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All Oblivion: Remastered Console Commands and How to Use Them

Use this complete PC command list for Oblivion: Remastered, with exact syntax, targeting instructions, achievement warnings and commands that no longer work.
Length7 min Posted Quest giverVGSources Team
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Oblivion: Remastered console commands are available only on PC. PlayStation 5 and Xbox Series X|S do not have the PC developer console. On PC, press ~ during gameplay, enter a command, press Enter, then press ~ again to close it. Using a command disables achievements for the affected save or playthrough, so create a backup first.

The remaster launched on April 22, 2025, for PC, PS5, Xbox Series X|S and Game Pass. Bethesda announced a Switch 2 version for August 11, 2026, but no official documentation confirms developer-console support for that version.

How to open and use the console on PC

  1. Start Oblivion: Remastered and enter gameplay.
  2. Press the ~ key, normally immediately to the left of 1 on a US keyboard.
  3. Type the command, replacing placeholders such as [amount] or [Quest ID] with real values.
  4. Press Enter to execute it.
  5. Press ~ again to close the console.

Commands are generally entered without quotation marks. There is no documented Settings-menu option for enabling the console, and current guides do not document a controller-only way to open it. See the basic procedure in Destructoid’s command guide.

Targeting an NPC or object

Open the console, then click the NPC or object in the world. Its selected reference should appear at the top of the console. Commands such as kill, disable, unlock, setav and additem will then operate on that target.

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Use the player. prefix when the command must affect your character—for example, player.additem F 1000. Without that prefix, a targeted command can affect the selected NPC or object instead.

Important warning about achievements and saves

The remaster disables achievements after console-command use. The reliable documented trigger is using a command, not merely opening the console; reports about exactly when the restriction is recorded are inconsistent.

Save before experimenting. Commands that alter quests, inventories, NPCs, objects or global settings can create persistent problems. For achievement-safe play, use a separate command-free character or save set. Reloading an older save may not reliably restore achievement eligibility.

Working toggle and camera commands

Command Syntax Effect
AI tai Toggles NPC AI.
Combat AI tcai Toggles combat AI.
Detection tdetect Toggles NPC detection of the player.
Debug text tdt Toggles debug text.
Free camera toggledebugcamera Toggles the free-flying camera.
Fog of war tfow Reveals the local map.
Full target help tfh Displays fuller information for a selected object.
God mode tgm Toggles god mode.
Distant land tll Toggles distant-land visibility.
Tree leaves tlv Toggles leaves on trees.
Map markers tmm [0 or 1] Turns markers off with 0 or on with 1.
Flight and noclip Ghost Enables flight and removes player collision.
Restore collision Walk Exits Ghost mode and restores normal movement.

For noclip, use Ghost, then Walk when finished. The original tfc free-camera command has been replaced by toggledebugcamera.

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Player, level and character commands

Command Syntax Effect
Add gold player.additem F [amount] Adds gold.
Add lockpicks player.additem 0000000A [amount] Adds lockpicks.
Add a Skeleton Key player.additem 0000000B 1 Adds one Skeleton Key.
Carry capacity player.setgs factorstrengthencumbrancemult [value] Changes the Strength-based carry multiplier. The documented default is 5.
Set attribute or ability player.setav [attribute] [value] Sets an attribute or ability directly.
Level up advlevel Advances the target one level.
Increase a skill advskill [skill] [amount] Advances the target’s skill by the specified amount.
Set player level player.setlevel [level] Sets player level from 1 to 255.
Add all spells psb Adds all spells to the player.
Add skill points modpcs [skill] [amount] Adds the specified amount to a skill.
Change sex sexchange Changes the target’s gender.
Race, face and name menu showracemenu Opens character editing.
Birthsign menu showbirthsignmenu Opens birthsign selection.
Class menu showclassmenu Opens class selection.
Enchanting showenchantment Opens the enchanting interface.
Spellmaking showspellmaking Opens the spellmaking interface.
Target scale setscale [value] Changes the selected target’s size.

modpca does not work in the remaster; use player.setav [attribute] [value] instead. The commonly listed player.setgs fmoverunmult [value] command is also marked as nonfunctional.

Item, NPC and object commands

Unless a command uses a player-specific prefix, select the target first.

Command Syntax Effect
Activate activate Activates the selected switch or interactable object.
Add item to target additem [Item ID] [amount] Adds items to the selected inventory.
Add item to player player.additem [Item ID] [amount] Adds items to the player.
Remove item removeitem [Item ID] [amount] Removes the specified quantity.
Equip item equipitem [Item ID] Forces the target to equip an item.
Remove all items removeallitems Empties the target’s inventory.
Add spell addspell [Spell ID] Adds a spell to the target.
Remove spell removespell [Spell ID] Removes a spell from the target.
Dispel one effect dispel [Spell ID] Removes a specified magic effect or enchantment.
Dispel all effects dispelallspells Removes all magic effects.
Kill kill Kills the selected target.
Disable disable Removes the selected NPC or object from the world.
Enable enable Returns a disabled NPC or object.
Unlock unlock Unlocks the selected lockable object.
Lock lock [difficulty] Locks the target. Values 1–99 set difficulty; 100 requires a key.
Resurrect resurrect 1 Revives the target while retaining equipment.
Move target moveto [Reference ID or Location] Moves the selected target.
Spawn object placeatme [Base ID] [amount] Spawns an object in front of the player.
Rename target setactorfullname [name] Changes the target’s name. Use quotation marks for names containing spaces.
Set target level setlevel [level] Changes the selected target’s level.
Disposition moddisposition [ID] [amount] Changes disposition toward the specified ID.
Ownership setownership [Base ID or Faction ID] Changes ownership; omitting the ID defaults to the player.
Set bounty setcrimegold [amount] Sets the target’s crime gold.
Pay fine payfine Pays criminal fines.
Pay fine, keep stolen goods payfinethief Pays fines without removing stolen items.

If a corpse has disappeared, resurrect 1 cannot target it directly. If its reference remains available, use enable first and then resurrect 1. The listed stopcombat and startcombat commands do not work in the remaster. Although startconversation [Reference ID], [topic parameter] is listed as working, it can freeze NPCs or trigger unintended dialogue, so it is not a dependable general-purpose command.

Quest commands

Command Syntax Effect
Complete one quest completequest [Quest ID] Completes the specified quest.
Complete every quest stage caqs Completes all quest stages; unsafe as a normal fix.
Check quest stage getstage [Quest ID] Displays the current stage.
Remove player quest player.completequest [Quest ID] Completes and removes the specified quest from the player’s list.
Show active targets showquesttargets Displays active quest IDs and stages.
Advance stage setstage [Quest ID] [Stage] Moves a quest to a specified stage.
Quest-object status setquestobject [Base ID] [0 or 1] Sets an object as normal (0) or a quest object (1).
Full quest log showfullquestlog [Quest ID] Displays the specified quest log.
Quest log showquestlog [0 or 1] Shows current quests with 0 or completed quests with 1.
Show all quests sq Displays quests and stages.
Show current quest sqt Displays the current quest.
Move to quest target movetoqt Teleports the player to the current quest target.

Do not assume quest stages increase by 10 per objective. Stage numbers are quest-specific. Use getstage, showquesttargets or sqt before changing anything. A wrong setstage value can skip scripts or leave the quest in an unintended state, while caqs can affect every quest.

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Travel, weather, time and utility commands

Command Syntax Effect
Teleport to cell coc [Location] Teleports to a named interior or cell.
Teleport by coordinates coe [X], [Y] Teleports to coordinates.
Move selected reference moveto [Reference ID or Location] Moves the selected target.
Force weather fw [Weather ID] Forces weather without a transition.
Set weather sw [Weather ID] Sets the weather.
Kill loaded creatures killall Kills creatures in the loaded area.
Select reference prid [Reference ID] Selects a target by reference ID.
Field of view fov [value] Changes FOV; current lists document 0–180.
Time scale set timescale to [value] Changes how quickly in-game time passes. The documented default is 30.
Read game setting getgs [Game Setting] Displays a game-setting value.
Set game setting setgs [Game Setting] [value] Changes a game setting.
Read global value show Displays a global variable’s value.
Set global value set [Global Variable] to [Value] Changes a global variable.
Save game save [Name] Creates a named save.
Save INI settings saveini Saves current INI settings.
Exit game qqq Exits the game.
Restore player controls enableplayercontrols Restores input during cinematic mode.
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Commands that do not work or are outdated

Command or claim Current remaster status
tcl for player noclip Not the working player-noclip solution; use Ghost and Walk.
tfc for free camera Outdated; use toggledebugcamera.
tm Does not work for hiding the HUD.
tg Does not work for toggling grass.
tws Does not work for hiding water.
modpca Does not work; use player.setav for direct attributes.
player.setgs fmoverunmult [value] Does not work for changing sprint speed.
bat [File Name] Marked as nonfunctional in the remaster.
ssg Marked as nonfunctional.
setdebugtext Marked as nonfunctional.
stopcombat and startcombat Marked as nonfunctional.

The remaster combines Unreal Engine 5 with the original game systems, so classic 2006 command lists are not automatically accurate. Current command testing and community reports document multiple replacements and removed functions; see PC Gamer’s tested command list and the Nexus Mods discussion of commands not responding.

Troubleshooting

The console opens, but nothing happens

Test a known working command such as tgm, tfh or toggledebugcamera. If those work, the original command you tried may have been removed or replaced rather than the console being broken.

The command affected the wrong NPC or object

Open the console before clicking the target and confirm its reference appears at the top. For player effects, use the appropriate player. command.

I cannot move after using a camera or movement command

Enter Walk after Ghost. If controls were disabled during a cinematic, use enableplayercontrols.

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A quest command made the quest worse

Reload the pre-command backup. Quest stages are not universal increments of 10, and a wrong stage can skip required scripts. Avoid caqs except on a disposable experimental save.

The game or save is behaving abnormally

Reload a save made before the command. Commands can cause crashes, strange behavior and persistent world-state or quest problems.

Platform availability

The documented developer console is a PC feature. The PS5 and Xbox Series X|S versions do not provide it, regardless of whether you play through Game Pass. Bethesda’s announced Switch 2 version was scheduled for August 11, 2026, but no official source in the available documentation confirms console-command support for that edition.

For platform details, consult Bethesda’s launch guide and its Switch 2 announcement.

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Quick Recap

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$59.99

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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