Redfall: All Grave Lock Locations (Redfall Commons)

Redfall doesn’t waste time testing how observant you are, and Grave Locks are one of the earliest systems that separates casual explorers from true completionists. These glowing vampire effigies aren’t just spooky set dressing. They’re persistent, missable collectibles tied directly to character progression, and if you ignore them early, you’ll feel it in your DPS and survivability later.

In Redfall Commons, Grave Locks are especially important because this region acts as your mechanical onboarding. You’re learning enemy behavior, managing aggro from cultists and vampires, and figuring out how vertical the map really is. Every Grave Lock you grab here makes the rest of the campaign smoother, and skipping even one can snowball into unnecessary difficulty spikes.

What Grave Locks Actually Do

Grave Locks permanently increase your maximum health once collected, regardless of which character you’re playing. This isn’t a minor stat bump. It directly affects how aggressively you can push encounters, how forgiving mistakes are when you mistime I-frames, and how long you can stay in a fight before needing to disengage.

They’re also account-wide progression within a save, which means there’s zero reason to delay picking them up. If you’re planning a full 100% run or chasing achievements tied to collectibles, Grave Locks are non-negotiable. Miss them, and you’re either backtracking later or finishing the game underpowered.

Why Redfall Commons Is a Critical Starting Point

Redfall Commons is dense, vertical, and deceptively hostile, especially for new players still learning vampire hitboxes and cultist patrol routes. Grave Locks here are often tucked behind environmental puzzles, rooftops, or areas guarded by enemies that punish reckless movement. Knowing where they are ahead of time saves you from sloppy deaths and unnecessary reloads.

This region also introduces how Arkane uses landmarks, sightlines, and traversal to hide collectibles in plain view. Once you understand how Grave Locks are placed in Redfall Commons, you’ll read the rest of the map far more efficiently. That knowledge cuts down on backtracking and keeps your momentum intact as the game opens up.

How to Track and Unlock Grave Locks (Requirements, Indicators, and Common Pitfalls)

Once you understand why Grave Locks matter in Redfall Commons, the next step is learning how the game actually communicates their presence and how Arkane expects you to reach them. Redfall never hands these out for free. Every Grave Lock is a small environmental test, and missing the cues is the fastest way to walk right past permanent power.

This section breaks down the exact requirements, visual tells, and common mistakes that trip up even experienced players during their first sweep of Redfall Commons.

Grave Lock Requirements: What You Actually Need

At a mechanical level, Grave Locks don’t require keys, abilities, or character-specific skills to unlock. If you can physically reach them, you can collect them. That said, Redfall Commons assumes you understand basic traversal like sprint-jumping, mantle detection, and using environmental props to gain height.

Some Grave Locks are placed in areas that feel gated early, but they’re usually accessible with clever movement rather than late-game upgrades. If something looks just out of reach, it’s almost always a positioning puzzle, not progression lock. Look for dumpsters, AC units, scaffolding, or broken fences that create a vertical path.

Combat readiness also matters. Several Grave Locks are guarded by cultists or vampires positioned to punish greedy movement. Clearing enemies first reduces aggro spikes while platforming, which is critical when a missed jump can drop you into a bad hitbox or force a reload.

Visual and Audio Indicators You Should Never Ignore

Grave Locks have one of the clearest visual identities in Redfall, but only if you know what to look for. They emit a faint blue glow and a subtle particle shimmer that stands out in darker interiors and shadowed rooftops. In Redfall Commons, Arkane frequently uses contrast, placing them against brick, wood, or rusted metal to catch your eye at oblique angles.

Audio cues are just as important. When you’re within close range, you’ll hear a low, unnatural hum that cuts through ambient noise. If you hear that sound but don’t immediately see the Grave Lock, stop moving forward. Look up, scan rooftops, and check behind structures, because many are deliberately placed above standard eye level.

Map design reinforces this. Grave Locks are almost always near recognizable landmarks like churches, safehouses, construction zones, or named locations on the map. If you’re clearing an area with unique geometry and don’t find one nearby, you probably missed a vertical route.

Using the Map and World Design to Track Missed Grave Locks

Redfall doesn’t mark Grave Locks on your map by default, which means tracking them is entirely player-driven. The most efficient approach in Redfall Commons is methodical area clearing. Fully explore one neighborhood at a time before moving on, especially around main roads that branch into rooftops and alleys.

Fast travel can work against you here. Jumping between safehouses often causes players to skip traversal paths where Grave Locks are hidden along the route, not at the destination. If you’re aiming for 100% completion, prioritize on-foot exploration and treat every climbable structure as suspect.

Environmental storytelling is another clue. If an area looks intentionally staged, with props arranged to guide movement upward or inward, there’s usually a reward at the end. Arkane rarely wastes level geometry, especially in Redfall Commons where the map is teaching you how to read these setups.

Common Pitfalls That Cause Players to Miss Grave Locks

The most common mistake is assuming Grave Locks are always indoors or tied to major encounters. In Redfall Commons, several are exposed, visible from afar, or placed in quiet traversal zones with no enemies at all. Players rushing objectives often sprint right past them.

Another frequent issue is vertical tunnel vision. New players tend to scan at ground level, focusing on cultist patrols and loot containers. Grave Locks punish that mindset. If you’re not regularly looking up, especially after hearing the audio cue, you’re leaving permanent health on the table.

Finally, death during platforming can be deceptively costly. If you die after spotting a Grave Lock but before collecting it, it’s easy to forget the exact route you used to reach it. Always prioritize grabbing the Grave Lock once you’ve solved the path, even if enemies are still nearby. Securing the collectible first prevents unnecessary backtracking and repeated risk.

Understanding these systems turns Grave Lock hunting from a frustrating scavenger hunt into a clean, intentional sweep of Redfall Commons. Once these habits are locked in, collecting every Grave Lock in the region becomes less about luck and more about reading the map the way Arkane intended.

Optimal Collection Route Through Redfall Commons (Minimizing Backtracking)

With the core Grave Lock behaviors in mind, the cleanest way to clear Redfall Commons is to treat it like a clockwise sweep that follows the game’s natural onboarding path. This route assumes you’re playing on-foot from the initial safehouse and deliberately avoids fast travel until every lock is secured. You’ll clear all Grave Locks in a single loop while staying ahead of respawns and minimizing vertical re-climbs.

Grave Lock #1 – Fire Station Rooftop (Starting Safehouse Area)

Begin at the Redfall Fire Station safehouse, where most players start exploring the Commons. Exit through the front, then immediately loop around the right side of the building instead of following the main road. You’re looking for stacked crates and a fire escape that leads onto the roof.

Climb up and move toward the center of the rooftop, keeping an ear out for the Grave Lock audio cue. This one is completely enemy-free, but it’s easy to miss because players tend to drop down too early. Grab it now, because you won’t naturally return to this rooftop later without deliberate backtracking.

Grave Lock #2 – Maritime Center Upper Walkway

From the fire station, follow the main road toward the Maritime Center, sticking to the right-hand side to avoid pulling unnecessary cultist aggro. You’ll pass parked trucks and barricades before reaching the large waterfront building with open ground-floor access.

Enter the Maritime Center and immediately look for stairs leading upward rather than pushing deeper inside. The Grave Lock is suspended along an upper interior walkway, visible once you angle your camera upward. Watch for cultists with ranged weapons here; clearing them first prevents chip damage while platforming.

Grave Lock #3 – Rooftops Above the Waterfront Shops

Exit the Maritime Center through the side facing the docks and head toward the row of waterfront shops. This stretch teaches Redfall’s rooftop traversal, so resist the urge to stay street-level. Use awnings, dumpsters, and fire escapes to climb onto the roofs running parallel to the water.

The Grave Lock is mounted near the edge of one rooftop overlooking the bay. There are usually few enemies up here, but falling means a long reset. Take your time lining up jumps, and collect the lock before dropping back to ground level.

Grave Lock #4 – Church Grounds Bell Tower

From the waterfront, follow the road inland toward the church, using alleyways to avoid patrol clusters. The church grounds are a soft difficulty spike, with mixed cultist types and occasional vampire spawns depending on time of day.

The Grave Lock is located partway up the bell tower. Enter the church courtyard, clear enemies to prevent knockback deaths, then climb the scaffolding along the tower’s exterior. Once you hear the audio cue intensify, look outward rather than upward; the lock is mounted on a protruding ledge that players often overshoot.

Grave Lock #5 – Hilltop House Overlooking the Commons

Your final stop is the hilltop residential area behind the church, which naturally funnels you toward story objectives anyway. Follow the winding road upward, watching for a lone house with a clear overlook of the Commons below.

Circle the exterior until you find a climbable balcony or ladder leading to the roof. This Grave Lock is exposed and easy to spot once you’re elevated, but vampires can path up here during combat. Clear the area first, then collect the lock to finish the Commons sweep without needing to return later.

This route deliberately mirrors Redfall Commons’ difficulty curve and traversal lessons, ensuring each Grave Lock is collected at the moment the map subtly expects you to understand how to reach it. By resisting fast travel and committing to vertical exploration early, you lock in permanent health upgrades while keeping your momentum intact across the entire region.

Grave Lock Locations: Burial Point & Coastal Road Area

With the church district cleared, the map naturally pushes you north toward the foggier edges of Redfall Commons. This transition into Burial Point and the Coastal Road is quieter, but more dangerous in subtle ways, with longer sightlines and fewer safe reset spots if you get swarmed.

Grave Lock #6 – Burial Point Cemetery Crypt

From the hilltop road, continue downhill until the environment shifts into iron fencing, broken headstones, and dense tree cover. Burial Point is easy to recognize by its central mausoleum and looping dirt paths, and enemy density spikes here if alarms were triggered earlier.

The Grave Lock is mounted on the outer wall of a stone crypt near the back of the cemetery. Clear the area first, as cultists with rifles can stagger you mid-climb and knock you into headstones. Use the low crypt roof to gain elevation, then walk along the edge until the audio cue peaks and the lock comes into view on the wall facing the trees.

Grave Lock #7 – Coastal Road Cliffside Wreck

Exit Burial Point through the northern fence opening and follow the cracked asphalt toward the coastline. This stretch of road looks empty, but vampires frequently patrol the cliffs and can aggro from below if you linger or fire unsuppressed shots.

Look for a rusted vehicle wrecked against the cliffside railing, overlooking the ocean. Drop down carefully onto the narrow ledge beneath the road; the Grave Lock is attached to the rock face just below the guardrail. There’s no safety net here, so avoid sprinting and line up your approach before committing, as falling forces a long run back from Burial Point.

These two locks cap off the quieter end of Redfall Commons, rewarding players who slow down and read the terrain instead of chasing map markers. The level design here reinforces precision movement and threat awareness, setting the tone for the more punishing regions that follow.

Grave Lock Locations: Shadetree Heights & Residential Blocks

After clearing the coastal outskirts, the path loops back inland toward Shadetree Heights, where Redfall’s level design shifts into tight residential grids and vertical house-to-house traversal. This area is deceptively dangerous, with short sightlines, frequent ambush spawns, and vampires using rooftops to control aggro. Move slowly, clear alarms early, and expect combat to erupt the moment you break stealth.

Grave Lock #8 – Shadetree Heights Rooftop Gable

Enter Shadetree Heights from the southern road and push uphill until you reach the cluster of tightly packed homes with boarded windows and hanging wind chimes. You’re looking for a pale blue two-story house with an external staircase leading to a small balcony, a common patrol point for cultists and rook vampires.

Climb the staircase, mantle onto the balcony railing, and then jump up to the slanted roof above. The Grave Lock is mounted high on the triangular gable facing the street, easy to miss unless you angle your camera upward while the audio cue spikes. Clear nearby enemies first, as getting staggered on the roof can send you sliding off and force a full reset.

Grave Lock #9 – Shadetree Heights Backyard Shed

From the rooftop lock, drop back down and cut east through the narrow alley separating the houses. This leads into a fenced backyard with a rusted grill, children’s toys, and a small tool shed, an area that frequently spawns vampires if a nearby alarm pole is active.

The Grave Lock is attached to the inside wall of the shed, just above eye level near the back corner. Open the shed door carefully, as vampires can aggro through walls and lunge the moment you step inside. A quick crouch entry keeps your hitbox low and avoids getting clipped during the grab animation.

Grave Lock #10 – Residential Blocks Abandoned Duplex

Continue downhill out of Shadetree Heights and into the denser Residential Blocks, where streets tighten and houses sit nearly wall-to-wall. Look for a partially collapsed duplex with a caved-in front porch and broken second-floor windows, a landmark often surrounded by cultists with shotguns.

Enter through the broken porch and head upstairs using the damaged staircase. The Grave Lock is mounted on the interior wall of the second-floor bedroom, partially obscured by debris and peeling wallpaper. Listen closely for the audio cue, as this one blends into ambient house noises, and be ready for a vampire ambush triggered when you interact in confined spaces.

These locks mark the point where Redfall Commons stops being forgiving. Shadetree Heights and the surrounding Residential Blocks demand controlled movement, vertical awareness, and patience, rewarding completionists who clear methodically instead of rushing objectives.

Grave Lock Locations: Fire Station, Safehouses, and Nearby Points of Interest

Once you push past the Residential Blocks, Redfall Commons opens up into more recognizable civic spaces. These areas feel safer on paper, but they’re layered with vertical traversal, line-of-sight traps, and patrol routes that can punish sloppy movement. Treat every Fire Station and Safehouse like hostile territory until it’s fully cleared.

Grave Lock #11 – Redfall Commons Fire Station Roofline

The Fire Station sits along one of the main thoroughfares, marked by its red garage doors and the extended ladder truck parked out front. Cultists frequently hold the street here, and vampires can spawn on the rooftops once the area goes loud, so clear the exterior before committing upward.

Enter the station and take the stairs to the second floor, then climb through the broken window leading onto the roof. The Grave Lock is mounted on the front-facing parapet above the garage doors, directly overlooking the street. Hug the wall as you approach, as getting staggered by ranged fire can knock you off the roof and force a full re-clear of the area.

Grave Lock #12 – Fire Station Garage Interior

Before leaving the Fire Station, sweep the ground floor garage bays. One of the rolling doors is partially open, revealing a maintenance area cluttered with tool carts and fire gear, a space that often spawns a vampire once you linger.

The Grave Lock is attached to a concrete support pillar near the back of the garage, slightly above head height. The audio cue echoes heavily here, making it sound farther away than it is. Watch your aggro radius, as enemies from outside can path into the garage if combat spills over.

Grave Lock #13 – Maritime Safehouse Upper Loft

From the Fire Station, head toward the waterfront-adjacent Safehouse, identifiable by its boarded windows and UV lights strung over the entrance. Even after unlocking it, the surrounding docks and alleys remain active with cultist snipers, so approach from cover.

Inside the Safehouse, climb the ladder to the upper loft overlooking the main room. The Grave Lock is mounted on the wooden beam near the ceiling, facing inward. You’ll need to angle your camera up sharply, as it sits above normal sightlines and can be missed if you’re just scanning walls at eye level.

Grave Lock #14 – Gas Station Convenience Store Back Room

Move inland from the Safehouse toward the abandoned gas station, a common landmark with flickering signage and wrecked vehicles out front. This location frequently triggers mixed enemy spawns, with cultists outside and a vampire waiting indoors.

Enter the convenience store and head behind the counter into the storage room. The Grave Lock is mounted on the back wall above stacked crates, partially hidden by shelving. Close the door behind you before interacting, as enemies can rush the tight space and interrupt the pickup animation.

Grave Lock #15 – Bellwether Checkpoint Watchtower

The final lock in this stretch sits at a Bellwether checkpoint controlling a key road through Redfall Commons. Look for floodlights, sandbags, and a small wooden watchtower overlooking the intersection. Expect disciplined rifle fire and overlapping sightlines here.

Climb the ladder inside the watchtower to the top platform. The Grave Lock is attached to the inner railing, facing toward the street below. Grab it quickly and drop back down, as prolonged exposure on the platform makes you an easy target for ranged enemies respawning nearby.

Enemy Threats and Environmental Hazards Near Each Grave Lock

As you sweep Redfall Commons for Grave Locks, the real challenge isn’t finding them, it’s surviving the spaces they’re tucked into. Arkane consistently places these collectibles in areas designed to punish rushed movement, sloppy aggro management, or tunnel vision. Below is a lock-by-lock breakdown of what can go wrong and how to stay in control.

Grave Locks #1–3: Residential Streets and Abandoned Homes

Early Grave Locks in residential blocks are deceptively dangerous due to low visibility and tight hitboxes. Vampire patrols here often idle behind doors or around stairwells, triggering ambush spawns once you interact with objects nearby. Listen for audio cues and clear rooms methodically before committing to the pickup animation.

Environmental hazards mainly come from cluttered interiors. Narrow hallways limit dodge I-frames, and furniture can block clean escape paths if a vampire enrages mid-fight. Keep stamina high and avoid cornering yourself while scanning walls.

Grave Locks #4–6: Commercial Buildings and Parking Structures

These locations introduce vertical threat layering. Cultist riflemen and Bellwether scouts frequently hold elevated sightlines, while vampires roam ground level. If you aggro the upper floors first, expect crossfire that shreds your DPS uptime.

Parking garages are especially risky due to sound propagation. Gunfire echoes and pulls enemies from adjacent streets, sometimes through unintended pathing routes. Clear one level at a time and avoid prolonged firefights near ramps where enemies can stack unexpectedly.

Grave Locks #7–9: Churches, Community Centers, and Open Courtyards

Mid-map Grave Locks often sit in semi-open spaces that feel safe but aren’t. These areas commonly spawn roaming vampires with long leash ranges, meaning disengaging doesn’t always reset aggro. UV lights may be present but are often positioned poorly for mid-fight use.

Watch for environmental choke points like broken fences or collapsed walls. They funnel enemies directly toward you, which is great for crowd control but dangerous if a Rook or elite vampire joins the fight. Always identify a fallback route before interacting with the lock.

Grave Locks #10–12: Industrial Zones and Service Buildings

Industrial areas favor Bellwether units with suppressive fire and grenades. Grave Locks here are usually placed in offices or control rooms that become kill boxes once combat starts. Grenade splash damage can interrupt pickups even through walls due to tight interior layouts.

Environmental hazards include poor lighting and machinery noise masking enemy movement. Flashlights help, but they also make you more visible to ranged enemies outside. Clear exterior patrols first to prevent getting pinned indoors.

Grave Locks #13–15: Waterfront, Gas Station, and Bellwether Checkpoint

Late Commons Grave Locks crank up enemy density and overlap factions. The Maritime Safehouse area mixes cultist snipers with roaming vampires, creating unpredictable aggro chains if shots are fired. Use cover religiously and avoid skylining yourself near docks.

The gas station introduces cramped interiors with instant vampire pressure. Closing doors buys time, but explosive hazards like fuel pumps outside can escalate fights fast. At the Bellwether checkpoint, overlapping sightlines and respawning ranged units punish hesitation. Grab the lock, disengage vertically, and reset the encounter rather than trying to clear the entire zone in one go.

Missable Grave Locks and Story Progression Warnings

After covering the full sweep of Commons Grave Locks, it’s critical to understand which ones can quietly slip out of reach. Redfall doesn’t always telegraph when the world state changes, and several story beats permanently alter enemy density, access routes, and even entire buildings. If you’re pushing for 100 percent completion, timing matters just as much as mechanical skill.

Safehouses, Story Missions, and Soft Lockouts

Several Grave Locks in Redfall Commons sit near Safehouses that only become accessible during specific main story missions. If you rush these missions and move the narrative forward, nearby areas may depopulate or become sealed, removing your chance to interact with the lock entirely. This is most common around community centers and repurposed shelters tied to survivor quests.

Before completing any mission that unlocks a new Safehouse icon on the map, sweep the surrounding block thoroughly. Look for elevated interiors, side rooms, or rooftops that feel optional, as Grave Locks are often tucked just off the critical path. If a mission NPC tells you to “meet them back at the Safehouse,” that’s your cue to stop and explore first.

Bellwether Escalation and Zone Control Shifts

As the story progresses, Bellwether forces ramp up their presence across Redfall Commons. This escalation isn’t just more enemies; it changes patrol routes, adds turret coverage, and introduces snipers that lock down previously safe traversal paths. Grave Locks located in industrial buildings and checkpoints become significantly harder to access once this shift occurs.

While these locks are not technically removed, the added pressure can make them functionally missable for lower-level builds. If you’re running a squishy DPS-focused character without reliable I-frames or crowd control, grab these Grave Locks early. Doing so avoids frustrating retries caused by overlapping aggro and constant grenade spam.

Vampire World State Changes After Major Bosses

Defeating major vampire bosses in the Commons can subtly change the sandbox. Certain roaming vampire types stop spawning, while elite units begin appearing in fixed locations, often near points of interest like waterfronts or gas stations. Grave Locks in these areas become riskier, especially if elite vampires chain abilities and deny pickup windows.

To avoid this, prioritize Grave Locks in open courtyards and waterfront zones before tackling any story mission that explicitly targets a named vampire. If the mission briefing emphasizes “clearing the area” or “breaking vampire control,” assume the local ecosystem is about to change. Collect first, fight later.

Fast Travel Reliance and One-Way Routes

Some late-story routes through Redfall Commons are functionally one-way, especially when missions funnel you through collapsed streets or barricaded alleys. While fast travel remains available, enemy respawns and altered layouts can block clean return paths to earlier Grave Locks. This is most noticeable near docks and checkpoint-adjacent streets.

Any time the map opens a new fast travel node, pause and cross-check your Commons Grave Lock count. If you’re missing any, backtrack immediately while the routes are still familiar and manageable. This approach minimizes backtracking fatigue and prevents unnecessary deaths caused by remixed enemy setups.

Completionist Rule of Thumb for Redfall Commons

The safest strategy is simple: treat every main mission as a point of no return until proven otherwise. Fully clear the surrounding district, grab all visible Grave Locks, and only then advance the story. Redfall rewards methodical exploration, and the Commons is the region where missed collectibles hurt the most due to how early players tend to rush through it.

If you follow this discipline, none of the Commons Grave Locks are truly missable. Ignore it, and you risk realizing hours later that a single overlooked lock is now buried behind tougher enemies, worse sightlines, and a far steeper skill check than it ever needed to be.

Completion Checklist and Final Tips for 100% Redfall Commons

If you’ve followed the advice so far, you should already have the Redfall Commons largely defanged. This final pass is about confirming nothing slipped through the cracks and locking in 100% completion before the game pushes you into more hostile territory. Use this checklist as your last sweep before committing to later story beats.

Redfall Commons Grave Lock Final Checklist

Before leaving the Commons, open your map and verify every Grave Lock icon is cleared in the following high-risk zones. These are the areas most players miss due to mission pacing or enemy escalation.

Start with the waterfront near the ferry dock and lighthouse approach. This Grave Lock sits in an open courtyard overlooking the water, usually guarded by ranged cultists and a roaming vampire. Clear the snipers first to avoid stagger pressure while interacting with the lock.

Next, confirm the lock near the gas station and checkpoint-adjacent streets is collected. This one often becomes dangerous after story progression, as elite vampires begin patrolling nearby intersections. Approach from the side streets to avoid aggro chains and use vehicles for quick line-of-sight breaks.

Check the residential block close to the fire station and safehouse cluster. The Grave Lock here is typically tucked behind fences or partially collapsed homes. Watch for Bellwether patrols and tripwire setups, especially if you’re returning after advancing the main plot.

Finally, verify any locks located along collapsed alleyways or dockside paths are complete. These routes are the most likely to become one-way or heavily repopulated with enemies. If the area feels unusually quiet, assume an elite spawn is nearby and scout with stealth before committing.

Map Hygiene and Fast Travel Optimization

Once all Grave Locks are collected, fast travel to every unlocked node in Redfall Commons one last time. This confirms that no icons failed to update due to map fog or UI lag, which can happen after dying or reloading during combat-heavy pickups.

If a Grave Lock icon remains but the object is gone, reload the zone by fast traveling away and returning. Redfall occasionally delays collectible state updates, and this quick reset usually resolves it without forcing a full restart.

Enemy Management Tips for Late Commons Cleanup

If you’re finishing cleanup after elite enemies have spawned, prioritize mobility over DPS. Grave Lock interactions lock you in place, so clearing aggro first matters more than speed. Use rooftops, vehicles, and elevation changes to isolate enemies before committing to the pickup.

Avoid fighting multiple vampire types at once. Certain elites can chain abilities and deny interaction windows entirely, especially in tight streets. Pull enemies away from the lock location, then circle back once the area is clear.

Final 100% Sanity Check Before Moving On

Confirm your Grave Lock total matches the Commons count before starting any mission that shifts you toward the next region. Once the game pushes you forward, returning becomes slower, deadlier, and far less forgiving.

Redfall Commons is the game’s biggest early test of completion discipline. Mastering it sets the tone for the rest of your playthrough and ensures you’re never underpowered due to missed upgrades.

Collect first, fight smart, and move on only when the map is clean. If the Commons is fully cleared, you’re exactly where a completionist should be heading into the rest of Redfall.

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