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One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchSailor Piece has 10 Ascension ranks. You start the process at the Ascension NPC inside the temple on Sailor Island, then complete each rank’s level, NPC-kill, boss-kill, damage, ability-use, dungeon, and material checklist before you can ascend. The rewards are permanent percentage bonuses to Money, Gems, Luck, and, at selected ranks, cooldown reduction.
Ranks I through V consistently report +10% Money, +10% Gems, +2% CDR, and +5% Luck per rank. Ranks VI through IX consistently report +10% Money, +10% Gems, and +5% Luck. Rank X is version-sensitive: available tables disagree over whether it grants +10% or +15% Money, and their cumulative totals do not fully agree. Use the in-game panel as the final authority.
Ascension requirements at a glance
Ascension requirements are checked separately at each rank, but you must complete the ranks in order. Completing a later checklist does not let you skip an earlier rank. The Ascend button becomes available at the Ascension NPC only after every requirement for the next rank is complete.
| Rank | Level | NPC kills | Boss kills | Damage | Ability uses | Dungeons and special objectives | Reported reward |
|---|---|---|---|---|---|---|---|
| I | 2,500 | 125 | 10 | 10M | — | — | +10% Money, +10% Gems, +2% CDR, +5% Luck |
| II | 5,000 | 400 | 25 | 50M | 150 | 5 Void Fragments; 2 Limitless Rings | +10% Money, +10% Gems, +2% CDR, +5% Luck |
| III | 6,000 | 500 | 50 | 250M | 500 | 10 Easy Shadow Dungeon clears; 7 Dismantle Fangs; 5 Dark Rings | +10% Money, +10% Gems, +2% CDR, +5% Luck |
| IV | 7,000 | 625 | 50 | 1B | 500 | 10 Medium Shadow Dungeon clears; 4 Reiatsu Cores; 1 Blood Ring | +10% Money, +10% Gems, +2% CDR, +5% Luck |
| V | 8,000 | 750 | 150 | 5B | 750 | 10 Hard Shadow Dungeon clears; 2 Hogyoku Fragments (also called Hog Fragments); 2 Atomic Cores | +10% Money, +10% Gems, +2% CDR, +5% Luck |
| VI | 8,500 | 850 | 250 | 20B | 850 | 10 Medium Rune Dungeon clears; 5 Medium Shadow Dungeon clears; 3 Blood Rings; 3 Soul Flames | +10% Money, +10% Gems, +5% Luck |
| VII | 9,000 | 1,000 | 350 | 75B | 1,000 | 10 Hard Rune Dungeon clears; 10 Hard Shadow Dungeon clears; 2 Cursed Flesh; 2 Infinity Essence | +10% Money, +10% Gems, +5% Luck |
| VIII | 10,000 | 1,250 | 500 | 350B | 1,200 | 10 Hard Rune Dungeon clears; 10 Hard Shadow Dungeon clears; 2 Phantasm Cores; 3 Slime Cores | +10% Money, +10% Gems, +5% Luck |
| IX | 11,500 | 1,500 | 700 | 1T | 1,500 | 10 Hard Rune Dungeon clears; 10 Hard Shadow Dungeon clears; 2 Azure Hearts; 2 Evolution Fragments; 15 Medium-or-higher Boss Rush clears | +10% Money, +10% Gems, +5% Luck |
| X | 13,000 | 2,000 | 1,000 | 7.5T | 2,000 | 10 Hard Rune Dungeon clears; 10 Hard Shadow Dungeon clears; 2 Path Fragments; 3 Corrupt Crowns; 2 Infinite Tower clears reaching Floor 75 or higher | +10% or +15% Money; +10% Gems; +2% CDR; +5% Luck |
Abbreviations: M means million, B means billion, and T means trillion. CDR means cooldown reduction. Names and rewards can change with updates, so treat the in-game Ascension panel as the final authority.
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How to start Ascension
- Travel to Sailor Island.
- Enter the temple and speak to the Ascension NPC.
- Open the checklist for your next rank. The panel shows which level, counters, materials, dungeon clears, and special challenges are still incomplete.
- Finish every listed objective, then return to the NPC and select Ascend.
Ascension is a permanent late-game progression system. You cannot jump directly to Rank V, IX, or X, even if you already have some of the required materials or could otherwise satisfy the later checklist.
Every Ascension rank explained
Ascension I
- Reach level 2,500.
- Defeat 125 NPCs.
- Defeat 10 bosses.
- Deal 10M damage.
Reward: +10% Money, +10% Gems, +2% CDR, and +5% Luck.
Ascension II
- Reach level 5,000.
- Defeat 400 NPCs.
- Defeat 25 bosses.
- Deal 50M damage.
- Use abilities 150 times.
- Collect 5 Void Fragments.
- Collect 2 Limitless Rings.
Reward: +10% Money, +10% Gems, +2% CDR, and +5% Luck.
Ascension III
- Reach level 6,000.
- Defeat 500 NPCs.
- Defeat 50 bosses.
- Deal 250M damage.
- Use abilities 500 times.
- Clear the Easy Shadow Dungeon 10 times.
- Collect 7 Dismantle Fangs.
- Collect 5 Dark Rings.
Reward: +10% Money, +10% Gems, +2% CDR, and +5% Luck.
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- Reach level 7,000.
- Defeat 625 NPCs.
- Defeat 50 bosses.
- Deal 1B damage.
- Use abilities 500 times.
- Clear the Medium Shadow Dungeon 10 times.
- Collect 4 Reiatsu Cores.
- Collect 1 Blood Ring.
Reward: +10% Money, +10% Gems, +2% CDR, and +5% Luck.
Ascension V
- Reach level 8,000.
- Defeat 750 NPCs.
- Defeat 150 bosses.
- Deal 5B damage.
- Use abilities 750 times.
- Clear the Hard Shadow Dungeon 10 times.
- Collect 2 Hogyoku Fragments, also called Hog Fragments in some guides.
- Collect 2 Atomic Cores.
Reward: +10% Money, +10% Gems, +2% CDR, and +5% Luck.
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Ascension VI
- Reach level 8,500.
- Defeat 850 NPCs.
- Defeat 250 bosses.
- Deal 20B damage.
- Use abilities 850 times.
- Clear the Medium Rune Dungeon 10 times.
- Clear the Medium Shadow Dungeon 5 times.
- Collect 3 Blood Rings.
- Collect 3 Soul Flames, also called Flame Souls in some guides.
Reward: +10% Money, +10% Gems, and +5% Luck. No additional CDR is consistently reported for this rank.
Ascension VII
- Reach level 9,000.
- Defeat 1,000 NPCs.
- Defeat 350 bosses.
- Deal 75B damage.
- Use abilities 1,000 times.
- Clear the Hard Rune Dungeon 10 times.
- Clear the Hard Shadow Dungeon 10 times.
- Collect 2 Cursed Flesh.
- Collect 2 Infinity Essence.
Reward: +10% Money, +10% Gems, and +5% Luck.
Ascension VIII
- Reach level 10,000.
- Defeat 1,250 NPCs.
- Defeat 500 bosses.
- Deal 350B damage.
- Use abilities 1,200 times.
- Clear the Hard Rune Dungeon 10 times.
- Clear the Hard Shadow Dungeon 10 times.
- Collect 2 Phantasm Cores.
- Collect 3 Slime Cores.
Reward: +10% Money, +10% Gems, and +5% Luck.
Ascension IX
- Reach level 11,500.
- Defeat 1,500 NPCs.
- Defeat 700 bosses.
- Deal 1T damage.
- Use abilities 1,500 times.
- Clear the Hard Rune Dungeon 10 times.
- Clear the Hard Shadow Dungeon 10 times.
- Collect 2 Azure Hearts.
- Collect 2 Evolution Fragments.
- Complete 15 Boss Rushes on Medium difficulty or higher.
Reward: +10% Money, +10% Gems, and +5% Luck.
Ascension X
- Reach level 13,000.
- Defeat 2,000 NPCs.
- Defeat 1,000 bosses.
- Deal 7.5T damage.
- Use abilities 2,000 times.
- Clear the Hard Rune Dungeon 10 times.
- Clear the Hard Shadow Dungeon 10 times.
- Collect 2 Path Fragments.
- Collect 3 Corrupt Crowns.
- Complete 2 Infinite Tower clears that reach Floor 75 or higher.
Reported reward: +10% or +15% Money, +10% Gems, +2% CDR, and +5% Luck, depending on the version of the reward table being followed.
Ascension rewards and cumulative bonuses
The consistent reward pattern is straightforward through Rank IX:
- Ranks I–V: each gives +10% Money, +10% Gems, +2% CDR, and +5% Luck.
- Ranks VI–IX: each gives +10% Money, +10% Gems, and +5% Luck, with no consistently reported additional CDR.
- Rank X: gives +10% or +15% Money in the reviewed sources, plus +10% Gems, +2% CDR, and +5% Luck.
Rank X is the important version-sensitive exception. Beebom and All Things How report +10% Money, while the Sailor Piece Wiki table reviewed for this guide reports +15% Money. The published cumulative totals also conflict: the wiki summary reports +105% Money, +100% Gems, +55% Luck, and +12% CDR, while other guides report +100% Money, +100% Gems, +50% Luck, and +10% CDR.
Those totals do not all reconcile with the individual row rewards reproduced above. For example, ten listed +5% Luck rewards add up to +50% Luck, not +55%, and adding Rank X’s reported +2% CDR to the first five ranks would produce +12% CDR. Use the reward summary in the in-game Ascension panel after each update rather than relying on an old cumulative calculation.
Material locations and farming targets
The following locations are the reported sources for the materials. Several bosses have aliases, and some drop details vary between community guides. If the boss panel or an official community announcement shows a different source in your server version, follow that information.
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| Material | Required for | Reported source |
|---|---|---|
| Void Fragment | Ascension II | Gojo, also called Limitless Sorcerer, at Shibuya Station |
| Limitless Ring | Ascension II | Gojo or Limitless Sorcerer at Shibuya Station |
| Dismantle Fang | Ascension III | Sukuna at Shibuya Station |
| Dark Ring | Ascension III | Jinwoo, also called Solar Hunter or Solo Hunter, at Sailor Island |
| Reiatsu Core | Ascension IV | Aizen at Hueco Mundo |
| Blood Ring | Ascensions IV and VI | Alucard at Sailor Island |
| Hogyoku Fragment / Hog Fragment | Ascension V | Aizen at Hueco Mundo |
| Atomic Core | Ascension V | Reportedly from the Shadow Dungeon boss or the Dungeon Shop, depending on the guide or version |
| Soul Flame / Flame Soul | Ascension VI | Ichigo, summoned on Boss Island |
| Cursed Flesh | Ascension VII | One of the key Shinjuku Island bosses identified as Strongest In History or Strongest Of Today |
| Infinity Essence | Ascension VII | The two key Shinjuku Island bosses identified as Strongest In History and Strongest Of Today |
| Phantasm Core | Ascension VIII | Gilgamesh on Boss Island |
| Slime Core | Ascension VIII | Rimuru on Slime Island |
| Azure Heart | Ascension IX | Yamato on Judgement Island |
| Evolution Fragment | Ascension IX | True Manipulator Aizen on Soul Dominion Island after completing the Hogyoku quest |
| Path Fragment | Ascension X | Strongest Shinobi on Ninja Island |
| Corrupt Crown | Ascension X | Reportedly from Corrupted Knight or an Escanor Boss Rush encounter, depending on the guide or version |
The reviewed material does not establish a reliable universal drop rate for these items. Plan around the required quantity, but confirm the current boss, spawn, and drop information in the in-game panel before spending time on a long farming route.
Dungeon progression and unlock requirements
Dungeons become part of Ascension early enough that unlocking them in advance is worthwhile:
- Shadow Dungeon: first required at Rank III with 10 Easy clears, then 10 Medium clears at Rank IV, and 10 Hard clears from Rank V through Rank X. Rank VI also adds 5 Medium Shadow Dungeon clears.
- Rune Dungeon: first required at Rank VI with 10 Medium clears, then 10 Hard clears at every rank from VII through X.
The reported unlock route begins with the Dungeons NPC. Collect six Ancient Puzzles from Starter, Jungle, Desert, Snow, Shibuya, and Hueco Mundo, then use the dungeon system. Each dungeon run costs one Dungeon Key, and the dungeons use wave-based runs with multiple difficulty levels.
Because Rank III onward requires repeated clears, waiting until a checklist is nearly complete can make dungeon access your main bottleneck. Unlock the system before Rank III if possible, and continue running the appropriate difficulty while working on kills and materials.
The best progression route
1. Check the temple panel before farming
Start at the Ascension NPC on Sailor Island and identify the exact incomplete objectives. This prevents unnecessary farming, especially when you already have enough kills or damage but are missing one material or dungeon tier.
2. Unlock both dungeon lines early
Collect the six Ancient Puzzles and unlock dungeons before the Rank III requirement appears. Save Dungeon Keys for the difficulties you actually need, and avoid assuming that Easy or Medium clears will replace the Hard clears required at later ranks.
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3. Combine kill, damage, and ability-use counters
Choose the highest zone where you can clear enemies quickly and safely. A productive farming session should advance NPC kills, damage, and ability uses at the same time. If your build cannot clear a zone efficiently, a slightly lower zone can be better than spending long periods failing or waiting for cooldowns.
4. Farm bosses with overlapping objectives
Prioritize bosses that cover more than one material requirement:
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1Repair Windows errors before they cause bigger problems2Fix the driver behind crashes, sound loss and screen glitches3Clear out junk files and repair common Windows errors- Gojo at Shibuya Station is reported to provide both Void Fragments and Limitless Rings for Rank II.
- Aizen at Hueco Mundo is associated with Reiatsu Cores for Rank IV and Hogyoku/Hog Fragments for Rank V.
- The two Shinjuku Island key bosses cover the Cursed Flesh and Infinity Essence objectives for Rank VII.
- Alucard at Sailor Island is associated with Blood Rings needed at both Rank IV and Rank VI.
5. Do not leave ability uses until the end
Ability-use requirements rise from 150 at Rank II to 2,000 at Rank X. Keep abilities active during normal farming whenever doing so is safe and efficient. Trying to finish thousands of uses after every other objective is complete can turn a nearly finished rank into a long cooldown-management session.
6. Prepare the Hogyoku quest before Rank IX
Evolution Fragments are reported to require access to Soul Dominion Island and completion of the Hogyoku quest before True Manipulator Aizen becomes the relevant target. Start this quest chain before the rest of the Rank IX checklist is finished. Otherwise, the Evolution Fragment can stop your progression even when your level, counters, and other materials are ready.
7. Build for Boss Rush before the Rank IX gate
Rank IX requires 15 Boss Rush clears on Medium difficulty or higher. This is a combat-strength check rather than a simple resource check. Begin practicing and improving your Boss Rush build before reaching 1T damage and 1,500 ability uses so the final requirement does not arrive as a surprise.
8. Treat Rank X as an endgame performance test
Rank X requires two Infinite Tower clears reaching Floor 75 or higher, as well as 7.5T damage, 1,000 boss kills, 2,000 ability uses, Hard Shadow and Rune Dungeon clears, Path Fragments, and Corrupt Crowns. The Tower objective measures sustained high-floor performance; it is not simply another material grind. Work on survival, damage consistency, and a build that can maintain performance over a long run.
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What will probably become the bottleneck?
| Ranks | Likely focus | Best preparation |
|---|---|---|
| I–II | Leveling, basic kill counts, damage, and the first Shibuya materials | Farm a zone you can clear quickly and target Gojo for both Rank II materials. |
| III–V | Shadow Dungeon difficulty progression and increasingly large damage counters | Unlock dungeons early, reserve keys, and farm Sukuna, Jinwoo, Aizen, Alucard, and the relevant dungeon source. |
| VI–VIII | Rune Dungeon access, Hard dungeon repetition, boss counts, and island-specific materials | Keep Rune and Shadow clears running while collecting Soul Flames, Cores, Cursed Flesh, and Infinity Essence. |
| IX | Evolution Fragments and 15 Medium-or-higher Boss Rush clears | Complete the Hogyoku quest early and develop a Boss Rush-ready build before the checklist is otherwise complete. |
| X | 7.5T damage, 2,000 ability uses, Corrupt Crowns, and Floor 75+ Infinite Tower clears | Plan Rank X as a build milestone. Farm counters continuously, but prioritize sustained Tower and Boss Rush performance. |
Common mistakes to avoid
- Trying to skip ranks: Ascension is sequential, so later materials do not bypass earlier checklists.
- Waiting to unlock dungeons: The repeated Shadow and Rune requirements can become the slowest part of the process.
- Farming a material under the wrong name: Hogyoku Fragment and Hog Fragment refer to the same Rank V material in the reviewed guides; Soul Flame and Flame Soul are also alternate names.
- Assuming every guide uses the same boss alias: Jinwoo may appear as Solar Hunter or Solo Hunter, and Gojo may appear as Limitless Sorcerer.
- Trusting a fixed Rank X reward total: Money and cumulative summaries conflict across the reviewed sources. Check the reward panel in your current version.
- Leaving Boss Rush and Infinite Tower until the last minute: Rank IX and Rank X include performance gates that cannot be solved by simply collecting materials.
Version note
This guide combines overlapping requirement tables from Beebom, All Things How, Pro Game Guides, and the Sailor Piece Wiki. The reviewed sources are secondary community guides rather than a directly available official patch note or developer-maintained database. Boss aliases, material sources, dungeon requirements, level gates, and rewards are therefore subject to change.
Before committing to a farming route, compare the material and reward entries with the current in-game Ascension and boss panels. Recheck this guide after major Sailor Piece updates, especially if Rank X rewards, dungeon access, or island boss drops change.
Frequently Asked Questions
Can you skip Ascension ranks in Sailor Piece?
No. Sailor Piece Ascension ranks must be completed in order. You cannot use a completed Rank X checklist to skip Rank I through IX.
Where is the Ascension NPC?
Go to Sailor Island, enter the temple, and speak to the Ascension NPC. The next-rank checklist appears there, and the Ascend action becomes available after every requirement is complete.
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Shadow Dungeon is first required at Rank III. Rune Dungeon is first required at Rank VI. Unlocking both systems early is recommended because later ranks require many repeated clears, including Hard clears.
What is the exact Rank X Ascension reward?
Rank X rewards are reported differently. Some reviewed guides list +10% Money, while the reviewed Sailor Piece Wiki table lists +15% Money. The published cumulative totals also disagree, so check the reward panel in your current game version before relying on a total.
The Bottom Line
Bottom line: Unlock dungeons early, combine kill/damage/ability counters during normal farming, target bosses with overlapping drops, and prepare for the Hogyoku quest, Boss Rush, and Infinite Tower before they become the final missing objectives. Complete every checklist at the Sailor Island temple, and verify Rank X rewards in-game because the available tables disagree.
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