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arcdEx vs UABEA

Both are on VGSources's list of game asset extractors.

arcdEx

github.com

For Linux users, arcdEx opens game archives produced by Defold at no cost.

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UABEA

github.com

UABEA works on Windows and Linux with Unity Asset Bundles, Serialized Files and Addressables bundles, allowing them to be read and written.

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Side by side

arcdExUABEA
Free planYesYes
Free trialNoNo
PriceFreeFree
Runs onLinuxLinux, Windows
Open sourceNoYes
Place#6 of 24#1 of 24
Checked5 Oct 202619 Oct 2026

In short

arcdEx: Choose arcdEx when your target is a Defold build and you need a Linux command-line extractor rather than an archive editor. It covers the core inspection work, adds texture and Lua handling, and costs nothing. Check the archive layout first: related index and manifest paths are guessed, split web archives need combining, and encrypted content depends on one key. It is a poor fit for repacking archives or for projects where you need a support channel for feature requests and bug reports.

UABEA: Windows and Linux builds, batch operations and an MIT license make it easy to fit into a personal workflow. The decision changes when the task depends on mesh pipelines, audio encoding, video assets or the newest Unity releases. Those areas have documented gaps and extra file handling. Treat UABEA as an editor for targeted changes, not a universal extractor or asset-conversion suite.