For a balanced starting point, choose a Medium or High preset, leave Full Ray Tracing off, select an upscaler mode that suits your resolution, and run the game’s benchmark. Then raise or lower individual settings in small groups and check the result in actual gameplay. There is no single best preset for every GPU, resolution, or frame-rate target.
Start with your target and hardware
Before changing graphics options, decide what matters most: resolution, a steady frame rate, or image detail. Your GPU and its available video memory (VRAM) also matter, especially if you plan to enable Full Ray Tracing or frame generation.
Steam’s listing for the Black Myth: Wukong Benchmark Tool sets a useful baseline, not a promise of performance. It lists 16 GB of system RAM for both tiers and says the listed requirements were tested with DLSS, FSR, or XeSS enabled. The recommended tier also calls for an SSD.
| Benchmark Tool tier | Processor | Memory | Graphics card | Other listed requirements |
|---|---|---|---|---|
| Minimum | Intel Core i5-8400 or AMD Ryzen 5 1600 | 16 GB RAM | GeForce GTX 1060 6 GB or Radeon RX 580 8 GB | Windows 10 64-bit, DirectX 11, 9 GB storage |
| Recommended | Intel Core i7-9700 or AMD Ryzen 5 5500 | 16 GB RAM | GeForce RTX 2060, Radeon RX 5700 XT, or Intel Arc A750 | Windows 10 64-bit, DirectX 12, 9 GB storage, SSD |
These are requirements for the benchmark tool, not an FPS guarantee for every scene or settings combination. See Steam’s benchmark tool listing.
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A reliable order for tuning
- Set your resolution and frame-rate goal. Start with the display resolution you intend to play at and a frame rate your system can realistically sustain.
- Choose a Medium or High preset. This gives you a practical baseline before fine-tuning. Keep Full Ray Tracing off initially.
- Choose an upscaler and quality mode. If you use DLSS, FSR, or XeSS, test a mode that balances clarity and performance at your resolution.
- Run the Benchmark Tool. Use its result as a first check, not a guarantee of how every level will perform.
- Adjust demanding settings in small groups. If performance falls short, lower lighting or shadow settings and test again. If performance has headroom, raise settings a group at a time and inspect the image.
- Verify in gameplay. Play beyond the benchmark sequence and check scenes that stress your system; the benchmark cannot represent every situation.
TechSpot describes the benchmark as the opening of Chapter 1 and representative of the game, while also using in-game footage for visual comparisons. Its testing primarily used an RTX 4070 Super at 1440p with DLSS Quality; additional testing used an RX 7800 XT with FSR Quality. Those are test conditions, not universal recommendations. Read TechSpot’s optimization guide.
Choose an upscaler mode for your resolution
Upscaling renders the game internally at a lower resolution and reconstructs the image for your display. A more performance-oriented mode can raise frame rates, but may reduce fine detail or clarity compared with a less aggressive mode. Compare the image in motion as well as in a still frame.
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NVIDIA recommends DLSS Quality at 1080p and 1440p, and Performance at 4K. That is NVIDIA’s guidance, not a rule for every GPU or player. Start with a mode that looks acceptable on your display, then use the benchmark to decide whether you need more performance. NVIDIA’s DLSS and ray-tracing article explains its recommendations.
Should you enable Full Ray Tracing?
For most players choosing a first setup, leave Full Ray Tracing off and use the game’s standard lighting approach, Software Lumen. Full RT can substantially increase GPU demands at high settings. Tom’s Hardware found that medium-to-high settings without Full RT were attainable across a wider range of systems; its testing also found higher Full RT settings particularly demanding on non-NVIDIA GPUs. This makes Full RT a high-end option to test, not a feature that is impossible on other hardware.
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If you have a high-end GPU and want to try it, enable Full RT after establishing a stable baseline. Compare the result at the same resolution and other settings, then keep it only if the visual improvement is worth the performance cost on your system. Tom’s Hardware’s benchmark analysis details its test findings.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What lower presets change—and what to keep high
Lower presets affect more than sharpness. TechSpot reports that they reduce lighting, shadows, foliage density, and environmental detail. The move from High to Medium can be especially noticeable in lighting, while Low strips back many effects. If you need more performance, lowering a demanding setting such as lighting or shadows may be a better compromise than dropping every option at once.
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Keep textures high unless VRAM is constrained. TechSpot reports that the game can use more than 8 GB of VRAM with ray tracing and frame generation enabled; it typically runs on an 8 GB GPU without those features, especially at 1440p. The more-than-8-GB observation is not a minimum requirement, and actual use depends on settings and hardware. TechSpot’s guide provides its observations and visual comparisons.
How to interpret published FPS claims
Performance figures are meaningful only alongside the hardware, resolution, preset, upscaler, frame-generation setting, ray-tracing level, and test scene. For example, NVIDIA reported nearly 100 frames per second for an RTX 4090 in its benchmark at 4K with DLSS 3, Full Ray Tracing, and all settings maxed. That is a vendor-reported result under those specific conditions—not a gameplay guarantee or a prediction for other GPUs. NVIDIA’s results and conditions are listed in its article.
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