VGSources / Best Core Keeper Server Hosts / RespawnHost Core Keeper Server Hosting
RespawnHost Core Keeper Server Hosting
respawnhost.com
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What it is
RespawnHost rents dedicated Core Keeper servers for PC and console cross-play. Servers are advertised as ready in under 90 seconds, with no fixed slot counter. You can upload worlds, install mods through SFTP, choose Frankfurt or Salt Lake City, and manage power, files, backups, and usage from a panel or API. Plans use fixed bundles or second-by-second billing.
Good, and not so good
- Pay-per-use billing charges only while the server is online.
- Cross-play supports PC, PlayStation, Xbox, and Nintendo Switch.
- Existing worlds can be uploaded through SFTP or the web file manager.
- API and TypeScript SDK support server, file, backup, and database control.
- Servers include claimed 24/7 DDoS filtering.
- No free plan or free trial.
- Automatic backups are an optional paid feature.
- Mods require SFTP uploads and matching files for every player.
- No fixed slot limit; practical capacity depends on RAM and performance.
Who it suits
Core Keeper groups needing PC and console cross-play Players who want pay-per-use billing when the server is off Technical users who need SFTP or API control
RespawnHost is a flexible Core Keeper host for groups that want cross-play and control over their files. Its second-by-second option can reduce waste when the server is normally stopped, while prepaid bundles suit regular sessions. The service provides fast advertised setup, world migration, mod uploads, DDoS filtering, and an API for automation. You still need to size RAM for your group, manage matching mod files, and pay extra for automatic backups. The conflicting headline and plan prices make a final price check important before purchase.
The full write-up
RespawnHost provides dedicated Core Keeper servers with RAM-based plans and pay-per-use billing while a server is online. It suits groups that want to bring an existing world, play across platforms, or run uploaded mods; the key trade-off is that capacity depends on RAM, so unlimited slots do not guarantee unlimited practical headroom. Overview Servers are ready in under 90 seconds, and billing stops while a server is off. That is useful for groups that play in sessions rather than keeping a world running around the clock. The provider describes capacity as having no fixed slot limit, but performance still depends on memory and server load, making RAM the meaningful constraint when a community grows. Plans list Ryzen 9 9950X processors, NVMe SSDs, and DDoS protection; the wider infrastructure also includes DDR5 RAM and a 10 Gbit/s uplink. Frankfurt and Salt Lake City are the named locations. These specifications give prospective hosts concrete infrastructure and region choices, though the right plan still depends on the demands of the group and its world. Key features World transfer: Upload an existing save through SFTP or the web file manager, a practical advantage for groups moving an established world rather than starting over. Cross-play: PC, PlayStation, Xbox, and Nintendo Switch players can join the same dedicated server, which makes this a strong fit for mixed-platform groups. Mods: Upload mod files through SFTP. Every player must use the same mods, so this supports curated modded play but puts version coordination on the group. One-click mod installation is not offered. Server management: The control panel can start, stop, and manage the server and display RAM and CPU use in real time. Automatic game updates reduce version upkeep. Backups: Manual backups are available in the web interface; automatic backups are an optional paid feature. Groups that want routine recovery without remembering to make copies should account for that extra cost. Security and support: DDoS protection is described as continuously monitoring and filtering attacks. Support is offered by ticket with a stated response within 12 hours, by email within 24 hours, and through community help on Discord. API: The documented API can manage servers, backups, files, and databases, with an official TypeScript SDK. That is useful for technical communities automating server administration, but unnecessary overhead for groups relying on the panel. Pricing The plans below are billed for 30 days and include unlimited slots, a Ryzen 9 9950X, NVMe SSD storage, and DDoS protection. The listed prices use euros; pay-per-use billing charges by the second while the server is online, with no charge while it is off. Plan Price RAM Best suited to 2GB 4,83 € / 30 Tage 2 GB Small groups keeping memory needs modest 4GB 9,47 € / 30 Tage 4 GB Groups needing more room for a shared world 6GB 13,80 € / 30 Tage 6 GB Communities that need additional memory headroom 8GB 18,03 € / 30 Tage 8 GB Larger or more demanding groups 12GB 26,22 € / 30 Tage 12 GB Groups prioritizing substantial memory capacity 16GB 33,12 € / 30 Tage 16 GB Communities with the greatest listed memory allowance The 2GB tier is the lowest-cost entry, but it also leaves the least memory for a busy or demanding server; higher tiers buy RAM, not more advertised slots. There is no free plan or trial. Automatic backups cost extra, so the cheapest price does not include the convenience of scheduled recovery. Platforms RespawnHost lists Android, iOS, Linux, macOS, and Windows alongside web and API access. For Core Keeper play, its cross-play support specifically covers PC, PlayStation, Xbox, and Nintendo Switch players joining the same dedicated server. Who it's for This is a sensible fit for cross-platform groups, players migrating an existing world, and communities willing to coordinate mod versions themselves. The off-time billing is particularly useful for groups that stop the server between sessions. Technical admins may also value the API and TypeScript SDK; groups wanting one-click mod management or automatic backups included in the plan should look elsewhere. Pros and cons Pro: Pay-per-use billing charges only while the server is online, which suits intermittent play. Pro: Cross-play spans PC, PlayStation, Xbox, and Switch, avoiding a platform split for mixed-device groups. Pro: Existing worlds can be uploaded through SFTP or the web file manager. Con: Practical player capacity depends on RAM and performance despite unlimited slots, so the entry plan is not a promise of unlimited headroom. Con: Mods require SFTP uploads and matching installations for all players; there is no one-click option. Con: Automatic backups are an optional paid feature, while the included manual path requires host attention. Alternatives Core Keeper server hosts is the broader comparison for players weighing other hosting providers for the same game. For another game and a different kind of server setup, consider CreeperHost ECO Server Hosting , which offers 4 GB RAM and 2 GB bonus memory on its Seed plan. Citadel Servers Atlas Hosting is an alternative for Atlas players who want DLC expansions and maps included, multi-server clustering, and no maximum memory limits or throttling. Verdict RespawnHost is a strong option for Core Keeper groups that need cross-play, straightforward world transfers, and the flexibility to stop paying while offline. Choose a plan by the RAM your group needs rather than the unlimited-slot label, and budget separately if automatic backups matter. Groups that want one-click mods or scheduled backups included should choose a different fit.
Plans
- Explorer 2GB fixed4.83 €/30 days prepaid · 2GB RAM · small groups · Ryzen 9 9950X · NVMe SSD · DDoS protection€4.83 a month
- 2GB4,83 € / 30 Tage · 2GB RAM · unlimited slots · Ryzen 9 9950X · NVMe SSD · DDoS protection€4.83 a month
- Miner 4GB fixed9.47 €/30 days prepaid · 4GB RAM · small to medium groups · Ryzen 9 9950X · NVMe SSD · DDoS protection€9.47 a month
- 4GB9,47 € / 30 Tage · 4GB RAM · unlimited slots · Ryzen 9 9950X · NVMe SSD · DDoS protection€9.47 a month
- Pay-Per-Use 2GBMaximum at 24/7 use; approximately 0.0161 €/hour, charged by the second · 2GB RAM · server off costs 0 € · prepaid balance · no minimum term€11.59 a month
- Crafter 6GB fixed13.80 €/30 days prepaid · 6GB RAM · medium groups · Ryzen 9 9950X · NVMe SSD · DDoS protection€13.80 a month
- 6GB13,80 € / 30 Tage · 6GB RAM · unlimited slots · Ryzen 9 9950X · NVMe SSD · DDoS protection€13.80 a month
- Builder 8GB fixed18.03 €/30 days prepaid · 8GB RAM · larger groups · automation · Ryzen 9 9950X · NVMe SSD€18.03 a month
As respawnhost.com lists them, read 20 Oct 2026. Every plan
Questions
- How many players can a RespawnHost Core Keeper server support?
- There is no fixed slot counter. Practical capacity depends on RAM and server performance. The guide suggests 2–4GB for 2–4 players, 6–8GB for 5–10, and 12–16GB for larger or heavily automated worlds.
- Can PC and console players play together?
- Yes. The service says PC, PlayStation, Xbox, and Nintendo Switch players can join the same dedicated server.
- Can I move an existing Core Keeper world?
- Yes. Upload a world with SFTP clients such as FileZilla or WinSCP, or use the web file manager.
- How are Core Keeper mods installed?
- Upload mod files to the dedicated server through SFTP. Every player needs the same mods. Steam Workshop support is listed, but one-click mods are not.
- What happens when the server is offline on Pay-Per-Use?
- The plan deducts prepaid credit by the second while online and charges nothing while the server is off. It has no minimum term.
- Does RespawnHost include backups?
- Manual backups are available in the web interface. Automatic backups are listed as an optional paid feature.
- Can I automate server management?
- Yes. The documented API supports server, backup, file, and database actions, and an official TypeScript SDK is provided for Node.js, Bun, and Deno.