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Oblivion Remastered Weapon Types Ranked: What to Use and Why

There is no verified universal weapon tier list for Oblivion Remastered. Here is a practical, clearly subjective ranking and the trade-offs behind it.
Length4 min Posted Quest giverVGSources Team
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There is no official, tested best-to-worst ranking of weapon types in The Elder Scrolls IV: Oblivion Remastered. The order below is an editorial recommendation based on flexibility, practical trade-offs, and the role each family fills—not a measured damage or DPS comparison. For a typical playthrough, Blade is the most adaptable starting point; the best choice for you still depends on how you want to fight.

What counts as a weapon type in Oblivion Remastered?

The categories need a little clarification before ranking them. Bethesda groups swords and daggers under Blade, maces, axes, and hammers under Blunt, and bows and arrows under Marksman. Hand-to-Hand is a separate combat skill for unarmed fighting, not an equipped weapon family. A Game8 search-result snippet for a Remastered weapon list also names Staff, but that page could not be verified here; treat staff as a possible additional category, not a confirmed exhaustive classification.

This ranking uses the four equipped-weapon families commonly presented to players—Blade, Blunt, Bow/Marksman, and Staff—while noting that the official skill labels and a list of individual weapon forms are not exactly the same taxonomy. Hand-to-Hand is discussed separately rather than ranked as an equipped weapon.

Weapon types ranked from worst to best

“Worst” here means least broadly adaptable as a default choice, not unusable. Since no cited official source publishes comparative Remastered results, these placements are subjective judgments rather than verified damage rankings.

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#1 Best Overall
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4. Staff — useful, but not established as a comparable weapon family

Staff appears in a secondary Remastered weapon-list snippet, but the available official skill definitions do not place it alongside Blade, Blunt, and Marksman, and its current mechanics are not established by the cited sources. That makes it difficult to compare fairly on damage, speed, reach, or progression. If a staff suits a particular character or play style in your game, it may be worthwhile; there is not enough verified information here to claim it is objectively weaker than the other families.

3. Blunt — a solid choice if its forms fit your build

Blunt covers maces, axes, and hammers, including both one-handed and two-handed examples. The original PC manual identifies maces and war axes as one-handed, and battleaxes and warhammers as two-handed. A one-handed blunt weapon can be paired with a shield; a two-handed one cannot. That gives the family meaningful defensive flexibility, but individual forms differ, so “Blunt” alone does not tell you how quickly a weapon attacks or how much damage it deals.

Rank #2
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2. Bow / Marksman — the clear choice for ranged attacks

Bows and arrows belong to Bethesda’s Marksman skill family. The original PC manual describes drawing a bow to full extension before releasing an arrow. Ranged attacks offer a different way to engage than melee, but the available sources do not establish bow damage, firing cadence, or how well bows perform against particular enemies in Remastered. Choose Marksman when you specifically want to fight at range; do not treat it as a proven overall damage winner.

1. Blade — the most adaptable default recommendation

Blade includes both swords and daggers, so the family spans multiple forms rather than a single weapon profile. The original PC manual gives short swords and daggers as one-handed examples and claymores as two-handed. That mix makes Blade a practical first family to consider: you can favor a one-handed option that leaves room for a shield or a two-handed one, depending on the weapon you choose. This is a versatility-based recommendation, not a finding that Blade has the highest damage or DPS.

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Rank #3
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Where does Hand-to-Hand fit?

Bethesda defines Hand-to-Hand as unarmed combat, separate from Blade, Blunt, and Marksman. It is relevant if you want to fight without an equipped weapon, but it is not one of the four equipped families ranked above. The available sources do not provide Remastered-specific comparative results that would justify placing it in the same performance order.

What actually affects weapon damage?

The official Oblivion PC manual says: “The damage you do depends on the weapon itself, your skill, and the condition of the weapon (i.e., whether the weapon is in good repair).” It also contrasts quick, lower-damage basic attacks with slower, higher-damage power attacks. These are foundational mechanics from the original PC release, not a Remastered-specific combat test; details may differ by Remastered platform or patch.

Rank #4
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  • Explore the vast landscape of Cyrodiil like never before and stop the forces of Oblivion from overtaking the land in one of the greatest RPGs ever from the award-winning Bethesda Game Studios.
  • Rediscover Cyrodiil Journey through the rich world of Tamriel and battle across the planes of Oblivion where handcrafted details have been meticulously recreated to ensure each moment of exploration is awe-inspiring.
  • Navigate Your Own Story. From the noble warrior to the sinister assassin, wizened sorcerer, or scrappy blacksmith, forge your path and play the way you want.
  • An Epic Adventure. Step inside a universe bursting with captivating stories and encounter an unforgettable cast of characters. Master swordcraft and wield powerful magic as you fight to save Tamriel from the Daedric invasion.

The same manual says weapons degrade with use, lower condition reduces damage, and repair hammers restore equipment. It also explains the handedness trade-off: one-handed weapons can be used with a shield, while two-handed weapons cannot. These details are useful context, but the cited manual does not verify whether every condition or repair behavior carries over unchanged to Remastered.

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How to choose for your playthrough

  • Want a flexible melee starting point? Try Blade, then choose between a one-handed sword or dagger and a two-handed claymore based on your preferred setup.
  • Want a shield option? Look for a one-handed form. The original manual’s examples include daggers, short swords, maces, and war axes; it describes battleaxes, claymores, and warhammers as two-handed.
  • Want to engage at range? Choose Marksman and use a bow. The sources establish its category and basic draw-and-release action, but not a numerical comparison with melee.
  • Want an unarmed character? Hand-to-Hand is the relevant skill family, though it is distinct from an equipped weapon type.
  • Considering a staff? Confirm its role and mechanics in your current game version; the available secondary listing is not enough to establish how it compares.

What this ranking does—and does not—tell you

The order is a practical editorial guide: Blade ranks first for the variety of forms and defensive choices represented in the documented examples; Marksman is the ranged option; Blunt offers a comparable mix of one- and two-handed forms; and Staff is placed last only because its classification and mechanics are least established in the available sources. This does not prove a best-to-worst damage order. A valid performance ranking would require consistent in-game comparisons using the same platform and patch, character skills and attributes, weapon quality and enchantments, enemy, difficulty, and resource conditions.

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