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1. Decide which players and release path you are targeting
“Chinese players” are not one locale. Decide whether you are serving mainland China, Taiwan, Hong Kong, Macau, or a broader Chinese-speaking audience. That decision affects script, vocabulary, store metadata, marketing copy, testing, and—in mainland China’s case—whether you need to pursue a distinct official publishing path.
| Market | Typical script | Localization considerations | Official mainland ISBN process |
|---|---|---|---|
| Mainland China | Simplified Chinese | Mainland vocabulary and usage; official mainland publication requirements may affect the build and submission materials. | Applies to the official mainland publication path described by New Zealand’s Ministry of Foreign Affairs and Trade (MFAT), September 2026. |
| Taiwan | Traditional Chinese | Taiwan-specific vocabulary and colloquial phrasing may be important, especially in character dialogue and community updates. | Not covered by the mainland ISBN description. |
| Hong Kong | Traditional Chinese | Hong Kong wording and colloquial phrasing can differ from Taiwan’s. Review the target audience and writing style rather than assuming one Traditional Chinese version fits every purpose. | Not covered by the mainland ISBN description. |
| Macau | Traditional Chinese | Use a locale and release plan appropriate to the audience and platform; the cited guidance does not establish a detailed Macau-specific vocabulary standard. | Not covered by the mainland ISBN description. |
For a game with limited text and a broad audience, one Traditional Chinese version may be adequate. Character-driven writing, humor, live-service updates, and community posts are stronger reasons to consider separate Taiwan and Hong Kong treatments. Keywords Studios’ 2026 guidance highlights differences in wording and colloquial expression; the right level of tailoring depends on the game and its audience.
Keep language and locale explicit
Use locale identifiers that match the platform’s requirements rather than treating “Chinese” as a single language tag. Netflix Games’ documentation gives these examples: Simplified Chinese is zh-Hans for iOS and Netflix resource bundles, and zh-CN for Google Play; Traditional Chinese is zh-Hant for iOS and Netflix resource bundles, and zh-TW for Google Play. These are platform-specific examples, not universal rules. Verify the current identifier expected by each storefront, platform, and delivery system you use.
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2. Prepare the game and content pipeline for localization
Localization goes more smoothly when text, assets, and context can be updated without changing gameplay code. Microsoft’s game-localization guidance and Netflix Games’ internationalization requirements both emphasize planning for language versions rather than translating text as a late-stage patch.
Make text and assets localizable
- Move all player-visible strings into translation resource bundles. Avoid hard-coded text, including error messages, tutorials, menus, item descriptions, subtitles, and notifications.
- Do not bake text into images when it needs translation. Supply editable source artwork or a process for creating localized versions of text-bearing assets.
- Use stable translation keys, and provide context for ambiguous strings: where they appear, who says them, what they refer to, and whether they contain variables or placeholders. This helps translators preserve meaning and prevents avoidable formatting errors.
- Check that the font and rendering pipeline display the target characters correctly. Review the actual build for clipping, line breaks, unsupported glyphs, and text that overlaps other UI. Exact font and implementation requirements depend on the engine and platform.
- Include store listings, websites, support information, and marketing materials in the localization plan. Microsoft advises keeping supporting material stylistically consistent with the game.
Give the localization team enough context
Provide character biographies, scripts, audio or video, a walkthrough or playable build, and a style guide. Explain relationships, setting, genre conventions, intended tone, and any wordplay that matters to a scene. A string spreadsheet without context can invite literal translations that are grammatically plausible but wrong for the character or situation.
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3. Adapt dialogue and cultural references without flattening the game
The aim is to preserve the player’s experience: tone, character voice, relationships, humor, and world-building. That can require changing the wording, replacing a joke, or moving its payoff to another point in the dialogue. Translate the intended effect, not each phrase mechanically. Microsoft’s game-specific guidance recommends giving translators context so they can make these decisions with the scene in view.
Adaptation is not a universal checklist of changes that every game must make for every Chinese-speaking audience. Consider the genre, intended age rating, regional release plan, and the specific content in the game. Distinguish linguistic naturalness from legal or approval requirements: a line may need a more natural regional expression without being a compliance issue, while official mainland publication can involve content review beyond translation.
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Review cultural and content questions against the release path
For official mainland approval, MFAT’s September 2026 report says reviewers may consider cultural messaging, whether character design and dialogue align with mainstream values, and possible political metaphors or sensitive symbols. These are review considerations, not a complete public checklist or a guarantee of acceptance.
Alibaba Open Platform hosts game-text guidance that recommends standardized Chinese text conventions for imported games, including Simplified Chinese for imported-game text, translating names and locations into standard Chinese characters, and subtitles for substantial foreign-language speech. It also discusses user-generated text, conduct, religion, and cultural material. Treat this as platform-hosted guidance: its presence on that platform does not establish that every recommendation is binding law or applies to every game and release.
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China’s Ministry of Education regulation on use of the national common language in information technology products states that products using that language should conform to state-issued language standards. The regulation was issued on January 3, 2023, and took effect on March 1, 2023. Its scope and provisions need to be assessed for the particular product; it is not a universal game-localization checklist.
4. Test the localized game in context
Review each language version in the game, not only in a spreadsheet. Assign language-specific reviewers to inspect the build, UI, audio, assets, store copy, and supporting material. A reviewer should be able to see a line in context, hear its delivery, and identify whether a visual element changes its meaning.
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- Check menus, tutorials, subtitles, dialogue boxes, item names, signs, overlays, notifications, and error states at the target screen sizes.
- Look for truncation, awkward wrapping, inconsistent terminology, missing characters, unreadable text over backgrounds, and timing problems in subtitles.
- For spoken foreign-language content that remains, plan subtitles and verify them in the scene. Alibaba Open Platform’s guidance recommends subtitles for substantial foreign-language speech; treat that recommendation according to its platform-guidance status.
- Review the localized store page and support materials alongside the game so the terminology and tone remain consistent.
- For a live-service game, maintain a glossary and a process for reviewing new events, community language, and terminology as they evolve. Keywords Studios’ 2026 guidance recommends market-variant specialists where the release needs that level of attention.
5. If you want an official mainland release, plan approval separately
This section applies to studios seeking official publication or monetization in mainland China. MFAT’s September 2026 market-entry report describes a process that generally requires a Game Publishing ISBN approval, a mainland operator and publisher, and compliance preparation. A Chinese translation, global storefront listing, or Traditional Chinese build is not a substitute for that process.
- Find a mainland operator and publisher. MFAT says an overseas company cannot apply directly for the ISBN and must work with a mainland Chinese operator and publisher.
- Register the software copyright certificate. The report describes this as part of the imported-game process.
- Review content and compliance with the local partners. The report lists prohibited-content categories and notes review attention to cultural messaging, character design, dialogue, art style, and sensitive political metaphors or symbols.
- Prepare the submission materials. The report identifies the game build, scripts, text, video, assets, monetization design, real-name authentication, and anti-addiction mechanisms among the materials and systems to plan for.
- Plan user-protection and operating requirements. Items listed in the report include data localization where personal information is collected, real-name verification, age-based protections, a healthy-gaming splash screen, privacy terms, and license-number display.
- Submit through the publisher. The report describes an application routed through the publisher and provincial publishing authority to China’s National Press and Publication Administration (NPPA).
MFAT says approval timing is not published and may range from a few months to a year or longer; that is a reported range, not a promised schedule. Requirements can change, so confirm current details with the mainland operator and publisher and consult relevant official sources before committing to a launch date.
Quick Recap
A practical sequence for a localization project
- Choose the target market or markets and decide whether official mainland publication or monetization is in scope.
- Select Simplified and/or Traditional Chinese variants, then confirm regional wording and platform-specific locale identifiers.
- Externalize text, prepare localizable assets, and provide translators with scripts, context, a style guide, and a playable build.
- Adapt dialogue and cultural references to preserve character and scene intent; assess approval questions separately from language quality.
- Review every localized build and supporting asset in context, then plan ongoing terminology review for live content.
- If pursuing official mainland publication, align early with a mainland operator and publisher on the approval path and required materials.
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