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Delta Force Season 5 Break: July 9, 2025 Patch Notes—All Buffs and Nerfs

Delta Force’s July 9, 2025 Season 5 Break update added Tide Prison, Cyclone, Tempest, swimming, and new weapons while changing weapon stats, operators, and Warfare and Operations systems.
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Delta Force’s Season 5 “Break” update was scheduled for PC on July 9, 2025, at 02:00 UTC, with the Android and iOS update scheduled for 03:00 UTC. The official announcement was dated July 8, 2025. It added two maps, a new operator and weapons, swimming and diving, and a broad set of mode-specific balance changes. The figures below describe that historical update, not necessarily the current live balance; later patches may have changed them.

What Season 5 Break added

The update introduced content across Operations and Warfare, along with new equipment, events, and systems. Garena Delta Force’s official Season 5 announcement also listed 77 new missions.

Content What changed
Operations map Tide Prison, with Raven added as a boss. Raven and guards move throughout the map; the official notes advise caution when engaging them.
Warfare map Cyclone.
Operator Claire Ann Byers, codename Tempest, joined as an Assault Operator.
Weapons The KC-17 assault rifle and Compound Bow.
Other additions A Collection Room system, new vehicles, attachments and class gadgets, event modes, gameplay optimizations, and bug fixes.

Tempest’s equipment

Tempest’s listed equipment includes the Drill Charge, Combat Roll, and Emergency Evasion Device. In Operations, she also has a one-time self-revive ability when downed.

Swimming, diving, and water combat

Season 5 added swimming and diving. Diving consumes oxygen; resurfacing restores it, while running out of oxygen underwater drains health. Players can swim slowly or sprint, with sprinting using stamina and oxygen faster.

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  • Weapons and gadgets can be used at the surface, but weapons cannot be fired underwater.
  • Only some gadgets work underwater.
  • Shots fired from above the water can hit submerged targets, but bullet damage drops sharply after entering the water.

Vehicles and equipment

The update added a two-person Jet Ski, Compound Bow arrowhead variants, and a portable, wire-guided Engineer missile.

Weapon buffs, nerfs, and handling changes

Weapon values differ by mode, so the changes below are separated into all-mode, Warfare, and Operations adjustments. A damage increase or handling change is a patch-note fact, not evidence by itself that a weapon became dominant or ineffective.

Changes applying across modes

  • Polar Precision: The recoil reduction gained per weapon-handling point while holding breath was reduced.
  • Mobile: Auto breath-hold functionality was added for all weapons.
  • SR-25, SVD, and SKS: Firing stability and recoil were adjusted.
  • SR9: Firing stability and recoil were adjusted; muzzle velocity fell from 750 m/s to 550 m/s.
  • PSG-1: Horizontal stability-related values were adjusted, and muzzle velocity fell from 750 m/s to 550 m/s.
  • Mini-14: Horizontal stability-related values were adjusted.

The announcement does not give the precise size or direction of every listed stability and recoil adjustment in the figures summarized here, so those changes are not presented as definite buffs or nerfs.

Warfare weapon changes

Weapon or attachment Change Effect indicated by the patch notes
M7 Base damage: 25 → 26 Damage increase.
AKM Base chest damage: 26 → 34 Substantial increase to base chest damage.
AKM with Performance Barrel Combo Chest damage stayed at 26; headshot damage: 49 → 52 Headshot damage increase for this attachment setup; the stated chest value did not change.
Practical Long Barrel Combo Range and muzzle-velocity boost: +9% → +15% Increased range and muzzle-velocity bonus.

Operations weapon changes

Weapon or attachment Change Effect indicated by the patch notes
K437 Handling: 55 → 48 Handling value reduced.
MP7 Hip-fire accuracy: 68 → 60; maximum firing spread: 4.0 → 6.0 Hip-fire accuracy fell and maximum spread increased. The notes separately say hip-fire spread after continuous firing was reduced.
SR-25 Abdomen damage multiplier: 0.9 → 1; limb multiplier: 0.4 → 0.5 Increased damage multipliers for abdomen and limb hits.
M7 Damage: 38 → 39; abdomen multiplier: 0.9 → 1 Damage and abdomen multiplier increased.
AKM Base damage: 39 → 40 Base damage increased.
AKM with Performance Barrel Headshot multiplier: 1.9 → 2.5 Headshot multiplier increased for this attachment setup.
Practical Long Barrel Combo Range and muzzle-velocity boost: +18% → +30%; recoil control: +6 → +8 Increased range, muzzle-velocity, and recoil-control bonuses.
CI-19 Range: 27 m → 35 m Listed range increased.

Operations suppressor adjustments

The official list gives two exact Practical Suppressor changes: control changed from -2 to 2, and stability from -3 to 2. It also lists handling and suppression adjustments for the PBS Russian and M7 Practical suppressors. AK Bravefire, Russian SMG Precision, Whisper Tactical, SMG Echo, and Advanced Multi-Caliber suppressors received stat changes. The summarized figures do not specify the exact values for those other attachments, so they cannot be reliably classified here as buffs or nerfs by individual stat.

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Operator buffs and nerfs

Operator Mode or scope Change How to read it
D-Wolf Duo modes Triple Blaster firing sound propagation distance: 50 m → 100 m A nerf to concealment: opponents can hear the firing sound from farther away. The official rationale was to give targets more warning and time to dodge.
Vyron Operations Dynamic Propulsion cooldown: 15 s → 20 s A longer cooldown. The developer said his mobility and ability combinations were performing well above those of other operators across Operations maps and would continue to be monitored.
Nox All modes Silent Assault movement-speed bonus: 10% → 15% Movement-speed buff.
Nox Warfare Whirlwind Disc capacity and starting ammunition: 1 → 2; Tactical Flashbang starting ammunition: 1 → 2; Silent Assault kill score: 60 → 100 More starting equipment and a higher kill score for Silent Assault.
Toxik All modes Swarm Drone audio and flight range changed; Blinding Gas was adjusted to take effect more quickly where it lands. The notes describe functional changes but do not provide the exact audio or range values in the summarized figures.
Toxik Operations Adrenaline gives Toxik and squadmates temporary immunity to gear movement-speed and ADS-speed penalties. A benefit against those equipment penalties.
Toxik Warfare Adrenaline grants a 10% movement-speed bonus; Swarm Drone maximum HP-reduction effect: 20 → 40 Movement-speed bonus and stronger maximum HP-reduction effect.
Shepherd All modes Sonic Trap maximum sound propagation range: 7 m → 8 m; placement sound range increased slightly The trap’s sound can propagate farther.
Uluru All modes Composite Incendiary burn radius: 4 m → 5 m Burn-radius increase.
Sineva Operations Grapple Gun can carry dying operators or crates mid-air during the return A functional change to what the returning grapple can carry.

Warfare systems, vehicles, and class equipment

Victory Unite and deployment

Warfare’s Victory Unite received a command panel and an Urgent Deployment ability. Urgent Deployment can temporarily reduce allies’ deployment time. The update also changed the Light Tank call-in cost to 10,000 points, added call-in protection to airdropped vehicles, and increased attack-vehicle quantity limits.

Support damage and radius changes

Ability or equipment Season 5 change
Artillery Barrage Maximum damage: 100 → 120; minimum damage: 30 → 50; maximum range radius: 7 m → 8 m; full-damage radius: 2 m → 2.5 m.
Guided Missile Maximum damage: 300 → 310.
Anti-Tank Mine Capacity and starting ammunition: 1 → 3; damage: 60 → 40.
Flamethrower Damage: 70 → 100 per second, with improved flame penetration.

The Anti-Tank Mine change trades lower damage per mine for more available mines. The patch note provides no test results for how that trade changed performance in matches.

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Operations facilities and entry values

Operations received updates to Black Site and Collection Room facilities, streamlined gear repair, and a T&E Lab change that added a linked shelf and increased rare-item chances. The announcement also says profit from generated items was boosted.

Operations difficulty Entry value listed for Season 5
Easy 1.5 million Tekniq Alloy
Normal 3 million Tekniq Alloy
Hard 6 million Tekniq Alloy

Technical fixes and other adjustments

  • AMD upscaling: The update temporarily rolled AMD FSR back from version 3 to version 2.
  • Mobile controls: A fix addressed swipe acceleration.
  • Maps: Unbalanced positions on some maps were adjusted.

The July 9 patch notes document the changes at launch; they do not establish how those adjustments affected weapon rankings, operator pick rates, or match outcomes. Those questions require later balance updates or performance evidence.

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