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Penacony’s Grand Theater isn’t just another exploration zone—it’s a layered puzzle box that blends spectacle, scripted encounters, and one-time mechanics that can quietly lock completion behind story flags. If you rush in expecting a standard chest sweep, you’ll miss interactables that only spawn during specific quest beats. Completionists aiming for a clean 100% clear need to understand how the theater opens, when its systems are active, and which interactions never repeat.

Story Progress Required to Access the Grand Theater

The Penacony Grand Theater only becomes fully explorable after advancing the main Trailblaze mission line deep into Penacony’s Dreamscape arc. Partial access during earlier quests is misleading, as several side corridors, enemy triggers, and collectible spawns are disabled until the narrative explicitly reopens the venue. If NPC dialogue still funnels you forward or blocks staircases with invisible barriers, you’re too early.

For full completion, you must reach the segment where the Grand Theater functions as an open hub rather than a set-piece dungeon. This is the point where enemy patrols reset normally, Warp Trotters can spawn, and Lordly Trashcans begin appearing in their final positions. Anything collected before this moment does count, but attempting cleanup beforehand creates unnecessary backtracking.

Map Unlock Conditions and Theater Layout Behavior

Unlike standard Penacony zones, the Grand Theater map reveals itself in stages. Upper balconies, backstage corridors, and audience hall extensions are tied to progression flags rather than proximity. Don’t panic if the minimap looks incomplete after your first visit; missing geometry is intentional until the theater’s “open performance” state is triggered.

Fast travel anchors unlock incrementally, and one central waypoint does not activate until after a key story confrontation. This matters for routing, since optimal chest paths assume that teleport node is live. Trying to sweep the map without it forces long loops through enemy-dense hallways that slow down efficient clears.

One-Time Mechanics That Affect Completion

The Grand Theater introduces several one-time interaction mechanics tied to stage props, illusion triggers, and scripted enemy spawns. Some treasure chests only appear after activating these objects, and once resolved, the interaction disappears permanently. The game does not warn you if you miss a trigger, making it easy to walk past content that never respawns.

Lordly Trashcans in this zone are especially deceptive. At least one requires approaching from a specific angle or after clearing nearby enemies spawned by a narrative event. If you clear the area during the wrong phase, the Trashcan won’t engage until conditions are reset through story progress, not map reloads.

Missable Interactions and Why Timing Matters

Several Warp Trotters in the Grand Theater are tied to enemy waves that only occur once. If you defeat the wave without chasing the Trotter immediately, it escapes for good. This is the single biggest reason players end up stuck at 98–99% completion with no visible indicators of what’s missing.

Environmental storytelling moments, like collapsing set pieces or shifting scenery, also double as chest triggers. If you sprint through dialogue or ignore optional prompts, those changes may resolve without spawning the associated reward. Treat every interactable prompt as potentially tied to a collectible, even if it looks like flavor text.

Recommended Preparation Before Starting a Full Clear

Before committing to a full Grand Theater sweep, ensure your team can handle mixed enemy packs without relying on long cooldown bursts. Several encounters chain back-to-back with no safe reset window, punishing teams that can’t sustain DPS or manage aggro efficiently. Bringing at least one unit with strong AoE and one with reliable toughness break will dramatically smooth the route.

Most importantly, start your exploration only after the theater is fully unlocked in the story. This section of Penacony rewards patience and awareness more than raw combat power, and understanding its prerequisites is the difference between a clean, efficient clear and hours of frustrating guesswork later.

Optimal Exploration Route: One-Pass Pathing Through the Grand Theater Without Backtracking

With the missable mechanics and one-time triggers in mind, the Grand Theater should be treated like a dungeon with fail states, not a casual overworld stroll. The route below assumes the theater is fully unlocked and no major interactions have been triggered yet. Follow it in order, and you will collect every treasure chest, Lordly Trashcan, and Warp Trotter in a single clean sweep with zero backtracking.

Step 1: Main Foyer Entry — Do Not Rush the Opening Hall

From the Grand Theater entrance waypoint, move forward slowly and hug the right-hand side of the foyer instead of sprinting straight to the stage doors. Near the collapsed velvet seating, interact with the flickering spotlight prop to spawn the first basic treasure chest. This interaction despawns permanently if you pass the invisible stage threshold ahead, so handle it immediately.

Before leaving the foyer, clear the two enemy packs near the ticket booth remnants. Defeating them spawns a Warp Trotter that attempts to flee toward the central aisle. Chase it immediately and defeat it before engaging anything else, or it will escape and never respawn.

Step 2: Central Stage Floor — Clockwise Clear Only

Enter the main stage area and commit to a clockwise loop, starting from the right wing. Do not cross the center of the stage yet. Along the outer edge, you’ll encounter a Lordly Trashcan disguised behind broken stage equipment. It only becomes hostile if approached from the side facing the audience seats, not from backstage.

After defeating the Trashcan, interact with the cracked stage floor panel nearby. This triggers a brief environmental animation and spawns a hidden chest once the debris settles. Players who leave the area before the animation finishes often miss the chest entirely.

Step 3: Right Wing Backstage — Enemy Wave Dependency

Push into the right backstage corridor and clear the first enemy wave without using ultimates. A Warp Trotter spawns mid-fight once the final enemy reaches low HP. If you burst the wave too quickly, the Trotter fails to spawn, locking you out of its rewards.

Once the Trotter is defeated, proceed deeper backstage and inspect the costume rack with glowing accents. This interaction spawns a puzzle chest tied to rearranging props. Solve it before advancing, as progressing the story flag ahead disables the prompt permanently.

Step 4: Upper Balcony Access — Vertical Checkpoint

Return to the main stage and now cross the center to unlock the upper balcony lift. Ride it up immediately and clear this entire level before dropping back down. On the left balcony corner, trigger the broken railing inspection to reveal a concealed chest behind the curtains.

At the far end of the balcony, a Lordly Trashcan appears only after defeating the patrolling enemies first. If you approach too early, it remains inert and cannot be interacted with later. Clear enemies, then double back a few steps to force the Trashcan to engage.

Step 5: Left Wing Stage and Collapsing Set Piece

Drop back to the stage floor and head into the left wing. Here, a collapsing set piece triggers after interacting with a director’s console. Do not leave the area during the collapse animation. A treasure chest spawns behind the fallen backdrop once the environment settles.

Immediately after, an enemy ambush occurs that includes another Warp Trotter. This one flees toward the exit door behind the set. Position yourself between the Trotter and the door before finishing the initial enemies to prevent escape.

Step 6: Final Backstage Corridor — Last Chance Checks

The final corridor leading toward the story exit contains two easily missed interactions. First, inspect the glowing script pages on the floor to spawn a basic chest. Second, approach the stage mirror from the front, not the side, to trigger the last Lordly Trashcan encounter.

Before exiting the Grand Theater, open your map and verify no unexplored corners remain highlighted. Once you pass the exit threshold, all unresolved environmental triggers in this zone are permanently disabled, even if the map appears fully accessible.

All Treasure Chest Locations in Penacony Grand Theater (Common, Precious, and Puzzle-Gated Chests)

With all enemy-based triggers and one-time interactions handled, this is the clean sweep phase. The Penacony Grand Theater hides its chests behind prop logic, vertical routing, and missable inspection prompts that do not respawn. Follow the order below to lock in every Common, Precious, and puzzle-gated chest without forcing a reset or partial clear.

Main Stage Floor — Central Spotlight and Audience Traps

The first Common Chest sits directly under the main spotlight at center stage. It does not appear until you rotate the spotlight using the nearby lighting console, so interact with the console even if the beam already looks aligned. The chest spawns behind the front-row seating once the light locks in place.

A second chest is tucked into the right-side audience aisle. Break the cracked seats along the wall to reveal a crawlspace-sized gap leading behind the bleachers. This chest is easy to miss because the minimap does not update until you fully step inside the alcove.

Right Wing Backstage — Prop Storage Puzzle Chest

In the right backstage wing, inspect the prop storage racks with glowing trim. This initiates a simple rearrangement puzzle where three props must match their stage silhouettes. Solve it immediately, as leaving the wing resets the props and disables the chest spawn.

Completing the puzzle spawns a Precious Chest behind the costume mirror at the back of the room. The mirror is non-interactive until the puzzle is solved, so do not waste time checking it early.

Upper Balcony — Curtain Call Treasure Route

After using the lift to reach the upper balcony, head left first. Inspect the damaged railing where the floorboards are splintered. A concealed Common Chest appears behind the heavy curtains once the inspection animation completes.

Continue along the balcony toward the far end where the floor widens near the broken spotlight rig. After defeating the patrolling enemies in this section, backtrack slightly to trigger a hidden floor panel. This reveals another chest embedded into the balcony wall, often mistaken for background decoration.

Left Wing Stage — Collapsing Set Reward Chest

The left wing’s director console is tied directly to a puzzle-gated chest. Interact with the console to trigger the collapsing set piece and remain in the area until the animation fully finishes. Leaving early prevents the chest from spawning.

Once the backdrop falls, a Common Chest appears directly behind it against the stage wall. Collect it before engaging the follow-up enemies, as combat camera movement can obscure the chest and make players think it failed to spawn.

Final Backstage Corridor — Script and Mirror Chests

In the corridor leading to the story exit, inspect the glowing script pages scattered on the floor. This spawns a basic chest near the wall-mounted lighting controls. The interaction prompt only appears when approached head-on, not from the side.

The final chest in the Grand Theater is tied to the stage mirror at the corridor’s end. Approach the mirror from directly in front and wait for the reflection to distort before interacting. A Precious Chest appears at the mirror’s base once the sequence completes, and this trigger is permanently disabled after leaving the area.

Every chest in the Penacony Grand Theater is tied to deliberate exploration rather than raw combat. If your map shows full coverage but your chest count is short, it almost always means a missed inspection prompt or an interaction approached from the wrong angle.

Lordly Trashcan Locations & Combat Triggers (Dialogue Choices, Enemy Waves, and Rewards)

With every chest accounted for, the Penacony Grand Theater’s final completion checks hinge on its Lordly Trashcans. These elite interactables are easy to miss because they blend into the set dressing and only become hostile after specific dialogue paths. Each one triggers a contained combat scenario with fixed enemy waves, making them mandatory for true 100 percent map completion and extra Stellar Jade.

Grand Theater Lobby — Balcony Staircase Trashcan

The first Lordly Trashcan is positioned at the base of the curved staircase connecting the main lobby to the upper balcony. It sits against the wall beneath a torn velvet banner, partially obscured by debris, and does not appear on the minimap until approached directly.

Interact with the trashcan and select the dialogue option that implies suspicion or confrontation rather than dismissal. Choosing passive options causes it to reset and despawn temporarily. The correct trigger spawns two waves: first, standard Penacony stagehands, followed by a tougher elite enemy with increased Break resistance.

Clear both waves to receive a Small Stellar Jade bundle and Penacony-specific upgrade materials. The combat arena is tight, so prioritize AoE DPS and watch enemy aggro shifts caused by elevation changes near the stairs.

Right Wing Backstage — Prop Storage Trashcan

After clearing the right wing stage area, move into the backstage prop storage room where broken set pieces are stacked vertically. The Lordly Trashcan is tucked behind a fallen pillar prop, often mistaken for non-interactable clutter.

Initiate the interaction and choose the sarcastic or investigative dialogue response. This triggers an immediate ambush without a cut-in, so pre-buff your team before interacting. The fight consists of three smaller enemies with high Speed followed by a single elite that frequently targets your support units.

Defeating the trashcan rewards additional Stellar Jade and credits. The reward spawns instantly, but the pickup icon can clip into the prop pile, so rotate your camera if it doesn’t appear right away.

Upper Balcony — Broken Spotlight Trashcan

Near the broken spotlight rig mentioned in the chest route, head to the far corner where the balcony narrows. The Lordly Trashcan is positioned beside a collapsed lighting stand and only becomes interactable after all nearby roaming enemies have been defeated.

Select the most aggressive dialogue option to force the trashcan into revealing its true form. This encounter is a single extended wave featuring shielded enemies that punish single-target DPS. Bring characters with strong Break efficiency or follow-up attacks to shorten the fight.

Once cleared, the trashcan drops Stellar Jade and a random Penacony relic enhancement item. This is one of the few trashcan fights where the reward can roll slightly off-center, so double-check the ground before moving on.

Final Backstage Corridor — Script Pile Trashcan

The last Lordly Trashcan is located in the same corridor as the script and mirror chests. Look for a pile of discarded scripts near the wall-mounted lighting controls; the trashcan is embedded directly within the pile and only highlights when approached head-on.

Choose the dialogue option that questions the theater’s “direction” to trigger combat. This fight starts with an elite enemy immediately, followed by reinforcements once its HP drops below 50 percent. Save ultimates for the mid-fight spawn to avoid getting overwhelmed.

Defeating this final trashcan grants Stellar Jade and permanently flags the Grand Theater as fully cleared. If this interaction does not trigger, leave the corridor and re-enter to reset the prompt before exiting the map.

The Lordly Trashcans in the Penacony Grand Theater are deliberately placed to test observational awareness rather than raw combat power. If your completion tracker is missing a small amount of Stellar Jade, these encounters are almost always the culprit.

Warp Trotter Spawn Points and Capture Conditions (Timed Chases, Battle Variants, and Missable Attempts)

With every Lordly Trashcan accounted for, the last piece of the Grand Theater completion puzzle is the Warp Trotter. These encounters are easy to miss because they are not static enemies and do not appear on the minimap until specific triggers are met.

In the Grand Theater, Warp Trotters are designed to punish sloppy routing. If you sprint past the trigger, ignore the audio cue, or approach from the wrong angle, you can force an unnecessary reset and waste time backtracking.

Main Auditorium Aisle — Timed Chase Variant

The first Warp Trotter spawns in the main auditorium aisle, directly below the central chandelier and between the two rows of broken seating. It only appears after you have cleared the nearby roaming enemies and step onto the red-carpeted center lane.

Once spawned, the Warp Trotter immediately begins a straight-line escape toward the stage. You have a short window to intercept it before it reaches its teleport point, so do not open menus or adjust your team when it appears.

Sprint diagonally rather than directly behind it to cut off its path. Characters with fast basic attacks or wide hitboxes can tag it more reliably, but a clean intercept will trigger combat automatically even if you only clip the edge of its model.

If it escapes, fast travel out of the Grand Theater and re-enter to reset the spawn. Simply running back up the aisle will not bring it back.

Backstage Catwalk — Ambush Battle Variant

The second Warp Trotter is tied to the backstage catwalk overlooking the rehearsal area. After looting the nearby chest and defeating the stationed enemies, walk toward the catwalk’s midpoint where the railing is partially collapsed.

Instead of fleeing, this Warp Trotter triggers an immediate combat encounter with supporting enemies. The Trotter itself has reduced HP compared to overworld chases, but the adds can delay you if you tunnel vision.

Focus the Warp Trotter first and ignore the surrounding mobs unless they apply crowd control. Defeating it ends the fight instantly, regardless of how many enemies remain.

This encounter is not timed, but it is missable if you leave the backstage zone before stepping onto the catwalk trigger. If that happens, re-entering the map will reset the condition.

Capture Rewards and Failure States

Each Warp Trotter drops Stellar Jade and a bundle of upgrade materials upon defeat. The rewards are fixed and required for full Grand Theater completion, so skipping even one will leave your map progress subtly incomplete.

Failing a chase or missing a trigger does not permanently lock you out, but it does force a reload of the entire zone. For efficiency, always clear Warp Trotters immediately after nearby Trashcans and chests to avoid accidental resets.

If your exploration percentage stalls despite clearing visible content, these Warp Trotters are almost always the missing element. Their design reinforces Penacony’s theme: observation and timing matter just as much as raw combat strength.

Hidden Interactions & Easily Missed Collectibles (Prop Interactions, Audience Seats, and Stage Mechanics)

After dealing with Warp Trotters and obvious chests, the Grand Theater shifts into something more deceptive. Penacony loves hiding rewards in plain sight, and this zone is packed with non-obvious interactions that do not register on the minimap until you physically trigger them.

If your exploration percentage stalls at 96–99 percent despite clearing every visible icon, the missing progress is almost always tied to environmental interactions rather than combat encounters.

Stage Props That Hide One-Time Rewards

Several set pieces on the main stage are fully interactable, even though they look like static decoration. Focus on movable spotlights, prop crates near the wings, and the freestanding backdrop panels positioned behind the central curtain.

Interacting with these props triggers short, silent animations followed by credit drops or a low-tier chest spawn. These count toward exploration completion and will not respawn, so they are easy to miss if you rush straight to the stage exit.

The most commonly skipped interaction is the lighting rig on stage right. Walk behind it rather than approaching from the front to get the interaction prompt to appear consistently.

Audience Seating Rows With Hidden Triggers

The audience area is not just visual dressing. Specific seat clusters, particularly the front-row aisles and the far-left balcony seating, have hidden interaction points that only activate when you walk directly through the row instead of along the aisle.

Triggering these causes small environmental reactions like Dreamscape flickers or NPC dialogue, which then spawn a concealed chest behind the seating area or along the side wall. These chests do not appear unless the seat interaction is activated first.

For efficiency, zigzag through each seating row once rather than looping the perimeter. This ensures you hit the invisible triggers without needing to double back.

Stage Trapdoors and Curtain Mechanics

The Grand Theater’s central stage contains a trapdoor mechanic tied to the main curtain. After clearing nearby enemies, approach the curtain from the center rather than the sides to activate the prompt.

Opening the curtain alone is not enough. Step forward onto the stage emblem to force the trapdoor to open, revealing a hidden chest beneath the stage floor. Many players miss this because the interaction requires two separate prompts in sequence.

If the trapdoor does not open, leave the stage area and return from the main aisle to reset the interaction state.

Side Wing Illusions and Fake Walls

Both stage wings contain illusionary walls that only dissolve when approached at specific angles. The left wing’s illusion is easiest to trigger by hugging the wall and slowly rotating the camera until the interaction icon appears.

Behind these illusions are either Lordly Trashcans or single-use chests guarded by weak enemies. These encounters are not marked and will never aggro unless you cross the invisible threshold.

Clear these wings immediately after finishing the main stage to avoid forgetting them when fast traveling later.

Backstage Rehearsal Props and NPC Reaction Chains

In the rehearsal zone, certain NPCs react dynamically when you interact with nearby props like music stands, script piles, and practice lighting. These reactions can chain into additional interactions if you stay in the area.

Wait for the NPCs to finish their dialogue and reposition themselves. Doing so often unlocks a follow-up interaction on the same prop that spawns a hidden chest or triggers a short enemy ambush tied to a Lordly Trashcan.

Leaving the area too early cancels the chain. If that happens, reload the zone and interact with the props again in the same order.

Efficient Cleanup Route to Avoid Backtracking

Once all combat and Warp Trotters are cleared, return to the entrance and sweep the Grand Theater in a wide loop: audience seating first, main stage second, wings third, and backstage last.

This route mirrors how the interaction flags are loaded and minimizes missed triggers. If you follow this order, you can reliably push the zone to 100 percent in a single pass without reopening the map multiple times.

Most completion failures in the Grand Theater come from skipping “harmless” props. In Penacony, if something looks decorative, that is usually the point.

Post-Clear Checklist: Verifying 100% Completion, Map Counters, and Common Player Mistakes

With the Grand Theater fully swept using the optimal loop, the final step is verification. Penacony zones are notoriously unforgiving about missed flags, and the Grand Theater is one of the easiest areas to leave at 99 percent without realizing why. This checklist is designed to confirm every chest, Lordly Trashcan, and Warp Trotter is truly cleared before you move on.

Reading the Grand Theater Map Counters Correctly

Open the local map and check the chest counter first, but do not trust it blindly. The Grand Theater includes interaction-based chests that only register after the reward animation completes, not when the interaction prompt appears. If you skipped dialogue or teleported out mid-sequence, the counter may not update even though the chest looked “opened.”

Lordly Trashcans are tracked separately through achievement progress, not the local map. If your map shows full chests but your Trashcan-related achievements are incomplete, you missed at least one illusion wall or NPC reaction chain. Warp Trotters also do not increment the chest counter, so a clean map does not guarantee you caught them all.

Confirming All Warp Trotter Spawns Are Permanently Cleared

The Grand Theater’s Warp Trotters are conditional and will not respawn once defeated, but they also do not leave visual markers. If you triggered one and disengaged without securing the kill, it will reset after leaving the zone. This is the most common reason players swear they “already did the Trotter” but never get the Stellar Jade.

Revisit the stage wings and backstage rehearsal area and walk the exact paths where movement-triggered enemies appeared earlier. If no chase music or aggro behavior activates, the Warp Trotter is confirmed dead. Any silence followed by an enemy spawn means the trigger was never finalized.

Double-Checking Illusions, Fake Props, and Interaction Order

Illusionary walls and prop-based interactions are the single biggest source of missed completion. These elements do not leave behind debris, open doors, or permanent state changes once resolved. If you are unsure whether you cleared one, assume you did not and recheck the angle-specific walls in both wings.

Props tied to NPC reaction chains must be interacted with in the correct order and without leaving the area. If an NPC moved earlier but no chest spawned, the chain likely broke. Reload the zone, repeat the interactions slowly, and wait for each dialogue line to finish before touching anything else.

Common Mistakes That Lock Players at 99 Percent

The most frequent error is fast traveling immediately after a chest spawns. Doing so can cancel the backend registration, especially for chests tied to enemy ambushes or Trashcan encounters. Always wait for the pickup animation and UI confirmation before opening the map.

Another common mistake is ignoring “non-hostile” NPCs after combat is finished. In the Grand Theater, NPCs often become interactive only after nearby enemies are cleared. Walking past them because the area feels safe is an easy way to miss a hidden reward.

Final Manual Sweep Before Leaving Penacony’s Grand Theater

Before committing to another zone, perform one last slow walk from the entrance to the backstage without sprinting. Watch for interaction icons that only appear at close range or specific camera angles. This final sweep takes less than two minutes and catches nearly every edge case.

If the map counter, achievement progress, and silence from all known Warp Trotter routes line up, the Grand Theater is fully cleared. At that point, you can leave confidently, knowing you did not leave Stellar Jade, credits, or completion percentage behind.

Efficient Farming Tips & Stellar Jade Yield Summary for Completionists

Once the Grand Theater is fully silent and every interaction has resolved, the final step is turning that clean clear into efficient long-term value. This zone is dense with scripted rewards, meaning how you route, fight, and confirm pickups directly affects your Stellar Jade gains. Completionists who optimize their pass through Penacony’s Grand Theater consistently walk away with more than players who simply follow the map counter.

Optimal Clear Route to Minimize Backtracking

Start from the main audience hall and move clockwise through the lower wing before heading backstage. This routing naturally aligns with enemy-triggered chests and Lordly Trashcan spawns, preventing forced reloads. The Warp Trotter path also resolves cleanly when you follow this order, eliminating the need to revisit cleared sections.

Avoid teleporting between sub-areas until the entire floor is complete. Several chests only register after nearby NPC dialogue concludes, and teleporting mid-chain risks breaking those flags. Walking the full loop once is faster than fixing a broken interaction later.

Combat Efficiency and Team Setup for Faster Clears

Use a team with strong AoE DPS and fast ult cycling to clear ambush spawns instantly. Enemies tied to treasure triggers do not scale meaningfully, so overkilling them saves time without risking missed rewards. Characters with wide hitboxes or follow-up attacks help ensure no stragglers delay chest spawns.

Preserve ultimates before known Trashcan encounters. Lordly Trashcans have brief invulnerability windows and high break thresholds, and stalling here is the most common time loss. Bursting them immediately guarantees the chest spawns cleanly without desync.

Stellar Jade Yield Breakdown in the Grand Theater

A full Grand Theater clear provides a meaningful chunk of Stellar Jade, especially when combined with achievement unlocks. Standard treasure chests account for the baseline payout, while Warp Trotter and Lordly Trashcan encounters add bonus Jade that many players miss on their first pass.

When fully cleared, the Grand Theater contributes enough Stellar Jade to noticeably advance banner pity, especially for mid-to-late game players stacking exploration rewards. Combined with credits, relic EXP materials, and trace items, this zone punches above its weight compared to earlier Penacony areas.

Missable Rewards and One-Time Checks Before Leaving

Double-check that every Lordly Trashcan has been defeated and dropped its chest. These encounters do not respawn and are permanently missable if their trigger fails. If even one feels unresolved, reload the zone and approach from a different angle.

Confirm Warp Trotter completion by the absence of enemy spawns and audio cues. If the route is silent but no chest appeared, the trigger likely failed earlier. Rewalking the path slowly is the only fix before leaving the zone.

Final Completionist Takeaway

The Grand Theater rewards patience, deliberate movement, and confirmation over speed. Players who slow down, let interactions finish, and respect Penacony’s scripted mechanics consistently achieve true 100 percent clears. Lock it down properly, collect every last Stellar Jade, and move on knowing this chapter of Penacony is fully conquered.

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