Path of Exile 2’s cited wiki lists seven ailments: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison. Three deal damage over time, while four do not; Pin and Stun are immobilization effects discussed alongside ailments, but they are not on that seven-ailment list. The key distinction is how an effect builds up: many ailments use an ailment threshold, while immobilization effects such as Freeze, Electrocute, Pin, and Stun use poise.
The seven ailments at a glance
| Ailment | Category | What the research supports |
|---|---|---|
| Bleeding | Damaging | Listed as a damaging ailment. The reviewed sources do not establish a complete current explanation of its damage calculation. |
| Ignite | Damaging | A fire damage-over-time ailment. The wiki reports a four-second default duration and baseline damage equal to 20% of the fire damage dealt by the hit; confirm these patch-sensitive details before relying on them. |
| Chill | Non-damaging | Slows the target. Its magnitude depends on the hit and the target’s threshold; the reviewed sources do not settle every current cap or duration detail. |
| Freeze | Non-damaging | Prevents the target from moving or acting. Cold hits build Freeze; the wiki reports a four-second default duration. |
| Shock | Non-damaging | Increases damage taken. The wiki reports 20% increased damage taken, with default durations of four seconds on players and eight seconds on non-player targets. These values may change by patch. |
| Electrocute | Non-damaging | Interrupts actions and prevents the target from acting. The wiki reports a five-second default duration. |
| Poison | Damaging | Listed as a damage-over-time ailment. The reviewed sources do not establish a complete current account of its calculation, duration, or stacking. |
These definitions and reported values come from the community-maintained Path of Exile 2 Wiki and may lag game updates. Treat the listed durations and magnitudes as reference values, not guaranteed current values.
How ailment buildup differs from immobilization
The Path of Exile 2 Wiki describes many ailment applications as depending on damage before mitigation relative to the defender’s ailment threshold. Bleeding and Poison are exceptions in its overview: they use static numerical application chance rather than that general threshold formula.
Immobilization effects use a different measure. Freeze, Electrocute, Pin, and Stun use poise rather than the ailment-threshold value used for many ailment calculations. This distinction matters when interpreting chance-to-inflict modifiers or trying to understand why an effect builds up differently on different targets.
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Other effects commonly grouped with ailments
Pin and Stun are immobilization effects, not entries in the wiki’s seven-item ailment list. Light Stun is also discussed separately in official patch notes. Avoid treating every disabling effect or combat debuff as an ailment: the game’s categories and buildup rules are not interchangeable.
Patch changes and version context
Status-effect behavior can change between updates, so date any balance figures you cite. Grinding Gear Games said in its December 16, 2024 announcement that Electrocute was made 25% harder to build up and that Freeze buildup applied after a Freeze was reduced to make chain-freezing more difficult. Those are historical patch facts, not assurances about current values.
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In its April 15, 2025 version 0.2.0f notes, Grinding Gear Games described reducing monsters’ Light Stun capacity by reducing stun damage and increasing the minimum required to Light Stun. The notes also added passive-tree investment in stun and ailment thresholds based on Energy Shield. These changes describe that dated update, not a complete current guide to stun.
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How many ailments are listed in Path of Exile 2?
The cited Path of Exile 2 Wiki lists seven: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison.
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Which Path of Exile 2 ailments deal damage over time?
The wiki classifies Bleeding, Ignite, and Poison as damaging ailments. Chill, Freeze, Shock, and Electrocute are classified as non-damaging ailments.
Are Stun and Pin ailments?
They are not part of the wiki’s seven-item ailment list. The wiki discusses Stun and Pin alongside Freeze and Electrocute as immobilization effects that use poise.
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Do ailments and immobilization effects use the same buildup rule?
No. The wiki describes many ailments as using an ailment-threshold calculation, while Freeze, Electrocute, Pin, and Stun use poise. Bleeding and Poison are also described as using static numerical application chance rather than the general ailment-threshold formula.
Does “chance to inflict ailments” increase Freeze or Electrocute buildup?
Do not assume that application chance and buildup are the same mechanic. The reviewed sources distinguish ailment-threshold application from poise-based immobilization buildup, but do not establish how every specific modifier interacts with those mechanics. Check the modifier’s current wording and version-specific documentation.
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1Repair Windows errors before they cause bigger problems2Fix the driver behind crashes, sound loss and screen glitches3Clear out junk files and repair common Windows errorsAre the listed durations and Shock value current?
They are values reported by community-maintained wiki entries and can be patch-sensitive. Check current game documentation or patch notes before treating them as definitive.
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