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Start by asking what your child likes about the game and what they understand about its content. Then discuss the specific material that concerns you, explain your family’s boundary, invite questions, and agree on practical rules. A rating can help you begin that conversation, but it cannot decide what is right for an individual child.
How to tell whether a game is appropriate for your child
For games rated by the U.S. Entertainment Software Rating Board (ESRB), look beyond the age category. Check the content descriptors, interactive elements, and rating summary for the details that matter to your family. The ESRB explains its ratings and provides game information through its rating system and ratings guide.
Two games with the same ESRB category can contain different material. Consider the child’s age, maturity, sensitivities, and family values alongside the rating. The U.S. ESRB category “Mature 17+” identifies games intended for older audiences; it is not a universal legal rule or a decision about what every parent must allow.
Ratings are one useful source, not a prediction of how a particular child will react. The FTC recommends checking game ratings and reviews. Common Sense Media game reviews assess subjects including violence, sex, language, and developmental appropriateness, while leaving the final decision to parents.
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How to talk about a game that feels too mature
Keep the conversation specific and open rather than labeling the game “bad.” The ESRB recommends a non-judgmental discussion, and the American Psychological Association advises explaining which games a child may or may not play and why. Its 2017 fact sheet puts it this way: “Explain to your children which shows and games they can or cannot watch and play and the reasons for that.”
- Ask about the interest. What do you enjoy about the game? Who do you play with? What do you know about what happens in it? With older children, make room for them to take part in the decision.
- Name the specific concern. Refer to the rating summary or descriptor—for example, violence, language, sexual content, or online interaction—instead of relying only on the rating letter.
- Explain the boundary and the reason. Say whether the rule is firm or whether you may revisit it later. Be clear about what is allowed and what is not.
- Invite their perspective. Ask what they think, whether anything feels confusing, and whether they have encountered something uncomfortable. The FTC also recommends discussing potentially harmful content and aggressive language or behavior from other players.
- Agree on practical safeguards. Talk about game access, play time, spending, communication, and what your child should do if an interaction or scene makes them uncomfortable.
- Revisit the decision. As children mature, discuss whether the rules still fit. The ESRB advises families to talk openly about rules and adjust them over time.
How age and maturity shape family rules
The ESRB’s family guide offers broad suggestions for different ages. These are a framework for discussion, not a developmental assessment or a substitute for a parent’s judgment.
- Under 5: The guide describes play as generally supervised.
- Ages 5–9: It suggests setting up individual accounts.
- Ages 10–12: It recommends checking ratings and managing communication and purchases.
- Ages 13–16: It emphasizes open discussion and adjusting rules as maturity develops.
- Age 17: The guide says a child is empowered to make decisions about content and online interactions.
Use these age bands as prompts, not automatic permissions. A child’s maturity and sensitivities, the particular game, and your household’s expectations all matter.
How to set boundaries and use parental controls
Make household rules concrete enough that everyone understands them. Depending on the game and your family, decide which games are allowed, when and how long play can happen, whether in-game purchases are permitted, who the child may communicate with, and how to respond to uncomfortable contact.
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Parental controls can support agreed rules. ESRB describes tools that may block games by rating, limit play time, restrict internet access or communication, and manage spending. Options vary by device, account, game, and service, so check the current instructions from the platform or publisher. The FTC also directs parents to platform-specific guidance.
As the ESRB’s parent brochure cautions: “Parental controls are a great tool, but no tool can replace an informed and involved parent.” Controls can help enforce a decision, but they do not replace ongoing conversation and involvement.
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How to protect younger siblings in a shared gaming space
If children of different ages use games in the same home, set age-appropriate rules and give them individual accounts where possible. Sign older children out of their accounts so younger siblings do not stumble into their content. In a shared space, headphones can reduce younger children’s exposure to mature language, violence, or trash talk from a game or other players. Headphones limit what others hear; they do not make an unsuitable game suitable.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What to do if a game scares or confuses your child
Listen first and ask what happened. The APA advises children to talk to a parent when media content scares, confuses, or frightens them. The FTC likewise recommends discussing potentially harmful material and aggressive behavior by other players. Respond to what your child tells you, clarify what they encountered, and decide together what to do next.
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