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One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchHelldivers 2 update 01.000.400, released June 13, 2024, was a broad gameplay and quality-of-life update—not a small hotfix. It added supply lines and attack origins to the Galactic War map and changed weapons, stratagems, enemies, missions, hazards, and stability behavior. These are the notes for that historical update; later patches have since followed.
What changed in patch 01.000.400?
Arrowhead described the update as a mix of balance changes, stability work, and quality-of-life improvements. Its balance goal was to make more stratagems viable and give players more loadout variety while keeping a similar or higher overall power level. In a June 13, 2024 Steam community post, Arrowhead CCO Johan Pilestedt wrote: “With these balance changes we wanted to buff up some of the weaker stratagems to make them more viable and add more opportunity for variety in loadouts.” He added: “We also changed a few to make them more consistent, but the goal was to keep a similar or higher power level.” Those comments state the intended direction, not an independently measured result.
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Galactic War map: supply lines and attack origins
The Galactic War map began showing supply lines and the origins of attacks. The added information was intended to make it clearer how an enemy attack relates to the wider campaign and where players might intervene. It gives squads more context for choosing where to deploy; it does not itself guarantee that a particular defense will succeed.
Stratagem balance changes
Arrowhead adjusted several stratagems, including sentry targeting and orbital weapon tempo. The figures below are values stated in the June 13, 2024 patch notes, not claims about current game balance.
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- Rocket Sentry: projectile damage increased from 200 to 300, alongside adjustments to projectile damage and targeting behavior.
- Orbital Gatling Barrage: fired faster, sent more rounds per salvo, gained armor penetration, and received a shorter cooldown.
- Orbital Precision Strike: received a shorter cooldown and reduced call-in time.
Weapon changes
The patch adjusted numerous weapons. These examples show the mix of damage, handling, and capacity changes rather than a complete weapon-by-weapon list.
- Heavy Machine Gun: projectile damage rose from 100 to 150, durable-part damage increased, fire-rate steps were adjusted, and reload time was reduced.
- BR-14 Tenderizer: projectile damage rose from 60 to 95 and stagger increased, while magazine capacity and reserve magazines were reduced.
- R-36 Eruptor: total damage increased.
Mission progression and enemy pressure
Super Samples from difficulty 6
Super Samples became available starting at difficulty 6. Arrowhead said the previous difficulty gate was pushing some players into a difficulty they did not want to play, so this change lowered the threshold while retaining some gating.
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Bug-breach enemy composition
Arrowhead said heavily armored enemies during bug breaches would be “at least 30% less than before,” while some smaller enemies would appear in greater numbers. That percentage is the developer’s stated patch-note estimate, not an independently measured result.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Planet hazards, visibility, and stability
Fire tornado movement was made more random. Fog and artificial-light behavior were adjusted, and vegetation that slows players also reduces enemy detection range while players are inside it. The update overview also listed crash and stability improvements; the notes do not establish that every crash or stability problem was eliminated.
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Social and quality-of-life updates
- Invite-only lobbies: players gained support for setting lobbies to invite-only.
- Chat access: chat became available from in-game menus and mission loading screens.
Known issues recorded with the patch
The June 13, 2024 notes also recorded unresolved issues at that point, including Spear targeting being unable to target Automaton Spawners, friend-request problems, and mismatches between some weapon descriptions and their behavior. These are historical known issues, not confirmation that the same problems remain in the current version. Check the latest official notes for present-day status.
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