GameCP
Game server control panels

At a glance
GameCP is a control panel for managing game servers, nodes, and users in one place. It can run servers in isolated Docker containers or Native mode on a desktop, laptop, or server. Its capacity management tracks available resources and places new servers on the node with the best capacity. The mod manager supports CurseForge, Modrinth, Steam Workshop, and SpigotMC for installing mods, plugins, and modpacks. Server tools include a live WebSocket console, a file manager with syntax highlighting, and real-time resource metrics. GameCP says it natively supports over 100 titles, with imported Eggs or Docker images available for other games. It also provides a REST API, and its WHMCS module supports automatic provisioning, single sign-on, suspension controls, and resource tracking. Community is free for 14 days and allows one node and three game servers. Operator is 2.50 USD per month, billed $25 /year USD; Titan is 5.00 USD per month, billed $50 /year USD.
Who it is for
GameCP suits players or communities managing multiple servers, nodes, and users, especially those who want mod tools or WHMCS integration. Its plans include one node and three game servers on Community, with unlimited game servers per node on paid plans.
What is good
- Runs servers in Docker or Native mode
- Mod support includes four named platforms
- Includes REST API and WHMCS integration
- Live console and real-time resource metrics
What to know first
- Community plan is limited to one node
- Community plan allows three game servers
- Linux nodes recommend Ubuntu 20.04 or later
VGSources review
GameCP: the full review
GameCP combines server, node, and user management with mod installation and capacity placement. Check its node requirements and the Community plan's limits against your setup.
Overview
GameCP is a control panel for managing game servers, nodes, and users from one platform. It can run servers in isolated Docker containers or in Native mode on a desktop, laptop, or server. Its hybrid deployment model accommodates a mix of server setups, while smart capacity management tracks available resources and places new servers on the node with the best available capacity.
GameCP says it natively supports more than 100 game titles, and it can also run games through imported Eggs or Docker images. The listed supported games include 7 Days to Die, ARK: Survival Ascended, ARK: Survival Evolved, Arma Reforger, and Ask. GameCP launched in 2004, went on hiatus in 2014, and returned with GameCP v3 in 2026.
For readers comparing panels, see our Game server control panels directory.
Key features
Server and node management
Capacity-aware placement is central to GameCP’s multi-node approach: it tracks node resources and directs each new server to the node with the strongest available capacity. Server provisioning and scheduled backups are supported, and the entry lists a managed-server limit of three. Role access controls let operators manage who can access the panel.
Mods, console, and files
The mod manager connects with CurseForge, Modrinth, Steam Workshop, and SpigotMC to install mods, plugins, and modpacks. Day-to-day server tools include a live console over WebSocket, a file manager with syntax highlighting, and real-time resource metrics.
Integration and automation
A REST API exposes dashboard actions. The WHMCS module adds automatic provisioning, single sign-on, automatic suspension and unsuspension, and resource-usage tracking. WHMCS integration is included in the Titan plan.
Security and payments
GameCP says data is encrypted both in transit and at rest, access is restricted to authorized personnel, and security measures are reviewed regularly. Stripe processes and stores payment details; GameCP says it does not keep full card numbers.
Pricing
GameCP uses a freemium model, with a free plan, paid plans from $2.50/mo, and a 14-day trial. The plan details distinguish the Community plan’s 14 days of free access from the paid plans’ 14-day free trials.
| Plan | Price | Included |
|---|---|---|
| Community | 0.00 USD per free | Free for 14 days, 1 node, 3 game servers, and Community Support. |
| Operator | 2.50 USD per month (billed $25 /year USD) | Per node, unlimited game servers, Priority Support, Custom Domain, API Access, and a 14-Day Free Trial. |
| Titan | 5.00 USD per month (billed $50 /year USD) | Per node, GameCP App Store, WHMCS Integration, Enterprise Support, and a 14-Day Free Trial. |
The listed plan prices are per node. Community is limited to one node and three servers, while Operator lists unlimited game servers. Titan adds the App Store and WHMCS Integration. The plan listings name Community, Priority, and Enterprise support tiers.
Platforms
GameCP lists API, Linux, self-hosted, web, and Windows as supported platforms. Its setup guide says nodes can run Linux or Windows and recommends Ubuntu 20.04 or later for Linux. The guide lists minimum node requirements of 2GB RAM and 20GB storage, with SSH access for Linux nodes or remote access for Windows nodes.
That makes the node operating system and access method practical setup considerations: operators need a qualifying machine and the appropriate remote access before adding it to their environment.
Who it's for
GameCP is aimed at people who operate game servers across one or more nodes and want a single panel for provisioning, monitoring, files, and mods. Its mod-source integrations suit communities that regularly install or update supported mods and plugins. The WHMCS features are specifically relevant to operators who need billing-linked provisioning, account access, suspension, and resource tracking.
It may also suit server hosts choosing between containerized and Native operation, provided their nodes meet the stated requirements. The Community plan gives a constrained way to begin, while the paid plans set out different server limits, integrations, domains, and support tiers.
Pros and cons
Pros
- Supports Docker-container and Native server operation.
- Capacity management directs new servers to the node with the best available resources.
- Mod integrations cover CurseForge, Modrinth, Steam Workshop, and SpigotMC.
- Includes a REST API, and the Titan plan adds WHMCS Integration.
- Lists Linux and Windows nodes, with setup requirements for each.
Cons
- The Community plan is limited to one node and three game servers.
- The setup guide specifies at least 2GB RAM and 20GB storage per node, plus remote access.
- Community support is the listed support tier on the free plan; Priority and Enterprise support are attached to paid plans.
Alternatives
For other control-panel options, consider GameServerApp, HaruHost, or WISP. Windows-focused operators can also look at Windows Game Server. Other panels in this category include GameAP, Calagopus, Pterodactyl Panel, and AMP.
Verdict
GameCP brings node management, server provisioning, mod installation, and live operational tools together, with both Docker and Native runtime options. Its pricing separates a limited one-node Community plan from paid per-node plans, and its higher tier includes WHMCS Integration and the App Store. Before choosing it, operators should check node requirements, the Community plan’s three-server cap, and which support tier fits their needs. For hosts running billing workflows, the WHMCS features make Titan the plan to examine; for smaller communities, Community offers a defined starting scope.
GameCP plans and pricing
All plansCompared on game server control panels
- Free plan
- Yesgamecp.com
- Paid from
- $2.50/mogamecp.com
- Supported games
- 7 Days to Die; ARK: Survival Ascended; ARK: Survival Evolved; Arma Reforger; Aska; BeamMP; Conan Exiles; Counter-Strike 1.6; Counter-Strike 2; Counter-Strike: Global Offensive (SteamRT3); Counter-Strike: Source; DayZ; Don't Starve Together; Enshrouded; Euro Truck Simulator 2; Factorio; FiveM; Garry's Mod; HumanitZ; Hytale; Icarus; Left 4 Dead; Left 4 Dead 2; Minecraft - Bedrock; Minecraft - Fabric; Minecraft - Forge; Minecraft - Java Edition; Minecraft - NeoForge; Minecraft - Paper; Minecraft - Purpur; Minecraft - Velocity Proxy; Mount & Blade II: Bannerlord; Mount & Blade: Warband; Nightingale; Palworld; Project Zomboid; RAGE:MP; Rust; Rust Autowipe; SA-MP; SCP: Secret Laboratory; SCUM; Satisfactory; Sons of the Forest; Squad; Stardew Valley; Subsistence; Team Fortress 2; TeamSpeak 3; TeamSpeak 6; Terraria; Terraria - tMod Loader; The Forest; Unturned; Urban Terror; V Rising; Valheim; Velorengamecp.com
- Deployment model
- hybridgamecp.com
- Server provisioning
- Yesgamecp.com
- Mods and plugins
- Yesgamecp.com
- Scheduled backups
- Yesgamecp.com
- Managed server limit
- 3 serversgamecp.com
- Role access controls
- Yesgamecp.com
Facts
- Purpose
- GameCP is a game server control panel for managing game servers, nodes, and users in one platform.gamecp.com · 28 Sept 2026
- Runtime
- It can run game servers in isolated Docker containers or Native mode on a desktop, laptop, or server.gamecp.com · 28 Sept 2026
- Capacity placement
- Smart capacity management tracks resources and deploys new servers to the node with the best available capacity.gamecp.com · 28 Sept 2026
- Mod integrations
- Its mod manager supports CurseForge, Modrinth, Steam Workshop, and SpigotMC for installing mods, plugins, and modpacks.gamecp.com · 28 Sept 2026
- Server tools
- Features include a WebSocket live console, a file manager with syntax highlighting, and real-time resource metrics.gamecp.com · 28 Sept 2026
- Game support
- The site says GameCP natively supports over 100 titles and can also run games using imported Eggs or Docker images.gamecp.com · 28 Sept 2026
- Billing integration
- The WHMCS module supports automatic provisioning, single sign-on, automatic suspension and unsuspension, and resource usage tracking.gamecp.com · 28 Sept 2026
- API
- GameCP provides a REST API and says dashboard actions are available through it.gamecp.com · 28 Sept 2026
- Security
- The privacy policy says data is encrypted in transit and at rest, access is limited to authorized personnel, and security measures are reviewed regularly.gamecp.com · 28 Sept 2026
- Data handling
- GameCP says Stripe processes and stores payment details, and that GameCP does not store full card numbers.gamecp.com · 28 Sept 2026
- Supported node systems
- The getting-started guide says nodes can be Linux or Windows servers and recommends Ubuntu 20.04 or later for Linux.gamecp.com · 28 Sept 2026
- Node requirements
- The guide lists at least 2GB RAM and 20GB storage, with SSH access for Linux or remote access for Windows.gamecp.com · 28 Sept 2026
- Support
- GameCP directs users to Discord for community support, and its plans list Community, Priority, and Enterprise support tiers.gamecp.com · 28 Sept 2026
- Company history
- GameCP says it launched in 2004, entered a hiatus in 2014, and returned with GameCP v3 in 2026.gamecp.com · 28 Sept 2026
Company
- Founded
- 2004gamecp.com · 23 Sept 2026
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Sources
- gamecp.com· checked 28 Sept 2026
- gamecp.com/integrations· checked 28 Sept 2026
- gamecp.com/privacy-policy· checked 28 Sept 2026
- gamecp.com/docs/tutorials/getting-started/getting-· checked 28 Sept 2026
- gamecp.com/about· checked 28 Sept 2026



