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A free scan shows the junk files, broken settings and background clutter dragging Windows down - then fixes them in one click.Free scan · Windows 10 & 11Supercell has said Brawl Stars has generated more than $1 billion in lifetime gross revenue. That is a lower bound on money the game has brought in—not its exact current revenue total, and not a disclosed price for selling or valuing the game on its own.
What the $1 billion figure means
In 2022, Supercell CEO Ilkka Paananen said each of five hit games, including Brawl Stars, had grossed more than $1 billion over its lifetime. The company did not give a more precise total for Brawl Stars, so the figure is best read as an official floor, not an exact or updated tally. Supercell’s statement also distinguishes the five games’ lifetime results from the higher lifetime totals it reported for Clash of Clans and Clash Royale.
Gross revenue is money generated by the game before costs; it is not the same as profit. Nor does lifetime revenue tell you what the game would sell for today. A sale or standalone valuation would require information beyond the revenue floor Supercell has published.
How the game has performed recently
2025 ranked second for revenue and monthly active users
In a 2026 retrospective, Brawl Stars General Manager Frank said 2025 was the game’s second-best year ever for both revenue and monthly active users. He ranked 2024 first and 2020 third. The retrospective does not disclose annual dollar amounts, so it establishes a performance ranking, not how much revenue the game made in any of those years. Read the 2025 review.
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Supercell described 2024 as a major growth year
In 2025, Paananen said Brawl Stars had “doubled, tripled, quadrupled (and more) its metrics, especially players, engagement, and revenue.” That is a qualitative description of growth across several metrics, not a disclosed revenue multiple or dollar total. Supercell’s statement about its games does not provide the game’s 2024 revenue.
Why Supercell’s financial results do not give the game’s value
Supercell reported FY2025 company-wide revenue of $3.01 billion (€2.65 billion) and EBITDA of $1.06 billion (€0.93 billion). Those figures cover the company, not Brawl Stars alone; Supercell said Clash Royale was the biggest contributor. They cannot be used as the game’s revenue or as a basis for calculating its standalone value. See Supercell’s FY2025 results.
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Older company figures do not fill that gap. For FY2023, Supercell reported company revenue of €1.7 billion and EBITDA of €580 million, and said the Brawl Stars player base had more than tripled since the prior summer. It did not break out the game’s revenue. Supercell’s FY2023 commentary is historical company context, not a current game-level valuation.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Revenue versus sale value
The available official figures answer how much revenue the game has generated only in broad terms: more than $1 billion over its lifetime. They do not establish an exact current lifetime total, an annual revenue amount, or a standalone market or sale value. Supercell identifies Brawl Stars among its global games, and its company history says it launched globally in December 2018; neither fact supplies a sale price. Supercell’s company overview.
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