The Best Risk of Rain 2 Railgunner Build

Railgunner is Risk of Rain 2 distilled into its most volatile form: absolute damage supremacy balanced by zero forgiveness. She doesn’t win runs by outlasting enemies or stacking proc chains until the screen explodes. She wins by deleting threats before they get to play the game, and every missed shot, bad reload, or greedy position is punished instantly on Monsoon and brutally on Eclipse.

Her entire kit is built around precision and intent. Unlike other survivors who scale through raw attack speed or proc coefficient abuse, Railgunner scales through player execution. If you understand how weak points work, how damage multipliers stack, and how enemy behavior dictates safe angles, she becomes one of the fastest and most consistent boss killers in the game.

Precision as a Damage Multiplier, Not a Skill Check

Railgunner’s scoped shots aren’t just higher damage versions of basic attacks; they fundamentally rewrite how DPS is calculated. Weak points apply a massive damage multiplier before most item scaling even comes into play, meaning a single well-placed shot can outpace entire proc chains from other survivors. This is why crit chance is largely irrelevant for her early and midgame, and why raw damage amplification items outperform traditional on-hit builds.

Because scoped shots bypass RNG-heavy damage patterns, consistency becomes your real power spike. Items that guarantee damage, like Crowbars, Armor-Piercing Rounds, and Bands, synergize perfectly with her ability to choose when and where damage happens. Misses are costly, but hits are decisive, especially against bosses whose weak points are predictable once you learn their animations.

Weak Point Scaling and Why Items Matter More Than Fire Rate

Railgunner doesn’t want to shoot more; she wants each shot to matter. Attack speed helps reload flow and feels smoother, but it does nothing if your damage ceiling isn’t high enough to one-cycle priority targets. Weak point scaling rewards front-loaded burst, making damage multipliers exponentially stronger than flat DPS increases.

This is where item prioritization defines good Railgunner play. Bands turn precision into screen-clearing power, especially when chained off Supercharge. Delicate Watches and Focus Crystals reward confident positioning and clean execution, while Backup Mags increase forgiveness without diluting damage. Every item choice should answer one question: does this help me remove threats faster than they can pressure my positioning?

High-Risk Positioning and Surviving Without Safety Nets

Railgunner has no panic button. No invulnerability dash, no sustain loop, no aggro dump. Her mobility tools are purely positional, which means survival is less about reaction time and more about pre-planning angles, exits, and sightlines before enemies spawn or elites stack modifiers.

Smart Railgunner play treats positioning as a resource. High ground reduces hitbox exposure, long sightlines create safe reload windows, and intentional spacing lets Concussion Device function as both peel and mobility. Defensive items are not optional on higher difficulties, but they should support positioning mistakes, not replace good habits. If you’re taking hits consistently, the build isn’t the problem; the angle is.

Skill Loadout Breakdown: Optimal Primary, Secondary, Utility, and Special Choices

Railgunner’s skills aren’t about flexibility; they’re about reinforcing a single, ruthless game plan. Every button should either set up a weak point shot, amplify its damage, or buy you space to reload safely. On higher difficulties, the wrong skill choice doesn’t just lower DPS—it destabilizes your entire positioning loop.

Primary: XQR Smart Round System

XQR Smart Round System is the clear primary pick, and it’s not even close. Its auto-aimed shots clean up low-health targets, proc on-hit items reliably, and let you manage crowds without breaking scope discipline. This matters because every second spent unscoped is a second you’re not lining up a kill shot.

The real value of XQR is cognitive load reduction. You’re not using it to deal damage; you’re using it to maintain control while your brain stays focused on spacing, reload timing, and threat priority. On Monsoon and Eclipse, that mental bandwidth is survivability.

Secondary: M99 Sniper (Default)

M99 Sniper is the engine of the entire build. Scoped weak point shots multiply damage so aggressively that item scaling becomes exponential instead of linear. This is what turns Crowbars, Bands, and Armor-Piercing Rounds into boss deleters instead of incremental upgrades.

The alternative secondary, HH44 Marksman, trades burst for comfort, but comfort is a trap on Railgunner. Lower ceiling damage means more enemies survive longer, which collapses your positioning faster than any missed reload. If you’re playing for consistency and late-game viability, M99 Sniper is non-negotiable.

Utility: Concussion Device

Concussion Device is Railgunner’s most important defensive tool, not because it saves you after a mistake, but because it prevents mistakes from happening. The knockback creates breathing room, interrupts melee chains, and doubles as a mobility option for quick vertical repositioning.

Mastery comes from using it proactively. Fire it before elites reach melee range, launch yourself onto high ground pre-fight, or peel enemies off an escape route you’ve already planned. Compared to Polar Field Device, Concussion Device preserves momentum instead of forcing you to stand your ground, which is critical for a survivor with no I-frames.

Special: Supercharge

Supercharge defines Railgunner’s identity as a burst assassin. A fully charged weak point hit reliably triggers Bands, deletes priority targets, and can outright end boss phases before mechanics spiral out of control. This is where your itemization cashes in.

Cryocharge offers crowd control, but it dilutes what Railgunner does best. Freezing enemies doesn’t matter if they were going to die in one shot anyway. Supercharge rewards confidence, pattern recognition, and clean execution, scaling harder the longer a run goes and the more your damage multipliers stack.

Taken together, this skill loadout locks Railgunner into a deliberate, high-damage rhythm. You control space with utility, stabilize fights with your primary, erase threats with your secondary, and end encounters with your special. It’s not forgiving, but it’s brutally efficient—and on higher difficulties, efficiency is survival.

Early Game Item Priority: Stabilizing Damage and Mobility Before Scaling Kicks In

With Railgunner’s skill loadout locked into high-risk, high-reward execution, the early game becomes a test of discipline. You don’t yet have the raw multipliers to erase everything on screen, so your item choices need to smooth out damage breakpoints and keep you mobile enough to control engagements. This phase is about reducing volatility, not gambling on late-game fantasies.

Core Damage: Consistency Beats Greed

Your first priority is stabilizing one-shot thresholds, not chasing flashy proc chains. Crowbar is king early, especially on Monsoon, where Railgunner’s opening Supercharge can delete elites outright if the health breakpoint is met. Even a single Crowbar dramatically improves your tempo by shortening fights before positioning collapses.

Armor-Piercing Rounds are the next quiet MVP. Bosses are the most dangerous moments in early stages, and APRs ensure Supercharge and weak point M99 shots actually end phases instead of dragging them out. Delayed boss kills mean more projectiles, more chip damage, and fewer safe angles to reload.

Attack Speed and Reload Economy

Railgunner doesn’t scale like traditional on-hit survivors, but attack speed still matters because reloads are your real DPS limiter. A single Soldier’s Syringe smooths your primary fire cadence and makes missed weak points less punishing. More importantly, it shortens the window where you’re forced to stand still and reload under pressure.

Avoid over-investing here early. One or two sources of attack speed are enough until your damage multipliers come online. Past that, you’re better served killing threats faster than firing more often.

Mobility Is Non-Negotiable

If damage keeps you alive in theory, mobility keeps you alive in practice. Paul’s Goat Hoof is your safest early pickup, letting you kite melee enemies, reposition after Supercharge recoil, and recover from bad angles without burning Concussion Device. Movement speed also directly increases how forgiving your reload timing feels.

Energy Drink is deceptively strong on Railgunner due to her constant sprint-canceling between shots. Faster sprint speed means faster disengages after firing and more consistent access to high ground. Mobility isn’t optional here; it’s how you buy time to line up perfect shots.

Early Survivability: Just Enough to Not Die

Railgunner doesn’t want to tank damage, but she can’t afford to be one-tapped by stray hits either. One or two defensive items like Tougher Times or Repulsion Armor Plate are ideal early stabilizers. They reduce RNG deaths without encouraging sloppy positioning.

Avoid heavy healing investment early unless the run forces your hand. Items like Cautious Slug synergize well with Railgunner’s natural downtime between fights, letting you reset safely without compromising damage rolls. The goal is survivability that supports precision, not replaces it.

Equipment Choices That Respect Your Game Plan

Early equipment should reinforce burst or positioning, not crowd control you don’t need. Disposable Missile Launcher is excellent for cleaning up awkward packs when Supercharge is on cooldown. Volcanic Egg can save runs by providing emergency repositioning when mobility items haven’t dropped yet.

What you want to avoid are panic buttons that encourage standing still. Railgunner survives by dictating engagement ranges, not reacting late. If your equipment doesn’t help you start or end fights on your terms, it’s slowing your momentum.

Handled correctly, the early game becomes a controlled setup phase. You’re not racing the clock; you’re building a foundation where every shot matters, every reload is intentional, and every item pushes Railgunner closer to her late-game role as a screen-clearing executioner.

Mid-Game Power Spikes: On-Hit Effects, Proc Chains, and Crit Synergies for Railgunner

Once the early game stabilizers are in place, Railgunner’s mid-game is where runs either explode in power or quietly fall apart. This is the phase where item synergy matters more than raw rarity, and where understanding proc mechanics separates consistent Monsoon clears from coin-flip deaths. Railgunner doesn’t scale like traditional on-hit survivors, but when built correctly, she abuses proc chains harder than almost anyone.

This is also the point where your damage stops being about single targets and starts deleting entire screens. With the right pickups, one well-placed Supercharge shot can trigger a cascade that clears elites, chunks bosses, and leaves nothing but gold and scrap behind.

Understanding Railgunner’s Proc Coefficients

Railgunner’s primary fire has modest proc potential, but Supercharge is the centerpiece of her mid-game scaling. Both Supercharge and Cryocharge have a 1.0 proc coefficient, meaning on-hit items trigger at full value. That alone puts her in elite company, especially given the absurd base damage multipliers on weak point hits.

Because Supercharge pierces, every enemy in the line can independently trigger procs. This turns positioning into a damage multiplier. Lining up shots through packs isn’t just satisfying; it’s how you extract maximum value from every item roll you’ve invested in.

On-Hit Effects That Actually Matter

Mid-game Railgunner lives and dies by high-impact on-hit items, not spammy low-damage effects. Tri-Tip Dagger is a priority because Supercharge can apply bleed to every target pierced, stacking massive damage over time on elites and bosses. Bleed scales cleanly into late-game and doesn’t care about enemy armor or shields.

Ukulele is another standout, especially once enemy density ramps up. A single crit Supercharge can chain lightning through an entire wave, softening everything for follow-up shots or outright wiping trash mobs. AtG Missile Mk. 1 is equally lethal, adding burst that often finishes off targets before they even react.

What you should deprioritize are low-impact procs like Sticky Bomb early on. Railgunner wants reliability, not delayed damage that may whiff due to knockback or enemy movement. Every proc needs to contribute immediately to maintaining tempo.

Crit Synergy: Turning Weak Points into Damage Engines

Railgunner’s passive fundamentally warps how crit works. Weak point hits are guaranteed critical strikes, which means crit chance is functionally irrelevant when you’re playing correctly. This makes items like Lens-Maker’s Glasses far less valuable than they are on most survivors.

Instead, crit-based payoff items become absurdly strong. Harvester’s Scythe provides consistent sustain without needing to build crit chance, letting you heal through chip damage as long as you’re landing shots. Predatory Instincts is even more dangerous, ramping attack speed after crits and drastically reducing downtime between shots.

This is where disciplined aim pays off. Every missed weak point is not just lost damage, but lost healing, lost attack speed, and lost momentum. Railgunner rewards precision with exponential returns.

Proc Chains and Crowd Control Through Damage

Railgunner doesn’t need traditional crowd control when her damage is doing the job. On-hit chains act as soft CC by killing enemies before they can act. Combining bleed, lightning, and missiles means targets are either dead or staggered long enough for a second shot.

Items like Kjaro’s Band and Runald’s Band start to shine in this phase, especially against elites and bosses. Supercharge easily meets the damage thresholds, and the added burst plus slow helps control dangerous enemies without forcing you to reposition. Bands turn Railgunner from a sniper into a boss executioner.

The key is spacing your shots intelligently. Firing into grouped enemies maximizes chain value, while tunneling a single low-priority target wastes potential. Mid-game is about reading the battlefield, not just clicking heads.

Survivability Through Offense and Positioning

As enemy damage spikes, Railgunner survives by ending fights faster, not by stacking defenses. On-hit healing from Scythe or cautious use of Leeching Seed can cover incidental damage as long as you’re proactive. If you’re taking sustained hits, something has already gone wrong.

High ground becomes mandatory in this phase. Elevated positions naturally line enemies up, making piercing shots easier and proc chains longer. Use your mobility to reset angles constantly, forcing enemies to funnel toward you instead of swarming from all sides.

By the end of the mid-game, a well-built Railgunner doesn’t feel fragile anymore. She feels inevitable. Every shot cascades into destruction, every reload sets up another wipe, and every item pickup compounds a playstyle that turns precision into overwhelming force.

Late-Game Scaling and Eclipse Considerations: Survivability Without Sacrificing DPS

By the late game, Railgunner’s damage curve stops being a question and starts becoming a responsibility. Enemies scale fast enough that mistakes are lethal, but your build should already be converting precision into screen-wide deletion. The goal here isn’t to suddenly play safe; it’s to stay aggressive without getting clipped by unavoidable chip damage or Eclipse modifiers.

This is where item discipline, positioning, and understanding Risk of Rain 2’s hidden safety nets matter more than raw aim.

Late-Game Defense That Doesn’t Dilute Damage

Traditional tank items fall off hard in the late game, especially on Eclipse. Flat damage reduction like Repulsion Armor Plate barely registers, and stacking health just makes you die slower instead of preventing deaths. Railgunner wants defensive layers that trigger passively while she keeps shooting.

Safer Spaces and Tougher Times remain top-tier because they negate hits outright, which scales infinitely better than raw stats. A single Safer Spaces can save you from stray Wisps or blindside projectiles without altering your playstyle. If you’re choosing between survivability items, prioritize ones that don’t require you to disengage or stop aiming.

Barrier, I-Frames, and Kill-Based Safety

Barrier is one of Railgunner’s strongest late-game safety tools because it rewards what you’re already doing. Topaz Brooch stacks quickly when proc chains are wiping packs, giving you a buffer against chip damage while repositioning. It’s not flashy, but it’s incredibly consistent during chaotic fights.

Movement-based I-frames matter more than raw speed at this stage. Headstompers, Wax Quail, and smart use of utility let you dodge lethal attacks without breaking sightlines. The less time you spend panicking or running, the more time you spend lining up execution shots.

Eclipse Modifiers and One-Shot Reality Checks

Eclipse fundamentally changes how Railgunner survives, especially once One-Shot Protection becomes unreliable. You can’t assume a bad hit will leave you at low health; many enemies will simply erase you. This makes proactive positioning and threat assessment non-negotiable.

Always identify priority targets before scoping in. Blind pests, elder lemurians, and elite wisps should die before you tunnel a boss. Late-game Railgunner doesn’t lose runs because of low DPS; she loses them because she aimed at the wrong thing for half a second.

Equipment Choices That Preserve Tempo

Equipment should enhance burst windows or fix consistency, not act as panic buttons. Ocular HUD synergizes absurdly well with crit-based builds, turning Supercharge into a guaranteed proc bomb during its uptime. Royal Capacitor offers targeted burst that deletes problem elites without forcing you to break rhythm.

Avoid equipment that demands long animations or repositioning. If activating it interrupts your ability to shoot, it’s costing you more survivability than it provides. Railgunner stays alive by controlling the fight, not reacting to it.

Positioning as a Scaling Stat

In the late game, positioning scales harder than any item. High ground isn’t optional; it’s how you limit attack angles and force enemies into predictable movement patterns. Every elevation advantage increases pierce value, proc density, and reaction time.

Constant micro-repositioning keeps aggro manageable and prevents being surrounded. Take the shot, reload, move, repeat. When Railgunner controls space this way, survivability becomes a byproduct of dominance, not a separate concern.

Equipment Choices and Synergies: Actives That Amplify Burst and Boss Deletion

Railgunner’s equipment slot is an extension of her trigger finger. The best actives either compress damage into lethal windows or remove high-priority threats without forcing you to abandon scope control. If an equipment doesn’t directly contribute to faster kills or cleaner positioning, it’s dead weight at Monsoon and outright dangerous on Eclipse.

Royal Capacitor: Precision Strike, Zero Downtime

Royal Capacitor is the gold standard for Railgunner, especially once elites start deciding runs. It deletes priority targets instantly, scales cleanly with damage modifiers, and doesn’t interrupt your firing rhythm. You tag the problem, pop Capacitor, and immediately return to lining up heads.

The real strength is tempo preservation. Capacitor removes flying elites, overloading threats, or stray bosses without forcing a reload cycle or reposition. With Gesture of the Drowned or Soulbound Catalyst, it becomes a repeatable execution tool rather than a once-per-fight panic option.

Ocular HUD: Turning Supercharge Into a Proc Engine

Ocular HUD synergizes absurdly well with Railgunner’s crit-centric design. While scoped shots can’t crit normally, Ocular guarantees crits for everything else, including secondary fire, equipment procs, and on-hit effects. During its uptime, every Supercharge becomes a proc cascade that shreds bosses far faster than raw base damage suggests.

This equipment shines in extended fights where you can plan burst windows. Activate Ocular before a boss phase, dump your Supercharge and secondary shots, then clean up adds while cooldowns recover. It rewards discipline and timing, which is exactly how Railgunner wants to play.

Disposable Missile Launcher: Burst Without Commitment

Disposable Missile Launcher is deceptively strong on Railgunner because it frontloads damage without animation lock. You can fire missiles mid-reposition or between reloads, maintaining pressure without sacrificing awareness. It’s especially effective for stripping boss health early or clearing clustered threats you don’t want to scope.

With cooldown reduction, Missile Launcher becomes a consistent DPS supplement rather than a novelty. It doesn’t scale as explosively as Capacitor, but it excels at smoothing damage curves and preventing fights from spiraling out of control.

Preon Accumulator and High-Risk Burst Options

Preon Accumulator offers unmatched raw burst, but it comes with a cost. The charge time and commitment can get you killed if you misread enemy patterns or terrain. It’s strongest when you already control positioning and can pre-fire into predictable spawns or boss entrances.

Use Preon when you’re confident in your movement and enemy knowledge. If you find yourself activating equipment reactively, it’s a liability. Railgunner thrives on proactive damage, not desperate nukes.

Equipment Synergies That Push Over the Edge

Executive Card turns strong equipment into run-defining tools, especially with Capacitor or Missile Launcher. Fuel Cells add consistency, while Gesture of the Drowned transforms burst actives into near-passive damage sources. These synergies let Railgunner maintain lethal pressure without breaking scope discipline.

Avoid equipment that demands full disengagement, long animations, or blind movement. If using it forces you to stop controlling space, it undermines everything that keeps Railgunner alive. The best actives don’t save you after mistakes; they prevent those mistakes from mattering in the first place.

Positioning, Target Priority, and Combat Flow on Monsoon & Eclipse

All of the damage and equipment synergy in the world means nothing if your positioning collapses under pressure. On Monsoon and especially Eclipse, Railgunner lives or dies by spacing, sightlines, and tempo. You are not a brawler, and you are not a turret. You are a precision executioner who controls the fight before enemies ever reach optimal range.

Optimal Positioning: Control Space, Don’t Chase Kills

Railgunner wants long, uninterrupted sightlines with layered escape routes. High ground is ideal, but only if it doesn’t trap you into eating fall damage or force predictable movement paths. On Eclipse, where fall damage and enemy speed punish greed, flat terrain with clear lateral movement is often safer than cliffs.

Always position with a backstop in mind. Walls, terrain bumps, or natural cover let you break line of sight instantly if a projectile volley or elite ability threatens you. If you ever scope without knowing where you’ll move next, you’re already out of position.

Threat Assessment: Kill What Can Reach You First

Target priority on Railgunner is brutally simple but easy to misplay. Anything that can close distance quickly or bypass terrain jumps to the top of the kill list. Wisps, Blind Pests, Brass Contraptions, and flying elites should die before you commit damage to bosses or tanky ground units.

Bosses are only high priority when they actively control space. If a Teleporter boss isn’t pressuring your position, use your shots to remove adds and reduce incoming RNG. Railgunner excels when the battlefield is quiet, not when she’s tunneling a health bar while threats stack behind her.

Scope Discipline and Shot Economy

Every scoped shot is a commitment, especially on Eclipse where enemies punish missed timing harder. You should already know which enemy is dying before you scope in. If you’re scoping to look for a target, you’re giving up awareness for no value.

Treat your scoped primary as a cooldown, not a spam tool. Fire, reposition, reassess, then fire again. This rhythm keeps your damage high while preserving mobility and lets passive procs and equipment handle background DPS.

Managing Aggro and Movement Under Pressure

Railgunner survives by never holding aggro longer than necessary. Fire a shot, force enemies to path toward you, then relocate before they arrive. This constant soft reset of enemy movement keeps melee threats irrelevant and ranged enemies desynced.

Your mobility tools are not panic buttons. Use movement proactively to maintain spacing, not reactively after you’ve already been boxed in. If you’re dodging while scoped or scrambling mid-reload, the fight has already tilted against you.

Combat Flow: Burst, Reset, Repeat

The ideal Railgunner combat loop is deliberate and repeatable. Open with a high-impact shot or equipment burst to remove the most dangerous threat. Immediately reposition, clean up residual enemies with unscoped fire or procs, then set up the next kill window.

This flow scales perfectly into late-game Monsoon and Eclipse. As enemy health inflates, your goal isn’t to out-DPS the screen, but to constantly reduce threat density. Railgunner doesn’t win by brute force. She wins by never letting the fight spiral out of control in the first place.

Common Mistakes, Anti-Synergies, and When to Pivot Your Build

Even strong Railgunner runs collapse when item decisions or habits undermine her core strengths. At higher difficulties, small inefficiencies compound fast, and Railgunner has less margin for error than almost any survivor. Understanding what not to take, and when to change course, is just as important as knowing your ideal damage path.

Overvaluing Raw Fire Rate and On-Hit Spam

One of the most common mistakes is chasing attack speed and on-hit items as if Railgunner were a proc-based survivor. Soldier’s Syringe, Tri-Tip Dagger, and Ukulele look tempting, but they don’t scale your actual win condition: deleting priority targets with single shots. More attack speed often leads to rushed scopes, mistimed reloads, and lower real DPS.

Railgunner thrives on quality shots, not volume. A single well-placed crit with proper multipliers will outperform a screen full of weak procs, especially against elites and bosses. If an item doesn’t meaningfully increase the damage of your scoped shots or improve consistency, it’s usually a trap.

Defensive Item Overload That Breaks Positioning

Stacking too much passive defense can quietly sabotage your movement discipline. Items like Tougher Times or Repulsion Armor Plate are valuable, but overcommitting to them encourages sloppy positioning and extended aggro time. Railgunner survives by not getting hit, not by tanking hits better.

The same applies to excessive healing without mobility. Cautious Slug and Harvester’s Scythe are strong, but they should support repositioning, not replace it. If you find yourself standing still to heal, you’re already playing against Railgunner’s design.

Anti-Synergies That Actively Hurt Your Damage

Some items actively work against Railgunner’s strengths. Hardlight Afterburner is a classic example: extra utility charges sound great, but they often promote reactive panic movement instead of deliberate spacing. Railgunner’s kit rewards planned repositioning, not frantic dashing.

Similarly, items that clutter the screen with visual noise can obscure weak points and timing windows. Late-game fireworks, excessive drones, or certain equipment effects can make precision scoping harder than it needs to be. If you can’t clearly read enemy animations, your damage and survivability both suffer.

When to Pivot Into Hybrid or Safety Scaling

Not every run hands you perfect damage items, and knowing when to pivot is a high-skill decision. If your early drops lack crit scaling, crowbars, or armor-piercing effects, it’s often better to lean into consistency rather than forcing a glass-cannon build. Mobility, cooldown reduction, and reliable healing can carry you until better damage options appear.

The same pivot applies in Eclipse or looping runs where enemy modifiers outpace your burst. At that point, items that reduce downtime, improve repositioning, or stabilize mistakes become damage multipliers indirectly. Staying alive long enough to line up shots is itself a form of DPS.

Recognizing a Losing Damage Curve Early

A key Railgunner skill is recognizing when your damage curve is falling behind before it becomes fatal. If elites stop dying in one or two shots, or bosses require extended exposure to finish, you need to adjust immediately. This is the moment to prioritize equipment damage, debuffs, or survivability instead of doubling down on failed scaling.

Smart pivots turn shaky runs into clears. Stubborn builds end on the floor.

Final Thought: Precision Is the Real Build

At the highest level, Railgunner’s best build isn’t just an item list, it’s a mindset. Precision, patience, and positioning amplify every good item and soften the impact of bad RNG. Master those fundamentals, and even imperfect runs can still end with a clean Teleporter charge and a quiet battlefield.

Risk of Rain 2 rewards players who adapt faster than the scaling curve. Railgunner just makes that lesson impossible to ignore.

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