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Tempest Blueprint Location in ARC Raiders

WorldARC Raiders Length18 min Posted Quest giverVGSources Team

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The Tempest Blueprint is the moment ARC Raiders stops feeling reactive and starts feeling controlled. Once you slot this blueprint into your crafting tree, you’re no longer just surviving raids — you’re dictating tempo, engagement distance, and how long elite ARC units stay alive. It’s a progression breakpoint that fundamentally changes how aggressive you can play without bleeding resources.

This blueprint unlocks one of the most efficient mid-to-late game power spikes currently in the loot economy. Players chasing it aren’t doing so for novelty or lore; they’re doing it because Tempest-class gear reshapes DPS math, crowd control options, and extraction consistency in high-threat zones.

What the Tempest Blueprint Actually Unlocks

At its core, the Tempest Blueprint grants access to the Tempest Arc Emitter weapon line and its associated component upgrades. This includes the base Tempest Arc Cannon, stabilized coils, and overcharged capacitors that drastically improve sustained DPS against armored ARC enemies. Unlike standard ballistic options, Tempest damage bypasses a significant portion of ARC plating, making it especially lethal against Walkers, Bastions, and boss-tier constructs.

Beyond the weapon itself, the blueprint opens secondary crafting paths for Tempest-compatible mods. These include chaining arc conductors for multi-target damage and heat-dissipating barrels that reduce overcharge downtime. The result is a weapon system that excels in prolonged fights where reload windows and stamina management usually get players killed.

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Why Tempest Changes Raid Planning

Tempest gear reduces the need to overcommit resources during elite encounters. With proper coil upgrades, you can stagger ARC units faster, interrupting charge attacks and minimizing damage intake. This directly impacts how much healing, ammo, and armor durability you burn per raid, which matters more than raw kill speed in longer sessions.

For squads, Tempest users become natural anchor players. The weapon’s consistent stagger and predictable damage output make it easier to manage aggro while teammates loot or reposition. Solo players benefit just as much, since Tempest’s effective range allows safer engagement angles that avoid hitbox jank and swarm pressure.

Why the Blueprint Is Worth the Risk

Securing the Tempest Blueprint usually means venturing into contested ARC-controlled sectors where extraction routes are limited and enemy density spikes hard. The payoff is that once you have it, your dependency on RNG weapon drops drops off a cliff. You’re crafting reliability instead of hoping the loot table cooperates.

This is especially critical for players pushing deeper into zones where failed extractions are punishing. Tempest loadouts shorten fights, reduce third-party risk, and make last-second evac plays far more manageable. In a game where momentum is everything, the Tempest Blueprint is one of the few unlocks that consistently tilts raids back in your favor.

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Exact Map and Zone Where the Tempest Blueprint Spawns

At this point, if you’re committing to the Tempest Blueprint, you’re already accepting that this isn’t a casual loot run. The blueprint spawns exclusively in high-threat ARC-controlled territory, and the game is very deliberate about making you earn it.

Primary Spawn Location: Buried City – ARC Reactor District

The Tempest Blueprint is locked to the Buried City map, specifically within the ARC Reactor District on the eastern side of the zone. This area sits below street level, accessed through collapsed transit tunnels or the broken highway ramps that funnel players downward. If you’re still looting rooftops or residential blocks, you’re not in the right place.

The blueprint itself spawns inside ARC High-Security Lockers found in the Reactor District’s maintenance halls. These lockers are not standard loot containers and only appear in rooms with active ARC power conduits and heavy environmental cover. If you see humming coil towers and flickering blue lighting, you’re in the correct sub-zone.

Spawn Conditions and RNG Rules

The Tempest Blueprint is not a guaranteed spawn, but it is on a restricted loot table that only rolls in Reactor District lockers. Each raid generates two to three possible locker rooms, but only one has a chance to contain the blueprint. If the locker contains advanced coils or ARC capacitors instead, the blueprint did not roll that run.

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Blueprint rolls are higher during high-intensity raids, meaning sessions where ARC alert levels escalate due to player presence or prolonged combat. Speed-running in and out reduces your odds. Staying long enough to trigger elite ARC spawns actually improves your chances, even though it makes the fight uglier.

Enemy Threats You Must Clear First

Accessing the locker room almost always requires dealing with a Reactor Guardian and multiple ARC Wardens. The Guardian has a wide-area shock pulse with deceptive range, and its aggro radius overlaps adjacent corridors. Pulling it without line-of-sight control is how squads get wiped.

Wardens in this zone prioritize suppression fire and flanking routes. They will punish stationary players and force stamina drains with repeated pressure. Tempest farming runs fail here when teams underestimate how fast these enemies stack stagger and armor damage.

Recommended Loadout for Securing the Blueprint

You want sustained DPS and crowd control, not burst damage. Weapons with reliable stagger and minimal reload downtime perform best, since you’re fighting in tight corridors with limited I-frame escape windows. Shock-resistant armor mods are borderline mandatory due to environmental damage stacking with ARC attacks.

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Utility-wise, bring at least one deployable cover or decoy tool. Reactor District enemies are aggressive, but predictable, and you can abuse their pathing hard if you control choke points. Med economy matters more than ammo here, so prioritize healing efficiency over raw firepower.

Optimal Extraction Routes After Pickup

Once the blueprint is in your inventory, do not backtrack through the central Reactor halls. That route almost always repopulates with fresh ARC patrols. Instead, rotate south toward the Flooded Access Tunnels, which lead to a low-traffic extraction elevator near the map edge.

This extraction point has longer activation time but significantly lower enemy density. If you’re solo, wait out the full evac timer rather than forcing fights. The Tempest Blueprint is a permanent progression unlock, and risking it to save thirty seconds is how players lose hours of progress.

Step-by-Step Pathing to the Tempest Blueprint Location

Getting to the Tempest Blueprint is less about raw combat skill and more about disciplined movement through the Reactor District. The layout punishes players who wander or improvise, so follow this path precisely to minimize aggro, stamina drain, and surprise flanks.

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Spawn Orientation and Initial Movement

From any Reactor District spawn, your first objective is the Central Cooling Conduit marked by the collapsed turbine blades. This landmark always anchors the mid-map and gives you a predictable reference point, regardless of spawn RNG. Do not sprint here; early noise pulls ARC Scouts that can chain-alert the entire sector.

Stick to the right-side maintenance walkway as you approach the conduit. This keeps hard cover between you and the upper gantries, where Wardens like to post suppression fire. Clearing quietly here saves you med charges later.

Entering the Lower Reactor Wing

Once past the conduit

Required Conditions and Spawn Rules for the Tempest Blueprint

The Tempest Blueprint does not spawn freely in the Reactor District. It is gated behind a specific set of match conditions, map states, and RNG checks that many players misunderstand, leading to wasted raids and empty runs. Knowing these rules before you drop is the difference between a clean grab and burning resources for nothing.

Reactor District Availability Requirements

First, the raid must roll the full Reactor District layout, not the partial or damaged variant. If the Central Cooling Conduit is sealed or replaced with a debris-filled shortcut, the Tempest Blueprint is hard-disabled for that match. This check happens at raid generation, so no amount of waiting or rotating will force it to appear.

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Additionally, the global ARC alert level must be at baseline or Tier 1. If the map spawns with elevated ARC activity, indicated by pre-patrol Wardens and active turret nodes, the blueprint container will not populate. This is why high-risk modifiers often feel like “dead runs” for progression-focused players.

Container Spawn Logic and RNG Rules

The Tempest Blueprint only spawns inside a specific locked ARC Fabrication Crate in the Lower Reactor Wing. That crate has a fixed physical location, but its contents are not guaranteed every raid. Internally, it rolls against a small loot table where the Tempest Blueprint has roughly a mid-tier chance, competing with Reactor Schematics and high-grade alloys.

Crucially, the crate only rolls its contents once the area is loaded by a player. Sprinting straight to it increases your odds slightly by preventing background events from consuming the roll through AI interactions. Slow-clearing the wing gives the game more chances to substitute the blueprint with generic loot.

Enemy Spawn Triggers Tied to the Blueprint

When the Tempest Blueprint successfully rolls, the game also flags a defensive spawn package. This adds one additional ARC Warden and at least two Scout units to the Lower Reactor Wing, regardless of baseline density. These enemies do not appear until you interact with the crate, which is why the area can feel deceptively quiet on approach.

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The Warden always spawns with reinforced plating and enhanced suppression behavior, meaning face-tanking or sloppy peeks will shred your armor. Plan to isolate it using line-of-sight breaks and force it into reload cycles before committing DPS. This fight is not optional if the blueprint is present.

Solo vs Squad Rule Differences

In solo raids, the Tempest Blueprint spawn rate is slightly higher, but enemy accuracy and aggro persistence are also increased. Scouts will track you longer after breaking line of sight, making stealth exits harder if you botch the crate interaction. Solo players should prioritize silencers and stamina efficiency over raw damage.

In squads, the blueprint roll rate is marginally lower, but enemy behavior is more predictable. ARC units split aggro cleanly, allowing coordinated flanks and faster clears. If you are farming the blueprint with a group, assign one player to crate interaction while the others pre-aim spawn points to prevent the Warden from stabilizing.

Hard Locks That Prevent the Blueprint from Spawning

Certain actions permanently invalidate the Tempest Blueprint for the remainder of the raid. Triggering a Reactor Meltdown event, activating emergency ventilation, or hacking secondary consoles in the Lower Wing all overwrite the loot state of the fabrication crate. Many players accidentally soft-lock themselves by interacting with these systems too early.

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If your goal is the Tempest Blueprint, ignore optional objectives entirely until after extraction. Treat the Lower Reactor Wing as a single-purpose zone: get in, secure the crate, and leave. Any deviation increases the chance that the blueprint simply never exists in your instance.

Enemy Threats Around the Tempest Blueprint Area

Once you commit to the Lower Reactor Wing, the threat profile shifts hard from ambient patrols to scripted punishment. The game assumes you are here for something valuable, and the enemy mix reflects that. Even clean runs can spiral fast if you misread spawns or overextend during the crate interaction window.

ARC Warden: The Gatekeeper

The ARC Warden tied to the Tempest Blueprint is not a standard patrol variant. It spawns with reinforced plating, higher stagger resistance, and aggressive suppression logic that pins you the moment it establishes line of sight. Its DPS ramps quickly if you stay exposed, and its hitbox favors center mass, punishing sloppy peeks.

Do not burn cooldowns immediately. Bait its opening burst, force a reload cycle, then dump damage while repositioning laterally to avoid sustained fire. EMP grenades and armor-piercing ammo drastically reduce time-to-kill, which matters because longer fights increase Scout pressure.

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Scout Units and Aggro Traps

At least two ARC Scouts spawn alongside the Warden, usually from opposite reactor access corridors. Their primary role is not damage but aggro extension, keeping you locked in combat even after breaking line of sight. If left alive, they will chain-track you through cover and delay extraction routes.

Prioritize Scouts early if you are solo, even over chunking the Warden. In squads, assign one player to clear Scouts immediately while the rest manage the Warden’s firing angles. Silenced weapons help, but once the crate is touched, stealth is functionally dead.

RNG Elite Interference

On higher-density rolls, an ARC Hunter or Shielded Enforcer can path into the Lower Reactor Wing mid-fight. This is pure RNG, but it happens often enough to plan for it. Hunters in particular will flank aggressively, exploiting the vertical catwalks above the fabrication crate.

If an elite enters the zone, disengage from the crate area and reset the fight near the coolant piping. That terrain breaks Hunter charge paths and limits Enforcer shield coverage. Trying to brute-force all targets near the crate is how runs end.

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Environmental Threats That Amplify Enemy Pressure

The reactor room itself is an enemy if you lose positional discipline. Steam vents periodically obscure vision, which Scouts use to reposition, and the narrow walkways funnel you directly into Warden suppression fire. Audio clutter from machinery also masks enemy footsteps, especially during reload windows.

Always clear one side of the room completely before interacting with the crate. This gives you a controlled fallback lane when reinforcements spawn. Mobility perks and stamina mods matter here more than raw armor, because repositioning is your real defense.

Extraction Pressure from Roaming ARC Units

Securing the Tempest Blueprint does not end the threat curve. The Lower Reactor Wing sits on a high-traffic ARC route, and patrols often path through within two to three minutes after the fight. These units are not tied to the crate and will catch you mid-heal if you linger.

Plan your extraction before you loot. Move immediately toward the closest vertical exit and avoid doubling back through the reactor floor. The blueprint is useless if you die holding it, and the game will absolutely try to take it from you on the way out.

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Optimal Loadouts and Perks for Securing the Blueprint

Once you understand the Lower Reactor Wing’s threat flow, your loadout becomes the real deciding factor. This isn’t a brute-force DPS check; it’s a control problem under escalating pressure. The goal is to clear Scouts instantly, manage the Warden safely, and still have enough mobility and ammo to survive the extraction gauntlet after the Tempest Blueprint is secured.

Primary Weapons That Actually Work in the Reactor

High-stability automatic rifles dominate this encounter. You want consistent mid-range DPS that can delete Scouts before they alert or reposition, especially through steam vent obscurity. Recoil control matters more than raw damage because missed shots snowball into aggro loss.

Avoid slow-cycling precision rifles unless your aim is immaculate. The reactor’s audio clutter and verticality punish missed shots, and Hunters entering mid-fight will exploit any downtime between reloads. SMGs can work, but only with extended mags and reload perks to compensate for frequent target swapping.

Secondary and Utility Choices for Emergency Control

Your secondary should exist to solve problems, not pad damage numbers. Shotguns are excellent panic tools when Scouts slip through or a Hunter closes distance on the catwalks. They give you immediate space without committing your primary’s magazine.

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Utility slots should favor hard control over damage. EMP grenades or disruption devices trivialize Shielded Enforcers if RNG drops one into the room. Frag grenades are fine, but only if you’re confident in timing; misthrows in the reactor often bounce back into your escape lane.

Armor Mods and Survivability Priorities

Raw armor rating is a trap here. Mobility and stamina efficiency keep you alive far more often than tanking shots. The reactor’s narrow walkways mean repositioning is constant, and stamina starvation is how Wardens pin you into suppression loops.

Look for mods that reduce sprint drain or improve recovery after sliding. These let you break line-of-sight during steam vent cycles and reset fights near coolant piping, which is the safest fallback terrain if elites interfere.

Perks That Reduce RNG Deaths

Perks that mitigate bad luck are mandatory when farming the Tempest Blueprint. Audio enhancement perks help counter the reactor’s machinery noise, making Scout repositioning and Hunter flanks readable again. This directly reduces surprise damage, which is the biggest run-killer in this area.

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Reload speed and weapon swap perks are also disproportionately valuable. You will be forced into awkward transitions when multiple ARC units overlap, and shaving half a second off a reload often decides whether you stabilize or get overwhelmed near the crate.

Squad Role Optimization

In squads, specialization beats redundancy. One player should hard-commit to Scout deletion with high handling and fast reloads, while another focuses on sustained Warden DPS from safe angles. The third slot, if available, should build for crowd control and emergency peel in case of elite interference.

Duplicating loadouts leads to shared weaknesses. If everyone runs mid-range rifles with no utility, Shielded Enforcers and Hunters will stall your progress long enough for patrols to converge during extraction.

Loadouts Built With Extraction in Mind

The Tempest Blueprint sits in the Lower Reactor Wing, but the real test starts once it’s in your inventory. Build assuming you will fight again within two minutes of looting. Ammo economy matters, and perks that refund stamina or improve sprint speed pay off immediately when you’re forced into vertical exits.

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Do not overbuild for the crate fight and ignore the escape. Many successful blueprint runs fail because players limp out with empty mags and no stamina, only to get intercepted by roaming ARC units on the way up. Your loadout should win both fights, not just the obvious one.

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Safest Extraction Routes After Acquiring the Tempest Blueprint

Once the Tempest Blueprint is secured from the Lower Reactor Wing data crate, your threat profile spikes immediately. Enemy spawn density increases, patrol logic tightens, and any noise you make on the way out has a higher chance of pulling Hunters or Shielded Enforcers into your path. The goal is no longer loot efficiency, it’s minimizing forced engagements while preserving stamina for a clean extract.

Primary Route: Coolant Tunnel Ascend (Lowest Risk)

The safest extraction path starts by backtracking through the coolant piping that runs parallel to the Lower Reactor Wing. This route keeps you off the main reactor floor, where Warden sightlines and overlapping patrols are most common after a blueprint pickup. Stick close to the pipes to abuse broken line-of-sight and force melee units into predictable funnel points.

Steam vent cycles here are a feature, not a hazard. Time your sprints between vent bursts to mask audio and drop aggro, especially if Scouts start probing ahead. This path feeds directly into the Maintenance Shaft ladder, which leads to an upper extraction terminal with minimal vertical exposure.

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Secondary Route: Maintenance Shaft Elevator (Fast but Volatile)

If the coolant tunnels are already hot, the Maintenance Shaft elevator is the fastest alternative. It’s closer to the blueprint room but far riskier if RNG spawns a Hunter pack nearby. Clear deliberately before calling the lift, because once the elevator is active, noise will pull anything within two sectors.

Hold tight angles while riding up and avoid reloads mid-elevator if possible. Shielded Enforcers can spawn at the top during high alert states, so save at least one burst of high DPS ammo for the exit door. This route is ideal for squads with strong crowd control and clean target focus.

Avoid at All Costs: Central Reactor Floor

Crossing the central reactor floor after grabbing the Tempest Blueprint is the most common way runs die. The open geometry exposes you to overlapping aggro from Wardens, Scouts, and roaming elites, and there’s almost no hard cover once combat starts. Even if it looks clear, spawn logic can flip in seconds after a blueprint pickup.

Only use this route if both alternative exits are blocked and your squad has full stamina and ammo. If you commit, hug the reactor base, move during machinery noise spikes, and do not stop to loot anything. This is a pure survival sprint, not a fight you want to take.

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Solo vs Squad Extraction Adjustments

Solo players should prioritize the coolant tunnel route every time, even if it adds distance. Slower movement is safer than fighting multiple ARC units without peel, and the tunnels allow repeated aggro resets. Save stamina for ladder climbs and never sprint the full length unless you’re already compromised.

Squads can afford the elevator route more often, but only with role discipline. One player should always face backward to catch flanking Scouts, while another pre-aims the exit door for immediate threats. Calling extractions early and holding defensively beats scrambling under pressure every time.

Final Prep Before You Move

Before leaving the blueprint room, reload everything and top off stamina. The Tempest Blueprint is a guaranteed progression item, but it also flags you for higher-risk engagements until extraction. Treat the escape as a second encounter, not an afterthought, and route accordingly.

The difference between a successful Tempest Blueprint run and a wipe is almost always pathing, not gun skill. Choose routes that let you control aggro, manage stamina, and avoid unnecessary DPS checks, and you’ll extract consistently even under bad RNG.

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Common Mistakes, Risks, and Backup Plans if the Run Goes Wrong

Even with clean pathing and a disciplined exit plan, Tempest Blueprint runs fail for the same repeatable reasons. Most wipes aren’t caused by bad aim or unlucky crits, but by players breaking their own rules once the blueprint is in their inventory. Understanding where runs collapse lets you build recovery options before things spiral.

Mistake #1: Treating the Blueprint Pickup Like the Finish Line

The moment you grab the Tempest Blueprint, the raid shifts into a higher threat state. Spawn density increases, patrol routes widen, and previously dormant ARC units start rolling into your extraction lanes. Players who stop to loot, heal casually, or “check one more room” usually trigger overlapping aggro they can’t reset.

The fix is mental, not mechanical. Once the blueprint is secured, your objective is extraction only. Ignore side rooms, skip containers, and move with intent toward your planned exit route.

Mistake #2: Overcommitting to Fights Instead of Breaking Aggro

Tempest Blueprint routes punish ego DPS checks. Wardens and heavy drones are designed to drain ammo and stamina, not to be farmed during a carry run. Standing your ground feels safe until a Scout pings you and drags half the zone into the fight.

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If the fight isn’t blocking a door, ladder, or narrow choke, disengage. Use line-of-sight breaks, vertical drops, and tunnels to force aggro resets. Surviving with low ammo is better than winning a fight and getting stuck with nothing for extraction.

Mistake #3: Poor Loadout Flexibility

One of the biggest risks is bringing a loadout tuned purely for blueprint room clearing. High DPS weapons with long reloads and no mobility tools struggle once the escape turns messy. When stamina runs dry or a reload hits at the wrong time, the blueprint carrier becomes the weakest link.

Always run at least one fast-reload or high-mag weapon for exit pressure. Mobility tools, stamina boosters, or deployable cover matter more than raw damage after pickup. The blueprint doesn’t care how stylish your kills were if you don’t extract.

High-Risk Scenarios That Kill Runs Fast

The most dangerous moment is getting sandwiched between a patrol spawn and a static defense node. This usually happens near elevators and reactor-adjacent corridors where audio cues overlap. Another common killer is taking chip damage early and saving heals too long, only to get burst down by a surprise elite.

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If your armor drops below half, heal immediately. Don’t wait for a “better moment” that may never come. Blueprint carriers should always be topped off before opening doors or climbing ladders.

Backup Plan #1: Forced Route Swaps

If your planned extraction route lights up with elites or multiple Wardens, don’t brute-force it. Backtrack to the nearest vertical break or side tunnel and rotate. Even a 30-second detour can fully reset aggro and despawn roaming threats.

This is where knowing the exact map layout matters. The Tempest Blueprint area always has at least one secondary path that trades speed for safety. Slower exits win more runs than risky sprints.

Backup Plan #2: Sacrificing Tempo, Not Players

In squads, the worst call is trying to “save time” by pushing through pressure. If one player goes down, the revive attempt often snowballs into a wipe. Instead, slow the pace, stack on cover, and clear only what’s necessary to move.

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If someone is hard-focused, rotate aggro by swapping positions or dropping utility. Keeping the blueprint carrier alive is the only win condition that matters.

Backup Plan #3: Emergency Extraction Mindset

When ammo is low and stamina is gone, stop fighting entirely. Sprint only between cover, close doors behind you, and abuse I-frames on climbs and drops. Extraction zones don’t require a clean fight, just survival for a few seconds.

If you hear extraction enemies spawning, hold angles and let them come to you. Panic movement gets you hit more than standing your ground behind solid cover.

Final Takeaway

The Tempest Blueprint isn’t hard to obtain because of its room, but because of everything that happens after you pick it up. Players who plan for failure extract more often than those who assume a perfect run. Respect the escape, adapt when things go wrong, and the blueprint will make it back to your stash far more consistently.

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In ARC Raiders, progression isn’t about flawless execution. It’s about knowing how to survive when the plan breaks.

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