Helldivers 2 patch 01.002.101 was reported released for PS5 and PC on February 4, 2025. Its most notable changes extend spray-weapon gas effects, rework the Dog Breath Guard Dog, adjust three mine stratagems, and add fixes for crashes, matchmaking, and mission-flow problems. The notes below reflect Arrowhead Game Studios’ release notes, not a claim that their listed known issues remain in the game today.
What changed in Helldivers 2 patch 01.002.101?
Arrowhead’s official patch notes cover balance adjustments, gameplay improvements, bug fixes, and known issues. Contemporaneous coverage places the PS5 and PC release on February 4, 2025; the date displayed on Arrowhead’s support page is a later page stamp, not the reported release date.
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Balance and gameplay changes
Gas weapons and Dog Breath
- Spray-weapon gas status duration increased from 6 to 10 seconds.
- The TX-41 Sterilizer no longer has crosshair-drift recoil, and its camera-climb recoil was reduced.
- The AX/TX-13 Guard Dog Dog Breath now prioritizes enemies that are not already affected by gas. Its targeting origin changed to the Helldiver’s position, and its targeting range increased from 10 to 20 meters.
Mine stratagem adjustments
The three mine stratagems did not receive identical changes. MD-6 Anti-Personnel Minefield and MD-I4 Incendiary Mines gained damage, cooldown, and spread adjustments; MD-17 Anti-Tank Mines received a cooldown reduction only.
| Stratagem | Cooldown | Damage | Deployment spread |
|---|---|---|---|
| MD-6 Anti-Personnel Minefield | 180 to 120 seconds | 350 to 700 | Increased by 20% |
| MD-I4 Incendiary Mines | 180 to 120 seconds | 210 to 300 | Increased by 20% |
| MD-17 Anti-Tank Mines | 180 to 120 seconds | No damage change stated in the notes | No spread change stated in the notes |
All figures in the table are the changes Arrowhead listed in the 2025 patch notes; they are not independent weapon testing or a ranking of which stratagem is best.
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Weapons, equipment, and vehicles
- The PLAS-15 Loyalist starts with 3 magazines instead of 2 and has 5 spare magazines instead of 4.
- The SH-20 Ballistic Shield Backpack now blocks melee attacks until sufficient damage breaks it.
- FRV occupants can deploy grenades and stratagems while leaning out. Arrowhead also tuned the vehicle’s cornering handling.
- Helldivers can jog while carrying two-handed items, including barrels and SEAF Artillery Rounds.
- Illuminate dropship wreckages now have a despawn timer, intended to reduce obstruction in colonies.
Siege Ready passive note
Arrowhead said in these notes that it was not fixing the Siege Ready armor passive bug at that time. The passive granted extra ammunition to all magazine-based weapons, rather than only primary weapons as the description said. Arrowhead said it was considering possible additional effects and planned to update the Armory description; that is the status recorded in this release note, not a statement about the passive today.
Emotes, fixes, and quality-of-life changes
Emoting while falling
Players can emote while falling or ragdolling again. Arrowhead specifically noted that doing so should no longer reduce fall damage.
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Notable gameplay fixes
- Illuminate spawner-ship shields and collision behavior were addressed.
- Health packs now fully restore stims.
- Hellbombs can be detonated by high-damage weapons.
- Fixes addressed emplacement behavior, Arc weapons hitting Impaler tentacles, turret targeting, B-1 Supply Pack behavior, FRV camera and input issues, climbing over civilian cars, ragdoll movement, sample-pickup animation, enemy reactions, civilian pathfinding, and obstruction from dead enemies.
Crashes, matchmaking, and mission flow
The release notes include a broad set of crash, hang, and soft-lock fixes. The listed scenarios include the Democracy Space Station, hot-joining, emotes, fires, extraction, weapon reloading, language changes, and transitions between loadouts. Arrowhead also adjusted matchmaking to favor nearby regions and lobbies at the selected difficulty, and fixed an issue that cleared chat history.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Known issues recorded at release
Arrowhead’s notes listed the following as known issues for this patch. This is a historical snapshot from the release notes, not confirmation that any issue persists now.
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- A black-box mission terminal could become unusable if it clipped into the ground.
- Stratagem balls could bounce unpredictably.
- The Democracy Space Station had balancing and functionality issues.
- Evacuate Colonists missions had pathfinding problems.
- Dolby Atmos did not work on PS5.
- Players could become trapped on extraction ramps or ragdoll behind terrain.
- Capes could display incorrectly.
The notes also listed other known issues; consult Arrowhead’s complete patch entry for the full release-day list.
Quick Recap
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