EA SPORTS UFC 5 Patch 1.08—the update some coverage calls 1.008—was scheduled for April 25, 2024, at 10 a.m. PT, and contemporaneous reporting said it became available that day. It added nine fighters and adjusted striking, stamina and grappling. This is a historical account, not a new update announcement: EA’s archive lists later releases, including Patch 1.27 on September 24, 2025.
UFC 5 patch notes April 25: the quick version
EA’s archived notes scheduled Patch 1.08 for April 25, 2024, at 10 a.m. PT. Operation Sports reported its availability on April 25. The update’s main changes were nine roster additions, adjustments to stamina and strike timing, and a shift in ground-game stamina costs.
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EA’s update archive includes later patches, so Patch 1.08 should not be treated as the latest UFC 5 update. EA SPORTS UFC 5 update archive; Operation Sports’ April 25 recap.
What changed in UFC 5 Patch 1.08?
Nine fighters joined the roster
The additions listed in the patch notes were Matheus Nicolau, Virna Jandiroba, Manel Kape, Natalia Christina da Silva, Nassourdine Imavov, Marcin Tybura, Stephen Erceg, Michael “Venom” Page and Drew Dober.
#1 Best Overall
- Standard Edition for PlayStation 5 (disc) includes the full EA Sports UFC 6 game.
- Powered by fighters: advanced striking and motion systems bring UFC stars to life with more realistic movement, impact, and responsiveness in every exchange.
- Step into the Octagon: refined gameplay delivers tighter controls, fluid animations, and authentic MMA action.
- Fight your story: new immersive modes add narrative depth, making every bout feel personal and driven by your choices.
UFC 301 Fight Week challenges and Alter Egos were scheduled separately for April 30, 2024; they were not part of the April 25 roster release.
Striking pace, stamina and block recovery changed
Short-term stamina recovery slowed, with most of the reduction applying while stamina was above half. Recovery changed little at low stamina. Short-term block-meter recovery sped up. EA said the intent was to discourage repeatedly trying to break an opponent’s block and encourage attacks to the body and legs.
Rank #2
- Realistic Damage System: Based on the damage you deal and insert in the game, lacerations, bruises and swelling occur in exactly the right places
- Seamless Submissions: The new Seamless Submissions are a revised extension of existing grappling systems with faster animations and removal of mini-games
- Cinematic K.O. Replays: The cinematic K.O. demonstrates the most important updates of UFC in a truly innovative way
- Enhanced Fight Endings: From newly added ways to draw whether offline or online, to realistic updates of referee decisions to protect a fighter on the ground from too much ground-and-pound, the way fighting can end in UFC 5 has improved in number and authenticity
- Battle Week Challenges: Features and content that connect you to blockbuster UFC cards in an unprecedented way with all-new challenges
The patch also fixed a bug that could let head movement evade body uppercuts. Several strikes were sped up in heavier divisions to narrow the speed difference with lighter weight classes. In most affected cases, the notes specify reductions of two frames for Lightweight, Welterweight and Middleweight, and four frames for Light Heavyweight and Heavyweight.
- Retreating roundhouse and calf kicks became faster.
- The retreating rear front kick became slower.
- The lead Superman punch’s base damage rose from 15 to 25, and its vulnerability fell 20%.
- The rear Superman punch’s base damage rose from 25 to 27.5.
- The body switch kick was slowed to better match its animation; base damage rose from 20 to 22.5 and vulnerability fell 25%.
The damage and vulnerability figures are tuning values in the patch notes, not measurements of player outcomes. Detailed notes are preserved in an Operation Sports forum archive.
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Ground-game stamina costs shifted
Patch 1.08 reduced short-term ground-game stamina costs by 10%, including stamina drain during submission struggles, and increased long-term costs by 20%. EA described the result as a net 8% increase in the long-term cost of an action.
Clinch, practice mode and other fixes
The notes list fixes for a rare unplayable over-under clinch exchange, cage single-under clinch punching during a whizzer escape, and rare collar-tie entry animation issues. They also address an inability to walk into the tower feet-on-hips position in practice mode.
Rank #4
- FUN & EASY HOOP PLAY: Players of any age and level can learn the basics and play in style as they shoot, dunk, and block.
- CO-OP ON THE COURTS: Shoot hoops with family and friends and amp up the challenge with up to 4 players.
- PRACTICE YOUR MOVES: Choose your game mode and work on your lay-ups in Training, compete in a Full Season or Party playing Ball Pop and more.
- MASCOT MAYHEM: Jump into the shenanigans with your favorite team mascot in Party Mode.
- BUILD YOUR PERFECT LINEUP: Choose an Eastern or Western Conference team and design your players from the hair to the sneakers and funky trails.
Outside combat tuning, the patch changed Jailton Almeida’s requested in-game name to Jailton Malhadinho, updated his fighter model’s arms and refreshed Career Mode rankings.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Where to find the archived patch details
EA’s page identifies UFC 5 and provides its update archive. The detailed Patch 1.08 notes are available in the secondary-hosted Operation Sports forum archive, while Operation Sports’ contemporaneous recap corroborates the April 25 release and roster additions. The archived notes’ scheduled launch time was 10 a.m. PT; availability was reported on April 25.
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