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To finish “Fiddling with Fulgurating Fulminations” in The Outer Worlds 2, recalibrate five lightning towers across Praetor and return to Exemplar Simon at the Grounding Station. The northeast tower needs a replacement part, and the southwest tower requires the Rift Anomaly Modulator to reach its control room.
How to start the quest
After you gain access to the Grounding Station, speak with Exemplar Simon in its tower to learn about the lightning-tower task. You can also start the quest by calibrating any of the five towers before speaking to him, according to Game8’s quest guide. The quest journal and in-game map are the best references for navigation; the route descriptions below identify broad regions and landmarks, not exact coordinates.
All five lightning tower locations and access steps
| Tower | Broad location | Access obstacle |
|---|---|---|
| Northeast | Road north from the Landing Pad toward the Tomb of the Matriarch | Retrieve a replacement part from a nearby Scrapper camp |
| Northwest | Across a broken bridge southwest of Central Control | Verachnids near the approach |
| Central | Hills south of the large central gate | Control-room door; roof entry is an alternate route |
| Southwest | Southwestern Praetor | Use Rift Anomalies and the Rift Anomaly Modulator to get over the gate |
| Southeast | Southeastern Praetor, reached through an eastern tunnel | Raptidons in the tunnel and a climb at its far end |
Northeast tower: find the replacement part
From the Landing Pad, follow the road north toward the Tomb of the Matriarch. The terminal indicates that the tower is missing a component. Head to the nearby Scrapper camp, clear it, and collect the Grounding Tower Replacement Part. Return to the tower, install the part, and use the terminal to recalibrate it. This part-and-return sequence is described in Neoseeker’s walkthrough.
Northwest tower: cross the broken bridge
Travel to the northwestern side of Praetor, southwest of Central Control. The tower stands across a broken bridge. Verachnids are reported around the approach, so clear the area before using the tower terminal to recalibrate it, as detailed by Neoseeker.
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Central tower: enter the control room
Look south of the large central gate, in the hills around a conflict involving Protectorate soldiers and Raptidons. If the control-room door blocks you, Gamexplore’s route describes climbing onto the roof and dropping through an opening. Once inside, use the terminal to recalibrate the tower.
Southwest tower: use the Rift Anomaly route
Plan this tower after completing “An Instrument to Unfold Space & Time,” which provides the equipment needed for the route. At the control-room gate, use the Rift Anomaly Modulator with two nearby Rift Anomalies to create climbable boxes and a path over the gate. Enter the control room and recalibrate the terminal. The location and access method are described by Gamexplore; Neoseeker also identifies the equipment prerequisite.
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Southeast tower: climb out of the tunnel
Leave the Grounding Station heading southeast and enter the eastern tunnel. Raptidons are inside; clear them, then climb the rocks at the far end to reach the tower. Use the control-room terminal to recalibrate it. This approach is covered in Gamexplore’s walkthrough.
Return to Simon for the reward
Once all five towers are recalibrated, return to Exemplar Simon at the Grounding Station to turn in the quest. Game8’s 2025 guide lists the reward as 1,863 XP, 15 Storm Grenades, and the Storm Grenade recipe.
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- The Outer Worlds 2 is the eagerly awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
- Get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
- As a daring Earth Directorate, the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
- Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own.
- Recruit companions with unique traits, backgrounds, and goals, making them an integral part of the immersive story you create together.
If Simon has no turn-in option
Obsidian’s Patch 1.1.0.0 announcement says it “Resolved an issue where players didn’t have the option to turn in Fiddling with Fulgurating Fulminations quest with Exemplar Simon.” If you have completed the five calibrations but cannot turn in the quest, check the game’s current patch and the official Obsidian announcement for version context.
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- The outer worlds is a new single-player first-person sci-fi rpg from obsidian entertainment and private division
- In the outer worlds, you awake from hibernation on a colonist ship that was lost in transit to halcyon, the furthest colony from earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all-vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable
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- The Premium Edition includes: The Outer Worlds 2 base game, DLC Pass for 2 future story expansions*, Moon Man’s Corporate Appreciation Premium Prize Pack, and access to the Digital Artbook & Original Soundtrack. Content Download Required.
- The Outer Worlds 2 is the eagerly awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
- Get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
- As a daring Earth Directorate, the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
- Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own.
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