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FFmpeg

How to Loop a Pre-Recorded Video on YouTube Live with FFmpeg

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To loop a pre-recorded video on YouTube Live with FFmpeg, use -stream_loop -1 to repeat the input indefinitely and -re to read it at real-time speed, then send the encoded output to the stream URL and key from YouTube Live Control Room. The command below is a 1080p30 H.264/AAC starting point; check the preview and stream health before making the broadcast public.

Before you start

  • Install an FFmpeg build that includes the libx264 encoder used in the example.
  • Have the video file available on the computer that will run FFmpeg, and check that its audio and picture play correctly.
  • Make sure your YouTube channel is verified and has no live-streaming restrictions from the previous 90 days. YouTube’s stated minimum age for live streaming is 16. See YouTube’s live-streaming eligibility requirements.
  • Allow upload capacity beyond the stream’s total bitrate. YouTube’s streaming tips recommend approximately 20% headroom. See YouTube’s streaming tips.

Get the YouTube stream URL and key

  1. Open YouTube Studio and create or select a stream in Live Control Room.
  2. Copy the stream URL and stream key shown for that stream. Replace the destination in the command below with the URL and key in the format YouTube provides.
  3. Keep the key private. YouTube describes stream keys as password-like credentials that let an encoder send a feed to your stream. Do not post it in a public command, screenshot, or chat. Follow YouTube’s encoder setup instructions for the current Live Control Room workflow.

Run FFmpeg with an infinitely looping input

Replace /path/to/video.mp4 with your file path and replace the example output address with the stream URL and key from Live Control Room:

ffmpeg -re -stream_loop -1 -i "/path/to/video.mp4" 
  -c:v libx264 -preset veryfast -b:v 14M -minrate 14M -maxrate 14M -bufsize 28M -g 60 
  -c:a aac -b:a 128k -ar 44100 
  -f flv "rtmp://YOUR_INGEST_URL/YOUR_STREAM_KEY"

-stream_loop -1 is an input option: FFmpeg defines -1 as infinite looping. -re is also an input option; it reads the file at its native frame rate, which is useful when output packet speed matters for live streaming. Both options appear before -i because FFmpeg options generally apply to the next input or output file. See the FFmpeg documentation.

What the encoding settings mean

  • Video codec: libx264 encodes H.264 video, a format supported by YouTube’s encoder recommendations.
  • Bitrate: -b:v 14M sets video bitrate to 14 Mbps. YouTube lists 14 Mbps as its recommended H.264 bitrate for 1080p30 and 5 Mbps as the minimum for that format. These are platform recommendations, not guarantees that a particular connection or file will work.
  • Rate control: Matching -minrate and -maxrate to -b:v makes this an approximate constant-bitrate-style configuration. YouTube recommends CBR.
  • Keyframes: At 30 frames per second, -g 60 requests a 60-frame GOP, or a two-second keyframe interval. YouTube recommends a two-second keyframe frequency and says not to exceed four seconds.
  • Audio: -c:a aac -b:a 128k -ar 44100 encodes AAC audio at 128 kbps and a 44.1 kHz sample rate.
  • Output container: -f flv packages the output for RTMP-style ingest. YouTube recommends RTMPS for encrypted transport; use it when your encoder and the provided ingest endpoint support it.

See YouTube’s current encoder settings, bitrates, and resolutions for recommendations by codec, resolution, and frame rate. The example is intended for 1080p30 output. If the file’s frame rate, audio, or FFmpeg build calls for different settings, adjust the output while keeping YouTube’s ingest recommendations in view. A lower resolution and bitrate may be a better fit when upload capacity is limited.

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Start, preview, and end the broadcast

  1. Run the command in a terminal on the computer containing the video. Keep that computer and its network connection running for as long as FFmpeg is streaming.
  2. Wait for the incoming feed to appear in Live Control Room. Confirm that the picture moves and the audio is present.
  3. Test privately or as an unlisted stream first. Check stream health and monitor the output during the broadcast; a successful FFmpeg connection does not itself make the stream public.
  4. For a scheduled stream, use the Live Control Room’s Go live control when the preview is ready. Use the current encoder workflow for the selected stream’s start and stop behavior.
  5. To finish, stop FFmpeg and end the stream in Live Control Room as appropriate for that stream’s settings.

Common problems and fixes

  • The video does not repeat: Check that -stream_loop -1 is before -i and applies to the video input. FFmpeg documents -1 as infinite looping.
  • The stream plays too quickly or is not paced for live output: Put -re before -i so FFmpeg reads the file at its native frame rate.
  • YouTube does not receive a feed: Recheck the stream URL and key copied from the selected Live Control Room stream. A wrong or mismatched key can prevent the encoder from connecting; keep the key private.
  • Live Control Room shows poor stream health or buffering: Check available upload capacity against the total stream bitrate, leaving about 20% headroom as YouTube recommends. Reduce resolution or bitrate if the connection cannot sustain the current output.
  • The keyframe interval is wrong for the output frame rate: The example’s -g 60 is two seconds only at 30 fps. Set the GOP length to match the intended frame rate and YouTube’s two-second recommendation, without exceeding four seconds.
  • Video appears but audio is missing or distorted: Confirm the source file contains usable audio and that FFmpeg can decode it. The example’s AAC settings are a starting point; unusual source audio may require adjustment.
  • The command connects but the stream is not public: Check the preview and the stream’s state in Live Control Room. Start or end the scheduled broadcast there as required; FFmpeg sending a feed alone does not complete YouTube’s go-live step.

Copyright and channel-policy checks

Only stream video and audio you have the rights to use. Repeating a recording does not grant permission to use its music, gameplay footage, or other material, and a live feed is still subject to YouTube’s policies. Review the relevant rights and channel requirements before broadcasting, and check the stream preview before making it public.

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