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1Repair Windows errors before they cause bigger problems2Scan for outdated or missing drivers - takes under a minute3Clear out junk files and repair common Windows errorsThe original ARC Raiders Season 1 Week 5 Trials ran from November 27 to December 3, 2025. Its five objectives were to damage Rocketeers, download information in the Hidden Bunker, search First Wave husks, damage Snitches, and damage ground-based ARC. This is a historical walkthrough, not a guide to the live rotation: objectives and scoring thresholds can change by season.
For that Week 5 rotation, All Things How estimated that roughly 4,000 points could earn three stars and suggested the target counts below as quick-run estimates, not guarantees. Trials progress must be earned in a single raid and secured by extracting safely; dying loses that raid’s accumulated progress. Check the in-game Trials screen for the current objectives and thresholds before deploying.
Week 5 objectives and quick-run estimates
The following counts and route suggestions come from All Things How’s guide, updated November 25, 2025. They are approximate historical advice, not official point values or universal kill requirements.
| Objective | Guide’s estimated quick effort | Suggested starting point |
|---|---|---|
| Damage Rocketeers | About two full kills | Dam Battlegrounds at Night, or Spaceport during a suitable major condition |
| Download information inside the Hidden Bunker | About five console downloads | Spaceport Hidden Bunker; open it by activating the four rooftop antennas |
| Search First Wave husks | About eight to ten mixed-size husks | Southeast Blue Gate corridor between Ancient Fort and Warehouse Complex |
| Damage Snitches | Roughly seven to eight solo kills | Night Raid, Storm, or Hidden Bunker; use elevated sightlines |
| Damage ground-based ARC | About two Bastion- or Bombardier-level kills | Blue Gate or the Spaceport bunker area; prioritize heavier walkers |
How to protect a three-star run
Embark’s official Season 3 Trials explainer says weekly objectives vary, progress must be made in one raid, and safe extraction is required to receive challenge rewards. If you die, the accumulated progress from that raid is lost. That makes survival part of the scoring plan: leave once you have a strong result rather than risking it for an extra target.
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For Season 3, Embark listed star thresholds of 1,000, 2,500, and 4,000 points. Those figures apply to that season, not automatically to Season 1 Week 5 or every later rotation. The Week 5 guide described approximately 4,000 points as its three-star target; use the active in-game Trials screen for the threshold that applies to your raid.
Fast routes for each objective
Damage Rocketeers
The guide suggests Dam Battlegrounds at Night or Spaceport during a suitable major map condition. It estimates about two full Rocketeer kills for a fast three-star effort. Wolfpack grenades can help with burst damage, followed by heavy weapon fire; its suggested weapons include the Anvil or Osprey. These are loadout recommendations from the historical guide, so adapt them to your inventory and the risk of the encounter.
Rank #2
Download information in the Hidden Bunker
This objective is tied to the Hidden Bunker at Spaceport. The guide’s route is to activate the four rooftop antennas to open the bunker, then download information from its consoles and extract. It estimated about five downloads. The guide also described the raid as 40 minutes and the objective as receiving a 2× Trial multiplier during that rotation; treat both details as historical guide claims, not current or official guarantees.
Search First Wave husks
For a lower-investment run, the guide points to the southeast Blue Gate corridor between Ancient Fort and Warehouse Complex. Search roughly eight to ten husks of mixed sizes, then extract. The guide says breaching a husk counts even if another player has already looted it, which may make a busy route more useful than it first appears.
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Rank #3
Damage Snitches
The guide recommends Night Raid, Storm, or Hidden Bunker conditions and elevated sightlines around Spaceport or the bunker. It estimates seven to eight solo kills. Aim for the Snitches’ white armor panels, which the guide identifies as weak spots, and avoid staying exposed for a marginal extra hit once extraction is practical.
Damage ground-based ARC
Rather than spending time routing around smaller enemies, prioritize heavier walkers. The guide estimates about two Bastion- or Bombardier-level kills and names Blue Gate and the Spaceport bunker area as options. Heavy targets can make progress quickly, but the encounter can also threaten an otherwise successful raid; weigh the remaining score against your extraction route.
Rank #4
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What is established about the rotation
The original Week 5 dates and objective list are recorded in the community-maintained ARC Raiders Wiki Trials archive. The tactical routes, equipment tips, counts, and multiplier descriptions above are from one secondary guide, not official scoring guarantees or independently verified test results. No named-person quote or suitable organization-wide statistic is established for this walkthrough.
Embark announced that Trials would pause after September 22, 2026, until October 8, 2026. That announcement is another reason not to treat the Season 1 Week 5 objectives as a current rotation.
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Sources
- All Things How: “Arc Raiders Week 5 Trials – How To Secure 3 Stars Fast” (updated November 25, 2025)
- Embark Studios: “Trials season 3: what you need to know” (March 3, 2026)
- Embark Studios: “The 5th Expedition” (August 21, 2026)
- ARC Raiders Wiki: “Trials” (community-maintained archive)
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