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Helldivers 2: Into the Unjust 6.0.1 Patch Notes

Helldivers 2’s Into the Unjust 6.0.1 update added the Bastion Tank and Chinese voice-over, rebalanced melee and weapons, increased difficulty 9+ intensity, and introduced PC hang detection.
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Helldivers 2 version 6.0.1, “Into the Unjust,” added the Bastion Tank and Chinese voice-over, featured the Siegebreakers Premium Warbond, and rebalanced melee weapons, weapon controls, and high-difficulty combat. Arrowhead Game Studios published the patch notes on August 30, 2026. This is a historical changelog, not the current patch: Arrowhead’s latest patch notes index lists later releases, including versions 7.1.0, 7.0.0, 6.3.0, 6.2.2, and 6.1.0.

What Into the Unjust 6.0.1 added

Arrowhead’s official 6.0.1 patch notes list a 2 p.m. CET deployment time. The update’s main additions were a new vehicle, Chinese voice-over, a Premium Warbond, and more flexibility for emotes and victory poses.

Bastion Tank

The Bastion is a heavily armed, defensive vehicle intended to bring substantial firepower to the battlefield. Arrowhead describes it as a squad effort: coordinating with teammates is important when using it to hunt enemies.

Chinese voice-over

Chinese voice-over was added. The patch notes do not specify additional language or platform qualifications for this feature.

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Siegebreakers Premium Warbond

The update highlighted the Siegebreakers Premium Warbond, including a close-range hammer and an upgrade to the LAS-16 Trident. The 6.0.1 article does not state the Warbond’s price.

Emotes and victory poses

Most emotes and victory poses became interchangeable, so players can use them in either role. Two-person emotes and a few other exceptions are excluded.

Automaton operations

Commando Operations were authorized on all Automaton-controlled planets and were set to appear alongside the regular Peace Keeping Operations.

Weapon, melee, and control changes

Melee damage and armor passives

Arrowhead raised base melee attack damage by 50% and increased damage on the listed melee weapons. At the same time, it reduced melee-damage bonuses from three armor passives. The stated aim was to make the passive less mandatory while keeping it useful; Arrowhead says total melee damage with the passive equipped would be higher than or equal to the previous total.

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Weapon or passive 6.0.1 change
R-2124 Constitution and R-2 Amendment bayonet melee damage 110 to 165
R-2124 Constitution and R-2 Amendment bayonet durable damage 55 to 83
CQC-30 Stun Baton damage 50 to 75
CQC-19 Stun Lance damage 110 to 165
CQC-2 Saber damage 125 to 188
CQC-5 Combat Hatchet damage 160 to 240
CQC-42 Machete damage 200 to 300
Peak Physique and Rock Solid melee bonuses 100% to 40%
Reinforced Epaulettes melee bonus 50% to 20%

The official notes also list increased durable-damage values for the CQC melee weapons, but the available changelog summary does not give those individual figures.

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Weapon handling and capacity

  • SMG and pistol sway modifiers were reduced to 1 for the weapons named in the patch. Arrowhead’s stated rationale was to leave increased projectile drag as the main characteristic limiting their range; this was not a claim that every weapon’s range or sway changed.
  • The P-2 Crisper magazine capacity increased from 30 to 50.
  • The GL-21 Grenade Launcher’s armor penetration changed from medium to heavy.

Weapon-function controls

Several weapon functions were remapped from the right-direction input to the left-direction input. The affected functions included ammunition type, volley or semi firing, safe or unsafe mode, programmable ammunition, and guided or unguided modes on the weapons named in the notes. Underbarrel switching was not changed in this update; Arrowhead said it was still being considered.

Stratagem cooldowns

Stratagem Cooldown before Cooldown in 6.0.1
SH-20 Ballistic Shield Backpack 300 seconds 240 seconds
Orbital Smoke Strike 100 seconds 75 seconds

Difficulty and enemy changes

More intensity at difficulty 9 and above

Arrowhead increased combat intensity across factions at difficulty 9+. The notes say the largest effect was expected on the Automaton front, with less impact on Terminids and Illuminate. Automaton aim calculations were also adjusted so enemies could update their aim more effectively when many were targeting players; Arrowhead said this change would not add performance cost.

Terminids

Dragon Roach direct flame-attack damage was reduced by 25%.

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Automatons

  • Rocket Raider, Rocket Devastator, Hulk Bruiser, and Gunship rockets received increased damage against durable targets.
  • Devastator arms lost their durable property.
  • Gunship targeting was updated.

Illuminate

  • Overseer weapons received increased damage against durable targets.
  • Crescent Overseers gained stronger stagger force on artillery attacks, higher direct-shot damage, and increased damage against durable targets.

Damage against vehicles and other durable targets

The patch adjusted various enemy damage-versus-durable values to account for vehicles with large health pools. Arrowhead said these adjustments would not change effectiveness against normal Helldivers, though some changes affected particular targets, including the Bastion, FRV, and Exosuits. The notes do not provide a complete set of before-and-after values for these adjustments.

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PC hang detection, fixes, and performance work

PC hang detection and what to do after a freeze

The PC version added hang detection. If the game freezes for more than 20 seconds, it crashes the game and creates a crash dump intended to help diagnose the cause. Arrowhead’s notes give these steps for a hang:

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  1. Wait at least 40 seconds before restarting your PC.
  2. If the crash reporter appears, submit the report.
  3. If it does not appear, share the crash dump with Arrowhead player support.

This hang-detection behavior and advice apply to the PC feature described in the patch notes.

Crash and gameplay fixes

The fix list includes rare crashes associated with weapon-customization desynchronization and the Galactic Map, as well as a crash caused by Automatons in Lava Missions. It also addresses the 10002026 login error, supply-pack behavior, targeting and reload visuals, damage inconsistencies between host and client, mission-progression persistence, and vehicle interactions. Other fixes cover audio, camera, objectives, and environmental issues.

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Optimization work

Arrowhead listed adjustments to fog settings, performance work involving colony and city building materials, and optimization around explosions and destruction near bot factories. The patch also removed a player-attached light source and made visibility adjustments. The changelog reports no quantified frame-rate gain, so it does not establish how much performance improved or whether every player would notice a difference.

Official sources and scope

The detailed changes above come from Arrowhead Game Studios’ 6.0.1 patch notes. For releases after this historical update, see Arrowhead’s latest patch notes index.

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