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Prince of Persia: Sands of Time Remake Gameplay Presentation Leaked—But the Project Is Canceled

The leaked presentation was an early-2024 snapshot, not final gameplay. Ubisoft confirmed the remake’s development ended in January 2026.
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The leaked Prince of Persia: The Sands of Time Remake presentation was an early-2024 community-feedback workshop, not a view of a finished game. Ubisoft said the project had changed substantially since then—and on January 30, 2026, announced that it had stopped development. The remake will not be released.

What the leaked presentation reportedly showed

Insider Gaming reported on November 25, 2025, that a video of roughly 10 minutes had appeared online. Its report described live-action motion-capture scenes, story discussion, and changes involving Farah. It also said the presentation discussed a more active role for Farah, including carrying a bow, and parkouring through a rebuilt world with two additional locations. These are descriptions of material in an old presentation, not confirmed features of a finished or released game. Insider Gaming’s report attributed the presentation to a purported Q1 2024 pitch deck; the full contents of the deck and the exact date of the build shown have not been established.

When the footage was made—and what Ubisoft said

On November 27, 2025, the official Prince of Persia account said the video came from a workshop held in early 2024 to gather feedback from community members. It also said the game had changed substantially since that workshop. Push Square reproduced Ubisoft’s clarification. That statement is the clearest evidence of the footage’s age and context; the leaked material should not be treated as a reliable picture of the later project.

The remake’s status: development stopped in January 2026

Ubisoft announced on January 30, 2026, that it had stopped development on the remake. The company said the team had not reached the quality level it wanted and that continuing would require more time and investment than it could responsibly commit. Ubisoft’s official statement announced the decision, and its January 2026 corporate portfolio presentation listed the remake among six discontinued games. The leak is therefore an archival glimpse of a project that was canceled, not evidence that a release is still forthcoming.

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Prince of Persia: Sands of Time (Renewed)
  • Prince of Persia: The Sands of Time is a 3D platformer which focuses on acrobatics and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. Combat has a heavy focus on using acrobatics to defeat foes. One example is the ability of the Prince to rebound off walls in order to strike enemies decisively. The player can also vault over the enemies' backs and then finish them off. The player generally attacks enemies and blocks using a sword, although only the Dagger of Time can defeat humanoid enemies, with the exception of the final sword that is acquired in the game. The Dagger of Time contains "charges" of the Sands of Time from the hourglass that allow the Prince to control time. The Prince has the ability to "rewind" time and travel up to ten seconds into the past. While using this ability, all sounds and previous action play backwards. For example, if the Prince was struck by an enemy attack during the rewound period, the health he lost will be given back to him, or a bridge that was destroyed a few seconds ago will repair itself. He can also save himself from death by falling, by rewinding time. The Dagger also allows the Prince to slow down time, and freeze his enemies, using a main-gauche tDeveloper(s) Ubisoft Montreal Publisher(s) Ubisoft, SCEJ Director(s) Patrice Désilets Producer(s) Yannis Mallat Designer(s) Jordan Mechner Programmer(s) Claude Langlais Writer(s) Jordan Mechner Series Prince of Persia Engine Jade[1][2] Platform(s) PlayStation 2 Xbox GameCube Game Boy Advance Microsoft Windows PlayStation 3 Release date(s) November 6, 2003[show] Genre(s) Platformer, action-adventure, hack and slash Mode(s) Single-player Distribution Optical disc, Cartridge
  • The Prince soon teams up with Farah in an attempt to return the Sands of Time to the Hourglass, which the Vizier moves to the top of the Tower of Dawn. As they progress through the palace the pair are constantly waylaid by Sand Monsters and the deadly network of traps set in motion in the hopes of killing the creatures. The Prince becomes steadily more worn until his princely armor is mere shreds and his body covered bloody wounds Early in the game, the player will receive help from a non-playable character named Farah. She will assist in solving puzzles too complex for one person. During fights with sand creatures, she will also shoot arrows in an attempt to assist the player. If she dies, the game ends. Plot[edit] King Sharaman of Persia and his son, known only as the Prince, pass through India en route to Azad and conquer a city with the aid of the local Maharajah's traitorous Vizier. During the battle the Prince seeks to win honour and glory in his first battle and heads straight to the Maharajah's treasure vaults, where he discovers the mythical Sands of Time safely contained within their Hourglass and the Dagger of Time, which he quickly learns can turn back time a short amount. When the Prince presents the dagger to his father, the traitorous Vizier demands it as payment, but is refused by King Sharaman. The Persians then continue on their journey to Azad with the wealth prisoners taken from the Maharajah, among them the Maharajah's beautiful daughter, Princess Farah. In Azad, the Vizier, now in the service of King Sharaman, tricks the Prince into using the Dagger to release the Sands of Time from the Hourglass. A horrific sandstorm engulfs the kingdom and the Sands of Time turn all the occupants of the palace into monsters. Only the Prince, Farah, and the Vizier remain unchanged due to their possessions; a dagger, a medallion, and a staff, respectively. Amid the catastrophe, the Vizier demands the dagger from the Prince, who refuses and manages to escape.
  • As they wait to die in the tomb Farah tells the Prince, who similarly reveals his claustrophobia, a story she had never told anyone before, about a time when she was little, when her mother told her about a secret magic word which would help her escape anything that scared her: "Kakolukia". As soon as the Prince repeats the word, as if by magic, the pair find a secret tunnel beneath one of the sarcophagi, which winds down into a mysterious, dreamlike bathhouse which resembles the magic fountains that the Prince earlier used to increase his health. As they bathe, the Prince and Farah finally make love and find comfort in each other amid their perilous situation. When the Prince awakens afterwards, he finds himself back in the tomb and discovers that Farah, the Dagger, and his sword are gone, leaving him with only Farah's medallion to protect him from the Sands of Time. The Prince, having found a new sword which destroys the sand monsters on contact, pursues and catches up to Farah once more atop the Tower of Dawn, which he must climb from the outside. When the Prince finally reaches the top he finds Farah being overwhelmed by the sand monsters and, despite his efforts to save her, she falls to her death in the Hourglass room below. Enraged by his lover's death, the Prince uses the Dagger to massacre the last of the sand monsters in the tower and descends to weep over Farah's body. As the Prince mourns, the Vizier emerges from the shadows and offers the Prince a partnership in his evil plan. The Prince angrily refuses and before the Vizier can stop him he drives the Dagger of Time into the Hourglass and reverses time to the night before the invasion of the Maharajah's kingdom. The Prince awakens, still with the Dagger of Time, and secretly finds his way to Farah's bedroom, where he tells her the whole story, which she does not remember as it had not happened yet. However, the Vizier discovers the Prince, and fearing his planned treachery already revealed, attempts to
  • The Prince: The Prince is the protagonist of the Prince of Persia franchise. His name never explicitly stated. Though his personality and appearance have varied over time, he is never without his trademark athletic and acrobatic skills, and is generally a good hand with a sword, too. Farah: Farah is an Indian princess and is the daughter of the Maharajah. She crosses paths with the Prince of Persia on numerous occasions and aids him throughout his adventures (while they develop special feelings towards each other). Sharaman: Sharaman is the king of Persia and father of the Prince in the Sands of Time trilogy. A renowned warrior and respected leader, many admire him, especially the Prince. Vizier: The Vizier is a black-hearted government minister with grand plans to wrest power from the sultan and claim the young princess as his own.[9] Development and release[edit] Prince of Persia: The Sands of Time was revealed on March 3, 2003 and was created largely by the same studio behind Tom Clancy's Splinter Cell in attempts to "breathe new life" into the action/adventure genre.[10][11] Initially shipped on November 6, 2003 in North America, the game was later released on November 21, 2003 and September 2, 2004 for Europe and Japan, respectively.[12] Development of the game was filmed for series 3 of the program How it's made in a section titled Video Games and shown on the Discovery Channel. Music[edit] Stuart Chatwood, of the Canadian rock band The Tea Party, was selected as composer for the game in early 2002. He began drafting and writing material in late 2002, and began the recording process in January 2003. Included also in the writing process was Iranian composer and violinist Ali Tajvidi and Bijan Mortazavi, and Oud band Le Trio Joubran. The vocals of Maryem Tollar are featured throughout the game. Prince of Persia: The Sands of Time - Original Soundtrack was released in Japan on November 3, 2003 by Nippon Columbia. Some of the tracks were re-released by Ubisoft M

How the project reached that point

  • September 10, 2020: Ubisoft announced a remake of the 2003 game, originally planned for PlayStation 4, Xbox One, and Windows PC. Those were plans for the remake, not current platform availability. Ubisoft’s announcement described it as a full remake of the original action-adventure game.
  • May 24, 2023: After Ubisoft Montreal took over development, producer Jean-François Naud and game director Michael McIntyre described the project as being in conception. Their interview discussed then-current intentions for movement, combat, puzzles, story, and accessibility. These were historical plans, later overtaken by cancellation. Ubisoft’s interview records what the team said at that stage.
  • November 25–28, 2025: Leak coverage appeared, followed by Ubisoft’s clarification that the footage came from an early-2024 community workshop.
  • January 30, 2026: Ubisoft announced it had stopped development.
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How to read the leak

The key distinction is between what Ubisoft confirmed and what a news report described in the leaked material:

Question What is established
When was the workshop? Ubisoft said it took place in early 2024.
Was the video current gameplay? No. Ubisoft said the project had changed substantially since the workshop.
Were the reported Farah, bow, motion-capture, and location details final features? No. They were reported as contents of the presentation; Ubisoft did not confirm them as final features.
Is the remake still in development? No. Ubisoft said development stopped on January 30, 2026.

The original Prince of Persia: The Sands of Time was released in 2003; it is a separate game from the canceled remake. Ubisoft’s original announcement identifies the remake as a new project based on that game, not a release of the leaked build.

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