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According to a February 6, 2025 report by Stream/Seznam Zprávy, Kingdom Come: Deliverance II had earned back its roughly CZK 1 billion development cost on its first day, a claim attributed to Warhorse Studios creative director Daniel Vávra. Embracer Group separately reported more than one million copies sold in the game’s first 24 hours. The sales milestone supports the claim’s plausibility, but the available reporting does not disclose the calculation or establish independently audited profitability.
What was reported about the game’s first-day break-even?
Stream/Seznam Zprávy reported on February 6, 2025 that the game cost roughly one billion Czech koruna and earned back its costs on its first day. Its headline attributes the claim to Vávra. The report’s summary supports paraphrasing the claim, but does not provide a verbatim statement to quote.
| # | Preview | Product | Price | |
|---|---|---|---|---|
| 1 |
|
Kingdom Come: Deliverance 2 PS5 | $31.99 | Buy on Amazon |
| 2 |
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Dead Island 2 - PS5 Game - D a One Edition | $39.99 | Buy on Amazon |
| 3 |
|
The Art of Kingdom Come Deliverance II | $69.99 | Buy on Amazon |
Embracer Group’s February 13, 2025 interim report said the game sold more than one million copies in its first 24 hours. By the report date, sales were approaching two million.
What do the sales figures establish?
The two reports provide separate pieces of context: Stream/Seznam Zprávy reported a first-day payback claim and approximate cost, while Embracer reported first-day unit sales. The sales figure is not itself proof of how much money Warhorse or its publisher received, or of the accounting method behind the claimed break-even point.
#1 Best Overall
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Unit sales and development cost do not reveal the full calculation. The cited materials do not itemize storefront or platform shares, taxes, refunds, discounts, publishing terms, marketing costs, or the definition of “development budget.” They therefore do not show whether “earned back” refers to gross consumer spending, net receipts, or another measure. Those details are not established by the available reports; this does not mean any specific deduction was necessarily applied.
How did sales progress after launch?
Embracer Group’s May 22, 2025 Q4 and year-end report later said the game had reached three million copies sold after the quarter ended. That milestone confirms continued commercial momentum, but it does not independently verify the exact first-day break-even calculation.
Rank #2
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What is the best-supported conclusion?
The careful answer is that a first-day payback was reported, with the claim attributed to Warhorse creative director Daniel Vávra, and Embracer reported more than one million copies sold in the first 24 hours. The public materials cited here do not provide a project-level accounting statement or enough detail to treat the claim as independently audited profitability.
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Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.
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