The best Tears of the Kingdom walkthrough is a flexible hub, not a single enforced route. Start by acquiring Ultrahand, Fuse, Ascend, and Recall, activate shrines as fast-travel gates, and then move between regional objectives, support quests, sky islands, the surface, and the Depths as your equipment and curiosity dictate. This guide gives you a recommended progression path plus spoiler-labelled systems, shrine, exploration, combat, platform, and 100% completion references.
Because the game’s order is open-ended, every route below is marked as recommended, optional, or safe to complete later. Use the smallest spoiler level that solves your problem.
Spoiler key: Spoiler-free contains no story revelations; Early-game systems discusses mechanics and progression; Story spoilers covers regional quests and major objectives; Late-game spoilers includes the Master Sword, memories, the Depths, and the ending; Completion spoilers covers collectibles and the broadest checklist.
Spoiler-free The best way to start Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom is not designed around one mandatory route. You can move between Hyrule’s surface, sky islands, and Depths, tackle regional investigations in different orders, and postpone difficult areas until your equipment and resources improve. For a new player, the lowest-friction approach is:
- Finish the opening area and acquire the four core abilities. Ultrahand, Fuse, Ascend, and Recall are the foundation for nearly every later puzzle and exploration problem. Nintendo specifically presents these as the game’s central new abilities. [CIT-001]
- Enter shrines whenever you find them, even if you do not solve them immediately. Entering activates the shrine as a fast-travel gate. You can return after collecting better materials, learning a relevant ability, or simply feeling more prepared. [CIT-005]
- Activate useful map information as you explore. Use the scope to mark suspicious locations, towers, caves, chasms, resources, and objectives before leaving an area. A mark with a short note is more useful than a map covered in unexplained pins.
- Build a small stockpile rather than saving every weapon. Pick up materials, gather arrows and food ingredients, and fuse ordinary weapons into useful tools. Fuse changes the value of many apparently disposable items, so experimentation is usually more productive than hoarding.
- Cook before difficult excursions. Carry healing meals, at least one stamina-restoring option, and food or elixirs that address the environmental threat of the region you are entering.
- Return to hard content later. A failed fight or puzzle is often a resource problem, an ability problem, or an information problem—not a sign that the entire route is wrong.
Hearts or stamina first?
There is no universally correct upgrade order. Spirit Orbs can be exchanged in groups of four for either a Heart Container or a Stamina Vessel. [CIT-005] Choose stamina when climbing, gliding, swimming, or long-distance traversal is the thing stopping you from progressing. Choose hearts when ordinary combat mistakes are ending attempts before you can learn an enemy’s pattern.
A practical compromise is to improve the stat that removes your current bottleneck, then change priorities when your play style or route changes. Do not spend every orb immediately if you are unsure; the important decision is whether you need more exploration capacity or more combat safety, not whether one build is objectively best.
Early-game systems Recommended progression without a rigid sequence
| Stage | Recommended focus | Why it helps |
|---|---|---|
| 1. Opening area | Acquire Ultrahand, Fuse, Ascend, and Recall; learn construction, fusion, vertical movement, and object reversal. | These abilities unlock the game’s basic puzzle and traversal language. |
| 2. Early surface orientation | Activate travel points, visit settlements and stables, gather materials, and begin using the map deliberately. | You establish a network of return points instead of repeatedly crossing the same terrain. |
| 3. First regional investigation | Choose a region whose hazards you can prepare for, then complete its investigation or leave and return. | A regional objective gives direction without preventing detours. |
| 4. Support upgrades | Work on Great Fairy access, armor upgrades, resource quests, and useful side adventures. | Improved equipment and supplies make later regions less punishing. |
| 5. Parallel exploration | Alternate between the surface, sky islands, caves, wells, and the Depths. Follow Dragon’s Tears and geoglyph-related discoveries when you want story context. | Different layers provide materials, shortcuts, map information, and optional objectives. |
| 6. Late-story preparation | Finish key regional work, improve armor, expand your healing and weapon options, and explore enough of the Depths to understand its hazards. | Preparation matters more than copying one supposedly perfect build. |
This is a recommendation, not a required order. Label individual walkthrough pages as recommended, optional, or can be completed later so readers are not misled by the game’s flexible sequence.
Early-game systems Ability and system guides
The four starting abilities are not isolated powers. The most effective solutions usually combine two or more of them with Fuse, cooking, and Zonai Devices.
Ultrahand: build the solution the terrain is asking for
Ultrahand lets you move and attach compatible objects. In practice, use it to make bridges, platforms, vehicles, rafts, ramps, stabilised structures, and temporary puzzle tools. When a gap looks too wide, first look for nearby boards, wheels, fans, hooks, sails, or other construction pieces before searching for a hidden path.
- Lay out parts on level ground before attaching them.
- Build for the immediate problem rather than making a complicated machine that is difficult to steer or repair.
- Keep weight, balance, clearance, and the direction of movement in mind.
- When a vehicle fails, remove unnecessary parts before adding more.
- Use the map to mark a useful construction location if you expect to return.
Fuse: treat weapons, shields, and arrows as components
Fuse combines materials or objects with weapons, shields, and arrows. The result can change damage, durability, reach, and special effects. That means a weak-looking weapon may become valuable when paired with the right material, while a strong item may be better saved for a specific enemy or environment.
Use a simple decision process: identify the enemy or obstacle, choose the effect or range you need, then fuse a spare component rather than automatically using your rarest material. Keep several categories available—close-range damage, long reach, elemental utility, and resource-gathering tools—rather than making every weapon identical.
Quick wins for a faster PC:
Fix the driver behind crashes, sound loss and screen glitchesFind Drivers →Repair Windows errors before they cause bigger problemsFix Now →Scan for outdated or missing drivers - takes under a minuteDriver Scan →Ascend: look above before looking around
Ascend allows Link to move upward through eligible overhead surfaces. It is both a puzzle ability and a route-finding shortcut. When you enter a room or cave, check the ceiling before attempting a long climb or circuit. A useful overhead surface can bypass a locked-looking route, reach a ledge, or turn a multi-stage climb into a single movement.
Ascend is not a universal teleport. If the surface is too far away, unsuitable, or blocked, the ability will not solve the problem. Treat the ceiling as another part of the map and reposition until the intended surface is within reach.
Recall: reverse movement instead of fighting the route
Recall reverses an object’s movement for a limited period. It can return falling objects to a useful height, undo the motion of a moving platform, and reverse projectiles or other hazards. When something has just passed you, ask whether reversing its path creates a bridge, lift, timing window, or safe return route.
Rank #2
Recall is especially valuable when the environment is doing the work for you. Observe the object’s path first, then use the reversal to reach a destination or create an opening. Do not spend time rebuilding a platform if the game has already supplied a moving one.
Autobuild: convenience with a resource cost
Autobuild is a practical construction and resource-management system. Use it for repeatable vehicles and machines once you have found a design that solves a recurring problem. It reduces rebuilding time, but it does not remove the need to manage the materials and Zonai Devices used by the design.
- Keep a few simple, reliable designs rather than a large collection of fragile experiments.
- Check the materials required before confirming a build.
- Use nearby parts when the situation provides them and reserve stored resources for long trips or remote areas.
- Separate a travel build from a combat build; a machine that moves well is not automatically safe under attack.
- Record what a design is for, such as water crossing, vertical travel, illumination, or resource gathering.
Advanced Autobuild optimisation techniques should be labelled as tested or community-discovered on a dedicated page. They should not be presented as universal rules without verifying the relevant version and conditions.
Cooking and elixirs: prepare for the next problem
Cooking turns ingredients into meals and elixirs with effects such as healing, stamina restoration, elemental resistance, attack or defence boosts, and duration management. Build your inventory around the next activity instead of cooking every ingredient as soon as you find it.
- Exploration: carry healing and stamina options so one failed climb or glide does not end the trip.
- Combat: use attack or defence boosts when the encounter, rather than your raw weapon supply, is the limiting factor.
- Environment: prepare the relevant resistance before entering a region where temperature or another hazard can drain resources.
- Duration: combine effect ingredients with a clear purpose, and avoid wasting a long-duration meal on a short errand.
- Recovery: keep emergency healing separate from experimental recipes so an unusual combination does not consume your entire safety reserve.
A recipe guide should state its ingredients, effect, duration, and whether it produces a meal or elixir. It should also warn readers when an ingredient is scarce or better reserved for armour upgrades.
Recommended Free Tools
Battery and Zonai Devices: make energy work harder
Zonai Devices expand what Ultrahand can do, but every powered build asks you to balance function, weight, energy use, and control. Battery and Energy Cell progression therefore matters most when you are spending long periods in vehicles or using devices in the sky and Depths.
- Choose the smallest device set that solves the problem.
- Switch off or detach unnecessary powered parts when possible.
- Test a build in a safe area before taking it into a dangerous environment.
- Prefer a controllable design over one with more speed or firepower but poor stability.
- Improve Energy Cell capacity when your route repeatedly ends because the machine runs out of power, not simply because more capacity is available.
Story spoilers Main-quest and regional walkthrough
The main walkthrough should be organised by objective and region, not by pretending every player experiences the same chronology. Use the following order as a navigation framework:
1. Opening area and ability acquisition
Follow the opening objectives until the four core abilities are available, then practise each one in a low-risk environment. Before leaving the opening area, learn how to attach objects, fuse a weapon, use an overhead shortcut, and reverse a moving object. Those lessons pay off immediately on the surface.
Preparation: collect spare materials, learn the map and scope, and do not ignore a shrine simply because its puzzle is inconvenient at the moment. Common mistake: treating the first successful weapon or construction as a permanent solution. Both systems are designed for iteration.
Outdated Drivers Are Slowing You Down
One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchWindows Errors? Fix Them Before They Spread
Repair common Windows errors and clear accumulated junk for a smoother, more stable PC - no reinstall needed.Free scan · no reinstall2. Early surface exploration and regional orientation
Once you reach the surface, establish travel points before committing to a long expedition. Visit major settlements, stables, towers, caves, and nearby shrines as your route permits. This gives you places to restock and return to while preserving freedom to change direction.
At this stage, a regional guide should explain the area’s environmental hazard, nearby resources, recommended armour or meals, travel points, and the point at which the reader can safely postpone the objective. It should not imply that leaving a region is a failure.
Rank #3
- Celebrate a return to Hyrule and the adventure that awaits in the wild vastness with this collectible jigsaw puzzle featuring Link from The Legend of Zelda Tears of the Kingdom from Nintendo.
- Colorful artwork and design featuring Link that is sure to capture the attention of everyone.
- Perfect collectible gift for any Legend of Zelda or Nintendo fan.
- Puzzle proudly made in the USA.
- 1000 pieces | 19"" x 27"" Finished Size | Full Color
3. The four major regional investigations
Each regional page should begin with a spoiler warning and a preparation box. Include the approach, prerequisites, environmental protection, useful Fuse materials, likely combat demands, puzzle concepts, important rewards, and easily overlooked steps. Separate the route to the investigation from optional discoveries nearby.
Complete one regional investigation if you want a focused introduction to the game’s main story, or move between regions if you prefer exploration. The order is flexible; the guide’s job is to explain consequences and preparation, not to enforce a single sequence.
4. Great Fairy, armour, resource, and upgrade support
Great Fairy access, armour upgrades, resource-gathering quests, and side adventures are not merely completion chores. They form the support layer that makes the main route easier. A useful upgrade guide should list prerequisites, the materials required, where those materials can be found, and whether the upgrade is worth pursuing before the next regional objective.
5. Master Sword, memories, and Dragon’s Tears
Late-game spoilers Treat the Master Sword, memories, Dragon’s Tears, and related story threads as a connected set of reference pages. Put the spoiler warning before the title summary, and offer a spoiler-free explanation of prerequisites before revealing story context or outcomes.
Players who want narrative context can follow these discoveries as they appear. Players focused on exploration or combat can postpone them. A good walkthrough should make both choices clear rather than revealing the purpose of every discovery in a search snippet.
6. The Depths and final-story preparation
Late-game spoilers The Depths deserves its own progression guide. Explain chasms, Lightroots, visibility, environmental hazards, navigation, materials, and how surface information can help with orientation. Do not claim that every surface location has a direct one-to-one Depths counterpart unless the specific location page verifies it.
Do these 3 things before closing this tab:
1Repair Windows errors before they cause bigger problems2Scan for outdated or missing drivers - takes under a minute3Clear out junk files and repair common Windows errorsBefore the final story sequence, prepare a varied weapon and shield inventory, arrows, healing meals, relevant resistance, and attack or defence options. Improve armour if your preferred strategy relies on surviving mistakes. The guide should describe preparation choices rather than promise that one build is universally optimal.
Early-game systems Shrine guide and solution format
Shrines test exploration, strategy, puzzle-solving, equipment use, and enemy encounters. [CIT-005] The most useful shrine pages are short enough to scan while playing but complete enough to prevent a second search.
Shrine-page checklist: location; approach difficulty; surface, sky, or Depths-related context; puzzle concept; spoiler-free hint; full solution; every chest location; prerequisite quest or environmental condition; and the Light of Blessing reward.
Entering a shrine first can be worthwhile even when you do not solve it. It activates the shrine as a travel gate, allowing you to return after collecting a needed item or understanding the puzzle’s intended mechanic. [CIT-005]
The Tool Desk
Outbyte PC Repair FREERepair Windows errors before they cause bigger problemsFix Now →Outbyte Driver Updater FREEFix the driver behind crashes, sound loss and screen glitchesFind Drivers →For a searchable shrine index, filter by shrine name, map coordinates, region, puzzle type, chest count, and prerequisite. If coordinates are published, define the coordinate system and state the platform and software-version assumptions. Mark community-submitted corrections separately from confirmed entries.
Rank #4
- Compatibility: Wii U, New 3DS, New 3DS LL / XL, Nintendo Switch / OLED
- Release Date: 03 November 2023
- Series: The Legend of Zelda: Tears of the Kingdom
Spoiler-free Exploration and map-completion guides
A complete exploration hub should split the map into manageable reference pages rather than combine every icon into one unreadable list.
- Skyview Towers: approach routes, activation problems, nearby launch points, and useful discoveries revealed by the map.
- Caves and wells: entrances, branching routes, Bubbul-related discoveries, resources, enemies, and whether the location has an environmental or quest prerequisite.
- Sky Islands: launch routes, device platforms, shrine approaches, chests, and safe ways to move between islands.
- Chasms and the Depths: entry points, navigation hazards, Lightroots, major resources, and links to nearby surface landmarks.
- Lightroots: location, approach, nearby Depths landmarks, and the surface orientation clue where verified.
- Koroks: location and puzzle type, with a warning that a broad checklist can become overwhelming without region filters.
- Dragon’s Tears and geoglyphs: discovery order, map location, and spoiler level for the associated memory.
- Zonai Device dispensers: available device types, location, and whether the page is listing confirmed contents or a user correction.
- Stables and settlements: services, nearby travel points, quests, upgrades, and useful routes into the surrounding region.
Use separate map layers for the surface, sky, and Depths. Surface geography can help with Depths orientation, but the relationship should be described as a navigation aid rather than a blanket one-to-one rule. For every map marker, record whether it is confirmed, community-reported, or awaiting verification.
Early-game systems Combat, equipment, and boss preparation
Core combat habits
- Learn the timing: practise evasions for Flurry Rushes and shield parries against manageable enemies before relying on them against bosses.
- Use headshots: bows can create openings, interrupt targets, or make a dangerous enemy easier to control.
- Use stealth deliberately: stealth is useful for gathering, positioning, avoiding unnecessary durability loss, and starting a fight on better terms.
- Exploit elemental effects: choose a fused material or arrow effect because it addresses the enemy or environment in front of you, not because it has the highest displayed number.
- Fuse instead of hoarding: ordinary weapons are components for experimentation. A fused weapon with the right reach or effect may be more useful than an unfused item that looks stronger.
- Manage durability by role: keep a harvesting tool, a general combat weapon, a long-reach option, and situational weapons instead of wearing out one item on every task.
Armour, bows, and shields
Armour is part of a preparation plan, not simply a ranking from weak to strong. Track which sets provide environmental protection, attack or defence value, stealth utility, or access to a specific upgrade path. A guide to armour upgrades should list the required materials and the relevant Great Fairy prerequisite, and should identify whether a material is also needed for cooking, Fuse, or another upgrade.
Free tools Windows power users keep installed
One-click scans. No signup required.
Bows and shields deserve their own inventory logic. Preserve bows for reliable ranged openings and use shields for defence, parries, and shield-based traversal or device interactions when appropriate. Fuse can change the function of both, so evaluate a shield or bow by what it enables rather than by its unmodified appearance.
Boss preparation checklist
- Healing meals, including an emergency reserve.
- Arrows and several spare bows.
- Weapons with different ranges and Fuse effects.
- A shield and a plan for evasion, parrying, or defensive play.
- Elemental resistance or other region-specific environmental protection.
- An attack or defence boost if the fight is limited by damage or survivability.
- Enough materials and battery capacity for any device-based strategy.
- A fast-travel point or nearby recovery route, where available.
Do not present one armour set, weapon combination, or machine as the only correct answer. The right preparation depends on the player’s hearts, stamina, upgrades, available materials, and preferred combat style.
Completion spoilers What 100% should mean in this guide
Readers use 100% to mean different things. Define the target before asking them to follow a checklist. A narrow definition may focus on the game’s tracked map or quest indicators. A broad completion project may include story, side content, upgrades, collections, and every discoverable location.
Broad completion checklist
- Main quests and regional investigations.
- Side Adventures and side quests.
- Shrines and every Light of Blessing.
- Skyview Towers, caves, wells, Sky Islands, chasms, and Depths locations.
- Lightroots and map discoveries across the Depths.
- Dragon’s Tears and geoglyph-related memories.
- Great Fairy access and armour upgrades.
- Koroks, Bubbul Gems, Hudson signs, and Addison rewards.
- Stables, settlements, mini-games, and other optional activities.
- Enemies, bosses, dragons, and notable encounters.
- Armour, weapons, bows, shields, materials, and Zonai Devices.
- Recipes, paraglider fabrics, and other collectible or reward categories.
- Compendium entries, if the reader wants a catalogue rather than only map completion.
Piggyback’s official guide is a useful scope benchmark because its publisher description covers progression, missions, combat, items, systems, the complete world atlas, the Surface, Sky, and Depths, as well as quests, shrines, caves, enemies, bosses, dragons, equipment, recipes, Koroks, and Dragon’s Tears. [CIT-006] That breadth is a good reminder that a true completion checklist is much larger than the main quest list.
What’s actually slowing this PC down?
Pick the symptom - the matching free tool is one click away.
How to maintain a completion tracker
- Choose one definition: tracked map completion, all quests, or broad completion.
- Split the list by region and map layer.
- Give every entry a status: unvisited, discovered, completed, reward collected, or verified.
- Record prerequisites and environmental conditions next to the entry.
- Keep story-revealing rewards behind a completion-spoiler label.
- Mark corrections with their source instead of silently replacing a confirmed location with a user submission.
Spoiler-free Best physical companion
Zelda Tears of the Kingdom official guide
If you prefer a paper walkthrough, Piggyback’s The Legend of Zelda: Tears of the Kingdom – The Complete Official Guide is the direct physical companion for this game. The publisher lists a 496-page Standard Edition softcover and a 496-page Collector’s Edition hardcover, both released July 7, 2023. It describes the guide as having been produced in close collaboration with Nintendo and covering progression, missions, combat, items, systems, and the complete world atlas. [CIT-006]
Choose the Standard Edition if you want a conventional reference copy. The Collector’s Edition is the more appropriate choice if binding and presentation matter to you. Check the retailer listing for current price, stock, and edition details; this is a 2023 physical strategy guide, not a replacement for later Nintendo platform updates. If a retailer link is displayed, review the site’s affiliate disclosure before purchasing.
Spoiler-free Which version do you need?
The original game launched for Nintendo Switch on May 12, 2023. Nintendo’s product information lists the original Switch version as a 16.5 GB action-adventure title. [CIT-001] If you are starting from scratch, you need the game and a compatible Nintendo Switch-family console; the walkthrough and physical guide are separate products.
Tears of the Kingdom Nintendo Switch game is the relevant purchase path for a player who does not yet own the title. Do not confuse buying the game with buying the Piggyback walkthrough: one provides the software, while the other is a reference book.
PC Slower Than It Used to Be?
A free scan shows the junk files, broken settings and background clutter dragging Windows down - then fixes them in one click.Free scan · Windows 10 & 11Outdated Drivers Are Slowing You Down
One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchSwitch 2 Edition: what changes
Nintendo’s Switch 2 Edition released June 5, 2025. Nintendo describes higher resolution, smoother frame rates, faster loading, enhanced textures, HDR support on compatible displays, ZELDA NOTES support through the Nintendo Switch App, and two manual save-data files. [CIT-002][CIT-003]
Best Value
- A Good Smile Company import
- From the popular game
- Three face plates included for multiple expressions
- Optional parts include the Purah Pad, the broken Master Sword, and other accessories
- Enjoy recreating all kinds of poses
The original game remains playable on Nintendo Switch after upgrading, but Switch 2 Edition features are exclusive to Switch 2. The second save created in the Switch 2 Edition cannot be transferred back to the original Switch version. [CIT-002] This matters if two people share saves or if you may move between consoles.
Nintendo’s support information lists the Switch 2 Edition Upgrade Pack at $9.99 USD when purchased separately, and says it is available at no additional cost to active Nintendo Switch Online + Expansion Pack members who own the game. Prices and membership terms can change, so verify them before publication or purchase. [CIT-003]
Software version note
Nintendo’s update history lists version 1.4.2, released July 4, 2025, as the latest listed software update in the research for this guide. It includes fixes for ZELDA NOTES and other gameplay issues in the Switch 2 Edition. Do not assume a newer patch exists without checking Nintendo’s update history again. [CIT-004]
Recommended Free Tools
All levels How to use this walkthrough when you are stuck
- Identify the layer: surface, sky, or Depths. Many navigation mistakes come from using the right landmark on the wrong map layer.
- Identify the problem type: combat, missing prerequisite, environmental hazard, puzzle logic, resource shortage, or route-finding.
- Try the least destructive solution first: inspect the ceiling for Ascend, the object’s previous path for Recall, nearby construction parts for Ultrahand, and spare materials for Fuse.
- Activate the travel point: enter a shrine or use another discovered fast-travel location before committing to a difficult attempt.
- Prepare, then return: cook, fuse, upgrade, collect arrows, or improve stamina and hearts instead of repeating an underprepared fight.
- Use the narrowest spoiler level: start with a hint, then the approach, then the full solution. Do not open an ending guide to solve an early shrine.
Source note: Platform, edition, update, ability, and shrine-travel statements are based on the Nintendo product, Explorer’s Guide, support, and update information identified as CIT-001 through CIT-005 in the research for this guide. Physical guide bibliographic and coverage details are based on Piggyback information identified as CIT-006. Prices, membership benefits, software versions, stock, and retailer availability should be rechecked because they can change.
Frequently Asked Questions
Do I have to follow one exact Tears of the Kingdom walkthrough order?
No. Tears of the Kingdom permits substantial sequence variation across Hyrule’s surface, sky islands, and Depths. The route in this guide is a low-friction recommendation for new players, not a mandatory order. Individual walkthroughs should identify what is recommended, optional, or safe to postpone.
Should I enter a shrine if I cannot solve it yet?
Enter a shrine as soon as you find it if practical. Nintendo’s Explorer’s Guide says that entering activates it as a fast-travel gate, even if you do not immediately solve the shrine. You can return later for the Light of Blessing and chest rewards.
Should I upgrade hearts or stamina first?
Spirit Orbs are exchanged in groups of four for either a Heart Container or a Stamina Vessel. Choose stamina when traversal is your main limitation and hearts when surviving combat is the bigger problem. There is no universally correct order.
What is the difference between the original game and the Switch 2 Edition?
The original Switch game released on May 12, 2023. The Switch 2 Edition released on June 5, 2025 and adds higher resolution, smoother frame rates, faster loading, enhanced textures, HDR on compatible displays, ZELDA NOTES support, and two manual save-data files. The original game remains playable on Switch after upgrading, but Switch 2 features are exclusive to Switch 2.
How much does the Tears of the Kingdom Switch 2 Upgrade Pack cost?
Nintendo’s support information lists the Upgrade Pack at $9.99 USD when purchased separately and says active Nintendo Switch Online + Expansion Pack members who own the game can receive it at no additional cost. Verify the current price and membership terms before buying.
What should count as 100% completion in Tears of the Kingdom?
Use a broad definition if you want a complete project: main quests, regional investigations, Side Adventures, side quests, shrines, caves, wells, Sky Islands, the Depths, Lightroots, armour and upgrades, Koroks, Bubbul Gems, Hudson signs, Addison rewards, Dragon’s Tears, recipes, the compendium, equipment, mini-games, and other tracked or collectible categories. Separate this from whatever the game itself counts in its completion indicators.
The Bottom Line
Bottom line: Follow the opening objectives until you have the four core abilities, activate shrines as travel gates, build your route around preparation rather than a mandatory order, and use separate pages for regions, shrines, map layers, combat, and completion. The physical Piggyback guide is useful for readers who want a broad paper reference, while Switch 2 Edition features and update details must be checked separately against Nintendo’s current information.
Quick Recap
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.




