The First Descendant: 8 Best Weapon Modules In The Early Game

The moment The First Descendant stops feeling generous is usually your first real boss wall. Enemies suddenly soak bullets, shields refuse to break, and your perfectly fine starter gun feels like it’s firing foam. This is where weapon modules quietly become the most important progression system in the entire early game, far more impactful than chasing a new gun or grinding levels.

Weapon modules are not just stat boosts; they fundamentally change how your weapons behave in combat. In the opening hours, a single well-chosen module can double your effective DPS, stabilize recoil, or turn an ammo-hungry rifle into a sustained damage machine. If your fights feel longer than they should, it’s almost always a module problem, not a skill one.

Early Modules Multiply Power Faster Than Levels

Leveling up a Descendant gives you survivability and utility, but it rarely fixes slow kill times on its own. Weapon modules, on the other hand, scale directly with how often you’re landing shots and how much damage each bullet does. A basic firearm with the right modules will outperform a higher-rarity weapon with an empty module board every time.

This matters because early missions throw waves of mid-tier enemies at you before you’ve unlocked deep build synergies. Modules let you brute-force efficiency, shaving seconds off every encounter and reducing the pressure on your shields and cooldowns. Faster kills mean fewer mistakes, fewer revives, and smoother clears.

Modules Define Your Playstyle Before Builds Exist

In the early game, you don’t yet have the luxury of fully formed Descendant builds or perfect weapon rolls. Weapon modules fill that gap by letting you specialize early, whether that’s consistent weak-point damage, burst DPS, or sustained fire without reloading every two seconds. They effectively decide how your gun wants to be used.

This is especially important for automatic rifles and SMGs, which feel inconsistent without stability and ammo efficiency. Modules that boost firearm ATK, critical chance, or reload speed let these weapons punch above their weight long before endgame optimization comes into play.

Boss Fights Are Balanced Around Module Usage

Early Void Intercept bosses are designed with the assumption that players are engaging with the module system. Weak points, stagger windows, and shield phases all reward optimized damage output rather than raw firepower. If you’re ignoring modules, these fights feel unfair; if you’re using them correctly, they feel tight but manageable.

A single damage-focused module can be the difference between barely breaking a boss part and cleanly staggering it. That stagger window translates into free DPS, safer positioning, and fewer deaths, which is invaluable when revives are limited and mistakes are punished.

Modules Offer Massive Value With Minimal Grind

Unlike weapon farming or Descendant unlocks, early weapon modules are cheap to slot and easy to upgrade. You don’t need perfect RNG or hours of farming to see real gains, just smart choices with what the game already gives you. This makes modules the most time-efficient power increase available during the opening hours.

Understanding which modules provide the biggest return early on lets you progress faster without burning out. Instead of chasing upgrades blindly, you’re shaping your combat effectiveness deliberately, mission by mission, long before the endgame grind even begins.

Early-Game Tiering Criteria: What Makes a Module S-Tier Before Endgame

Before we get into specific picks, it’s important to define what “S-tier” actually means in the early game. This isn’t about theoretical max DPS at level cap or niche boss-melting setups. Early-game S-tier modules are the ones that immediately improve your combat reliability, reduce friction, and carry value across multiple weapons and Descendants.

These criteria are shaped by how The First Descendant actually plays in its opening hours: limited mod capacity, uneven weapon rolls, and enemies that punish inconsistency more than low raw damage.

Immediate Power Without Heavy Investment

An early-game S-tier module has to work the moment you slot it in. If a module only shines after multiple upgrades or requires perfect stat synergy, it’s not early-game viable, no matter how strong it becomes later. The best modules provide noticeable gains at rank 0 or 1, even with low capacity.

This matters because capacity is your biggest limiter early on. Modules that give flat firearm ATK, crit chance, or reload speed outperform conditional or scaling bonuses simply because they don’t ask for setup you can’t afford yet.

Weapon-Agnostic Value

Early progression forces you to rotate weapons constantly due to drops, ammo types, and mission modifiers. S-tier modules are effective across multiple weapon classes, not just one archetype. A module that only works on a specific fire mode or niche mechanic is harder to justify early.

Firearm ATK boosts, critical modifiers, and reload or magazine efficiency all scale cleanly whether you’re using an assault rifle, SMG, or machine gun. That flexibility keeps your damage consistent even when your loadout isn’t.

Consistency Over Peak Damage

In the early game, consistent DPS beats burst damage almost every time. Enemies move erratically, weak points aren’t always exposed, and missing shots is common while you’re still learning hitboxes and recoil patterns. Modules that smooth out your damage curve are far more valuable than ones that spike occasionally.

This is why crit chance often outperforms crit damage early, and why reload speed can feel stronger than raw magazine size. Less downtime means more pressure on enemies and fewer moments where you’re caught reloading during a push or boss mechanic.

Synergy With Core Descendant Kits

S-tier early modules naturally complement most Descendants without forcing you into a specific playstyle. Whether you’re running a skill-heavy Descendant or a gun-focused one, the best modules amplify what you’re already doing instead of competing with it.

For example, Descendants with crowd control or debuffs benefit massively from modules that capitalize on sustained fire during those windows. Likewise, survivability-focused Descendants gain more value from consistent damage modules that let them stay in the fight rather than gamble on burst.

Boss and Elite Enemy Impact

Early Void Intercepts and elite enemies are the real benchmarks for module strength. An S-tier module noticeably shortens shield phases, helps break parts faster, or makes stagger windows more reliable. If a module doesn’t change how a boss fight feels, it’s probably not top-tier yet.

Modules that improve weak-point uptime, reduce reload interruptions, or boost damage during sustained fire all shine here. These effects translate directly into fewer deaths, cleaner clears, and less reliance on teammates carrying the damage.

Longevity Beyond the Opening Hours

Finally, an early-game S-tier module shouldn’t become obsolete the moment you unlock better gear. The best picks remain useful well into mid-game, either as permanent staples or as efficient fillers while you expand your mod collection.

This longevity is what separates smart early investments from wasted resources. When a module continues to earn its slot across multiple planets and difficulty spikes, that’s when you know it truly deserves S-tier status before endgame even enters the picture.

S-Tier Early-Game Weapon Modules (Universal Power Boosts)

These are the modules that immediately change how the game feels the moment you slot them in. They don’t rely on niche mechanics, perfect rolls, or specific Descendants to shine. Instead, they raise your damage floor, smooth out combat pacing, and make early encounters far more forgiving across every activity.

Think of this tier as your foundation. If you’re ever unsure what to invest in during the opening hours, these modules are almost never a mistake.

Rifling Reinforcement

If there’s one module every early-game weapon wants, it’s Rifling Reinforcement. A flat increase to Firearm ATK scales everything you do, from body shots to weak-point hits to crits. There’s no condition, no uptime management, and no playstyle tax.

This module is especially powerful early because enemy health pools are still modest. That raw damage boost translates directly into fewer reloads, faster elite kills, and smoother boss shield phases before mechanics start stacking against you.

Action and Reaction

Fire rate doesn’t always get the respect it deserves early, but Action and Reaction quietly carries DPS. Faster shots mean more chances to crit, quicker weak-point breaks, and better synergy with on-hit effects or debuffs from teammates.

The real value shows up during pressure moments. When enemies rush or bosses open short damage windows, higher fire rate lets you capitalize instantly instead of ramping up too slowly.

Better Concentration

Crit chance beats crit damage in the early game, and Better Concentration is the reason why. Consistent crits raise your average damage output far more reliably than hoping for occasional high spikes. This is especially noticeable on automatic weapons that can roll crits dozens of times per engagement.

It also synergizes cleanly with almost every Descendant kit. Whether you’re enabling skill damage windows or just dumping sustained fire into elites, more frequent crits make every second count.

Weak Point Sight

Weak-point damage is one of the most underrated early multipliers, and Weak Point Sight turns good aim into massive payoff. Early bosses and elites are designed with generous hitboxes, making this module far easier to leverage than it might sound on paper.

This module shines during Void Intercepts, where part breaks and stagger thresholds matter more than raw burst. If you’re already aiming for heads or cores, this turns smart play into faster clears.

Reload Insight

Reload speed doesn’t look flashy, but it directly affects survivability. Reload Insight cuts down the most dangerous downtime in combat, especially during mob swarms or boss aggression spikes where mistimed reloads get players killed.

Early weapons often have smaller magazines and longer reload animations. This module smooths out those rough edges, letting you maintain pressure instead of backing off and losing momentum.

Why These Modules Define the Early Meta

What makes these modules S-tier isn’t just their numbers, but how they stack together. Firearm ATK raises your baseline, crit chance stabilizes your damage, fire rate increases output frequency, and reload speed keeps you active. Add weak-point damage on top, and suddenly even starter weapons punch well above their weight.

More importantly, these modules respect your time. They work on almost any gun, scale cleanly into mid-game, and don’t force you to rebuild when you swap Descendants. In a game where early efficiency determines how smooth your progression feels, that universality is everything.

A-Tier Weapon Modules (High Impact With Minor Tradeoffs)

If S-tier modules are the foundation of your early build, A-tier is where personalization starts. These modules don’t universally outperform everything else, but in the right setup they can feel just as powerful. The tradeoff is usually comfort, consistency, or situational value rather than raw damage loss.

This is where you start tuning your weapon to match how you actually play, not just what the math says is optimal.

Expand Magazine

Magazine size is a deceptively strong DPS stat in the early game. Expand Magazine lets you stay on target longer, which directly increases damage uptime and reduces the number of forced reloads mid-fight.

This module is especially effective on automatic rifles and SMGs that burn through ammo during sustained fire. Pair it with crit or weak-point builds and you’ll notice fewer interruptions during boss phases where every second of pressure matters.

The tradeoff is slot efficiency. It doesn’t increase damage per shot, but it often increases damage per engagement, which is just as important early on.

Recoil Control

Recoil Control doesn’t show up on damage charts, but it absolutely affects real-world DPS. Less recoil means more bullets hitting weak points instead of spraying into armor or empty space.

This module shines on high fire-rate weapons where recoil compounds quickly. It also lowers the skill floor, letting newer players maintain accuracy under pressure without fighting the weapon itself.

The downside is simple: it rewards sustained fire more than burst. If you’re already landing perfect shots, this may feel less impactful than a raw damage mod.

Accuracy Control

Accuracy Control tightens your spread, which becomes increasingly valuable in chaotic fights with multiple targets. Early-game arenas are often wide and enemy movement is aggressive, making missed shots more common than players realize.

This module pairs extremely well with mid-range weapons and Descendants who play from cover rather than diving into melee range. More hits mean more crit rolls, more weak-point procs, and smoother ammo efficiency.

Its limitation is proximity. If you’re running shotguns or close-range builds, the value drops off compared to recoil or magazine-focused options.

Elemental Enhancement Modules

Elemental damage modules sit firmly in A-tier because of their situational power. When matched correctly against enemy weaknesses, they provide a noticeable damage bump that can speed up elite and boss encounters.

These modules are most effective during Void Intercepts and faction-heavy zones where enemy resistances are predictable. They also synergize well with Descendants who apply debuffs or crowd control, amplifying team damage during stagger windows.

The tradeoff is flexibility. Elemental mods are less universal than raw damage or crit, so swapping zones may require swapping modules to maintain efficiency.

These A-tier modules are about refinement, not reinvention. Once your core damage engine is in place, they help smooth out weapon handling, extend uptime, and tailor your loadout to specific encounters without demanding heavy investment or perfect RNG.

B-Tier but Still Useful: Niche Modules That Shine on Specific Weapons

Not every strong early-game module needs to be universally optimal. Some shine only when paired with the right weapon type, Descendant kit, or playstyle, and that’s where B-tier modules earn their keep.

These are the mods you slot with intent. They won’t carry a bad build, but in the right setup, they quietly solve problems that raw damage alone can’t.

Weak Point Damage

Weak Point Damage is a classic example of a high-ceiling, low-floor module. On paper, the damage boost looks underwhelming compared to flat DPS increases, but that changes the moment you’re consistently hitting crit zones.

This module shines on precision weapons like scout rifles, tactical rifles, and semi-auto hand cannons. Descendants who slow, stagger, or lock enemies in place get far more value, turning elite enemies into quick takedowns instead of ammo sinks.

The drawback is execution. If you’re spraying or fighting fast, erratic enemies, the benefit drops sharply, making it less reliable for run-and-gun builds.

Reload Speed Increase

Reload Speed rarely shows up in highlight reels, but it directly affects sustained DPS. Fewer downtime windows mean more pressure on enemies, especially during waves or boss phases where reloading at the wrong moment can get you downed.

This module is excellent on low-magazine weapons like shotguns, launchers, and high-impact rifles. It also pairs well with Descendants who rely on constant gunfire to trigger passives or maintain aggro.

Its weakness is efficiency. If your weapon already has a large magazine or you’re relying more on abilities than bullets, the slot is often better spent elsewhere.

Fire Rate Increase

Fire Rate modules are deceptively powerful on specific guns. Increasing rate of fire boosts DPS, status application, and stagger potential, but only if the weapon can handle the added recoil and ammo consumption.

They excel on weapons with stable recoil patterns and good ammo economy, particularly SMGs and certain assault rifles. When combined with recoil or accuracy modules from the A-tier pool, Fire Rate turns consistent weapons into pressure machines.

The downside is sustainability. Without recoil control or magazine support, you’ll miss more shots and reload more often, which can cancel out the DPS gain.

Ammo Capacity Increase

Ammo Capacity feels mundane, but in early-game content, it can be a lifesaver. Running dry mid-encounter forces disengagement, breaks momentum, and exposes you during reload animations.

This module works best on weapons that burn ammo quickly or struggle with reserve efficiency, especially during longer missions or defense objectives. It’s also useful for newer players still learning positioning and ammo routes.

Once your movement, accuracy, and damage improve, its value tapers off. But early on, staying in the fight longer often matters more than hitting harder.

Best Early-Game Module Synergies With Common Weapons & Descendants

Understanding individual modules is only half the battle. The real early-game power spike comes from pairing the right modules with weapons and Descendants that naturally amplify their strengths, letting you punch above your gear score without grinding.

SMGs and Assault Rifles With Fire Rate and Reload Speed

Early-game SMGs and assault rifles thrive on pressure, not single-shot damage. Pairing Fire Rate Increase with Reload Speed turns these weapons into consistent DPS tools that excel during mob-heavy missions and defense objectives.

This setup shines on Descendants like Bunny, whose kit rewards constant movement and sustained gunfire. Faster reloads keep you mobile, while increased fire rate helps melt shields before enemies can react.

The key is control. If recoil starts breaking your hit consistency, dial back Fire Rate or pair it with stability-focused modules from your early A-tier pool.

Shotguns and Launchers With Reload Speed and Ammo Capacity

Low-magazine weapons live and die by reload timing. Reload Speed combined with Ammo Capacity dramatically improves uptime, especially in tight arenas where disengaging isn’t an option.

Lepic benefits heavily here. His explosive-focused kit pairs naturally with burst weapons, and faster reloads keep his damage windows active without forcing risky downtime.

This synergy is forgiving for new players. Even if your positioning isn’t perfect, having extra ammo and faster reloads gives you room to recover mid-fight.

Precision Rifles With Weak Point and Fire Rate Modules

Early precision rifles may feel clunky, but the right modules smooth them out. Fire Rate Increase helps offset slow handling, while Weak Point-focused bonuses reward accurate play without demanding perfect crit builds.

Viessa pairs exceptionally well with this setup. Her crowd control creates reliable weak point windows, letting you capitalize on increased fire rate without wasting shots.

This combo is best used against elites and mid-tier bosses. Against fast swarms, the value drops unless your aim and positioning are already solid.

Ammo-Hungry Builds for New Players and Solo Runs

If you’re still learning enemy patterns or playing solo, Ammo Capacity becomes a backbone module rather than a filler. Combined with Reload Speed, it minimizes forced disengagements and keeps your DPS consistent across long encounters.

Ajax benefits from this approach more than most. His survivability lets him stay in the fight, and higher ammo reserves mean he can maintain aggro without scrambling for drops.

This synergy doesn’t top damage charts, but it stabilizes runs. In the early hours, consistency often matters more than raw numbers.

Balanced Loadouts That Scale With Skill

One of the smartest early-game approaches is pairing Fire Rate or Reload Speed with a single survivability or ammo-focused module. This creates a flexible loadout that improves as your aim and movement improve.

Bunny and Viessa both scale well here, as their kits reward uptime rather than burst windows. The better you get at staying alive and landing shots, the more these synergies pay off.

Early on, these combinations let you feel powerful without relying on RNG-heavy drops. They form the foundation for stronger builds later, without locking you into bad habits or wasted slots.

How to Get These Modules Early (Drop Sources & Mission Types)

Knowing which modules are strong is only half the battle. The real early-game advantage comes from understanding where they drop and which mission types give you the best odds without burning hours to RNG.

Main Story Missions Are Your Foundation

During the opening regions, story missions are the most reliable source of core weapon modules. Fire Rate Increase, Reload Speed, Ammo Capacity, and basic Weak Point bonuses all drop naturally as you progress the campaign.

These missions have wide loot tables but generous completion rewards. You’re not target farming yet, but by simply clearing story content, you’ll naturally build a functional module library without deviating from progression.

Defense and Extermination Missions Favor Utility Modules

If you want survivability and consistency modules early, Defense and Extermination missions are your go-to. These modes spawn large enemy waves, which increases drop volume and slightly smooths out RNG over time.

Ammo-focused modules, reload bonuses, and early sustain options tend to show up here more often. They also synergize well with Descendants like Ajax and Bunny, who thrive in sustained combat rather than burst clears.

Interception Battles Drop Higher-Impact Offense Modules

Once Interception missions unlock, they become your first real taste of targeted power spikes. These boss-focused encounters are where Weak Point Damage, Fire Rate, and early DPS-leaning modules start appearing more consistently.

The fights are mechanically demanding but short, making them efficient even if you’re undergeared. Precision weapons and controlled fire shine here, which naturally pairs with the module types you’re trying to farm.

Repeatable Side Missions Are the Best Low-Stress Farm

For players who don’t want high-pressure boss fights, repeatable side missions offer a safer grind. They’re quick, predictable, and ideal for stacking module drops while leveling weapons and Descendants simultaneously.

This is where balanced modules like Reload Speed and Ammo Capacity quietly stack up. Over time, these become the backbone of flexible early-game builds that don’t collapse when fights go long.

Don’t Ignore Module Fusion Early

Even if you’re missing a specific drop, early module fusion fills the gaps faster than most players realize. Combining duplicate low-rarity modules often yields usable upgrades that slot directly into your current builds.

This system rewards broad farming rather than tunnel vision. By running varied mission types, you increase fusion value while still pushing your overall power forward.

Play to the Mission, Not Just the Drop

The fastest way to improve early combat effectiveness isn’t hyper-farming one module. It’s matching your loadout to the mission type you’re running and letting the drops reinforce that playstyle.

Defense missions feed sustain builds. Interceptions feed precision DPS. Story missions round everything out. When you align mission choice with your current Descendant and weapon setup, progress accelerates naturally instead of feeling grindy.

Module Upgrading Priorities: Where to Spend Your Early Resources

Once modules start stacking up, the real power jump doesn’t come from what you equip, but what you upgrade. Early-game resources are tight, and reckless upgrades can leave you underpowered when difficulty spikes hit. The goal here is to squeeze the most DPS and survivability per Kuiper Shard spent, not to chase perfect endgame rolls.

Upgrade Flat Damage Before Anything Else

If a weapon module directly increases Firearm ATK or Base Damage, it should be first in line for upgrades. These bonuses scale every bullet you fire, which means they amplify crits, weak point hits, and fire rate boosts simultaneously.

Early enemies don’t have complex resistances, so raw damage translates cleanly into faster clears. This is especially noticeable on assault rifles and machine guns, where even one upgrade tier can shave seconds off elite encounters.

Fire Rate and Reload Speed Are Early DPS Multipliers

Once base damage is covered, Fire Rate and Reload Speed offer the next biggest returns. Fire Rate increases effective DPS across all engagements, while Reload Speed smooths out downtime during extended fights.

Weapons with smaller magazines, like hand cannons and burst rifles, benefit massively here. Pairing Reload Speed upgrades with Descendants like Bunny or Viessa keeps pressure constant instead of stalling mid-fight.

Weak Point Damage Is Strong, But Only If You Can Aim

Weak Point Damage modules are tempting, but they’re only worth upgrading if your weapon and playstyle support consistent precision. Sniper rifles, scout rifles, and accurate ARs make excellent use of this stat in Interception battles.

For spray-and-pray setups or crowd-focused missions, this upgrade often underperforms compared to Fire Rate. Invest here once your aim, weapon stability, and mission types align.

Delay Survivability Upgrades Until You Feel the Pain

Early on, it’s easy to over-invest in defensive modules out of fear. In reality, most story and side missions are forgiving enough that smart positioning and movement carry you further than raw defense stats.

Upgrade survivability modules only when you’re getting punished consistently, especially in Defense waves or boss fights with unavoidable damage. Ajax players can lean slightly earlier into this, but even tanks benefit more from killing faster at this stage.

Upgrade Modules You’ll Reuse Across Multiple Weapons

Some modules stay relevant no matter what you’re holding. Firearm ATK, Fire Rate, Reload Speed, and Ammo Capacity transfer cleanly between builds and weapon types.

Upgrading these gives you flexibility as new weapons drop, preventing the power dips that happen when you swap gear too often. Early efficiency isn’t about maxing one gun, it’s about keeping your entire arsenal viable.

Stop Upgrading at “Good Enough” Tiers

Early module upgrades scale aggressively at first, then hit diminishing returns fast. Pushing a module to a mid-tier level usually provides 70–80 percent of its value for a fraction of the cost.

This strategy lets you spread upgrades across your core loadout instead of sinking everything into one stat. Balanced builds perform better in The First Descendant’s varied mission structure, especially before specialized endgame content unlocks.

Use Your Descendant to Guide Upgrade Decisions

Your Descendant’s kit should dictate where your resources go. Bunny and Viessa thrive on sustained DPS, making Fire Rate and Reload Speed top priorities. Ajax and Kyle benefit more from stable damage and ammo efficiency to maintain aggro and control space.

When your modules amplify what your Descendant already does well, combat feels smoother and more forgiving. That synergy is what turns early-game chaos into controlled, confident clears.

Common Early-Game Module Mistakes to Avoid

Even with the right modules unlocked, early progress can stall fast if you invest them poorly. The First Descendant doesn’t punish curiosity, but it does punish inefficiency. Avoiding the following mistakes will save you hours of grinding and keep your damage curve ahead of enemy scaling.

Chasing Rare Modules Too Early

Rarity is tempting, but early-game power doesn’t come from purple or gold drops. Most rare modules require heavy investment before they outperform well-upgraded common options, and their costs can cripple your progression.

In the opening hours, a leveled Firearm ATK or Fire Rate module will outperform an under-upgraded rare every time. Focus on consistency and scaling, not RNG flexing.

Overstacking One Stat at the Expense of Everything Else

Dumping all your capacity into raw damage looks good on paper, but it often leads to reload downtime, ammo starvation, or poor sustained DPS. Early enemies don’t demand burst damage, they punish downtime and missed shots.

Balanced module spreads keep you firing longer and safer. A slightly lower peak DPS with better uptime clears missions faster than glass-cannon builds that stall mid-fight.

Ignoring Weapon Archetype Synergy

Not every module works equally well on every gun. Fire Rate shines on SMGs and LMGs but offers diminishing returns on slow, hard-hitting weapons. Reload Speed is critical for shotguns and launchers, but barely noticeable on high-mag rifles.

Early players often slot “good” modules without asking if the weapon actually benefits. Matching modules to weapon behavior is one of the biggest DPS gains you can make without upgrading anything.

Upgrading Modules You’ll Replace in an Hour

Early drops come fast, and investing heavily into niche or weapon-specific modules is a common trap. If a module only works on one gun type you’re not committed to, it’s a risky spend.

Stick to universal weapon modules early on. They protect you from power drops when a better gun inevitably replaces your current favorite.

Neglecting Survivability Until It’s Too Late

While over-investing in defense is inefficient, completely ignoring it is just as dangerous. Some early bosses and elite packs deal chip damage that bypasses good movement and positioning.

If you’re getting downed repeatedly or forced into revives, that’s the game telling you to adjust. A single survivability module at a modest level can stabilize fights without gutting your damage.

Assuming Modules Matter Less Than Weapons

New players often believe weapon drops are the main power driver. In reality, modules do most of the heavy lifting, especially early on when base weapon stats are close together.

A mediocre gun with strong modules will outperform a high-roll weapon with a weak setup. Once you internalize that, your clears become faster, safer, and far more consistent.

Early-game mastery in The First Descendant isn’t about perfection, it’s about avoiding self-inflicted slowdowns. Build smart, upgrade deliberately, and let your modules do the work while you focus on learning enemy patterns and mission flow. Get that foundation right, and the rest of the game opens up fast.

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