing. A single misstep in the Security Lockdown can force multi-minute replays, especially if you trigger unfavorable spawn RNG.

Chase corridors are another wall for faster clears. These sequences demand clean execution, and failed runs don’t just cost time, they break momentum, which often leads to repeat mistakes.

First-Time Story Players vs Optimized Replays

First-time story-focused players typically land closer to 4 hours, even if they skip side content intentionally. Learning hitbox ranges, safe zones, and grab-pack angles happens on the fly, and that learning curve adds up.

By contrast, replay runs benefit massively from route memory. Once you know where threats spawn and which doors are hard-gated, Chapter 5 becomes far more predictable, and predictability is the real key to speed in Poppy Playtime.

Is Chapter 5 Speedrun-Friendly?

While not designed for traditional speedrunning, Chapter 5 rewards efficient movement and decision-making. There are no major sequence breaks, but clean routing and deathless execution make a noticeable difference to final time.

Players chasing the fastest possible story-only clear should treat it like an endurance test rather than a sprint. Consistency beats risky shortcuts, and surviving high-pressure sections cleanly is always faster than gambling on tight timings.

Completionist & Lore Hunter Run: Collectibles, Optional Areas, and Missables

If the story-only run is about survival, the completionist path is about restraint. Chapter 5 is dense with optional routes, hidden terminals, and lore drops that actively pull you off the critical path, often in areas where enemy pressure hasn’t fully cooled down. Expect your playtime to jump significantly the moment you stop sprinting past locked doors and start checking every side corridor.

For players hunting 100 percent completion, Chapter 5 is less about raw difficulty and more about awareness. Many collectibles are technically safe to grab, but only if you understand how aggro resets, which enemies despawn after objectives, and which rooms quietly become inaccessible once you flip the wrong switch.

Completionist Time Estimate

A full completionist and lore-focused run typically lands between 5.5 and 7 hours. This assumes moderate deaths, full exploration of optional areas, and careful backtracking to mop up missables before hard progression gates.

Players who die frequently while exploring can easily push past the 7-hour mark. Optional content often sits adjacent to high-risk zones, meaning a single mistake can force a long replay just to reattempt a collectible grab.

Types of Collectibles in Chapter 5

Chapter 5 mixes traditional Poppy Playtime collectibles with several new delivery methods. Expect the usual VHS tapes and lore notes, but also environmental storytelling pieces that only trigger if you linger in specific rooms or interact with non-critical machinery.

Some audio logs are proximity-based rather than item-based. If you sprint through a room during a chase cooldown, you can permanently miss dialogue that fills in major timeline gaps tied to the factory’s late-stage collapse.

Optional Areas That Expand Playtime

Several major side paths branch off the core route, particularly in the Mid-Factory Access and Research Overflow sections. These areas are not required for progression, but they contain some of the chapter’s most explicit lore reveals and mechanical context for enemy behavior.

Exploring these zones often means reactivating power or rerouting circuits, which can respawn patrol enemies you previously cleared. The game quietly tests your knowledge of aggro ranges here, forcing you to move deliberately rather than rely on panic movement.

Missables and Hard Progression Locks

Chapter 5 is less forgiving with missables than earlier chapters. Advancing certain objectives, especially those tied to security overrides and elevator activations, permanently seals off earlier sections without warning.

The most common mistake is triggering a lockdown sequence before fully exploring adjacent offices and maintenance shafts. Once the lockdown begins, enemy density increases and backtracking becomes either impossible or unreasonably dangerous for most players.

Backtracking: Risk vs Reward

Unlike story-only runs, completionist play demands intentional backtracking. The problem is that Chapter 5 rarely resets enemy states in your favor, meaning cleared paths can become hostile again after key events.

Smart players backtrack immediately after major objectives, before triggering the next story beat. This minimizes RNG-heavy encounters and keeps enemy patterns predictable, which is crucial when you’re carrying fragile timing-based puzzles or navigating tight hitboxes.

How Completionists Should Approach Chapter 5

The optimal strategy is to treat Chapter 5 as a checklist rather than a linear experience. Clear optional rooms as soon as they become accessible, even if it means slowing your momentum.

Rushing ahead for story progress is the fastest way to lock yourself out of lore. In Chapter 5, patience isn’t just safer, it’s the only way to see everything the chapter has to offer.

Pacing & Structure Analysis: How Chapter 5 Compares to Previous Chapters

After approaching Chapter 5 like a checklist-heavy experience, the next thing players immediately notice is how differently it’s paced compared to earlier entries. This chapter isn’t just longer on paper, it’s denser in moment-to-moment decision-making, with fewer “dead air” traversal segments and far more mechanical overlap between puzzles, stealth, and combat pressure.

Where previous chapters leaned on clear gameplay phases, Chapter 5 deliberately blurs those lines.

Overall Runtime Compared to Earlier Chapters

For a story-only run, Chapter 5 averages around 4 to 5 hours, making it the longest chapter in Poppy Playtime so far by a noticeable margin. Chapter 3 typically wrapped in under 3 hours, while Chapter 4 hovered closer to 3.5 depending on puzzle failures and chase deaths.

Completionist runs dramatically shift that number. Fully exploring Chapter 5, collecting all lore entries, optional rooms, and hidden mechanics, pushes playtime into the 6.5 to 8 hour range, largely due to enemy respawns and circuit-based backtracking.

Structural Density: Fewer Levels, More Layers

Unlike earlier chapters that segmented gameplay into clearly defined levels, Chapter 5 organizes itself around large, multi-layered zones. Areas like Mid-Factory Access, Research Overflow, Security Control, and Sub-Level Processing function as interconnected hubs rather than linear stages.

This structure makes the chapter feel shorter at first glance, but each zone contains multiple internal loops, shortcuts, and conditional paths. You’re often revisiting the same physical space under entirely different threat conditions, which stretches effective playtime without introducing new assets.

Pacing Shifts: Less Breathing Room, More Pressure

Chapter 5 removes many of the “cool-down” moments that earlier chapters relied on to reset tension. Safe puzzle rooms are rare, and even narrative-heavy sections often maintain active enemy patrols or timed objectives.

This results in a more aggressive pacing curve. Instead of alternating between fear and relief, Chapter 5 sustains mid-level stress for long stretches, only spiking into full chase or lockdown sequences when the game knows you’re already resource-drained.

Checkpointing and Failure Loops

Checkpoint placement is tighter and less forgiving than in previous chapters. Failing a stealth segment or mistiming a circuit reroute often forces you to replay several minutes of gameplay, especially in security lockdown areas.

This design choice reinforces the chapter’s survival horror identity, but it also contributes heavily to longer completion times. Players who struggle with enemy hitboxes, aggro timing, or puzzle execution will feel Chapter 5’s length more acutely than any prior chapter.

Why Chapter 5 Feels Longer Than It Actually Is

On paper, Chapter 5 doesn’t double the number of major areas compared to Chapter 4. What it does instead is layer systems on top of each other: puzzles that require stealth, backtracking that triggers enemy RNG, and optional objectives that carry real risk.

The result is a chapter that feels expansive without relying on sheer scale. It’s a structural evolution for Poppy Playtime, prioritizing player mastery and patience over straightforward progression, and that shift fundamentally changes how long the chapter feels in practice.

Replay Value & Post-Completion Time Investment (Achievements, Replays, Secrets)

Once the credits roll, Chapter 5 doesn’t quietly step aside. Its layered level design, conditional encounters, and hidden progression hooks are built to pull you back in, especially if your first run was focused purely on survival rather than mastery.

Because so much of the chapter’s length comes from pressure rather than sheer distance, replaying it with knowledge of enemy routes, puzzle solutions, and safe windows dramatically changes how long it takes—and what you notice along the way.

Estimated Replay Time: Story Runs vs Completionist Clears

A first-time, story-focused playthrough of Chapter 5 typically lands in the 6 to 8 hour range, depending on how often you fail stealth checks or get caught in lockdown loops. On a clean replay, that number can drop to around 3.5 to 5 hours, as optimal routing and reduced hesitation eliminate much of the friction.

Completionist runs tell a different story. Hunting achievements, uncovering hidden rooms, and triggering optional encounters pushes total post-completion time closer to 10 to 12 hours, especially if you’re deliberately replaying sections to test alternate outcomes or missed interactions.

Achievements That Force Replays

Chapter 5’s achievement list is intentionally structured to discourage one-and-done clears. Several achievements are mutually exclusive, requiring different choices in security overrides, NPC interaction timing, or enemy avoidance strategies.

Others demand near-perfect execution. Stealth-focused achievements punish sloppy aggro management, while speed-based challenges require tight movement, clean I-frame usage during chase transitions, and zero puzzle missteps. These aren’t passive unlocks—you’re replaying entire levels to earn them.

Secrets, Hidden Rooms, and Conditional Paths

A significant portion of Chapter 5’s replay value comes from content most players won’t see on their first run. Hidden vents, access panels, and maintenance corridors are often locked behind optional power reroutes or risk-heavy detours during active patrol phases.

Some secrets only become accessible if you approach objectives in a specific order or delay progression during timed events. Because enemy RNG can shift patrol patterns, even experienced players may need multiple attempts to safely explore these spaces without triggering combat or chase sequences.

Level Structure That Rewards Mastery

Chapter 5 is divided into fewer major zones than earlier chapters, but each one supports multiple internal routes. Revisiting levels with full knowledge of shortcut placement, puzzle dependencies, and enemy spawn triggers allows you to dramatically optimize your path.

This turns replays into a skill check rather than a memory test. Players who learn how to manipulate aggro ranges, abuse line-of-sight breaks, and pre-position puzzle elements can clear sections in minutes that originally took an hour.

Why Chapter 5 Has the Strongest Long-Term Value in the Series

Unlike previous chapters, Chapter 5 doesn’t rely on spectacle alone to justify replays. Its systems-driven design means your second and third runs feel mechanically different, not just faster.

For players deciding whether to continue or jump in fresh, that matters. Chapter 5 isn’t just about how long it takes to finish—it’s about how much it asks you to learn, and how much time you’re willing to invest mastering what it throws at you once survival is no longer the goal.

Final Verdict: Is Chapter 5’s Length Worth It for New and Returning Players?

After breaking down its systems, replay hooks, and level structure, Chapter 5’s length lands in a sweet spot for survival horror. It’s long enough to feel substantial, but tight enough that pacing never collapses under filler or backtracking fatigue. How worthwhile it feels ultimately depends on what kind of player you are and how deeply you plan to engage with its mechanics.

For First-Time Players: A Focused but Meaty Horror Experience

If you’re playing Chapter 5 for the story alone, expect a roughly 4 to 5 hour experience on a blind run. That includes puzzle solving, stealth navigation, and the inevitable trial-and-error during chase-heavy sequences where enemy hitboxes and aggro ranges aren’t immediately readable.

The chapter’s structure is easy to digest, with a clear progression through its major zones rather than a sprawling map that overwhelms new players. Each level introduces mechanics cleanly, then escalates them, so you’re rarely stuck wondering what the game wants from you. For newcomers, it’s a confident, well-paced chapter that respects your time while still delivering tension.

For Completionists: Where the Runtime Doubles

Players chasing full completion should expect their playtime to jump to 8 to 10 hours, and potentially more depending on skill level. Collectibles, hidden rooms, conditional paths, and achievement-specific requirements force repeated runs through the same spaces with different priorities.

This is where Chapter 5’s length really proves its value. Because enemy behavior includes light RNG and patrol variance, no two runs play out identically. Optimizing routes, minimizing exposure, and learning when to commit versus disengage turns each replay into a mechanical refinement rather than busywork.

All Major Levels and Sections at a Glance

To put that runtime into context, Chapter 5 is built around a handful of dense, multi-layered zones rather than a long list of short stages. While exact naming may vary depending on in-game labeling, the chapter generally breaks down into:

• Opening Industrial Access Zone and onboarding puzzles
• Primary Manufacturing Floor with patrol-based stealth
• Power Control and rerouting sector with branching paths
• Containment and experimental corridors focused on chase mechanics
• Final descent and endgame sequence with layered objectives

Each of these areas supports optional detours, hidden sub-rooms, and alternate routing, which is why completion time scales so dramatically based on player intent.

So, Is the Length Worth It?

For new players, Chapter 5 offers one of the most polished first-run experiences in Poppy Playtime so far, with a runtime that feels deliberate rather than padded. For returning players and series veterans, it’s arguably the most replayable chapter to date, built around mastery instead of memorization.

If you’re deciding whether to buy or continue, the question isn’t whether Chapter 5 is long enough. It’s whether you’re willing to engage with its systems beyond survival. Learn the levels, respect the mechanics, and Chapter 5 will reward your time far more than its hour count suggests.

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