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The Steam achievement set for No, I’m not a Human is reported to contain 60 achievements after update 1.1.0, but reliable completion takes multiple playthroughs: the FEMA, cult, and aggressive routes conflict, and several character quests and scene-based achievements are easy to miss. Make manual saves before Nights 4, 8, and 12, then use separate runs for incompatible endings and routes.
This guide covers the Steam version. Steam confirms the game supports Steam Achievements and lists Trioskaz as developer and CRITICAL REFLEX as publisher. The 60-achievement count and unlock directions come from a fan-maintained guide covering update 1.1.0 as of August 16, 2026—not an official achievement database. Check the live list in Steam if a later patch has changed it. Steam store page · Community achievement guide
How many achievements are there?
The community guide reports 60 known achievements after the Usual Suspects 1.1.0 update: 49 at launch and 11 added in that update. It labels 37 as spoiler-tagged. Treat both the count and the unlock conditions as version-specific community reporting; Steam confirms achievement support but does not provide a detailed official trigger list on its store page.
Plan your runs before you start
Use separate playthroughs for conflicting routes
The reported FEMA, cult, and aggressive branches cannot all be completed in one reliable run. Plan for multiple playthroughs and choose a route goal before each run. The guide does not establish a universally minimal number of runs or a verified optimal order, so do not assume there is a single route sequence that guarantees 100% in the fewest attempts.
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- An anxiety nightmare concerning End-Times paranoia.
- Psychological Horror Atmosphere
- Branching Dialogue & Consequences
- Mind-Bending Storyline
- Creepy environment
- FEMA run: pursue the FEMA branch and its ending.
- Cult run: follow the cult branch and its ending.
- Aggressive run: take the actions needed for aggressive or murderer-related achievements.
- Other interactions: use remaining runs or reloads for human-protection choices, non-ending interactions, and character-specific cleanup that conflicts with the route you are pursuing.
Save at route checkpoints
Keep manual saves before Nights 4, 8, and 12. The guide identifies these as useful checkpoints around route locks, vigilante inspections, occult or basement quest progress, and later Visitor arcs. Preserve the original save rather than overwriting it when you test a branch: a reload can help with choices, but it will not replace a separate run when achievements require mutually exclusive outcomes or actions across different playthroughs.
Start with straightforward action achievements
Some achievements are tied to ordinary interactions rather than an ending. The community guide gives these examples:
Rank #2
- A BOLD NEW GAME FROM WE'RE NOT REALLY STRANGERS — with 150 ‘would you rather’ questions that you didn't know you needed to ask. Reveal sides of your friends, your partner, and yourself that you've never seen before.
- THREE CATEGORIES - Use the spinner to let fate decide which deck you pull a card from. Land on LIFE for the big questions, LOVE for relationship dilemmas, or for the answers nobody saw coming. With each conversation starter card, the conversations are guaranteed to go places you didn't expect.
- NO EASY ANSWERS - These questions might feel impossible to answer, and that is by design. Watching other players struggle to choose is half the fun, and the other half is learning more about them, whether you use it as a conversation card couple activity or with a whole group, based on their answers.
- THE MOST IMPORTANT RULE - Don't overthink it. Your first instinct is the most honest one. This game works best when you stop second-guessing and start saying how you really feel for a fun party game or a relationship card game.
- WHAT’S INSIDE - 150 unique ‘would you rather’ question cards divided into three categories, and 1 spinner.
- “Not on my watch!” — identify a Visitor and take action against them.
- “Special Delivery” — order an item from ForRest.
- “Your Fluffy Master” — feed the cat.
Do these when convenient, but keep a checklist: completing a basic interaction does not necessarily advance a character quest or satisfy a route-specific achievement.
Track recurring characters, scenes, and hidden quests
Hidden achievements often depend on returning characters, specific scenes, or completing a sequence over several nights. The guide flags basement quests, mushroom routes, recurring Visitors, and radio clues as common sources of missed unlocks.
Rank #3
- How long can a dolphin hold its breath? At what temperature does popcorn pop? How many thoughts do people have in a day on average?
- The answers are always numbers in this game, which sounds simple enough. But watch out! If your opponents think your answer sounds hopelessly wrong, they can stick you with an I’m Not Saying You’re Stupid card.
- I’m not saying you’re stupid... is a fun and fresh game featuring over 400 questions that are random, hilarious, and almost impossible to answer just right.
- The perfect game for anyone who loves new trivia, wild guesses, and uproarious laughter! A dynamic and entertaining game for your next party, evening at home, or dinner!
- Players 4+ / Age 14+ / Box size 5.7 x 5.7 x 1.8 inches
Do not skip scene or dialogue steps
- “Over the Garden Wall” is reported to require witnessing every window scene.
- “The Usual Suspects” is reported to require meeting all characters.
- The Seductive Woman, Mushroom, and Egghead quest chains span multiple nights; missing a scene or dialogue step can break the sequence.
- “Radioactive” is reported to require listening to all radio broadcasts.
- “Phone Book” is reported to require calling every available phone number.
Check each new night for available conversations, events, broadcasts, and calls before advancing. The exact triggers above are community-reported and may be affected by patches.
Keep a separate checklist for consumables
Several reported achievements depend on using or trying a complete set of items, which is easy to forget while managing the story:
Rank #4
- Can you be allergic to a hairless cat? Does Transylvania really exist? Is C the letter between V and N on a keyboard?
- This edition of the smash hit trivia game I should have known that, contains 110 cards with more than 400 addictively entertaining Yes or No trivia questions about things that you should know.
- Family friendly standalone edition that can be played on its own, or together with the original, green, I should have known that trivia game
- One thing is for sure, it will only be a matter of time before you hear yourself say. ahhh!... I should have known that
- Players 2+ / Age 14+ / Box Size 5.7 x 5.7 x 1.8 inches
- “Sommelier” — drink every type of alcohol.
- “Breakfast of Champions” — the guide reports that the current trigger appears to be drinking coffee and then smoking a cigarette on the same morning. This is a community-reported, potentially patch-sensitive condition, not a confirmed official rule.
Record what you have consumed and when. For the coffee-and-cigarette condition, do both in the same morning rather than assuming progress carries between days.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Spoilers: faction endings and cross-run achievements
The following names and conditions reveal major route outcomes.
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- “Welcome to FEMA” — obtain the FEMA ending.
- “May Death Cleanse us of Our Sins!” — obtain the cult ending.
- “No, I’m Not Alone” — obtain an ending, as described by the guide.
- “Everywhere at the End of Time” — unlock all endings.
- “Frenemy” — kill the same character once as a human and once as a Visitor, across different playthroughs.
Because some conditions explicitly require different runs, record which identity, target, and ending you completed in each file. An ending unlock on one save does not prove that a cross-playthrough condition has been met.
Clean up remaining achievements systematically
- Open the live Steam achievement list and compare it with your notes; the community guide’s list may not reflect patches after its August 16, 2026 coverage.
- Sort locked achievements into route endings, character or scene chains, item and interaction tasks, and conditions requiring separate playthroughs.
- Use your saved checkpoints for any branch that remains available, while keeping separate runs for mutually exclusive routes and cross-run requirements.
- For an achievement that does not unlock, retrace its entire reported sequence—especially the night, dialogue choice, scene, or same-morning requirement—instead of repeating only the final action.
Steam’s guide directory also lists community guides for character order, night and day events, difficult achievements, and Visitor identification. These can help with route details, but their presence does not independently verify every trigger. Steam community guide directory
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