December has always been Nintendo’s most dangerous month, and December 2025 is shaping up to be one of the boldest bets the company has ever made. Launching Switch 2 right as wallets open for the holidays isn’t just about moving hardware units; it’s about controlling attention when every platform holder is fighting for living room dominance. Six major games in the same window turns the console into a must-have toy and a must-play ecosystem overnight.
This timing isn’t accidental. Nintendo is clearly positioning Switch 2 as a replacement console, not a luxury upgrade, and December is when casual buyers, core gamers, and gift-givers all converge. If the software hits, the install base doesn’t crawl, it spikes.
A Holiday Window Built for Instant Adoption
Historically, Nintendo hardware thrives when it feels complete on day one. The original Switch launched strong in March 2017, but it took months of staggered releases to build momentum beyond Breath of the Wild. December 2025 flips that model by front-loading value, giving players a reason to commit immediately instead of waiting for “the next big game.”
Six substantial releases mean there’s no single genre carrying the load. Whether players want a skill-testing action game, a deep RPG grind, or a social-friendly multiplayer experience, there’s something that justifies the purchase. That breadth matters during the holidays, when consoles aren’t bought for one person’s taste, but for an entire household.
Lessons Learned From Past Nintendo Launches
Nintendo has been burned before by weak launch windows. The Wii U’s anemic lineup made it feel unfinished, while the 3DS famously stumbled out of the gate due to a lack of must-play software. In contrast, Switch proved that one killer app can sell hardware, but also revealed the risks of content droughts in the months that follow.
December 2025 suggests Nintendo wants to eliminate that risk entirely. By stacking multiple tentpole releases, Switch 2 avoids being defined by a single game’s performance, Metacritic score, or balance issues. If one title misses expectations, another can carry aggro and keep players engaged.
Why This Release Slate Signals Confidence
Launching six big games simultaneously isn’t cheap or easy, especially with modern development costs and longer production cycles. Nintendo doing this implies confidence in its internal studios, third-party partnerships, and the underlying hardware. It suggests Switch 2 is stable, developer-friendly, and powerful enough that teams aren’t struggling with optimization, frame pacing, or weird hitbox compromises.
It also sends a message to publishers watching from the sidelines. A strong December launch tells third parties that Switch 2 won’t be a slow burn; it will have an audience ready to buy games immediately. That perception can shape support throughout 2026 and beyond.
The Strategic Impact on the Broader Industry
December 2025 puts Switch 2 directly in competition with late-cycle PlayStation 5 and Xbox Series consoles, as well as whatever mid-gen refreshes or price drops Microsoft and Sony deploy. Nintendo isn’t trying to win a raw teraflop war; it’s leveraging timing, exclusivity, and software density.
By owning the holiday conversation, Nintendo ensures Switch 2 isn’t framed as “next year’s console.” It becomes this year’s console, the one players are unboxing, streaming, and arguing about online while everyone else is reacting. That psychological edge can be just as powerful as specs or frame rates.
The Six-Game Lineup at a Glance: First-Party Anchors vs. Third-Party Power Plays
With the industry context set, the real story comes into focus when you zoom out and look at how Nintendo is balancing its December 2025 slate. This isn’t six games chasing the same audience; it’s a deliberately split lineup designed to cover multiple player motivations on day one. Three titles act as first-party anchors, while three lean into third-party muscle that historically skipped or struggled on Nintendo hardware.
That split matters because early adopters don’t all buy consoles for the same reason. Some want the pure Nintendo experience, others want assurance their favorite multiplatform franchises won’t require a second console. Switch 2’s launch window appears built to satisfy both without compromise.
First-Party Anchors: System Sellers That Define the Hardware
At the core of the lineup are three Nintendo-developed or Nintendo-owned titles that exist to move hardware. Expect one flagship adventure built to show off traversal, physics systems, and dense world design, the kind of game that immediately answers the question, “Why do I need this new console?” These are the experiences tuned around Nintendo’s design philosophy, where frame pacing, input latency, and readability matter more than raw polygon counts.
Another anchor is positioned as a social and competitive mainstay, something with instant pick-up-and-play appeal and long-tail engagement. Whether it’s kart racing, arena combat, or a party-driven experience, this is the game that dominates living rooms, Twitch streams, and family gatherings during the holidays. It’s also the title that quietly sells millions of extra Joy-Cons.
The third first-party release is about breadth rather than spectacle. This is the game that appeals to lapsed fans, younger players, and handheld-first users, reinforcing that Switch 2 isn’t abandoning portability or approachability. Historically, these titles don’t win every Metacritic argument, but they stabilize the install base and keep daily active users high during the critical first months.
Third-Party Power Plays: Proof Switch 2 Isn’t a Secondary Platform
The other half of the lineup is where Nintendo’s strategy becomes more aggressive. One of the December titles is expected to be a technically demanding action game from a major third-party publisher, the kind that previously required visual downgrades or never landed on Switch at all. Its presence is less about exclusivity and more about credibility, signaling improved CPU headroom, modern rendering features, and fewer compromises to hit stable frame rates.
Another third-party release targets the live-service or content-heavy crowd. These games live or die on update cadence, matchmaking stability, and consistent performance under load, areas where the original Switch often showed strain. Launching alongside Switch 2 suggests confidence that backend infrastructure and memory bandwidth are finally where they need to be.
The sixth game rounds out the slate with a globally recognized franchise designed to pull in players who might otherwise wait for a price cut. This is the title that reassures skeptics that Switch 2 won’t miss out on the broader gaming conversation. When players can buy that game on Nintendo hardware without worrying about input lag, pop-in, or gutted feature sets, hesitation turns into impulse purchases.
Taken together, the six-game lineup isn’t just about volume. It’s about coverage, optics, and momentum, ensuring Switch 2 launches as a primary console rather than a complementary one.
System-Seller #1: The Flagship Nintendo Title Designed to Move Hardware
At the center of Switch 2’s December lineup is the game that does what Nintendo does better than anyone else: sell hardware on name recognition alone. This is the tentpole release, the one positioned not just as a must-play, but as a must-own-on-day-one experience. Historically, this role belongs to a new-generation Mario or a Zelda-scale reinvention, and all signs point to Nintendo repeating that playbook.
More importantly, this isn’t a cross-gen compromise. This title is designed explicitly to justify the jump, making it the clearest argument for upgrading rather than waiting.
A True Generational Leap, Not a Safe Sequel
Nintendo’s flagship titles tend to reveal more about new hardware than spec sheets ever could. Expect denser worlds, faster streaming, and fewer of the hidden loading tricks that defined late-era Switch games. Where previous entries leaned on clever design to mask limitations, this one can finally flex raw throughput.
That translates to more active systems on screen at once: smarter enemy AI, dynamic physics interactions, and environments that react in real time without tanking frame rates. For players, it’s the difference between carefully curated set pieces and worlds that feel alive moment to moment.
Designed to Show Off Switch 2’s Strengths
This is also where Nintendo quietly demonstrates why Switch 2 isn’t just a resolution bump. Expect mechanics built around faster CPU response, tighter input latency, and more reliable frame pacing, especially in handheld mode. The goal isn’t photorealism, but responsiveness and clarity, areas where Nintendo games live or die.
If this is a 3D platformer, movement will feel snappier, with more forgiving I-frames and animation canceling that rewards mastery. If it’s an adventure title, combat encounters will support more simultaneous aggro sources without turning into chaos, thanks to better memory management and AI scheduling.
Why This Game Anchors December 2025
Releasing this title in December isn’t accidental. Nintendo knows this is the game that parents recognize, lapsed fans trust, and core players rally around. It’s the box art you see stacked behind the counter, the trailer that runs during every Direct, and the game store clerks recommend without hesitation.
Bundled or not, this is the purchase that turns curiosity into commitment. When a flagship Nintendo game launches alongside new hardware and clearly plays best there, hesitation disappears.
The Ripple Effect on the Rest of the Lineup
This system-seller doesn’t just move consoles; it legitimizes everything around it. Third-party developers benefit from the install base surge, while smaller first-party titles gain visibility from increased daily active users. It creates momentum, the kind that carries a platform through its first critical year.
In that sense, this flagship isn’t just a game. It’s the foundation that makes the rest of Switch 2’s December lineup feel inevitable rather than experimental.
Expanding the Audience: How the Remaining Five Games Target Core, Casual, and Lapsed Players
Once the system-seller establishes trust, the rest of the lineup does the real work of widening the funnel. Nintendo’s smartest launch strategies have always balanced one universally recognizable hit with a mix of genre depth, accessibility, and nostalgia. December 2025’s remaining five games follow that playbook almost surgically, each aimed at a different slice of the Switch audience that has grown fragmented over the last eight years.
The Core Game: Rewarding Mastery Without Alienation
One of the five is clearly aimed at core players who care about frame pacing, mechanical depth, and long-term mastery. This is the title built around tighter hitboxes, more aggressive enemy AI, and systems that reward learning patterns rather than brute-forcing encounters. Think scalable difficulty that actually changes enemy behavior, not just inflated HP and DPS checks.
Crucially, this game benefits directly from Switch 2’s CPU headroom, allowing more active enemies on screen without dropped frames or delayed inputs. For players who drifted toward PC or other consoles for performance reasons, this is Nintendo signaling that skill-first experiences finally have a stable home again.
The Social Multiplayer Hook That Drives Hardware Sales
Another game in the lineup is designed to dominate living rooms and Discord calls alike. This is the chaotic, session-based multiplayer experience that thrives on instant readability, fast restarts, and laugh-out-loud reversals driven by RNG and player interaction. It’s the kind of game where even a loss feels fun because the feedback loop is immediate and the controls are frictionless.
From a business perspective, this title is a quiet hardware mover. Local wireless stability, faster matchmaking, and better online netcode all matter here, and Switch 2 finally gives Nintendo the infrastructure to support it without excuses. This is the game friends buy a console for, not because of trailers, but because everyone else already has it.
The Casual-Friendly Title That Sells to Families
Nintendo never forgets the audience that treats consoles as shared household devices, and one of December’s releases squarely targets that group. This is a low-friction game with intuitive controls, generous checkpoints, and visual clarity that reads instantly on both handheld and TV screens. Depth exists, but it’s optional, tucked behind systems that curious players can engage with at their own pace.
What makes this important for Switch 2 is consistency. Faster load times, cleaner UI scaling, and rock-solid frame rates reduce the small annoyances that often push casual players away. When a game simply works every time, it earns repeat play, and repeat play turns a launch console into a daily-use device.
The Nostalgia Play for Lapsed Nintendo Fans
One of the smartest moves in this lineup is the game designed explicitly for players who haven’t owned a Nintendo console since the Wii or even the GameCube era. Whether it’s a revival, a remake, or a spiritual successor, this title trades on recognition while modernizing its mechanics just enough to feel current. Familiar music cues, legacy characters, and classic design rhythms do the emotional heavy lifting.
For lapsed players, Switch 2’s power matters less than its convenience. Faster boot times, instant suspend-resume, and smoother performance remove the friction that often keeps older fans from re-engaging. This game isn’t about pushing boundaries; it’s about reopening a door that many players thought they’d closed for good.
The Genre Diversifier That Signals Long-Term Intent
Rounding out the five is a game that exists to send a message to developers and industry watchers. This is the title that may not sell the most units immediately, but it demonstrates genre ambition, whether that’s a deeper RPG, a strategy-focused experience, or a mechanically dense action game. It shows that Switch 2 isn’t just for familiar formulas, but for sustained engagement across dozens of hours.
By launching this alongside more approachable titles, Nintendo creates a layered ecosystem from day one. Early adopters don’t just buy a console for one game; they see a roadmap implied by variety. That perception, more than raw specs, is what turns a strong launch window into a platform with staying power.
Comparing Launch Windows: How Switch 2’s December 2025 Slate Stacks Up Against Wii, Switch, and Wii U
Seen in isolation, six major releases in a single month is impressive. Seen in historical context, it’s one of the most aggressive launch-adjacent windows Nintendo has ever assembled. To understand why December 2025 matters so much, it helps to look at where Nintendo has succeeded, and stumbled, with past hardware launches.
Wii: Cultural Momentum, Shallow Early Depth
The Wii’s 2006 launch rode an unmatched wave of mainstream attention. Wii Sports was a phenomenon, but beyond that, the early lineup leaned heavily on novelty and motion-control curiosity rather than mechanical depth. Engagement was wide, not deep, and many early adopters bounced once the novelty wore off.
Switch 2’s December 2025 slate flips that equation. Instead of one breakout system-seller carrying the platform, it spreads engagement across multiple genres and player types. That diversification is crucial in a market where attention spans are shorter and backlogs are brutal.
Wii U: Strong Games, Weak Timing and Messaging
The Wii U technically launched with solid software, but the timing and clarity were off. Games arrived in waves that felt disconnected, and the hardware’s value proposition wasn’t communicated cleanly. Early adopters bought in, but the broader audience hesitated, unsure what the console was actually for.
Switch 2 avoids that pitfall by clustering its statement games into a single, unmistakable window. A packed December removes ambiguity. This is not a soft rollout or a test balloon; it’s a clear declaration that the platform is ready now.
Original Switch: Lean Launch, Long Tail
The original Switch launched in March 2017 with a masterpiece leading the charge, but very little behind it. Breath of the Wild did extraordinary work carrying the system, yet the lack of immediate variety meant adoption relied heavily on faith in Nintendo’s future plans. That faith paid off, but it was a slower burn.
By contrast, Switch 2’s December 2025 approach frontloads confidence. Players don’t have to imagine what they’ll be playing over the next six months; they can see it on the shelf day one. That immediacy matters when hardware prices are higher and competition is fiercer.
Why December 2025 Changes the Adoption Curve
Launching this close to the holidays with six substantial titles reshapes buying behavior. Families see value. Core players see a reason to upgrade immediately rather than waiting for a single must-have. Industry watchers see attach-rate potential that extends beyond one anchor game.
More importantly, this slate suggests Nintendo understands modern player habits. People want options, not promises. By delivering variety upfront, Switch 2 positions itself not just as a new console, but as a platform that earns its spot in daily rotation from the moment it’s plugged in.
Technical Showcases and Design Philosophy: What These Games Reveal About Switch 2’s Capabilities
What makes this December lineup especially telling isn’t just the genre spread, but how deliberately each game appears positioned to stress-test a different part of the hardware. This isn’t Nintendo throwing content at the wall. It’s Nintendo curating demonstrations.
Taken together, these six games function like a playable spec sheet. They communicate power, efficiency, and design priorities without a single tech demo or awkward marketing slide.
World Scale and Streaming: Nintendo Finally Goes Big Without Compromise
At least one of the December titles is clearly designed around large, contiguous spaces with minimal loading. That alone speaks volumes. The original Switch could handle open zones, but it often relied on segmented maps, long elevators, or camera tricks to hide asset streaming.
Switch 2 appears far more comfortable pushing persistent worlds with dense geometry and active NPC systems. Faster storage and a more capable CPU mean fewer immersion-breaking pauses, which directly impacts how designers build quests, traversal, and pacing.
High-Speed Action and Frame Stability
Another pillar of the lineup is fast, reaction-heavy gameplay. Whether it’s character action, competitive combat, or precision platforming, these games demand stable frame pacing to feel right. Missed I-frames or inconsistent hitboxes are unforgivable at high skill levels.
Nintendo showcasing games like this at launch suggests confidence in sustained performance, not just peak visuals. A locked frame rate matters more to core players than raw resolution, and Switch 2 seems engineered with that priority front and center.
Smarter Visuals Over Raw Power
None of these games appear built around brute-force realism. Instead, they lean into cleaner image reconstruction, richer lighting, and more expressive animation. This aligns with long-standing Nintendo philosophy: art direction first, technology in service of readability and charm.
That approach pairs perfectly with modern upscaling solutions. If Switch 2 is leveraging advanced reconstruction techniques, these launch games are proof that Nintendo wants sharper images without ballooning development costs or sacrificing battery life in handheld mode.
Systems-Driven Design and CPU Headroom
Several December releases emphasize layered mechanics rather than simple spectacle. Think AI routines that react dynamically, physics systems that stack unpredictably, or combat encounters where aggro management and environmental interaction matter as much as DPS.
Those systems live and die on CPU performance. The fact that Nintendo is comfortable launching multiple games built around complexity rather than scripted moments implies meaningful headroom compared to the original Switch, especially when multiple subsystems are running simultaneously.
Online Infrastructure and Persistent Engagement
Multiplayer-focused titles in the lineup also hint at quieter, but critical, improvements. Better matchmaking, more stable connections, and smoother drop-in co-op aren’t flashy bullet points, but they shape long-term engagement.
Nintendo anchoring launch month with games designed for repeat sessions and social play suggests the company understands modern retention. Switch 2 isn’t just about solo experiences on the couch; it’s about being part of a player’s weekly routine.
A Console Designed for Variety, Not One Showcase Trick
The biggest takeaway from these six games is restraint. Nintendo isn’t selling Switch 2 on a single gimmick or visual flex. Instead, it’s demonstrating balance: power where it matters, efficiency where it counts, and flexibility for wildly different design goals.
That philosophy mirrors the launch strategy itself. Just as the December slate avoids overreliance on one genre, the hardware avoids overcommitment to one technical trick. Switch 2 feels built to adapt, and these games are the clearest signal yet of how Nintendo plans to carry that adaptability into its next generation.
Third-Party Confidence and Industry Signals: Why Publishers Are Betting Big on Day-One Support
All of that hardware balance and systems-first design sets the stage for the real tell: third-party behavior. Publishers don’t commit major releases to a new platform unless the internal math works, and December 2025 is shaping up like a calculated bet, not a hopeful experiment.
Six significant games in the launch month isn’t accidental. It’s a signal that Switch 2 isn’t being treated as a side port machine, but as a primary SKU worth building schedules around.
Publishers Don’t Chase Power, They Chase Predictability
For third parties, raw teraflops matter less than consistency. Stable CPU performance, modern rendering features, and predictable memory behavior reduce risk more than flashy benchmarks ever could.
The early Switch struggled here, forcing studios to aggressively trim systems, AI depth, or enemy counts just to hold frame rate. Switch 2 launching with multiple system-heavy games tells publishers that the floor has been raised, and that design compromises won’t be the default starting point anymore.
Day-One Support Means Tools Are Ready, Not Promised
Day-one releases don’t happen unless development kits, engines, and pipelines are already mature. Studios need working builds months in advance, especially for multiplatform launches tied to the holiday window.
That implies Unreal Engine and internal engines are already playing nicely with Switch 2’s architecture. It also suggests Nintendo learned from past cycles, where strong hardware concepts sometimes lagged behind in tooling, slowing third-party momentum out of the gate.
The Holiday Window Changes the Risk Equation
December is brutal. Publishers only launch then if they believe a platform can move serious units fast, because shelf space, marketing spend, and player attention are all at their most competitive.
By placing Switch 2 directly into the holiday firing line with six major games, Nintendo is effectively daring publishers to treat it like a must-own console, not a slow-burn ecosystem. That confidence reshapes how studios forecast sales, DLC plans, and post-launch support.
Comparing the Launch to Past Nintendo Generations
Historically, Nintendo launches skewed first-party heavy. The Wii U struggled with thin third-party buy-in, while the original Switch gained momentum only after proving its install base.
Switch 2 is skipping that probation period. A dense December lineup sends a clear message: publishers expect immediate traction, not a year of waiting to see if players show up.
What This Means for Early Adopters and the Platform’s Trajectory
For players, strong day-one third-party support reduces the fear of buying early. It means genre coverage, replayability, and a steady content drip instead of long gaps between exclusives.
For Nintendo, it locks the platform into a different narrative from day one. Switch 2 isn’t being framed as a novelty or a companion device, but as a core pillar in the industry’s release calendar, with publishers aligning their biggest bets accordingly.
Holiday Sales and Early Adoption Forecast: Can This Lineup Drive a Blockbuster First Quarter?
With publisher confidence already established, the next question is simple and ruthless: does this December slate actually move hardware at scale, or does it just look good on a release calendar?
Nintendo’s timing suggests it’s aiming for more than a strong debut weekend. The structure of this lineup is designed to convert holiday curiosity into sustained Q1 momentum, the metric that ultimately decides whether a console is a hit or a slow burn.
Why Six Big Games Matter More Than Raw Hardware Specs
Holiday buyers don’t shop by teraflops. They shop by boxes on shelves and icons on eShop banners, and a six-game December lineup creates perceived value instantly.
Each major release fills a different player fantasy: a system-selling exclusive, a multiplayer anchor, a third-party spectacle, and at least one game built for long-tail engagement. That breadth reduces friction for early adopters, because there’s always a “reason” to own the console on day one, regardless of genre preference.
Attach Rates, Not Just Unit Sales, Are the Real Story
Early console success isn’t just about how many units sell in December. It’s about how many games those buyers purchase alongside the hardware.
A stacked launch window typically drives higher attach rates, often two to three games per console in the first 60 days. That’s enormous for publisher confidence, especially when DLC roadmaps, live-service updates, and expansion passes are already planned for Q1 and Q2.
If Switch 2 hits strong attach rates out of the gate, publishers won’t wait to see performance data. They’ll accelerate patches, content drops, and even platform-exclusive optimizations to lock in the active player base.
How This Compares to Switch, Wii, and Wii U Launch Momentum
The original Switch succeeded because it surprised people, not because it overwhelmed them at launch. Wii U failed because it never escaped its thin opening window.
Switch 2 sits in a different category. This launch more closely resembles a traditional high-stakes console debut, where third-party publishers are willing to risk December releases because they expect immediate ROI, not just long-term brand goodwill.
That shift alone signals higher projected sell-through during the holiday period than any Nintendo console since the Wii’s peak years.
First-Quarter Spillover: Why December Is Just the Opening Move
December launches don’t live or die in December. Gift cards, late adopters, and post-holiday spending spikes define January through March.
A strong December lineup keeps Switch 2 in conversation well past New Year’s, especially if patches, balance updates, and content drops land during the traditionally quiet Q1 window. That’s when players dig deeper, explore secondary titles, and justify their purchase to friends still on the fence.
From a strategic standpoint, this is how Nintendo avoids the classic post-launch drought. Instead of a sales cliff, Switch 2 is positioned for a rolling wave of adoption that feeds directly into its next-generation roadmap.
Long-Term Impact: How This December Launch Sets the Trajectory for Nintendo’s Next Generation
What makes this December lineup truly important isn’t just the sales spike. It’s how clearly it defines Nintendo’s priorities for the entire Switch 2 lifecycle. Six major releases at launch send a message to players and publishers alike: this platform is built for sustained engagement, not just novelty-driven hype.
Nintendo has been here before, but never with this level of intent. Switch 2’s launch slate feels engineered to lock players into different gameplay loops immediately, from single-player mastery grinds to long-term multiplayer commitments that thrive on updates and seasonal content.
Each Launch Game Represents a Pillar of the Platform
Taken together, the December 2025 titles function less like individual releases and more like ecosystem anchors. You have system-sellers that justify the hardware purchase, evergreen titles designed to live on players’ home screens for months, and technically ambitious games that show what Switch 2 can do under the hood.
This matters because it spreads player time across genres instead of funneling everyone into one dominant release. That balance keeps engagement healthy, minimizes burnout, and gives Nintendo room to stagger major updates without cannibalizing its own audience.
Publisher Confidence Translates to Faster, Better Support
When third-party publishers commit premium games to December, they aren’t testing the waters. They’re betting on strong day-one sales, high concurrent player counts, and a stable install base that justifies rapid post-launch investment.
That typically leads to quicker performance patches, better optimization passes, and early DLC announcements. For players, that means fewer rough launches and more meaningful content drops while the player base is still active and vocal.
Switch 2 Is Positioning Itself as a Primary Console, Not a Companion
One of the biggest long-term shifts here is perception. The original Switch often lived alongside a PlayStation or Xbox as a secondary system. This December lineup signals that Nintendo wants Switch 2 to be a mainline console in players’ rotations.
When your launch window supports long sessions, competitive depth, and visually demanding experiences, it changes how players allocate time. That’s the difference between a console you check in on and one you build your gaming calendar around.
Holiday Momentum Shapes the First Two Years, Not Just the First Month
History shows that consoles with strong holiday launches tend to front-load their user base with highly engaged players. Those early adopters drive word-of-mouth, populate online lobbies, and create demand for sequels and expansions faster than raw sales numbers suggest.
If Switch 2 maintains engagement through Q1 and Q2, Nintendo gains the flexibility to take creative risks later in the generation. Strong early revenue cushions experimental projects and niche titles that might not survive on a weaker install base.
What This Means for Players Planning Their Buy-In
For gamers watching from the sidelines, this December launch answers the most important question: is Switch 2 worth jumping into early? A lineup this dense reduces buyer’s remorse because there’s no waiting period for “the real games” to arrive.
If Nintendo sustains this cadence, early adopters won’t just be buying a console. They’ll be buying into a generation that’s already firing on all cylinders.
In other words, December 2025 isn’t just the start of Switch 2. It’s the foundation for how Nintendo plans to compete, collaborate, and innovate for years to come.