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Blue Prince

All Shrine Blessings in Blue Prince: Gold Costs, Durations and Effects

A complete Blue Prince Shrine chart with every gold offering, blessing duration and effect, plus caveats for High Roller, General, Monk and Berry Picker.

By VGSources Team 4 min read
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The Shrine in Blue Prince accepts 1–80 gold and gives one of eight blessings. Your offering determines both the blessing and its duration: 1–16 gold grants 3 days, 17–32 grants 4, 33–48 grants 5, 49–64 grants 6, and 65–80 grants 7. Each blessing occupies two adjacent amounts in every band. An active blessing must expire before the Shrine can grant another.

Every Shrine offering and blessing

Use the exact amount below. The offering remains in the Shrine while the blessing is active, and the blessing includes the day it is received plus the following days in its stated duration.

Duration Offering band Blessing amounts
3 days 1–16 gold Dancer 1 or 2; High Roller 3 or 4; Gardener 5 or 6; Chef 7 or 8; General 9 or 10; Tinkerer 11 or 12; Monk 13 or 14; Berry Picker 15 or 16
4 days 17–32 gold Dancer 17 or 18; High Roller 19 or 20; Gardener 21 or 22; Tinkerer 23 or 24; General 25 or 26; Chef 27 or 28; Monk 29 or 30; Berry Picker 31 or 32
5 days 33–48 gold Dancer 33 or 34; High Roller 35 or 36; Gardener 37 or 38; Tinkerer 39 or 40; General 41 or 42; Chef 43 or 44; Monk 45 or 46; Berry Picker 47 or 48
6 days 49–64 gold Dancer 49 or 50; High Roller 51 or 52; Gardener 53 or 54; Tinkerer 55 or 56; General 57 or 58; Chef 59 or 60; Monk 61 or 62; Berry Picker 63 or 64
7 days 65–80 gold Dancer 65 or 66; High Roller 67 or 68; Gardener 69 or 70; Tinkerer 71 or 72; General 73 or 74; Chef 75 or 76; Monk 77 or 78; Berry Picker 79 or 80

The sequence repeats in 16-gold bands, but the first band is an exception: Chef comes before General and Tinkerer, while in every longer band Tinkerer comes before General and Chef. Use the table rather than adding 16 blindly to a 3-day amount.

What each blessing does

Dancer

While drafting, you can pay 1 gem to rotate a floorplan by one valid orientation. The option is generally shown when you have a gem. Only one rotation option can be available at a time, and another rotation effect can take priority.

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High Roller

Drafting a Shop grants 1 resource. Using an Ivory Die to redraw floorplans grants an additional resource reward according to the detailed Shrine reference: 5. These are separate effects.

Published descriptions disagree about the Ivory Die mechanic. The in-game Architectural Digest: Vol. 5 summary says the roll reward is 10, while a GamerBlurb guide says a Shop grants an Ivory Die and describes die rolls as giving 5 coins. Because those accounts conflict with the detailed Shrine entry, verify the value in your current game before planning an exact resource route.

Gardener

Each active day, the draft pool gains eight Courtyards in addition to the Courtyard that already exists. This increases the chance of seeing Courtyards without changing the Shrine’s duration rules.

Chef

Each distinct type of spread you perform while Chef is active adds a corresponding extra dish to the Dining Room for that day. You can draft the Dining Room later on the same day and still receive dishes from spreads completed since the blessing was granted.

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General

The detailed Shrine reference says General does nothing until Red Rooms have appeared on at least five different ranks. Once that threshold is met, drafting a Red Room on a fifth rank grants 5 gems; subsequent Red Rooms drafted that day also grant 5 gems.

A GamerBlurb summary describes a different requirement—six Red Rooms on different ranks. The threshold has not been independently confirmed by a developer source here, so treat the five-rank rule as the detailed reference’s version rather than an uncontested official value.

Tinkerer

Drafting a Mechanical Room triggers the current experiment. If no experiment is active, Tinkerer has no effect.

Monk

Ending the day in a room can reserve that room for drafting from the Grounds on the following day. The detailed entry describes the room as removed from the ordinary draft pool and forced as a floorplan at the Outer Room location.

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The Shrine reference notes that some rooms did not work with Monk before patch 1.7. A current official eligibility list is not established, so do not assume every room can be reserved in every version.

Berry Picker

While drafting, Berry Picker lets you choose a berry instead of one of the presented floorplans. That choice drafts a random room from the pool while disregarding rarity. The detailed entry describes three uses per day and additional restrictions, including special behavior when the choice is used for an Outer Room; check the in-game prompt for the available option in your current run.

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How to select a blessing

Choose by matching the blessing to an opportunity you can actually exploit during its remaining days.

  • Need drafting control? Dancer changes floorplan orientation, Berry Picker replaces a presented floorplan with a random room, and Monk can reserve a room for the next day.
  • Need more resources? High Roller pays from Shops and Ivory Die use, while General can generate gems once its Red Room condition is met.
  • Need more Courtyards? Gardener adds eight Courtyards to the pool on every active day.
  • Building a Dining Room plan? Chef rewards distinct spreads and can still affect a Dining Room drafted later that day.
  • Running experiments? Tinkerer is useful only when an experiment is already active and you expect to draft a Mechanical Room.

Longer durations cost 16 more gold for the same blessing in the repeated bands. Pay the higher amount only when you have enough remaining days to use the effect; otherwise, a cheaper band provides the same blessing for fewer coins.

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Can you take the offering back?

The Shrine reference says reclaiming the gold removes the current blessing, applies a two-day curse, and prevents interaction with the Shrine until that curse ends. Because this also ends the benefit immediately, reclaiming an offering is a recovery action rather than a way to switch blessings safely.

Important source conflicts

The detailed community Shrine reference, the in-game digest transcription, and a GamerBlurb guide do not agree on every number. The two material disagreements are High Roller’s Ivory Die reward (5 in the detailed entry versus 10 in the digest) and General’s Red Room threshold (five different ranks in the detailed entry versus six in GamerBlurb). The offering table and blessing descriptions above follow the detailed Shrine reference, with those conflicts called out so you can compare them against your installed game version.

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