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Blumhouse Games Adds Production and Technical Leaders to Its Horror Slate

Blumhouse Games’ 2023 hires paired production lead Jo Lammert with technical director Clint Brewer as the publisher developed original horror games with independent studios.
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Blumhouse Games hired Jo Lammert as production lead and Clint Brewer as technical director in November 2023, adding production and engineering experience as the company built a slate of original horror games with independent developers. The announcement described their responsibilities and the publisher’s approach; it does not establish whether either still holds the role today.

Who joined Blumhouse Games, and what were their roles?

GamesBeat reported on November 30, 2023, that Los Angeles-based Blumhouse Games had hired Lammert and Brewer. The appointments addressed different needs: coordinating projects across a portfolio and providing technical leadership as partner studios developed games.

Jo Lammert: production across partner projects

Lammert joined as production lead. GamesBeat said she would oversee production across the portfolio and help partner developers bring their projects to completion. Before joining Blumhouse Games, she was director of release management at Private Division and had worked on The Outer Worlds, OlliOlli World and Rollerdrome. GamesBeat, November 30, 2023.

Clint Brewer: technical leadership

Brewer joined as technical director, bringing an engineering background that GamesBeat described as spanning more than 20 years, with roles at Nvidia, Oculus, EA, Activision and other companies. The announcement characterized his contribution as part of the studio’s engineering leadership; it did not give a more detailed breakdown of his day-to-day duties. GamesBeat, November 30, 2023.

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Why the hires fit Blumhouse Games’ publishing model

Blumhouse Games was positioning itself as a publisher of original horror games made with independent development partners, rather than starting with direct adaptations of Blumhouse film franchises. That model puts production coordination and technical support across separate developer teams at the center of the publisher’s work. Blumhouse Games president Zach Wood said the hires would help bring partners’ creative visions to life. GamesBeat, November 30, 2023.

The reports described the intended scope and budget differently at different points in time. GamesBeat’s November 2023 account said the games were planned for console, PC and mobile, with indie budgets below $10 million. In June 2024, the Los Angeles Times described a target of mostly under $5 million per title. These are separately dated descriptions, not a single confirmed budget cap. Los Angeles Times, June 30, 2024.

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  • A dark, enthralling 4-5 hour narrative to keep you hooked and guessing until the end. Gorgeous visuals as you traverse numerous and diverse environments, presented with a cinematic, film-like aesthetic. Ranged and melee combat with upgradeable weapons to help you survive your nightmarish journey.
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What was in the first announced game slate?

At Summer Game Fest in June 2024, Blumhouse Games presented six projects from independent developers. The slate showed a broader range than one horror formula: it included a teen-horror puzzle adventure, a supernatural farming simulation, first-person horror and experimental narrative work. These were titles announced at that time, not a current release-status list.

Game Developer Announced description or genre
Fear the Spotlight Cozy Game Pals Teen-horror puzzle adventure
Crisol: Theater of Idols Vermila Studios Not specified in the cited slate coverage
Grave Seasons Perfect Garbage Supernatural farming simulation
Sleep Awake Eyes Out First-person horror
The Simulation Playmestudio Experimental narrative work
Project C Half Mermaid Experimental narrative work

The project names and developers were reported by the Los Angeles Times on June 30, 2024 and by VGC on June 7, 2024. The descriptions above reflect the genres and concepts identified in those reports; no additional genre is inferred for titles where the cited coverage did not provide one.

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How later company updates change the picture

Later reporting points to continued publishing and partnership activity, but it does not confirm the current status of the two 2023 hires. GamesBeat reported on October 28, 2025, that Amanda Kruse had joined as vice president of business development to build relationships with multimedia partners. Blumhouse’s official About page describes the wider company’s work across film, television and gaming and lists Fear the Spotlight alongside upcoming Eyes of Hellfire and Sleep Awake. Neither source is a current leadership roster for Blumhouse Games. GamesBeat, October 28, 2025; Blumhouse About page.

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The market context behind the move into games

The Los Angeles Times placed Blumhouse’s expansion in a large entertainment market: citing the Entertainment Software Association, it reported that more than 190 million Americans played video games at least once a week and that U.S. consumer spending on games reached $57.2 billion in 2023. The same article cited Newzoo’s estimate of $183.9 billion in global games-industry revenue for 2023. These are 2023 figures reported in 2024, with the first two figures specific to the United States and the last global. Los Angeles Times, June 30, 2024.

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