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Spoilers for the 1999 PlayStation game: Silent Hill has four standard endings—Good, Good+, Bad, and Bad+—plus a separate UFO joke ending available on a subsequent playthrough. The standard outcome depends on two choices: whether Harry completes Kaufmann’s side quest and whether he rescues Cybil.
How many endings does Silent Hill have?
There are five outcomes to see, but they are not five equivalent branches. Good, Good+, Bad, and Bad+ are the four standard endings. The UFO ending is an optional joke ending tied to a later playthrough, rather than another result in the standard ending matrix.
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What determines the standard ending?
Two route variables decide which standard ending Harry reaches: completing Kaufmann’s side quest to obtain the Aglaophotis route, and rescuing Cybil during the amusement-park confrontation. Kaufmann’s quest sets the Good or Bad branch; Cybil’s rescue determines whether that branch receives a plus variant.
| Kaufmann side quest | Cybil rescued | Ending |
|---|---|---|
| Completed; Aglaophotis route obtained | No | Good |
| Completed; Aglaophotis route obtained | Yes | Good+ |
| Not completed; vial not obtained | No | Bad |
| Not completed; vial not obtained | Yes | Bad+ |
Meeting Cybil alone is not the deciding action: it is rescuing her in the amusement-park confrontation that supplies the plus distinction. The route references agree on this two-variable structure, though they are specialist and player-authored guides rather than developer documentation (ending reference; PlayStation player guides).
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What does Kaufmann’s side quest change?
Completing Kaufmann’s side quest and obtaining the Aglaophotis route puts the playthrough on the Good branch. If Harry does not obtain the vial, the result is on the Bad branch. This choice does not by itself determine whether the ending is Good or Good+ (or Bad or Bad+); that distinction depends on Cybil’s rescue.
What does saving Cybil do?
Rescuing Cybil changes the ending to the plus version of the branch already set by Kaufmann’s quest. With the quest completed, rescuing her leads to Good+ rather than Good. Without it, rescuing her leads to Bad+ rather than Bad. The plus sign therefore marks a meaningful variation in the ending, not a separate Kaufmann quest outcome.
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What happens in each standard ending?
The endings differ in Harry’s final fate and in who escapes with him. The route conditions explain which cutscene the game selects; they should not be confused with an interpretation of what every detail means.
Good
Harry reaches the Good branch by completing Kaufmann’s side quest, but does not rescue Cybil. It is the non-plus version of that branch.
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Good+
Harry completes Kaufmann’s quest and rescues Cybil. The plus variant changes the final outcome relative to Good.
Bad
Harry fails to obtain the Aglaophotis vial through Kaufmann’s quest and does not rescue Cybil. This is the non-plus version of the Bad branch.
Bad+
Harry fails to obtain the vial but rescues Cybil. Her rescue produces the plus variation within the Bad branch.
The ending sources describe the branches and their different final outcomes, but they do not establish one ending as definitively canon. Konami’s official Silent Hill page identifies the PlayStation game and its Harry-and-Cheryl premise; it does not settle how the original game’s alternate endings relate to sequel continuity. Treat sequel connections as qualified rather than treating any one ending as confirmed canon.
How do you get the UFO ending?
The UFO ending is available in a Next Fear game—a subsequent playthrough—rather than as part of the first-playthrough standard ending matrix. It is a joke ending, separate from the Good and Bad branches. The cited ending references establish that replay condition and classification, but do not provide a fully verified, location-by-location Channeling Stone route, so this guide does not supply item steps.
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