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Zelda: Breath of the Wild Shrine Maps and Locations — 120 Shrines Plus 16 DLC Shrines

A complete Breath of the Wild shrine guide: open the interactive map, track all 120 base shrines and 16 DLC shrines, find hidden quest locations, and locate your last missing shrine.
Length15 min Posted Quest giverVGSources Team
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There are 120 shrines in the base game of The Legend of Zelda: Breath of the Wild, or 136 total with The Champions’ Ballad DLC. For the most useful location search, open Zelda Dungeon’s Breath of the Wild Interactive Map. It includes shrine, DLC shrine, Shrine Quest, tower, stable, and other location layers, and lets you mark entries complete or hide completed locations.

Use the regional index below if you want names without immediately revealing every puzzle solution. The article separates the 120 base-game shrines from the 16 DLC shrines, explains the in-game icon states, and finishes with a practical method for finding one missing shrine without checking every location blindly.

Open the Breath of the Wild shrine map

Open the interactive shrine map and enable only the layers you need. For a relatively spoiler-controlled search, start with the shrine layer and turn on other layers only when a location depends on a tower, stable, quest, or landmark.

  • Base-game shrines: use the ordinary shrine layer and compare it with the 120-name regional index below.
  • DLC shrines: enable the Champions’ Ballad or DLC shrine entries separately. They are not part of the standard 120-shrine base-game count.
  • Shrine Quests: use the Shrine Quest layer when a shrine is hidden, sealed, or associated with a quest.
  • Towers and stables: useful for orienting yourself when a shrine is near a border or difficult landmark.
  • Progress tracking: mark confirmed locations complete, then hide completed entries to expose the remaining candidates.
  • Individual solutions: the static shrine index links the shrine names to location and walkthrough information.

Nintendo’s intended discovery tools are the Sheikah Slate map, Scope, towers, and map pins. Climb a tower, survey the landscape through the Scope, and pin any visible shrine before moving on. Nintendo’s official Breath of the Wild features page and Explorer’s Guide PDF explain this discovery loop.

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In-game shrine icon states

The precise appearance can vary slightly between the Sheikah Slate map, the overworld map, and a third-party map. The following legend describes the usual in-game states:

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Icon or marker What it means
Red or orange shrine The shrine has been discovered or located but has not been activated as a fast-travel gate.
Blue shrine with a red or orange center The shrine has been activated but not completed.
Solid blue shrine The shrine has been completed.
Chest marker beside the selected shrine All treasure chests in that shrine have been collected.

Entering a shrine and placing the Sheikah Slate on its pedestal activates it for fast travel. You do not have to finish the shrine immediately. A completed standard shrine awards one Spirit Orb, and four Spirit Orbs can be exchanged at a Goddess Statue for one Heart Container or one Stamina Vessel. Optional chests are separate from the shrine’s main reward. The activation, reward, icon, and chest behavior are summarized in Zelda Dungeon’s shrine guide.

How many shrines are in Breath of the Wild?

Base game: 120 shrines
Champions’ Ballad DLC: 16 additional shrines
Complete total with DLC: 136 shrines

The safest way to describe the total is 120 base-game shrines, or 136 including The Champions’ Ballad DLC. Do not call 136 the base-game total, and do not assume a 120-shrine checklist includes the DLC.

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The four Divine Beasts and the Champions’ Ballad Final Trial are separate dungeon content. They are not included in the standard 120-shrine count. Of the 16 DLC shrines, four award Spirit Orbs; the other 12 award Divine Beast Emblems used during the Champions’ Ballad questline. See the official Expansion Pass description and the Champions’ Ballad reference for the DLC structure.

Only the four shrines on the Great Plateau are required to leave the opening area. The other base-game shrines are optional for completing the main story, but they provide Spirit Orbs, equipment, fast-travel points, and valuable puzzle practice.

All 120 base-game shrine locations by region

The list below follows Zelda Dungeon’s regional taxonomy. These are guide-defined tower or map regions, not official geographic divisions in the game. Border locations may be assigned differently by other guides: for example, Kaya Wan may appear under Lanayru or Central Hyrule, while Dah Kaso may be grouped with Central Hyrule or the Gerudo Highlands. Use the landmark and the interactive map pin as the final authority rather than the region heading alone.

Every name below is part of the 120-shrine base-game inventory. For exact map pins, nearby landmarks, and individual walkthroughs, open the complete shrine index.

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Great Plateau — 4 shrines
  • Ja Baij
  • Keh Namut
  • Oman Au
  • Owa Daim
Dueling Peaks — 9 shrines
  • Bosh Kala
  • Ha Dahamar
  • Hila Rao
  • Lakna Rokee
  • Ree Dahee
  • Shee Venath
  • Shee Vaneer
  • Ta’loh Naeg
  • Toto Sah
Hateno — 7 shrines
  • Chaas Qeta
  • Dow Na’eh
  • Jitan Sa’mi
  • Kam Urog
  • Mezza Lo
  • Myahm Agana
  • Tahno Oah
Central Hyrule — 8 shrines
  • Dah Kaso
  • Kaam Ya’tak
  • Katah Chuki
  • Namika Ozz
  • Noya Neha
  • Rota Ooh
  • Saas Ko’sah
  • Wahgo Katta
Lanayru — 9 shrines
  • Dagah Keek
  • Daka Tuss
  • Kah Mael
  • Kaya Wan
  • Ne’ez Yohma
  • Rucco Maag
  • Shai Yota
  • Sheh Rata
  • Soh Kofi
Eldin — 9 shrines
  • Daqa Koh
  • Gorae Torr
  • Kayra Mah
  • Mo’a Keet
  • Qua Raym
  • Sah Dahaj
  • Shae Mo’sah
  • Shora Hah
  • Tah Muhl
Wasteland — 12 shrines
  • Daqo Chisay
  • Dako Tah
  • Dila Maag
  • Hawa Koth
  • Jee Noh
  • Kay Noh
  • Kema Zoos
  • Korsh O’hu
  • Misae Suma
  • Raqa Zunzo
  • Suma Sahma
  • Tho Kayu
Gerudo Highlands — 6 shrines
  • Joloo Nah
  • Keeha Yoog
  • Kema Kosassa
  • Kuh Takkar
  • Sasa Kai
  • Sho Dantu
Tabantha — 6 shrines
  • Akh Va’quot
  • Bareeda Naag
  • Kah Okeo
  • Sha Warvo
  • Tena Ko’sah
  • Voo Lota
Ridgeland — 7 shrines
  • Maag No’rah
  • Mijah Rokee
  • Mogg Latan
  • Shae Loya
  • Sheem Dagoze
  • Toh Yahsa
  • Zalta Wa
Lake Hylia — 6 shrines
  • Ishto Soh
  • Ka’o Makagh
  • Pumaag Nitae
  • Shae Katha
  • Shoqa Tatone
  • Ya Naga
Faron — 8 shrines
  • Kah Yah
  • Korgu Chideh
  • Muwo Jeem
  • Qukah Nata
  • Shai Utoh
  • Shoda Sah
  • Tawa Jinn
  • Yah Rin
Woodland — 8 shrines
  • Daag Chokah
  • Keo Ruug
  • Ketoh Wawai
  • Kuhn Sidajj
  • Maag Halan
  • Mirro Shaz
  • Monya Toma
  • Rona Kachta
Akkala — 8 shrines
  • Dah Hesho
  • Katosa Aug
  • Ke’nai Shakah
  • Ritaag Zumo
  • Tu Ka’loh
  • Tutsuwa Nima
  • Ze Kasho
  • Zuna Kai
Hebra — 13 shrines
  • Dunba Taag
  • Gee Ha’rah
  • Goma Asaagh
  • Hia Miu
  • Lanno Kooh
  • Maka Rah
  • Mozo Shenno
  • Qaza Tokki
  • Rin Oyaa
  • Rok Uwog
  • Sha Gehma
  • Shada Naw
  • To Quomo

Base-game total: 120. The regional labels above are useful for browsing, but they should not be treated as an official tower-region standard.

All 16 Champions’ Ballad DLC shrines

The Champions’ Ballad is DLC Pack 2 of the Expansion Pass. Before its questline can begin, Link must have freed all four Divine Beasts. Return to the Shrine of Resurrection to activate the Divine Beast Tamer’s Trial, complete the four initial Great Plateau trials, and then follow the four Champion-specific questlines. Nintendo describes the DLC and its Divine Beast prerequisite on its official game page.

DLC area or questline Shrines
Great Plateau Yowaka Ita, Rohta Chigah, Ruvo Korbah, Etsu Korima
Hebra — Revali’s Song Kiah Toza, Noe Rajee, Shira Gomar
Lanayru — Mipha’s Song Kee Dafunia, Mah Eliya, Sato Koda
Eldin — Daruk’s Song Kamia Omuna, Rinu Honika, Sharo Lun
Gerudo — Urbosa’s Song Keive Tala, Kihiro Moh, Takama Shiri

DLC total: 16. The 12 Champion-specific shrines do not simply appear on the map at the start of a save. They are revealed as the corresponding Champion trials begin. The four Great Plateau DLC shrines are encountered earlier during the Divine Beast Tamer’s Trial. Four of the 16 DLC shrines award Spirit Orbs; the other 12 award Divine Beast Emblems rather than ordinary Spirit Orb rewards. The full DLC list and reward structure are also documented in the Champions’ Ballad reference.

Shrines that are easiest to miss

The last shrine is often not a random pin in the middle of an explored region. It is more likely to be behind terrain, inside a labyrinth, attached to a Shrine Quest, or dependent on a specific environmental condition. Check these examples before sweeping the entire map:

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Shrine Why it is commonly missed What to check
Lakna Rokee It is tied to Kakariko Village’s The Stolen Heirloom sequence. Progress the Kakariko quest sequence rather than searching only for a visible shrine glow.
Hila Rao Its approach is concealed by the Watch Out for the Flowers challenge. Look for the route around the flowers and follow the associated objective.
Ritaag Zumo It is revealed through Into the Vortex. Start or complete the Shrine Quest and inspect the vortex area.
Tu Ka’loh It is inside Lomei Labyrinth Island. Search the labyrinth itself, not just the surrounding Akkala coastline.
Qaza Tokki It is in North Lomei Labyrinth. Check the labyrinth’s interior and the Hebra cold-weather route.
Korgu Chideh It is on remote Eventide Island. Bring enough stamina, supplies, and mobility for the island approach.
Jitan Sa’mi It is at the Spring of Wisdom and linked to Naydra. Check the spring and prepare for the dragon-scale objective.
Kam Urog It is associated with The Cursed Statue. Investigate the statue quest rather than relying only on the Shrine Sensor.
Mijah Rokee It depends on an Under a Red Moon condition. Watch the Blood Moon timing and return to the relevant location at the required time.
Shoqa Tatone It is linked to the Guardian Slideshow quest. Follow the quest’s image and Guardian clues.
Mogg Latan It is at the top of Satori Mountain. Search the summit and plan for a substantial climb.
Voo Lota It requires the Warbler’s Nest sequence after Vah Medoh. Free Vah Medoh first, then return to the Rito-related quest area.
Raqa Zunzo It is tied to the Sand-Seal Rally. Have access to the Gerudo desert race and a Sand Seal.
Korsh O’hu It is connected to the Seven Heroines puzzle. Search the Seven Heroines area and solve the associated statue puzzle.
Zuna Kai It is linked to The Skull’s Eye. Inspect the skull landmark and its line-of-sight clue.
To Quomo It is hidden beyond the doors at Hebra North Summit. Search the summit’s sealed entrance rather than the open mountain slopes alone.

Other common blind spots include waterfalls, ice, thorn-covered entrances, breakable walls, remote islands, dragon-scale offerings, Blood Moon conditions, time-of-day conditions, dangerous mountain peaks, Gerudo desert races, Korok Forest, Thyphlo Ruins, Hyrule Castle, and the three Lomei labyrinths.

Shrine Quests: what they do and all 42 names

There are 42 base-game Shrine Quests. A Shrine Quest may reveal a concealed shrine, provide a clue to an already-existing shrine, or make an entrance accessible. It is not correct to assume that every Shrine Quest is a hard lock: some associated shrines can be found or even completed before Link formally receives the quest. Speaking to the quest giver afterward can still update the quest log. See the explanations at Zelda Wiki’s Shrine Quest page and the complete Shrine Quest category.

The Champions’ Ballad objectives are categorized as DLC main quests, not as part of the base-game total of 42 Shrine Quests. The list below is a name index; use Game8’s Shrine Quest guide for quest givers, starting locations, and associated shrine destinations.

  1. A Brother’s Roast
  2. A Fragmented Monument
  3. A Landscape of a Stable
  4. A Song of Storms
  5. Cliffside Etchings
  6. Guardian Slideshow
  7. Into the Vortex
  8. Master of the Wind
  9. Recital at Warbler’s Nest
  10. Secret of the Cedars
  11. Secret of the Snowy Peaks
  12. Shrouded Shrine
  13. Sign of the Shadow
  14. Stranded on Eventide
  15. Test of Will
  16. The Ancient Rito Song
  17. The Bird in the Mountains
  18. The Ceremonial Song
  19. The Crowned Beast
  20. The Cursed Statue
  21. The Desert Labyrinth
  22. The Eye of the Sandstorm
  23. The Gut Check Challenge
  24. The Lost Pilgrimage
  25. The Perfect Drink
  26. The Serpent’s Jaws
  27. The Seven Heroines
  28. The Silent Swordswomen
  29. The Skull’s Eye
  30. The Spring of Power
  31. The Spring of Wisdom
  32. The Stolen Heirloom
  33. The Test of Wood
  34. The Three Giant Brothers
  35. The Two Rings
  36. The Undefeated Champ
  37. Trial of Second Sight
  38. Trial of the Labyrinth
  39. Trial of Thunder
  40. Trial on the Cliff
  41. Under a Red Moon
  42. Watch Out for the Flowers

Preparation checklist for difficult shrine approaches

Some items below are genuine quest or route requirements; others are simply the safest preparation. Do not treat every recommendation as a technical lock. In Breath of the Wild, food, elixirs, clothing, alternate routes, and careful timing can sometimes substitute for a particular piece of equipment.

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Situation Prepare Why it matters
Hebra, Mount Lanayru, and Gerudo Highlands Cold protection through clothing, food, or elixirs. Snowy approaches and high-altitude routes can drain health without protection.
Eldin and Death Mountain Heat or Flamebreaker protection. Volcanic areas can require flame protection, particularly around Death Mountain.
Exposed highlands and lightning-related puzzles Shock resistance or a safe weather/timing plan. Thunderstorms and electrical hazards can interrupt an otherwise simple approach.
Remote islands and long climbs Stamina upgrades or stamina-restoring food and elixirs. Eventide Island, mountain peaks, and paraglider approaches can require sustained movement.
Waterfalls and water routes Zora Armor where the route calls for it. Some approaches are much easier—or depend on—waterfall traversal.
Dragon-related objectives Dragon scales. Jitan Sa’mi, Shae Katha, and Tutsuwa Nima are associated with dragon-scale objectives.
Sealed caves, rocks, and thorn-covered entrances Bombs, fire, or another way to clear the obstruction. The shrine may be present but its entrance can be hidden by a destructible or burnable barrier.
Mural or pedestal puzzles Shock arrows when the specific puzzle requires them. Some clues and activation mechanisms use electrical effects.
Gerudo desert races and DLC trials Sand Seal access and suitable desert protection. Sand-Seal Rally content and some desert approaches are much less practical without one.
Quest- or story-linked shrines Complete the relevant milestone when required; for example, freeing a Divine Beast. Some base-game shrine sequences and all Champions’ Ballad content depend on quest progress.

Useful shrine trial categories

Not every shrine is the same kind of challenge. When browsing the interactive map or opening individual walkthroughs, sort your remaining locations by the kind of experience you want:

  • Minor Test of Strength
  • Modest Test of Strength
  • Major Test of Strength
  • Test of Strength+ encounters in the DLC
  • Blessing shrines, where the main challenge is usually reaching the shrine
  • Apparatus shrines, which use a special Sheikah Slate-controlled mechanism
  • Puzzle shrines
  • Combat-plus-puzzle shrines
  • Shrine Quest shrines, where discovery or access is tied to an external clue or objective

This classification is more useful than treating all shrines as interchangeable. A player trying to earn Spirit Orbs quickly may prefer accessible combat or blessing shrines, while a player seeking puzzle content may want to leave combat tests for later.

How to find your last missing shrine

Use this sequence instead of manually revisiting the whole map.

  1. Choose the target count. Decide whether you are pursuing the 120 base-game shrines or all 136 including DLC. Also identify whether the problem is an undiscovered shrine, an unactivated shrine, an unfinished shrine, or a shrine whose chests are incomplete.
  2. Compare the in-game map with the interactive map. Open the Zelda Dungeon map, select the shrine layer, and mark only locations you have confirmed on your own Sheikah Slate. Hide completed entries so the remaining names become a short candidate list.
  3. Read the shrine icons correctly. A red or orange location generally means it has been discovered but is not yet active as a travel gate. A blue shrine with a colored center has been activated but not completed. A solid blue icon is complete. Select each shrine and look for the chest marker if you are actually tracking treasure completion.
  4. Search the blind-spot categories. Check all three Lomei labyrinths, Eventide Island, Tenoko Island, the springs, waterfalls and caves, Gerudo races and statue puzzles, Korok Forest, Thyphlo Ruins, Hyrule Castle, remote peaks, and DLC-specific areas.
  5. Review Shrine Quest progress separately. The Shrine Quest total and shrine total do not have to move together. A shrine may have been completed before its quest was formally accepted, so fewer than 42 completed Shrine Quests does not automatically mean a shrine is missing.
  6. Check environmental requirements. Revisit candidates with cold, heat, Flamebreaker, shock, stamina, Zora Armor, dragon-scale, bomb, fire, shock-arrow, or Sand Seal requirements.
  7. Check DLC prerequisites. Confirm that the Expansion Pass or DLC Pack 2 is installed, all four Divine Beasts have been freed, and the Champions’ Ballad quest has been activated at the Shrine of Resurrection. Complete the four Great Plateau trials before searching for the Champion-specific shrine groups.
  8. Use the Shrine Sensor as a helper, not as your only checklist. The Sensor is useful for registered, searchable shrines, but a quest-shrouded or not-yet-revealed shrine may not behave like an ordinary visible shrine. Compare it with the full inventory and quest list.

A quick last-shrine decision tree

  • Have you completed 120 but not 136? Search the four Great Plateau DLC shrines and the four Champion groups, after verifying DLC activation.
  • Is the map icon red or orange? Travel to the location and place the Sheikah Slate on the pedestal to activate it.
  • Is the icon blue with a colored center? Enter the shrine and finish its trial.
  • Is the shrine blue but missing the chest marker? Re-enter it and search for optional treasure chests.
  • Is the shrine not visible at all? Check Shrine Quests, labyrinth interiors, springs, caves, waterfalls, remote islands, Blood Moon timing, and story milestones.
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Spoiler-controlled ways to use the map

If you want help without exposing every puzzle, use the resources in stages:

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  1. Map only: open the interactive map with the shrine layer and no walkthrough text.
  2. Names only: use the regional index above to identify what is missing without reading solutions.
  3. Location hint: consult the shrine’s region, landmark, quest name, or environmental requirement.
  4. Full solution: open the individual walkthrough only after you reach the correct entrance.

This approach is especially useful for Shrine Quest shrines, labyrinth shrines, and puzzle entrances. It preserves the discovery of the trial while still preventing a long search for the shrine itself.

Edition and mode notes

The location guide applies to the standard Wii U/Switch release and is intended to be useful for the Nintendo Switch 2 Edition as well. The Switch 2 Edition adds performance and companion features, including the ZELDA NOTES service, but the official material supplied for this guide does not publish a separate shrine-database comparison. No separate shrine list should be assumed without checking the edition in-game. Nintendo’s current edition information is available through its Switch 2 Edition features page.

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Master Mode does not require a separate shrine checklist for counting purposes: use the same 120 base-game or 136 DLC-inclusive inventory. The mode changes the difficulty and combat conditions, not the target count used by this guide.

Frequently Asked Questions

Do the DLC shrines count toward the 120 shrines?

No. The standard target is 120 base-game shrines. The Champions’ Ballad adds 16 more, making 136 total with DLC. Four Divine Beasts and the DLC Final Trial are separate dungeon content, not part of the 120.

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Can I activate a shrine without completing it?

Yes. Enter the shrine and place the Sheikah Slate on its pedestal to activate it as a fast-travel location. You can leave and complete the trial later. An activated but unfinished shrine normally appears blue with a red or orange center on the in-game map.

Can I complete a Shrine Quest shrine before starting the quest?

Sometimes. Some Shrine Quests reveal or unlock access to a shrine, but others mainly provide clues. Certain associated shrines can be found or completed first; speaking to the quest giver afterward can still update the quest log.

What does the orange shrine icon mean?

A red or orange shrine location generally indicates that the shrine has been discovered but has not been activated as a travel gate. A blue shrine with a colored center is activated but unfinished, while a solid blue shrine is complete. Third-party maps may use different colors.

What does the chest icon beside a shrine mean?

It indicates that all chests in the selected shrine have been collected. A completed shrine can still lack this marker if an optional chest remains undiscovered.

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Are the four Divine Beasts counted as shrines?

No. The four Divine Beasts are separate dungeon content and are excluded from the 120-shrine base-game total. The Champions’ Ballad Final Trial is also separate.

Which shrines are on the Great Plateau?

The four base-game shrines are Ja Baij, Keh Namut, Oman Au, and Owa Daim. The four Champions’ Ballad shrines are Yowaka Ita, Rohta Chigah, Ruvo Korbah, and Etsu Korima. Keep the two groups separate when tracking 120 versus 136.

Which shrine is the hardest to find?

There is no official single hardest shrine. Players commonly miss quest- or condition-dependent locations such as Lakna Rokee, Mijah Rokee, Jitan Sa’mi, Korgu Chideh, the labyrinth shrines, Voo Lota, and To Quomo. The best candidate depends on which quests and regions you have already completed.

Why does my Shrine Quest total not match my shrine total?

The 42 Shrine Quests and 120 shrines are separate progress categories. A shrine connected to a quest may sometimes be found or completed before the quest is formally accepted, so the quest log can show fewer completed Shrine Quests even when all associated shrines are complete.

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Does Master Mode change shrine locations?

There is no separate Master Mode shrine inventory for tracking purposes. Use the same 120 base-game or 136 total-with-DLC checklist; Master Mode changes the difficulty and combat conditions.

Does the Switch 2 Edition change the shrine list?

The official Switch 2 Edition information confirms added performance and companion features, but does not publish a shrine-location comparison. This guide uses the established 120-plus-16 inventory and recommends checking the in-game map if an edition-specific discrepancy is suspected.

How can I find shrines without using a spoiler-heavy map?

Start with the names-only regional index, then use the interactive map with only the shrine layer enabled. Hide completed entries, check the remaining region or landmark, and open a full walkthrough only after you reach the shrine entrance.

The Bottom Line

Bottom line: track 120 base-game shrines separately from the 16 Champions’ Ballad shrines. Use the interactive map for exact pins and progress states, the regional index for a spoiler-controlled checklist, and the Shrine Quest, labyrinth, island, environmental, and DLC-prerequisite checks when one shrine refuses to turn up.

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