Few moments in Oblivion hit harder than seeing the sky tear open and a tower of jagged stone erupt from the landscape. Oblivion Gates aren’t just dungeons or random world events; they are the visual and mechanical heartbeat of the Oblivion Crisis. From the second the first gate opens near Kvatch, the game makes it clear that Cyrodiil is no longer a safe, static RPG map—it’s a battlefield being actively invaded.
These gates are portals to the Deadlands, the hellish plane of Mehrunes Dagon, and they exist to break the barrier between Tamriel and Oblivion itself. Every gate left standing increases the sense that the world is losing ground, both narratively and mechanically. In Oblivion Remastered, their presence is even harder to ignore thanks to upgraded lighting, draw distance, and environmental effects that make each gate feel like an open wound in the world.
Daedric Lore and the Purpose of the Gates
In Elder Scrolls lore, Oblivion Gates are siege weapons disguised as portals. Mehrunes Dagon isn’t just invading Cyrodiil with armies; he’s attacking the metaphysical rules that protect Nirn from Daedric domination. The gates weaken the Dragonfires, undermine the covenant between Akatosh and humanity, and allow Daedra to manifest physically without being summoned.
This is why the gates aren’t subtle. They burn, scream, and dominate the skyline because their purpose is conquest, not infiltration. Lore-wise, every open gate is a step closer to Dagon fully manifesting, which is why the main quest frames their closure as existentially critical rather than optional heroics.
How Oblivion Gates Function as Gameplay Systems
Mechanically, Oblivion Gates are self-contained combat gauntlets designed to stress-test your build. Enemy spawns scale aggressively with your level, throwing high-DPS Daedra, stun-heavy enemies, and elemental damage at you in tight spaces where positioning and aggro control matter. This is where bad resistances, weak sustain, or sloppy stamina management get punished fast.
At the core of every gate is a Sigil Stone, and destroying it collapses the entire realm. This design turns each gate into a risk-versus-reward scenario: push deeper for loot and experience, or rush the objective to minimize resource drain. Oblivion Remastered preserves this structure but improves enemy readability, hitbox clarity, and visual telegraphing, making fights feel fairer without lowering the challenge.
The Crisis of Cyrodiil and World Progression
Oblivion Gates are tightly bound to world progression in a way few RPG systems manage. Once the crisis begins, gates can spawn across Cyrodiil, turning routine exploration into unpredictable combat encounters. Towns can come under threat, roads become dangerous, and the world feels reactive rather than decorative.
In the remaster, this system benefits massively from improved AI behavior and environmental density. Daedra path more intelligently, group aggro is more consistent, and the chaos feels intentional rather than janky. The result is a gameplay loop where closing gates isn’t busywork—it’s active damage control for a world on the brink of collapse.
Why Oblivion Gates Define the Game
Oblivion Gates sit at the intersection of narrative stakes and mechanical pressure. They explain why the world is falling apart, they give the player a clear role in stopping it, and they provide repeatable, high-intensity content that tests every system Oblivion has to offer. Whether you’re chasing Sigil Stones for endgame enchantments or roleplaying a reluctant hero dragged into cosmic warfare, the gates are impossible to ignore.
Oblivion Remastered doesn’t reinvent them because it doesn’t need to. Instead, it sharpens what already worked, making each gate feel like a deliberate challenge rather than a dated obstacle. They remain the clearest expression of what Oblivion does best: merging mythic storytelling with hands-on, player-driven chaos.
How Oblivion Gates Appear: World Events, Scaling, and Their Spread Across Cyrodiil
Once the Oblivion Crisis ignites, the game stops treating Cyrodiil as a static overworld and starts running it like a live event system. Gates don’t just exist as dungeons you opt into; they’re tied directly to quest flags, player level, and regional logic. Oblivion Remastered keeps that framework intact, but smoother spawning logic and clearer visual signaling make their arrival feel deliberate instead of random.
The Main Quest Trigger That Changes Everything
Oblivion Gates do not appear immediately when you leave the sewers. The world only flips into crisis mode after the main quest reaches the point where Martin Septim is taken to Cloud Ruler Temple. From that moment on, Cyrodiil enters a new global state, allowing gates to spawn dynamically across the map.
This is a hard narrative switch with mechanical consequences. Roads that were safe during early exploration can suddenly become high-risk combat zones, and fast travel routes may drop you straight into Daedric crossfire. The remaster improves this transition with stronger environmental cues like distant sky distortions and audible gate effects, giving players better situational awareness before they blunder into danger.
Fixed Gates vs. Random World Spawns
Not all Oblivion Gates follow the same rules. Certain gates are fixed and tied to specific main quest moments, such as the assault on Kvatch or later story-critical locations. These are hand-crafted encounters with predictable layouts and enemy density designed to teach core mechanics.
Outside of those, most gates are semi-random world spawns. They appear in predefined exterior locations, but which ones activate, and when, is governed by world progression and RNG. Oblivion Remastered tightens this system by reducing awkward overlaps with quest hubs and smoothing out spawn distribution so gates feel spread organically rather than clustered by accident.
Level Scaling and Why Gates Get Deadlier Over Time
Oblivion Gates scale aggressively with player level, and this is where many returning players feel the difference. Early gates feature Scamps, weak Daedra, and manageable group aggro. As your level rises, enemy pools expand to include Dremora, Xivilai, and high-DPS threats that punish poor positioning and sloppy sustain.
Sigil Stones scale too, which is the real incentive loop. Higher-level gates reward stronger enchantments, pushing players to delay gate-hunting if they want endgame-tier gear. The remaster preserves this risk-reward balance but improves enemy readability and attack telegraphs, making high-level gates lethal without feeling unfair or hitbox-dependent.
How Many Gates Can Exist at Once
Cyrodiil isn’t meant to be completely overrun all at once. The game enforces a soft cap on how many random gates can exist simultaneously, typically hovering around a few dozen across the entire province. Closing gates actively frees up the system to spawn new ones elsewhere.
This creates a subtle world management loop. Ignore gates in one region too long, and others may not appear, slowing Sigil Stone farming but keeping travel safer. Oblivion Remastered clarifies this flow by improving map readability and making active gates easier to track without breaking immersion.
Why Cities Feel Targeted, But Never Overwhelmed
Gates are allowed to spawn near cities, but never directly inside them. This design protects essential NPCs while still selling the idea that civilization is under siege. Guards will sometimes engage Daedra outside city walls, creating emergent combat scenarios that make the crisis feel shared rather than solely the player’s burden.
In the remaster, AI pathing and aggro logic make these encounters far more convincing. Guards don’t endlessly whiff attacks, Daedra commit to targets properly, and the resulting skirmishes feel like actual battles instead of physics glitches. It reinforces the idea that every open gate is a genuine threat to Cyrodiil, not just another dungeon icon on the map.
Inside an Oblivion Gate: Plane Layouts, Sigil Towers, and Environmental Hazards
Once you step through a gate, the rules of Cyrodiil no longer apply. Oblivion Gates aren’t just hostile dungeons; they’re self-contained planes of Mehrunes Dagon, built to exhaust your resources and punish reckless play. This is where the game’s mechanical teeth really show, especially in the remaster, which sharpens visibility without softening the challenge.
Oblivion Plane Layouts and Reused Variants
Every gate pulls from a small pool of handcrafted plane layouts rather than full procedural generation. Veteran players will recognize repeating structures like lava rivers, spiked causeways, and Daedric fortresses, but enemy placement, patrol routes, and vertical access points keep them from playing identically.
The remaster improves environmental contrast and draw distance, making these layouts easier to read at a glance. You can now better spot alternate paths, cliffside ramps, and enemy vantage points, which rewards players who scout instead of sprinting straight for the tower.
The Sigil Tower: Vertical Design and Combat Pressure
At the center of every plane is the Sigil Tower, a vertical gauntlet designed to drain stamina, magicka, and patience. Progression is linear but aggressive, forcing players up narrow ramps and staircases where enemy aggro stacks quickly and positioning matters more than raw DPS.
Interior tower rooms emphasize close-quarters combat. Dremora use shield pressure effectively, ranged Daedra exploit elevation, and poor timing on power attacks can get you stagger-locked. In Oblivion Remastered, improved hit detection and animation clarity make these fights more readable, but no less punishing if you mismanage spacing or cooldowns.
Sigil Stones and the Risk-Reward Core Loop
The Sigil Stone at the tower’s peak is the entire reason you’re here. Grabbing it instantly collapses the plane, ejecting you back to Cyrodiil and ending all combat, which creates a unique tension where survival matters more than full clears.
Mechanically, this encourages aggressive but calculated play. You can bypass enemies to rush the stone, but doing so risks getting clipped by high-damage attacks with little room for recovery. The remaster preserves this design, resisting the urge to add checkpoints or safety nets that would undermine the original’s pressure-driven pacing.
Environmental Hazards and Attrition Warfare
Oblivion planes are designed to hurt you even when enemies aren’t present. Lava pools deal constant damage, spiked traps punish bad footing, and narrow bridges test camera control and movement precision. These hazards aren’t lethal on their own, but they stack with combat stress to drain healing supplies fast.
Oblivion Remastered subtly improves hazard readability without neutering their impact. Lava edges are clearer, trap timing is more consistent, and collision detection is tighter, reducing cheap deaths while keeping environmental awareness a core skill check. The result is a space that feels hostile by design, not by technical accident.
Why Oblivion Gates Feel So Different From Standard Dungeons
Unlike Ayleid ruins or caves, Oblivion Gates are about momentum, not exploration. Loot is secondary, backtracking is pointless, and every system pushes you forward toward collapse or failure. That makes them feel narratively urgent and mechanically distinct within the broader RPG loop.
This design is why gates remain central to both the main quest and long-term character progression. They aren’t optional side content in spirit, even when they are on the map, and Oblivion Remastered wisely preserves that identity while sanding down only the rough edges that never added meaningful difficulty.
Gameplay Mechanics Explained: Enemies, Level Scaling, Loot Tables, and Sigil Stones
With the pacing and pressure of Oblivion Gates established, the next layer is understanding how the game’s underlying systems shape every encounter inside them. Enemies, rewards, and even difficulty spikes are tightly bound to your character’s level, making gates a mechanical stress test as much as a narrative one.
Enemy Types and Combat Behavior Inside Oblivion Gates
Oblivion Gates pull from a specific Daedric enemy roster, and each type is designed to punish different player habits. Scamps harass and chip away at resources, while Clannfear and Daedroth use aggressive rush-down tactics that exploit narrow walkways and poor positioning. Dremora function as elite units, combining high DPS with smart aggro behavior and strong weapon variety.
In Oblivion Remastered, enemy animations are cleaner and hitboxes are more consistent, which makes dodging and spacing feel fairer without reducing threat. You still can’t face-tank encounters unless your build supports it, but deaths feel earned rather than janky. Gates reward players who understand enemy tells, not just raw stats.
Level Scaling and Why Gates Can Spike in Difficulty
Oblivion Gates are infamous for their level scaling, and that reputation is well-earned. As your character levels up, enemy variants upgrade dramatically, gaining more health, stronger gear, and access to deadlier abilities. A gate that felt manageable at level 5 can become brutal at level 20 if your build isn’t optimized.
The remaster preserves this system almost entirely, choosing balance tuning over a full redesign. What’s changed is clarity: enemy tiers are easier to read, and damage spikes feel more predictable. Gates now function as a gear and build check, exposing inefficient leveling or unfocused stat investment faster than most standard dungeons.
Loot Tables: Why Most Rewards Are Secondary to Survival
Loot inside Oblivion Gates follows a narrow table focused on Daedric weapons, armor, and alchemical ingredients. Containers are sparse, and most drops come directly from enemies, reinforcing that these spaces are about combat efficiency rather than treasure hunting. Carry weight and inventory management matter less here than elsewhere in Cyrodiil.
Oblivion Remastered slightly smooths RNG extremes, reducing the odds of completely empty runs at higher levels. Still, the core philosophy remains intact: you’re not meant to fully clear gates for profit. Any valuable gear you extract is a bonus layered on top of survival and progression.
Sigil Stones: The Real Prize and Build-Defining Rewards
Sigil Stones are the mechanical and thematic heart of every Oblivion Gate. Once claimed, they instantly collapse the plane, ending the encounter and locking in your reward. Each stone provides a powerful enchantment, with effects scaling based on your level at the time of acquisition.
This is where long-term planning comes in. Veteran players often delay closing gates to farm higher-tier Sigil Stones, while newer players may prioritize immediate survivability. Oblivion Remastered preserves this system completely, recognizing that Sigil Stones are one of the game’s most meaningful progression levers and a major reason gates remain relevant deep into a playthrough.
Closing the Gates: Step-by-Step Mechanics and Strategic Approaches for Different Builds
Once you commit to taking a Sigil Stone, every Oblivion Gate follows the same core logic, even if the layouts and enemy density change. Understanding that logic is what turns these hellscapes from endurance tests into efficient, repeatable clears. In Oblivion Remastered, clearer visual cues and smoother combat feedback make the process easier to read, but the underlying mechanics remain firmly old-school.
Step One: Entering the Plane and Reading the Tower Layout
The moment you step through a gate, the game locks you into a hostile biome designed around vertical progression. Most gates funnel you toward a central tower, with side paths serving as combat pressure rather than optional exploration. Your first priority isn’t clearing enemies, it’s identifying the tower entrance and minimizing unnecessary aggro.
Remastered lighting improvements help here, making ramps, bridges, and safe paths more visible from a distance. Use elevation to your advantage, as many Daedra struggle with pathing on narrow walkways. This is where situational awareness matters more than raw DPS.
Step Two: Navigating the Sigillum Sanguis Tower
Inside the tower, the rules change slightly. These interiors are tighter, more vertical, and built around attrition, with enemies spawning on multiple levels. Progression is gated by lever mechanisms and staircases, forcing you upward toward the Sigil Stone chamber.
Don’t rush the climb unless your build supports it. Enemy ambushes are scripted, not random, so learning where spawns trigger lets you manage stamina and magicka instead of panic-chugging potions. Remastered doesn’t alter spawn logic, but smoother hit detection makes close-quarters combat more reliable.
Step Three: Claiming the Sigil Stone and Instant Collapse
Once you reach the top, grabbing the Sigil Stone immediately ends the encounter. There’s no escape sequence, no final wave, and no reason to linger unless you’re deliberately farming XP. The instant collapse is intentional, reinforcing that the objective was never total domination, just disruption.
This mechanic remains untouched in Oblivion Remastered, and for good reason. It rewards players who prioritize objectives over kill counts, a design philosophy that quietly pushes smarter play. The moment you touch the stone, everything else becomes irrelevant.
Strategic Approaches for Melee and Heavy Armor Builds
Melee-focused characters thrive on momentum inside gates but suffer when stamina management slips. Use chokepoints aggressively, forcing Daedra into narrow corridors where their numbers don’t matter. Blocking remains king, especially against Dremora with high burst damage.
In Remastered, animation clarity makes enemy wind-ups easier to read, which is a huge win for shield users. Stack fire resistance early, either through gear or Sigil Stones, to blunt the plane’s most common damage type. Your goal is consistency, not speed.
Strategic Approaches for Stealth and Assassin Builds
Stealth builds face the biggest adjustment curve inside Oblivion Gates. Open spaces, lava lighting, and frequent enemy patrols make maintaining sneak harder than in Cyrodiil. The key is selective engagement, not total avoidance.
Use elevated paths and broken sightlines to reset detection, then isolate targets with bows or high-damage sneak attacks. Remastered slightly improves stealth feedback, making detection states clearer, but gates will always test patience and positioning over raw burst damage.
Strategic Approaches for Mage and Spellcaster Builds
Mages excel in gates if they manage magicka efficiently. Area-of-effect spells shine in clustered encounters, but overcasting early can leave you exposed later in the tower. The vertical layouts reward ranged damage and crowd control more than brute force.
Spell visuals in Oblivion Remastered are cleaner, making projectile tracking and hitboxes easier to judge. Stack elemental resistances where possible, and don’t underestimate utility spells like Shield or Reflect Damage. Survival spells often matter more than raw destruction output.
Hybrid Builds and Adaptive Playstyles
Hybrid characters often perform best overall in Oblivion Gates because flexibility matters more than specialization. Swapping between ranged pressure and melee cleanup lets you control tempo instead of reacting to it. This adaptability becomes critical at higher levels, where enemy health pools spike.
Oblivion Remastered rewards this flexibility by making weapon swaps and spellcasting feel smoother in combat flow. Gates are designed to punish rigid playstyles, and hybrids naturally exploit that design. If there’s one place where adaptability defines success, it’s here.
Oblivion Gates and the Main Quest: Narrative Stakes, Key Story Moments, and World Progression
All of that build optimization feeds into a larger truth: Oblivion Gates are not optional side content. They are the mechanical and narrative backbone of Oblivion’s main quest, and Oblivion Remastered preserves that centrality with only light structural polish. Every gate you enter is a direct response to the world unraveling around you, not just another dungeon on the map.
The Gates as a Living Threat to Cyrodiil
From the moment Emperor Uriel Septim VII is assassinated, Oblivion Gates become the physical manifestation of the crisis. These portals aren’t abstract lore concepts; they erupt across the landscape, burning cities, disrupting travel routes, and visually reshaping the world. Cyrodiil feels under siege because, mechanically, it is.
In Oblivion Remastered, draw distance, lighting, and environmental effects make active gates impossible to ignore. You’ll see their towers and storm clouds from miles away, reinforcing that Daedric influence is spreading whether you engage with it or not. The world doesn’t pause for you, and that pressure is intentional.
Key Main Quest Moments Tied to Oblivion Gates
Several of Oblivion’s most memorable story beats are built entirely around gates. The Battle for Kvatch is the first major reality check, forcing players to close a gate under narrative urgency rather than player curiosity. It teaches you the stakes, the structure, and the cost of failure in one brutal sequence.
Later quests escalate this formula by tying gates to political tension and divine intervention. Escorting Martin Septim, infiltrating the Mythic Dawn, and eventually assaulting the Great Gate at Bruma all hinge on your understanding of how gates function. By the time the main quest peaks, you’re no longer learning the system; you’re mastering it under pressure.
World Progression and Gate Proliferation
Oblivion Gates scale directly with main quest progression, not your level alone. Advance the story, and more gates appear across Cyrodiil, increasing both enemy density and environmental danger. Ignore the main quest, and the world stays relatively stable, a deliberate design choice that puts pacing control in the player’s hands.
Oblivion Remastered keeps this structure intact, which is critical to preserving the game’s identity. Gates don’t dynamically overrun the map without narrative cause, but once they’re active, they fundamentally alter exploration. Fast travel becomes riskier, side quests gain urgency, and previously safe roads feel hostile.
Mechanical Consistency Meets Narrative Escalation
One of Oblivion’s smartest design decisions is that gates don’t change their core mechanics, even as the story escalates. The same Sigil Stone objective applies whether you’re saving Kvatch or defending Bruma. What changes is enemy composition, placement, and pressure, not the rules.
This consistency is why build mastery matters so much. Oblivion Remastered improves visual clarity and performance, but it doesn’t trivialize encounters. As the narrative stakes rise, the gates demand cleaner execution, smarter resource management, and fewer mistakes, mirroring the story’s growing desperation.
Why Oblivion Gates Define the Gameplay Loop
At a fundamental level, Oblivion Gates are where story and system design fully overlap. They reward preparation, punish sloppy play, and reinforce the theme of a world fighting off annihilation one incursion at a time. Closing a gate isn’t just loot and XP; it’s tangible progress against a visible enemy.
Oblivion Remastered leans into this by preserving gate frequency, layouts, and pacing while smoothing out combat flow and readability. The result is a loop that still feels demanding, still feels dangerous, and still makes every successful Sigil Stone grab feel earned. If Oblivion has a heartbeat, it’s the moment you step through a gate and decide whether you’re ready for what’s on the other side.
Oblivion Gates in Oblivion Remastered: Visual Upgrades, Quality-of-Life Changes, and Preserved Design
Stepping through an Oblivion Gate in the remaster immediately reinforces why these spaces still carry so much weight. The core structure is unchanged, but presentation upgrades make every incursion feel more volatile and legible at the same time. This is where Oblivion Remastered walks a careful line, enhancing what players see and feel without sanding down the danger that defines these encounters.
Visual Upgrades That Improve Readability, Not Difficulty
Oblivion Gates benefit heavily from improved lighting, sharper textures, and more stable performance. The Deadlands’ scorched skies, lava flows, and jagged architecture are clearer, making enemy silhouettes and environmental hazards easier to read mid-fight. This doesn’t lower difficulty, but it does reduce cheap deaths caused by visual noise.
Improved draw distance and effects clarity also help ranged and magic builds manage aggro more intentionally. Spotting Daedra patrols earlier means better positioning, smarter pulls, and fewer accidental multi-enemy engagements. The remaster rewards awareness without softening the punishment for bad decisions.
Quality-of-Life Improvements Inside the Gate
Oblivion Remastered subtly improves how gates feel to play without rewriting their mechanics. Smoother combat flow, cleaner hit detection, and more consistent enemy reactions make moment-to-moment fighting feel less erratic. When you take damage now, it’s usually because you misjudged spacing, stamina, or crowd control, not because of animation jank.
Navigation inside towers and exterior platforms is also more readable. Environmental cues stand out better, reducing aimless wandering without removing the maze-like tension. You still have to learn layouts and manage verticality, but the remaster respects the player’s time while keeping pressure high.
Preserved Gate Design and Mechanical Identity
Crucially, Oblivion Remastered does not modernize Oblivion Gates into something they were never meant to be. The randomized tower layouts, Sigil Stone objective, and escalating enemy density remain intact. These spaces are still endurance tests, not set-piece dungeons designed for spectacle alone.
Enemy scaling behaves the same way, meaning build choices continue to matter. Glass-cannon characters still rely on burst damage and positioning, while tankier builds grind through attrition with healing and armor management. The remaster sharpens feedback, but the math under the hood stays faithful.
Oblivion Gates as Narrative Pressure Points
Mechanically, every gate functions as a contained challenge, but narratively, they serve as visible proof that the world is losing ground. Their placement across Cyrodiil isn’t random noise; it’s a constant reminder that the main quest is unresolved. Each open gate is a wound in the landscape that demands attention.
Oblivion Remastered preserves this tension by keeping gate frequency and timing tied to story progression. The world doesn’t overwhelm you arbitrarily, but it also refuses to stay comfortable once the crisis escalates. That balance is why gates remain central to both the pacing of the main quest and the emotional weight of exploration.
Why Oblivion Gates Matter: Risk vs Reward, Player Agency, and Their Role in the Core Gameplay Loop
Coming off their role as narrative pressure points, Oblivion Gates are where Oblivion Remastered fully reveals its design philosophy. These aren’t side activities or optional distractions in the modern sense. They are deliberate friction points that test your build, your patience, and your willingness to engage with the crisis on the game’s terms.
Risk vs Reward Is the Point, Not a Side Effect
Every Oblivion Gate asks a simple question: are you strong enough, prepared enough, and focused enough to commit? Once you step through, fast travel is gone, enemy density ramps up, and attrition becomes the real enemy. Health, magicka, stamina, repair hammers, and potions all matter in a way few overworld encounters ever demand.
The reward structure justifies that risk. Sigil Stones scale aggressively and can define entire builds, especially in the midgame where enchantment access is limited. Daedric loot drops earlier than it should by normal progression, letting skilled or stubborn players punch above their weight.
Player Agency Through Optional Pressure
Crucially, Oblivion Gates are rarely forced on you outside the main quest’s critical path. The world presents them as problems, not commands. You can ignore a gate for hours, clear it immediately, or deliberately farm them once you understand how enemy scaling and Sigil Stone rolls work.
That choice is the core of player agency in Oblivion Remastered. The game doesn’t scale encounters to your comfort level; it scales consequences to your decisions. Closing a gate makes the world safer, but leaving one open reinforces the sense that Cyrodiil is actively deteriorating without your intervention.
The Mechanical Backbone of the Gameplay Loop
On a systems level, Oblivion Gates are the cleanest expression of the game’s loop: explore, prepare, commit, adapt, and emerge stronger. You scout the exterior, manage aggro, decide when to engage or retreat, then push inward toward the Sigil Stone. Every loop reinforces mastery over combat timing, resource management, and spatial awareness.
Oblivion Remastered enhances this loop without diluting it. Cleaner hit detection and more reliable enemy reactions make skill expression clearer, especially for melee builds that rely on spacing and stamina discipline. When you fail, the reason is readable, and when you succeed, it feels earned.
Why They Anchor Both Story and Systems
Oblivion Gates work because they unify narrative stakes with mechanical consequences. Closing a gate isn’t just quest progress; it’s a tangible improvement to the world and to your character’s power curve. Few RPG systems tie story urgency and gameplay reward together this tightly.
That’s why their preservation in Oblivion Remastered matters so much. They remain uncomfortable by design, demanding by nature, and unforgettable in execution. Final tip: don’t rush them, but don’t avoid them either. Oblivion is at its best when you meet its chaos head-on, one burning gate at a time.